And you don't think that possibility takes something away from the game?
No, otherwise it wouldn't be in the game.
And you don't think that possibility takes something away from the game?
You're talking about parrying Gwyn, right? ;P
Stop acting like it then.
All I see from people who love the game and have finished it is how other people are "playing it wrong" and everyone should suffer the backwards game mechanics just because they did.
LOL beautiful
As clever as it is, you guys do know that this doesn't change the argument, right? Timing the parry at least still does require some amount of skill. And this was not what I was talking about.Beautiful.
First off, as far as I'm concerned, the only "wrong way" to play Dark Souls is to use out of game cheat engines or save editors, and even, do whatever you like when playing PvE. Even us die hards shake our heads when we see people saying stuff like "playing offline is cheating!"
That said, don't you see how you raise people's ire by saying "backwards game mechanics"? The ways in which Dark Souls bucks the trends of mainstream gaming are a very large part of it's appeal.
Yes, people who say people are "playing wrong" should chill, but similarly, people who don't have hundreds of hours logged shouldn't demand changes to a beloved game just because they don't like them; not every game has to appeal to every person, and that's fine. Dark Souls is plenty popular already, and will keep on getting more popular without making radical changes.
Making the basic game mechanics easier to understand is the number 1 thing they should address, and apparently have.
lol.
After the DLC inclusion, Gwyn is toast either way. They should've buffed him when you're playing DLC.
Okay, let's rephrase it: every boss can be beaten with one easy QTE. But it's optional.
I was talking about "it's optional, you don't have to use it" as the all-answer to every concern.You're talking about an extreme that does not exist and has no chance of existing. Nobody here is arguing that they should take all of the challenge out of the game. Simply that streamlining things like switching builds with an endgame item or being able to get back to a shop after running out of antidotes or something is an option and that it's okay for it to exist.
Believe it or not. If an RPG-like game offers respeccing etc., I lose interest.I'm just having an issue with believing your opinion that quality of life changes that reduce the tedium of the game are somehow going to ruin you're experience.
Don't you see how silly it is what you just wrote? The whole point of respec'ing is to give players the opportunity to change and experiment with their builds. If anything, it will lead to more interesting matches.
Also Giant Dads with Zweis are usually terrible, terrible players. That setup is just asking to be roll bs'd. Thankfully, with the new respec option, they will be able to learn the error of their way and change their build to something that actually has PVP potential
I hate a lot of things about this thread. The subject simply can't be discussed civilly.I love Dark Souls, it may be my most played game ever, but goddamn I hate most of the diehard holier than thou fanbase.
No.I decide whether I'm in the mood for invasions or not. In DS1 FROM gave me the choice. Now I have to do that myself.This is a joke right?
Why, then, should they even address this?
people who don't have hundreds of hours logged shouldn't demand changes to a beloved game just because they don't like them
If the red stone fails, it's likely due to your level or the area you are trying to invade. Could also be a connection problem I guess. The blue stone will fail time and time again though, I don't know if it's broken or if it's hard to find actual targets.
To invade with the red stone, choose an area where players are likely to be above your level. If all fails, try the forest.
Ironically, From decided to listen to us rather than you people who invested hours into the game. What do you make about that?
I was talking about "it's optional, you don't have to use it" as the all-answer to every concern.
Believe it or not. If an RPG-like game offers respeccing etc., I lose interest.
Ironically, From decided to listen to us rather than you people who invested hours into the game. What do you make about that?
Dung Pie ----> Poison ----> Run away.
Best tactic in the game.
I was talking about "it's optional, you don't have to use it" as the all-answer to every concern.
Believe it or not. If an RPG-like game offers respeccing etc., I lose interest.
No.I decide whether I'm in the mood for invasions or not. In DS1 FROM gave me the choice. Now I have to do that myself.
Glad to hear From Software made the game easier to get into this time around. Hated the first one because there was no direction and I didn't feel like wasting countless hours figuring it out. I hope the game is a lot easier. I may just pick this up during a steam sale if so.
That's fair, and I agree, the "YOU don't have to use it" argument isn't a good one, but I think your slippery slope metaphor isn't a particularly compelling way to advance that point.
Straight up? No going back on any decision you ever made? Did the respec pots in D2 have the same effect? If it's once per NG+ is that still invalidating the player's decisions? I'm just trying to say it's possible for a respec system to be offer options to players that want it while not undermining consequence in character building.
And even if you disagree with that, you have to see that it's not an opinion that's going to hold alot of weight for a designer who wants to make a game fun. Dark Souls isn't a transparent or clear game by design, something which I think you enjoy. But if a more casual player ends up with a build he doesn't like for PvP, he's forced to play through the game again while reading through a wiki to tune his specific build for the sole purpose of creating the character he wants to play. Is it so bad that he wants to apply the knowledge he's gained through beating the game to a tune a build to be more effective without arbitrarily having to create a completely new character?
There's a vocal group of players who want voice chat. There's also a group who abhor the idea. They've figured out how to keep both sides happy.
