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Dark Souls II - First review

Randam

Member
To those of you who are leaving long blog posts about your sacred roleplaying style, what were your thoughts about respecing in Demon's Souls? That didn't exactly break the game, did it?

lol, srsly?

you can't compare that.

you had to spent hours to do that in demon's.
now you need an item an cann go from level 250 to 0 in a few seconds.




but yeah, that bigger problem ist warping from the start.
and that will hurt the game.
 

Screaming Meat

Unconfirmed Member
I feel like Dark Souls is a game about consequences and commitments and choices, whether it's at the micro level of choosing when to block or strong attack or backstab, or at the macro level of choosing points for strength or endurance. I think respeccing damages the overall feel of the game.

You could just choose to commit yourself to not using the very rare respec item and live with the consequences that entails. ;P
 
Why do others need to have a lesser experience because you want the game to be exactly designed to accommodate your very specific playstyle?

The point is: those games, many rpgs among them, with all the convience features you desire are already out there in huge quantities. Why do some of you want to change the one franchise that isn't like those game into one of them? Players that specifically dislike those features don't have those alternatives.

this is a point i have to agree with, and i'm going to make a confession here (so everything that follows is from my own experience and feelings, not general, so don't shoot me)

a couple of weeks ago i've started Dark Souls again from the save game that i had left behind somewhere in 2012, i left it because i didn't make any real progress (even though i had bought the guide book together with the game, after hearing that it was 'one of the hardest games out there') and i was mad about it, mad that so many others had great experiences that i couldn't have with it, since i wasn't good enough at the time, so i shelved the game and i ENVIED others

after playing King's Field IV (and finishing it and really enjoying it), i felt it was some kind of training for me, that game is quite slow (literally) and i thought 'why not use this and give Dark Souls a try again'

so I did and right now i'm exploring Darkroot Garden and have
just managed to kill 3 great felines, even found a trick that i came up with to use the trees as an obstacle between them and me and kill them 1 by 1, which felt really good

before, i wished the game had an easy mode and i was angry and felt it was unfair that it didn't include one, now i don't anymore

yes, there are moments where i've felt such frustration that i almost (again, literally) threw the disc out of the tray
(first hydra)
, bosses that i've used the guide for help after dying time and again
(quelaag, learned that i could summon a phantom when i human form)
and 1 moment where i almost got a heart attack out of anticipation and a feeling of utter joy, after which i took a walk to calm down a bit
(1 hit and i would die, 1 hit and smough would die, he lifted his hammer, i struck, i won)
and those feelings wouldn't have come with a lesser experience

i actually don't feel bad from using the guide from time to time and don't mind that others are better than me, don't care for achievements either
 

Hypron

Member
You could just choose to commit yourself to not using the very rare respec item and live with the consequences that entails. ;P

Yeah. I mean, if people can do SL1 runs I don't see why you wouldn't be able to resist the temptation of respeccing.

I don't particularly like respeccing because I feel it cheapens the experience a bit, but I'll just not use it.

Anyway, I'm not really one to optimise my characters or anything. I really realised that a couple of weeks ago. I went to a friend's place and we decided to start new characters at the same time and play through the game side by side. He started by going around, getting lots of weapons and gear, looking up which stats he should increase... I just played all the way to the iron golem without even swapping weapons just by increasing whatever stats I needed. Having an overpowered character isn't particularly fun imo, flawed characters make the game more challenging and more interesting.
 

Randam

Member
some stuff just shouldn't be in the/this game.

even if we dont use it, others will and in some way or an other, it will effect the game.
 
some stuff just shouldn't be in the/this game.

even if we dont use it, others will and in some way or an other, it will effect the game.

How will it affect your game? I would love to hear it. In all seriousness.

Seriously, I get that some features are bad for you, but how are they bad for the game? You all are so closed minded, it's simply astonishing.
 
How will it affect your game? I would love to hear it. In all seriousness.

