MikeOfTheLivingDead
Grapetastic!
That has to include marketing. 2 year development cycle X 100 employees X 90,000 USD salary (pretty close to accurate). That's 18 million. I suppose if the team actually had 200 employees you could double that to 36 million but I really don't think that many people worked on Darksiders 2.
I could see THQ spending about 20 million on the game and 30 million on marketing though. Which would then mean they were likely hoping for it to sell about 2 million copies for the 360/ps3 and then the PC and eventual wii U ports would have been a tidy profit.
It only sold like half that though right ?
Your math is way off.
The cost of employing someone doesn't stop at their salary. You have to pay taxes, insurance, buy equipment and software, keep the lights and ac on... You can more than double the cost of the base pre tax salary per person to calculate how much a games development cost. A team of 100 people will have a burn rate of 20 million plus per year easily with an average salary less than 90,000 dollars per person.
It's almost never advantageous for a developer or publisher to be honest publicly about the real cost of developing a game. Often times when you hear a developer or publisher talking about their production budget they are talking about that 12 month period before ship where the game project is officially in "production", not including the months and years of development on the game that lead to production. $50 million is pretty conservative I think for DS2, and on the low end of AAA development. When people talk about Destiny... That game easily cost well over 250 million dollars in total development. Bungie probably spent about that in just the last two years just keeping their doors open and developers in seats.