To those of you who are leaving long blog posts about your sacred roleplaying style, what were your thoughts about respecing in Demon's Souls? That didn't exactly break the game, did it?
I feel like Dark Souls is a game about consequences and commitments and choices, whether it's at the micro level of choosing when to block or strong attack or backstab, or at the macro level of choosing points for strength or endurance. I think respeccing damages the overall feel of the game.
Why do others need to have a lesser experience because you want the game to be exactly designed to accommodate your very specific playstyle?
The point is: those games, many rpgs among them, with all the convience features you desire are already out there in huge quantities. Why do some of you want to change the one franchise that isn't like those game into one of them? Players that specifically dislike those features don't have those alternatives.
You could just choose to commit yourself to not using the very rare respec item and live with the consequences that entails. ;P
Dark Souls II |OT| Be wary of Dark Souls fans ahead
some stuff just shouldn't be in the/this game.
even if we dont use it, others will and in some way or an other, it will effect the game.
How will it affect your game? I would love to hear it. In all seriousness.
Seriously, I get that some features are bad for you, but how are they bad for the game? You all are so closed minded, it's simply astonishing.
Dark Souls II |OT| Prepare to Cry
shows that they care about your hardcore image, yet would like to give NEW players the nod to come and play.
Peer pressure? No, thank you.
I don't have to. This is Dark Souls. Wrap your head around that please.
I always laughed in pity whenever I saw one. Poor scrubs apparently don't realize how bad the weapon was.
How will it affect your game? I would love to hear it. In all seriousness.
Seriously, I get that some features are bad for you, but how are they bad for the game? You all are so closed minded, it's simply astonishing.
I have explained exactly that about half a dozen times already to you in this thread but you seem completely unable to grasp the concept of actions having consequences. Character creation becomes meaningless and boring to many people if there are no consequences, meaning if there is no permanence. It's all temporary loadouts then. The prospect of having to start a new game in order to make a new build matters. It provides the sense of consequence and permancene which makes every decision in a playthrough feel meaningful. This is why many players were extremely disappointed with Diablo 3's character creation, for example. Another user brought up the example of Kingdoms of Amalur in this thread. Read his post.Respec will actually make me go all the way through ng++++++++ or how many times there are. Some are acting like you can respec at any given time on the fly (which you can't do). And even if it was the case, how is that any different to going through the game with multiple builds, something that I'm sure all of you have done?
Not surprising. These guys are especially hard to communicate with and also the quickest to lash out against any criticsm against convenience features with snarky posts.What the hell is up with people not willing to give any examples in this thread xD
Name me a single series that has attempted this and succeeded in pleasing both audiences.
The Witcher 2. Was a lot more actiony and broadly appealing than the first, but was also significantly harder.
Dark Souls, compared to Demon's Souls.
I have explained exactly that about half a dozen times already to you in this thread but you seem completely unable to grasp the concept of actions having consequences. Character creation becomes meaningless and boring to many people if there are no consequences, meaning if there is no permanence. It's all temporary loadouts then. The prospect of having to start a new game in order to make a new build matters. It provides the sense of consequence and permancene which makes every decision in a playthrough feel meaningful. This is why many players were extremely disappointed with Diablo 3's character creation, for example. Another user brought up the example of Kingdoms of Amalur in this thread. Read his post.
"I don't have time"-players who still want see everything is why many genres have gone to shit in the last decade.
Not surprising. These guys are especially hard to communicate with and also the quickest to lash out against any criticsm against convenience features with snarky posts.
There should be a time change in the US on the 9th of March, did you count that in too?US copy preordered on PSN and I will be downloading the second I can which is at 5am my time on the Tuesday.
There should be a time change in the US on the 9th of March, did you count that in too?
It may then be at 4AM or 6AM instead.
Name me a single series that has attempted this and succeeded in pleasing both audiences.
How about Dark Souls II |OT| praise those amazing chestsDark Souls II |OT| A Shine Erupts!
It's an anagram of "Praise the Sun!"