Seriously, I get that some features are bad for you, but how are they bad for the game? You all are so closed minded, it's simply astonishing.

The way it affects my game is if respecing represents an overall change in direction for the series to be more friendly, which is a completely valid concern. Just the fact that a respec feature exists isn't the problem. For me at least.
 
Respec will actually make me go all the way through ng++++++++ or how many times there are. Some are acting like you can respec at any given time on the fly (which you can't do). And even if it was the case, how is that any different to going through the game with multiple builds, something that I'm sure all of you have done? All it does is shorten the time between starting a game and getting to the needed stats. If anything, it's a needed change, and the way they did it (item required) shows that they care about your hardcore image, yet would like to give NEW players the nod to come and play.

Stop crying out loud about the bad, and start thinking about the good. I know it's hard, but you can do it. Come on everyone, lets help them!
 

zma1013

Member
I always laughed in pity whenever I saw one. Poor scrubs apparently don't realize how bad the weapon was.

They weren't leaping off cliffs because it was a good weapon, they were leaping because they didn't want to have to spend the souls repairing broken armor. It's a troll weapon.
 

J4g3r

Member
Over
2.5k
hours in Dark Souls and finally the ride is coming to an end.

US copy preordered on PSN and I will be downloading the second I can which is at 5am my time on the Tuesday.

The Souls series addiction is real.

17 days to go!
chansub-global-emoticon-3a624954918104fe-19x27.png
 

krakov

Member
I don't think anyone has touched on this, but if we assume the respec gives you total control over your stats everyone will respec, since you'll be able to remove a lot of useless points. It will be essential to create builds and refusing to use it will seriously gimp you.
 

Randam

Member
How will it affect your game? I would love to hear it. In all seriousness.

Seriously, I get that some features are bad for you, but how are they bad for the game? You all are so closed minded, it's simply astonishing.

my game?

if it affects the game and I play that game, it will affect my game.

btw. i am not talking about respecing.
that seems to be for pvp-guys.

I prefer new builds anyway.

starting with a weak character, with almost no equipment etc.
 

Bedlam

Member
Respec will actually make me go all the way through ng++++++++ or how many times there are. Some are acting like you can respec at any given time on the fly (which you can't do). And even if it was the case, how is that any different to going through the game with multiple builds, something that I'm sure all of you have done?
I have explained exactly that about half a dozen times already to you in this thread but you seem completely unable to grasp the concept of actions having consequences. Character creation becomes meaningless and boring to many people if there are no consequences, meaning if there is no permanence. It's all temporary loadouts then. The prospect of having to start a new game in order to make a new build matters. It provides the sense of consequence and permancene which makes every decision in a playthrough feel meaningful. This is why many players were extremely disappointed with Diablo 3's character creation, for example. Another user brought up the example of Kingdoms of Amalur in this thread. Read his post.

"I don't have time"-players who still want see everything is why many genres have gone to shit in the last decade.

What the hell is up with people not willing to give any examples in this thread xD
Not surprising. These guys are especially hard to communicate with and also the quickest to lash out against any criticsm against convenience features with snarky posts.
 
The Witcher 2. Was a lot more actiony and broadly appealing than the first, but was also significantly harder.

Dark Souls, compared to Demon's Souls.

Okay, Witcher is a good one. Witcher 2 was definitely more appealing to the general audience without Bioware'ing all over itself in the process.

I'm so glad an actual example exists.
 

Sendero

Member
The only thing I found "unfair" on Dark Souls, is that to complete storylines of some characters (ex. Siegmeyer, Solaire), is that you really have to rely either on discussing it on forums or check walkthroughs.. specially because it is so incredibly easy to break their quests if you go places in slightly different order or stuff. And that's even after patches.


I -do- understand why they implemented it that way (ie. they wanted the whole Community to solve them as a global effort), and that you are free to go NG+ to retry. But really, is impossible to figure those out by yourself in just 1 or 2 plays. And since while I'm not a 100% completionist (or min/maxer) by any stretch of imagination, I do like to see as much of the story as possible.


