Based on the EGM review why are most of the others so high?
Oh yeah, game "journalism."
Weird! It's almost like all these different reviews are written by different people with different opinions!
Based on the EGM review why are most of the others so high?
Oh yeah, game "journalism."
I miss him already (in a way).we can build him, we have the technology
we will implant his brain with endless open areas, hardcore stealth mechanics and dialogue trees
he will have 0 tolerance for any narrow corridor, objective marker, or hand-holding mechanic
his mission: to hunt down the scum who populate the earth thriving on the new gaming generation, who dare to play games that require less skill and have easy, reachable endings and that, dare we say it.. actually HAVE FUN playing these new, more streamlined videogames. Because.. FUCK FUN
the Derrick01
.. what have we done
It's difficult to make an informed decision about a game when it's either GREAT or IT SUCKS!
It's difficult to make an informed decision about a game when it's either GREAT or IT SUCKS!
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.
Not the same team at Eidos Montreal. They grew considerably after the success of Deus Ex HR.
It's difficult to make an informed decision about a game when it's either GREAT or IT SUCKS!
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.
Constant thread derailing probably, every thread he was in becoming the Derrick aggressive unpopular opinion show.What exactly happened to Derrick? All I know is that he was banned. What for?
I read the RPS review and this definitely sounds like a "wait for the Steam sale" game to me.
ROFL. Cock rings? Really? >_<
Good question. I don't know about Mirrors Edge but Tomb Raider's writing was flat-out terrible.So apparently Rhianna Pratchett wrote the story for this reboot? That's Tomb Raider, Mirror's Edge, and Thief now where people have complained about weak stories. Why do we keep getting her to write videogames?
Honestly guys, this looks good to me. I've seen a couple of video reviews and impressions, it looks like a solid title and an excellent PC version. Wishlisted!
Its looks like it has some fleeting moments of quality, but this review here stopped any interest I might have had, cold.Yea, the video reviews kind of turned this around from an initial NO to a Buy.
Fucking ouch.
I hate how restricted it feels. Like you can only drop off ledges at certain points. It treats you like an idiot.
You can do that in Dishonored..hell you can even jump!
Stuff like that, and not being able to jump piss me off. I still want to play the game though, for the stealth.
On the one hand, I want to applaud Square Enix for having such enormous balls. It’s rare in this day and age that we see a heavily anticipated, aggressively advertised triple-A game shoved out the door in such a sorry state. There’s a spectacle in a failure of this scope
Anyone know how long Garrett's latest adventure clocks in at?
rps says 22 hours, counting side quests
Anyone know how long Garrett's latest adventure clocks in at?
Forza does this, and so does Splinter Cell Blacklist, through even Blacklist had to meet its quota of forced shooter action segments (even after nixing in the calling down of airstrikes and interactive torture bits).Why can't games start with an interesting basis, then allow players to turn on/off options to cater to the lowest common denominator?
I stopped doing side quests about a little over halfway through and I clocked just over 10 hours. I think for most it will range from 10-15. 22 seems pushing it.
I'm not one to say game journalists are bribed, but it's so bizarre reading negative reviews like IGN's, Polygon's, or Gamespot's which fault the game for things that are wrong with many other modern AAA games. Mainstream gaming press loved Tomb Raider 2013, but that seems to have many of the same faults this game has. So many games these days have glitchy AI, shitty stories, and a bit too much handholding. It kind of feels as though this game is being made an example of.
I'm not saying this game is perfect or doesn't deserve criticism, but much of the criticism is coming from mouths that forgive the same sins many times over.
Forza does this, and so does Splinter Cell Blacklist, through even Blacklist had to meet its quota of forced shooter action segments (even after nixing in the calling down of airstrikes and interactive torture bits).
That formula is something I've wished for a while now. Build the hardcore game that the fanbase wants, and then add assists. Enable those assists by default since us hardcore players are more than happy to go into the options and disable them.
My guess is that it just honestly harder to design a good hardcore game than it is to make a linear hand-holy one. Seems like the hand-holy one would be more expensive though since it has to focus on bombast and cinematics for its kicks rather than pure mechanics.