Dark Souls II |OT| The Dark Souls II of Dark Souls
I don't think anyone has touched on this, but if we assume the respec gives you total control over your stats everyone will respec, since you'll be able to remove a lot of useless points. It will be essential to create builds and refusing to use it will seriously gimp you.
My first playthrough may have some points that I put in as "useless". I fully expect that. I'll mess around with different things, get a weapon or something I wanna try and spec for that.
But after my first playthrough I'll have a much better idea of what I wanna do with my new character. I really think this whole respec thing is a non-issue. Think how many times you're going to play this game.
That's because respeccing is the first sign of decline in RPGs. In and of itself it seems innocuous enough (though I personally dislike it), but it's the harbinger of doom. Or rather it's the harbinger of fluffy clouds and rainbows and fun for everyone. Which is somehow worse.
Sure, but characters will all start with points in every stat. For example, if you choose a swordsman and decide to use no magic, you'll start out with a set number of points in sorcery, faith and attunement that are a complete waste. If respeccing can take these points and put them elsewhere it's a really powerful tool that nobody can ignore.
The Gothic series. More specifically Gothic II compared to Gothic I. Lots of general improvements (controls, inventory etc.), was easier on the player during the start of the game (got better equip earlier, quests were a bit easier) but then got very difficult very fast. Still regarded as the best entry in the series. And then came The Night of Raven which just completely shat on G1 and G2 in terms of initial difficulty but made you OP as fuck towards the end :lol:Name me a single series that has attempted this and succeeded in pleasing both audiences.
I don't see why you bother. They're obviously not going to stop repeating the same argument.
Sure, but characters will all start with points in every stat. For example, if you choose a swordsman and decide to use no magic, you'll start out with a set number of points in sorcery, faith and attunement that are a complete waste. If respeccing can take these points and put them elsewhere it's a really powerful tool that nobody can ignore.
You still don't get it. At all. Did you read my posts? If so, did you understand the meaning of the words?Because nothing of what any of you say explains how it gimps the game.
All you can do is complain about not having to restart a game for a new character. And that is something you can do, yet choose to ignore.
If you can show me one, just one, thing that I simply cannot do anymore because of respec, than I will agree to not speak for respec again in here.
Is there any confirmation that respeccing works that way as opposed to bringing you back to your default class's stats?
What? I don't think that would have made anyone happy. People who like respeccing wouldn't be happy with only being able to respec 1/3 of the points and those who are against respeccing probably still would be against it.Respec should've only let you reallocate half or a third of your points in any given stat, woulda made every one happy
Dark Souls 2 |OT| You are already dead
Nice. Likely the end of March. I really hope soi remember seeeeing that some guy translated japanese site and there was March for PC
Respec should've only let you reallocate half or a third of your points in any given stat, woulda made every one happy
It should just have a penalty. Like you lose 10%-20% of your soul level when you respec or a flat amount (e.g. 10-20).
If we're just talking about games that added some form of convenience and were better off for it how about Diablo 2? Though I'm sure if the internet was like this at the time you'd have detractors saying that walking at a snail's pace on a grid was the core of Diablo.Name me a single series that has attempted this and succeeded in pleasing both audiences.
You could just choose to commit yourself to not using the very rare respec item and live with the consequences that entails. ;P
It's still takes a time investment to get the levels back. It's like a 10/$ fine, it isn't much, yet it still keeps you in check to (not) do something. With no respawn on enemies, it might be a good balance tool and also enforce more pvp. Also, that's exactly another added benefit: Once an agreed PvP level is set, you can get into the range easily. Otherwise, you can just respec and don't level all the levels again and leave them there. It's still a penalty, no matter how you look at it.That barely counts as a penalty, and it's completely pointless. If anything it's a benefit to players, allowing them to quickly and at once dump a bunch of extra SL weight.
Souls are not hard to get in Souls. Especially if you PvP. This is something the PvE people hiding in their Hollow will never understand about the game. It's ironic, but souls aren't precious at all.