Hope that's improved on DS2.
Also, will this game be sold as Digital only on Steam, or should I start searching for a packaged version on Amazon?
 

soontroll

Banned
I have explained exactly that about half a dozen times already to you in this thread but you seem completely unable to grasp the concept of actions having consequences. Character creation becomes meaningless and boring to many people if there are no consequences, meaning if there is no permanence. It's all temporary loadouts then. The prospect of having to start a new game in order to make a new build matters. It provides the sense of consequence and permancene which makes every decision in a playthrough feel meaningful. This is why many players were extremely disappointed with Diablo 3's character creation, for example. Another user brought up the example of Kingdoms of Amalur in this thread. Read his post.

"I don't have time"-players who still want see everything is why many genres have gone to shit in the last decade.


Not surprising. These guys are especially hard to communicate with and also the quickest to lash out against any criticsm against convenience features with snarky posts.

I don't see why you bother. They're obviously not going to stop repeating the same argument.
 

njean777

Member
Name me a single series that has attempted this and succeeded in pleasing both audiences.

I would say WOW, before having to pay a bunch of gold to respec was a bitch and just not needed. When they introduced sets and the ability to have to speccing options it was a nice change and really didn't ruin the game at all.

I came in on burning crusade so I don't know if respeccing was always allowed.

I don't mind the respeccing option in this game. I will have to see how it works to see if it really affects anything. No use complaining about it just yet.
 

Jarsonot

Member
I don't think anyone has touched on this, but if we assume the respec gives you total control over your stats everyone will respec, since you'll be able to remove a lot of useless points. It will be essential to create builds and refusing to use it will seriously gimp you.

My first playthrough may have some points that I put in as "useless". I fully expect that. I'll mess around with different things, get a weapon or something I wanna try and spec for that.

But after my first playthrough I'll have a much better idea of what I wanna do with my new character. I really think this whole respec thing is a non-issue. Think how many times you're going to play this game.
 

krakov

Member
My first playthrough may have some points that I put in as "useless". I fully expect that. I'll mess around with different things, get a weapon or something I wanna try and spec for that.

But after my first playthrough I'll have a much better idea of what I wanna do with my new character. I really think this whole respec thing is a non-issue. Think how many times you're going to play this game.

Sure, but characters will all start with points in every stat. For example, if you choose a swordsman and decide to use no magic, you'll start out with a set number of points in sorcery, faith and attunement that are a complete waste. If respeccing can take these points and put them elsewhere it's a really powerful tool that nobody can ignore.
 

FACE

Banned
That's because respeccing is the first sign of decline in RPGs. In and of itself it seems innocuous enough (though I personally dislike it), but it's the harbinger of doom. Or rather it's the harbinger of fluffy clouds and rainbows and fun for everyone. Which is somehow worse.

Diablo 3 wasn't fun for anyone though.

I hate that game and I hate that I've played it for so long.
 
Sure, but characters will all start with points in every stat. For example, if you choose a swordsman and decide to use no magic, you'll start out with a set number of points in sorcery, faith and attunement that are a complete waste. If respeccing can take these points and put them elsewhere it's a really powerful tool that nobody can ignore.

I'm a pretty pessimistic guy, but I can't see them making respec that powerful.
 

KHlover

Banned
Name me a single series that has attempted this and succeeded in pleasing both audiences.
The Gothic series. More specifically Gothic II compared to Gothic I. Lots of general improvements (controls, inventory etc.), was easier on the player during the start of the game (got better equip earlier, quests were a bit easier) but then got very difficult very fast. Still regarded as the best entry in the series. And then came The Night of Raven which just completely shat on G1 and G2 in terms of initial difficulty but made you OP as fuck towards the end :lol:
 
I don't see why you bother. They're obviously not going to stop repeating the same argument.

