Excitebike did it in the 80's.
and I am not really sure but didn't Excitebike 64 has that mode too? oh and that f-zero x disck drive expansion
well, that would be a Mario kart to end them all.
I hope that it's true.
Didn't the 64DD version of F-Zero X in Japan have a track editor too?
Excitebike did it in the 80's.
I mean, keep in mind that there is a stage editor in Super Smash Bros. Brawl...
I mean, keep in mind that there is a stage editor in Super Smash Bros. Brawl...
F-Zero X DD had an amazing track editor - way back in 2000.
That's why they probably won't do it, people would be less likely to purchase Mario Kart 9 if they could just create their own tracks forever, especially if those custom tracks could be shared on miiverse, or even better, played online!
Of course, with the next iteration they could just go with Nintendo Kart, add Link, Zelda, Samus, and some Fire Emblem Awakening characters; keep the item boxes but also give these characters some unique abilities, and BAM! Mario Kart 10 becomes a must have game again.
F-Zero X DD had an amazing track editor - way back in 2000.
Moto Racer 2 had a track editor in '98.
humm...the tracks are too complicated for editin, IMO. unless we're talking doing your own SNES type tracks.
I like how in your scenario, they don't add other Nintendo characters into 9 but wait to use that for 10. And 9 is just an understood failure. Haha.
That isn't a sony game, besides, nintendo had track editors way earlier than 98.
Well Diddy Kong Racing DS had custom tracks floating in space despite the main game's tracks being grounded. Nothing says MK8 can't do the same thing.Unlikely considering how complex the tracks are now, and the effort they've put into the environments. F-Zero on the DD was easier because they were just floating in 3D space.
Nintendo would never do that.
You mean like Velocity Stream?Imagine this. Real time track creator. 4 people race while the fifth person draw the track while it's still going on, the turn, the jump, the goomba.