It was impressive to me, with tons of great assets that for making battlechasers-style world.
Amen. I'd take ds2's visuals over those of crysis and BFs' any day of the week.
It was impressive to me, with tons of great assets that for making battlechasers-style world.
Uncharted is a relatively short, corridor-structured, game.More than Uncharted 2. I cannot believe it. How in fucks name did it they blow so much cash on what, imo, was for all intents and purposes, a mid-tier title.
Your math is way off.
The cost of employing someone doesn't stop at their salary. You have to pay taxes, insurance, buy equipment and software, keep the lights and ac on... You can more than double the cost of the base pre tax salary per person to calculate how much a games development cost. A team of 100 people will have a burn rate of 20 million plus per year easily with an average salary less than 90,000 dollars per person.
It's almost never advantageous for a developer or publisher to be honest publicly about the real cost of developing a game. Often times when you hear a developer or publisher talking about their production budget they are talking about that 12 month period before ship where the game project is officially in "production", not including the months and years of development on the game that lead to production. $50 million is pretty conservative I think for DS2, and on the low end of AAA development. When people talk about Destiny... That game easily cost well over 250 million dollars in total development. Bungie probably spent about that in just the last two years just keeping their doors open and developers in seats.
Uncharted is a relatively short, corridor-structured, game.
The scope of Darksiders II was much larger.
Why does it show a profit for South Park(unreleased by thq) and 1666 (unreleased)?Total cost -- development (pre and post-release), marketing and distribution -- was almost $79m:
The bracketed figure means THQ lost $0.5m despite the game generating $78.2m.
Edit: The data above is from THQ's bankruptcy filing, by the way.
Quoting to help offset the "I read somewhere it doesn't work like that", "It can't have cost that much, it wasn't that good", "I bet that was all marketing" and "it was all fat cat manager salaries" posts.
AAA game development costs a lot of money.
Those costs double - at least - with each new hardware generation.
Jesus, I was battered by tedium about 13 million dollars in.
personally, I thought the combat in DS2 was just fine. Thanks Tragic
Those are projected sales.Why does it show a profit for South Park(unreleased by thq) and 1666 (unreleased)?
Why does it show a profit for South Park(unreleased by thq) and 1666 (unreleased)?
God of War 3 cost $44 mil, apparently.
Forgelands overworld feels totally rushed. Dungeons are ok, but those fields, ugh.So, what? How much of that did they spend on the first world and realize they still had the entire rest of the game to make?
And also sell only 30% of D2.
I enjoyed the turret sections in both games. They mixed up the gameplay just well enough for me to go, "Cool I get to shoot things!" while not overstaying their welcome for feeling clunky.Im fairly certain I was th only person who liked the turret section.... blowing the shit out of everything
Hey now, let's not oversell it. Maybe we could have got 3 in that timespan with that money
ITT: More people who don't understand how much money it costs to make next gen AAA titles.
I just had to quote this so everyone could see this on the new page. This really is one of the most beautiful games I have played.It was impressive to me, with tons of great assets that for making battlechasers-style world.
Plus, game had metric shitton of bossess in varying sizes, tons of dungeons, unique locations and phenomenal "statue-work".
Give it to platinum and they will make a better game with probably 30% of that budget.
too much for a game that didnt use top of the line tech or anything new. marketting maybe, but not the game. crysis 3 was 60 right? but that makes sense being the grpahical powerhouse it is
Are you saying Crysis 3 cost $60 million to develop?! Holy shit; how is that possible -- isn't it about 5 hours long?! There's no way that made its budget back if that's accurate, probably with half as much again for marketing.
Well, Darksiders 2 looked great and it was huge... it took me a lot of time to finish all quests and to find all collectibles. But yeah, 50 millions is still a lot of money. I'm wondering what Nordic Games will do... releasing Darksiders 3 as a game with less content wouldn't look good in the eyes of the fans. Maybe some sort of a spin-off instead of an official sequel?