An engine handles more than just graphics.
I know that but the rest of the article is talking explicitly about graphics so it seems contradictory.
An engine handles more than just graphics.
I dunno about all brown and grey. Mirror's Edge, Bioshock Infinite, Enslaved and many, many more look bright, colorful and amazing. Even the later Gears games incorporated a lot more color than the original. I think many of the best looking of the generation were on Unreal Engine 3. This actually makes me more excited for Unreal Engine 4, because I think more bright, cartoony looking games would look amazing on it.
here you can see them:
http://www.youtube.com/watch?v=3OHGjSm_RMo
theres a video that shows it better, but i cant find it.
An engine handles more than just graphics.
Maybe CE now has better work flow?The unreal engine is more than capable of handling cinematic story-telling and has high efficiency in delivering high quality graphics.
UE3, Rime is UE4 though.Guilty Gear Xrd looks amazing though. Is that UE3 or 4?
I can't stand UE, its always so obvious when a game uses it too.
Hmm, it really seems like Epic will have a rough time this gen. I'm really wondering what Tencent wants to do with Epic.UE3, Rime is UE4 though.
This is just insane. Majority of UE3 games don't have the roided up look at all. Arkham Asylum does though.Yeah, the character models often have that roided up "Gears" look to them.
Some games have done well to mask themselves as UE3 based ones though. A very good example would the Batman Arkham games. The first one doesn't look like a UE3 game at all.
According to the company’s Chief Executive and Creative Director, Unreal Engine feels “cartoonish” and lacks a few features whereas CRYENGINE has a more photo-realistic feel
The most confusing part to me is how it says UE3/UE4 looks cartoonish, CRYENGINE looks photorealistic...and cartoonish might be good for some games but not this one. Thus CRYENGINE.I know that but the rest of the article is talking explicitly about graphics so it seems contradictory.
I can't stand UE, its always so obvious when a game uses it too.
seriously?
Mirror's Edge? Guilty Gear Xrd? Killer is Dead? DmC? Crimson Dragon?
It was pretty obvious, and 30fps was a dead giveaway.
It was pretty obvious, and 30fps was a dead giveaway.
That's not UE. That's bad normal mapping.Well it definetly looks like clay. Hopefulyy UE is no more. I hate it with a passion.
Isn't that caused by the default UE libraries?That's not UE. That's bad normal mapping.
UE3 just can't. Mortal Kombat developers had LOTS of troubles and that was a fighting game. Hopefully 4 is better. CryEngine certainly has produced better results so far though.I didn't realize framerate determined the engine in use.
UE3 just can't. Mortal Kombat developers had LOTS of troubles and that was a fighting game. Hopefully 4 is better. CryEngine certainly has produced better results so far though.
Harp said:No one can argue that UE3 engine games are not similar to each other.
That makes zero sense. What has the engine to do with the story of the game?
Yeah, the character models often have that roided up "Gears" look to them.
Some games have done well to mask themselves as UE3 based ones though. A very good example would the Batman Arkham games. The first one doesn't look like a UE3 game at all.
The unreal engine is more than capable of handling cinematic story-telling and has high efficiency in delivering high quality graphics.
Wait there are 60 FPS CryEngine games on consoles?Isn't that caused by the default UE libraries?
UE3 just can't. Mortal Kombat developers had LOTS of troubles and that was a fighting game. Hopefully 4 is better. CryEngine certainly has produced better results so far though.
It was pretty obvious, and 30fps was a dead giveaway.
That makes zero sense. What has the engine to do with the story of the game?
It's caused by the lack of sub surface scattering or detail textures for skin. Skin is slightly translucent and has minor imperfections. Low poly models make it look even worse. R* is notorious for this.Isn't that caused by the default UE libraries?
It's doubly hilarious as Crytek's own games usually have horrible gameplay and story.
Who do so many UE games keep texture pop-in turned on? Does it cause a lot of stuttering on last-gen consoles if not enabled? And why don't they offer an option to turn it off on the PC versions? Borderlands 2 is the only UE game I can think of that lets you turn it off in the settings. And it didn't seem to affect my performance much.
seriously?
Mirror's Edge? Guilty Gear Xrd? Killer is Dead? DmC? Crimson Dragon?
The loading textures, AA solution, framerate hitches, and the way the shaders look put me off in all but Mirror's Edge but I'm sure that wasn't vanilla UE with DICE working on it and all.
I'm assuming you're NDA'd out the wazoo, but do you have any guesses at all as to when UE4 might become available in UDK form?I haven't used the latest version of CryEngine but I have played around with the latest builds of UE4 (not work-related) and I'm definitely confused as to what he would consider cartoonish about the engine. The visuals being cartoonish or not depend on the assets you make. The only thing I could think of is the default antialiasing that the engine has, but even that can be modified easily.
Otherwise, the shaders work in the same way as many other new engine's, and the lighting system isn't cartoonish at all.
Mirror's Edge used static lighting baked by the Beast engine and imported into the game, I believe.Licensing UE gives you access to the source code, so I'm sure DICE rewrote a good portion of it, especially in regards to lighting.
Licensing UE gives you access to the source code, so I'm sure DICE rewrote a good portion of it, especially in regards to lighting.
The loading textures, AA solution, framerate hitches, and the way the shaders look put me off in all but Mirror's Edge but I'm sure that wasn't vanilla UE with DICE working on it and all.
I'm not seeing that trend at all. Unless you meant to say the opposite.This guy probably has an agenda to push cryengine. I can't imagine he actually thinks that the engine dictates art style at all unless they are being super lazy and just using everything stock.
Specially with what they have been demoing with UE4. It doesn't look cartoony or like gears at all.
While on the topic it is interesting how most developers have moved away from using middleware engines and just make their own these days.
I'm not seeing that trend at all. Unless you meant to say the opposite.
Most devs choose UE for the toolset and support. CryEngine isn't on the same level in that department. It's pretty rare to see third parties use it for that reason.
It's really been a move towards publisher owned, internal engines for the most part, rather than individual studios.In the AAA space I think there's been a move away. I would agree that overall usage of third party tools has increased.