The game is easier to understand via a more complete but fully optional tutorial, but thereafter the start of the game is reportedly harder than either of the previous Souls games.
Why would I sacrifice Steam Voice Chat for that? Or Text Chat?You can play offline. Steam Offline Mode or PSN without signing in. No need to go through the hassle of blocking it.
I play the game online and other people having the option to respec makes the game less fun for me. Even my own respec option makes the game less fun for me. I like the flow of the game where I make decisions and I live with them. I like it when the people I play with did the same. I like the persistent characters. It is one of my favorite features of the game, that something like that got the big(ger) budget treatment.
Is this a joke or is the Dung Pie actually good? I sell all of them to Frampt D:
That's a good first step. I didn't play the first game long enough to determine how difficult it was. I just didn't want to waste my time trying to figure out the game when it just threw you in.
one of the prime examples on gaf is Evilore explaining how unlimited, no penalty fast travel has seriously damaged quest design in the Elder Scrolls, and that it isn't a thing people can just "opt out" of.
As clever as it is, you guys do know that this doesn't change the argument, right? Timing the parry at least still does require some amount of skill. And this was not what I was talking about.
I already gave my reason for why I don't want any sort of respeccing: when distributing a stat point, I want to feel like my decision is meaningful, meaning that it has consequences. That sense is just not there when I know there's an option to respec later on (cue another "don't use it" response). Sorry if it's not convincing for you. For me it makes a huge difference.It doesn't creep its way into every aspect of quest design, or really affect the experience of anyone else's game... you would probably have more success convincing people why it's so bad if you could actually articulate an actual reason why it's so bad without resorting to your slippery slope "but what if the game just played itself" hypotheticals.
Of course there's persistance. You still have to live with your "wrong" decisions; with wasted, cheap stat points. The only argument that is invalidated by the fact that you can just continue levelling is that you can't finish the game because you specced your character wrong.Reason #78897379324 why this is stupid: all you have to do to change your build/previous decisions is to LEVEL UP. There is nothing persistent in Dark Souls to start with. Arbitrary meta PVP caps are player/community decided anyway. No-one tells you to stop at SL100 for example. If I had a 45 DEX build @ SL100 and suddenly decided I wanted to buff it with SLB, I'd just level up to 120-125. That's hardly persistent is it?
It's also my choice.
Now we are argueing semantics?Reason #78897379324 why this is stupid: all you have to do to change your build/previous decisions is to LEVEL UP. There is nothing persistent in Dark Souls to start with. Arbitrary meta PVP caps are player/community decided anyway. No-one tells you to stop at SL100 for example. If I had a 45 DEX build @ SL100 and suddenly decided I wanted to buff it with SLB, I'd just level up to 120-125. That's hardly persistent is it?
It's also my choice.
Not going to derail the thread, but I just wanted to make a quick reply about that.
I've put over a hundred hours into Oblivion and I don't think fast travel hurts the game on its own. It has more to do with how terrible most sidequests are and how they force the player to go from one corner of the game to the other. If they actually bothered to carefully think the progression of each quest you wouldn't even have to use fast travel at all.
Now we are argueing semantics?
Well then let's compromise. No respec but we will keep leveling. Done.
Maybe you should take a leaf out of your avatars book.
There is a difference between game mechanics and completely backing you into a corner because you specced your character wrong, you shouldn't have to start over because of something they never explained to you.
You're right... but they didn't. Therefore, anyone wanting to opt out of fast travel is forced to trek across the map (a quest that almost dwarfs the main campaign) to retrieve a spoon for so and so because of reasons...
It doesn't have to break the game for the purists, but because the devs allowed it to creep into the quest design, it basically forces all players to use it, since opting out becomes more trouble than it should be.
To bring this back around to topic... this does not really reflect the situation with Soul's respec.
One things for sure, I CAN'T WAIT to invade all these dark souls crybabies who whine about every aspect of the game not being tailored to their own personal vision for how they want it. These guys are usually the absolute worst players too and send the most hilarious hate mail. Here is my PS3 hate mail collection. The PC is even better. I can't wait to see what DkS2 brings!
One things for sure, I CAN'T WAIT to invade all these dark souls crybabies who whine about every aspect of the game not being tailored to their own personal vision for how they want it. These guys are usually the absolute worst players too and send the most hilarious hate mail. Here is my PS3 hate mail collection. The PC is even better. I can't wait to see what DkS2 brings!
Ugh. I never invade people, not even once. I've summoned a couple of times for some assistance with Orenstein & Smough. Only a few times did I follow someone's call sign to assist them.
I despise when someone invades my world. Sometimes I just want to be in human form so that I can have that extra health. I don't play DS enough to know all the ins and outs of PvP. If I get an uninterrupted hour to play DS it's a miracle around my house.
Nothing against you personally, but I understand why some people get angry about you invading their world. To me, the invader is interrupting my game time. I already have enough of a challenge with the singleplayer.
That said, I've never sent anyone a message before. I'm glad the likelihood of being invaded in II is much lower now.