If platinum touches this game count me out.Combat was not Darksiders problem and thats the reason I'd want Platinum on a game.
Give it to platinum and they will make a better game with probably 30% of that budget.
After finishing the whole thing, it definitely seems overambitious in scope. Shitton of content, but wildly inconsistent and some very apparent lack of polish.Did Darksiders 2 even get any worthwhile marketing? What the fuck did they spend $50 mil for?
All 150 people worked on the game??? Even with your high-ball estimates, it's a little too much.
No, please don't.
Also even though i liked the game immensly, that is an absurd ammount.
How much did VO, and hiring Jesper Kyd for the soundtrack cost?
Every penny spent on Jesper Kyd is a penny well spent.
Nope. I really don't like this trend of "give it to PG" going around for every action game. It's even worse when used for a new DMC game...Give it to platinum and they will make a better game with probably 30% of that budget.
How was their budgeting if that game was ok and felt like a lower budget game?
50m seems way too high.
Bro fist....I really wonder what tragic is up to...he was lead combat designer on DS2
Not involved. Actually, there aren't many people left =(.
The "Vigil Games survives Crytek" (from Polygon) is pretty misleading. I could be totally misinformed (so don't quote me), but I think it's about 1/4 of the people that originally survived from Vigil to Crytek (something like 11 or so remaining?).
Due to the unfortunate scenario at Crytek, most people had to go find work elsewhere. It sucks because there were a lot of awesome developers and the team was really badass, but luckily, those that left ended up at places like: Naughty Dog, iD, Bioware, Bethesda, Certain Affinity, Redfly, Cloud Imperium, Battlecry, and a handful of other great places that I can't think of off the top of my head!
It would be super cool if they pick up a few more guys that are currently doing contract work to pay the bills. Lot's of talent! Can't wait to see what they put together!
It felt like three lower budget games, that's the thing.How was their budgeting if that game was ok and felt like a lower budget game?
50m seems way too high.
Bro fist....I really wonder what tragic is up to...he was lead combat designer on DS2
Give it to platinum and they will make a better game with probably 30% of that budget.
More than Uncharted 2. I cannot believe it. How in fucks name did it they blow so much cash on what, imo, was for all intents and purposes, a mid-tier title.
personally, I thought the combat in DS2 was just fine. Thanks Tragic
Playing on PC and it felt run of the mill. Certainly felt like an average budget game but not 50m. Perhaps multi platform dev costs added up.It didn't feel like a lower budget game to me. It felt like a huge, sprawling game with great graphics and music.
I just thought it was also not good.
All I can say is that it's THQ. They also thought it was a good idea to make uDraw for the PS3 and 360 and to create a bunch of pads for it that just ended up clogging their wearhouse because the game tanked on those consoles. To say they were badly managed during the last gen would be a major understatement.
personally, I thought the combat in DS2 was just fine. Thanks Tragic
personally, I thought the combat in DS2 was just fine. Thanks Tragic
I really dislike these "Platinum should do everything" kind of posts.
As others have said, combat (Platinum's pretty much only strenght) was not Darksiders' problem.
Would love to see what tragic could cook up on a indie budget though
personally, I thought the combat in DS2 was just fine. Thanks Tragic
Was waiting on Aztez, but that shit got delayed til 2015 on the low
Playing on PC and it felt run of the mill. Certainly felt like an average budget game but not 50m. Perhaps multi platform dev costs added up.
No, they aren't. Your comment is ridiculous..
People who prefer the first game are ridiculous. DS2 is so much more fun to play.
Was waiting on Aztez, but that shit got delayed til 2015 on the low
This.50 million dollars? What the hell did they think they were making, the next Call of Duty!?
.
People who prefer the first game are ridiculous. DS2 is so much more fun to play.
Completely false, fights in DS2 don't take that long at all. At least not any longer than a standard action game.In DS 2, to 'show off' their combat engine and their dice rolling weapons, every fight goes on for far too long. It's like if the Green Ranger spent 30 minutes fighting a putty instead of taking them out in a matter of seconds. It's not more difficult, it's just dragged out to boost combo scores in a game that didn't put emphasis on combat score multipliers and tried to turn Darksiders into something that the fans of the original didn't want. At all.