Because nothing of what any of you say explains how it gimps the game.

All you can do is complain about not having to restart a game for a new character. And that is something you can do, yet choose to ignore.

If you can show me one, just one, thing that I simply cannot do anymore because of respec, than I will agree to not speak for respec again in here.
 
Sure, but characters will all start with points in every stat. For example, if you choose a swordsman and decide to use no magic, you'll start out with a set number of points in sorcery, faith and attunement that are a complete waste. If respeccing can take these points and put them elsewhere it's a really powerful tool that nobody can ignore.

Is there any confirmation that respeccing works that way as opposed to bringing you back to your default class's stats?
 

Bedlam

Member
Because nothing of what any of you say explains how it gimps the game.

All you can do is complain about not having to restart a game for a new character. And that is something you can do, yet choose to ignore.

If you can show me one, just one, thing that I simply cannot do anymore because of respec, than I will agree to not speak for respec again in here.
You still don't get it. At all. Did you read my posts? If so, did you understand the meaning of the words?
 

KHlover

Banned
Respec should've only let you reallocate half or a third of your points in any given stat, woulda made every one happy
What? I don't think that would have made anyone happy. People who like respeccing wouldn't be happy with only being able to respec 1/3 of the points and those who are against respeccing probably still would be against it.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Dark Souls 2 |OT| You are already dead

You Already Died.

Anyway.. eh sorry in advance:

Dark Souls 2 |OT| Hollowcaust
soooo sorry
:(

Dark Souls 2 |OT| Demon's Souls II

Dark Souls 2 |OT| Water into Whine.

Dark Souls 2 |OT| Hate the Sinner, Love the Sin; Praise the Sun.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
It should just have a penalty. Like you lose 10%-20% of your soul level when you respec or a flat amount (e.g. 10-20).

That barely counts as a penalty, and it's completely pointless. If anything it's a benefit to players, allowing them to quickly and at once dump a bunch of extra SL weight.

Souls are not hard to get in Souls. Especially if you PvP. This is something the PvE people hiding in their Hollow will never understand about the game. It's ironic, but souls aren't precious at all.
 
Name me a single series that has attempted this and succeeded in pleasing both audiences.
If we're just talking about games that added some form of convenience and were better off for it how about Diablo 2? Though I'm sure if the internet was like this at the time you'd have detractors saying that walking at a snail's pace on a grid was the core of Diablo.

Fallout 3 took a lot of flak from fans of the original, but New Vegas was much better received while still being something altogether different.

But for what this is, I don't think respeccing will be seen as some radical shift, the games are far more tied to player control and equipment; I think it'll be something that seems more than it is on paper than in practice. Or maybe in DS3 they can go the other direction and make things more unintuitive, maybe take a page from Oblivion's leveling system.
 

Jobbs

Banned
You could just choose to commit yourself to not using the very rare respec item and live with the consequences that entails. ;P

This breaks the illusion of the game. If we follow your logic to its conclusion, why shouldn't every game have a button mapped that instakills everything on the screen? Just choose not to use it.
 

Zukuu

Banned
That barely counts as a penalty, and it's completely pointless. If anything it's a benefit to players, allowing them to quickly and at once dump a bunch of extra SL weight.

Souls are not hard to get in Souls. Especially if you PvP. This is something the PvE people hiding in their Hollow will never understand about the game. It's ironic, but souls aren't precious at all.
It's still takes a time investment to get the levels back. It's like a 10€/$ fine, it isn't much, yet it still keeps you in check to (not) do something. With no respawn on enemies, it might be a good balance tool and also enforce more pvp. Also, that's exactly another added benefit: Once an agreed PvP level is set, you can get into the range easily. Otherwise, you can just respec and don't level all the levels again and leave them there. It's still a penalty, no matter how you look at it.
I'd wish the repecc stones would be limited to 1-2 per run through
 
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