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Thief | Review thread

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we can build him, we have the technology

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we will implant his brain with endless open areas, hardcore stealth mechanics and dialogue trees

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he will have 0 tolerance for any narrow corridor, objective marker, or hand-holding mechanic

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his mission: to hunt down the scum who populate the earth thriving on the new gaming generation, who dare to play games that require less skill and have easy, reachable endings and that, dare we say it.. actually HAVE FUN playing these new, more streamlined videogames. Because.. FUCK FUN

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the Derrick01

.. what have we done
I miss him already (in a way).
 

belvedere

Junior Butler
Surprised by the PC Gamer review, they didn't seem the least bit impressed in past previews.

I may just check this out.
 

Kerned

Banned
It's difficult to make an informed decision about a game when it's either GREAT or IT SUCKS!

Did you try reading any of the reviews instead of just fixating on scores? Often the words between the headline at the top and the number at the bottom provide valuable context about what a particular reviewer liked or didn't like about a game. This information is often more useful than an arbitrary number, and can actually go a long way towards explaining why Reviewer A has such a vastly different opinion than Reviewer B.

As opposed to just, "LOL bribes."
 

meanspartan

Member
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.
 
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.

Not the same team at Eidos Montreal. They grew considerably after the success of Deus Ex HR.
 

purg3

slept with Malkin
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.

Different team within the studio developed it. But yeah, bummer for sure.
 
Honestly guys, this looks good to me. I've seen a couple of video reviews and impressions, it looks like a solid title and an excellent PC version. Wishlisted!
 

meanspartan

Member
Not the same team at Eidos Montreal. They grew considerably after the success of Deus Ex HR.

Ah ok thanks for the info (and the other two posters who also pointed this out).

Still, how many people are going to see the Eidos Montreal and make the same mistake I did? This hurts their rep a bit going forward.
 
From the reviews I'm watching the inescapable conclusion seems to be that this game is woefully under-cooked.

The story also seems to be filled with holes. Whats the over under on (previously cut) single player DLC coming out at some point? Or is this being sent to die?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I know nothing much about Eidos Montreal's internal politics or whatever, but how in the world does the studio that made Deus Ex turn around and unleash this mediocrity? Bummer.

Eidos Montreal was founded with the intention to start with Deus Ex, but with the long term goal of staffing up to operate ~three projects independently, one of those including Thief. The core team that made Thief is unrelated to Deus Ex: Human Revolution, that team busy with Deus Ex 4. If rumours are to be believed their third project was a new IP, but has been shelved so the team could help get Thief and Deus Ex 4 out the door quicker.

Eidos Montreal has ~500 employees.
 

DrChicken

Neo Member
Aw I really wanted to pick this up this month but now I am not sure.. Sad because it looked like fun but the idea of constant loading screens puts me off.
 
D

Deleted member 17706

Unconfirmed Member
I read the RPS review and this definitely sounds like a "wait for the Steam sale" game to me.

Well, it can be got for $36 on Green Man Gaming right now which is almost 30% off of the MSRP. Also no sales tax.
 

Morrigan Stark

Arrogant Smirk

Grief.exe

Member
If you didn't see this coming and purchased the game, then I feel bad for you.

Of course, if you bought this on PC, than you probably got quite the deal. I have never seen price protection on pre-orders like I did with Thief. In retrospect, it was painfully obvious exactly what Square was doing.

Selling us on our ignorance.
 

Yaoibot

Member
Those Metro reviewers are rutheless. But I absolutely adore their reviews; they're like Edge without the pretentious ego-masturbation and excessive verbosity. (That last bit could have been an Edge clipping, I realize.)
 

Archaix

Drunky McMurder


Holy damn, that opening.

On the one hand, I want to applaud Square Enix for having such enormous balls. It’s rare in this day and age that we see a heavily anticipated, aggressively advertised triple-A game shoved out the door in such a sorry state. There’s a spectacle in a failure of this scope


I'm going to need a much comfier chair and a drink to keep going with this.

edit: Wow, the bugs and general shitty state of the game sound unforgivable. There hasn't been even a single word about this reboot that inspired anything but confidence in how awful it would be, but I assumed it would be a competently put together terrible game. It doesn't even sound like it's that.
 

justjim89

Member
I'm not one to say game journalists are bribed, but it's so bizarre reading negative reviews like IGN's, Polygon's, or Gamespot's which fault the game for things that are wrong with many other modern AAA games. Mainstream gaming press loved Tomb Raider 2013, but that seems to have many of the same faults this game has. So many games these days have glitchy AI, shitty stories, and a bit too much handholding. It kind of feels as though this game is being made an example of.

I'm not saying this game is perfect or doesn't deserve criticism, but much of the criticism is coming from mouths that forgive the same sins many times over.
 

Grief.exe

Member
What's interesting to me is I know these large publishers are using focus tests with the lowest common denominator to create their games.

Why can't they satisfy people on both levels?

Create a great game, then use various modern gaming tropes to dumb it down for your typical focus tester. Assuredly, even the most absent-minded person would be able to traverse more open maps such as these with all of the above options turned on.

  • quest markers
  • forgiving AI
  • constant pop-ups and reminders
  • regenerating health
  • path on the floor to show objectives
  • highlighted objects
  • anchor points for good rope arrow placement
  • glowing icons for water arrow locations

Why can't games start with an interesting basis, then allow players to turn on/off options to cater to the lowest common denominator?

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Instead of just giving up entirely and creating an, overall, mediocre game to encompass the entire audience?

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Why can't games start with an interesting basis, then allow players to turn on/off options to cater to the lowest common denominator?
Forza does this, and so does Splinter Cell Blacklist, through even Blacklist had to meet its quota of forced shooter action segments (even after nixing in the calling down of airstrikes and interactive torture bits).

That formula is something I've wished for a while now. Build the hardcore game that the fanbase wants, and then add assists. Enable those assists by default since us hardcore players are more than happy to go into the options and disable them.

My guess is that its just honestly harder to design a good hardcore game than it is to make a linear hand-holdy one. Seems like the hand-holdy one would be more expensive though since it has to focus on bombast and cinematics for its kicks rather than pure mechanics.
 
D

Deleted member 17706

Unconfirmed Member
I stopped doing side quests about a little over halfway through and I clocked just over 10 hours. I think for most it will range from 10-15. 22 seems pushing it.

John from RPS played it on the highest difficulty, which, if I'm understanding correctly, dramatically changes how you must play the game and probably makes it a much longer experience.
 
I'm still going to grab this game. I feel that it will probably be better and more enjoyable then Killzone Shadow Fall and Knack and I played that all the way through. It seems pretty average. Nothing ground breaking but not a hot mess either.
 

MormaPope

Banned
I'm not one to say game journalists are bribed, but it's so bizarre reading negative reviews like IGN's, Polygon's, or Gamespot's which fault the game for things that are wrong with many other modern AAA games. Mainstream gaming press loved Tomb Raider 2013, but that seems to have many of the same faults this game has. So many games these days have glitchy AI, shitty stories, and a bit too much handholding. It kind of feels as though this game is being made an example of.

I'm not saying this game is perfect or doesn't deserve criticism, but much of the criticism is coming from mouths that forgive the same sins many times over.

Why the Tomb Raider comparison? A lot of people and critics enjoyed the game despite it's issues, I had a lot of fun with it for one playthrough. What you're saying can be applied to the majority of game reviews, most games actually share the same issues and merit. Here's the thing though, uninteresting AI in a stealth game can butcher the intended design, uninteresting AI in a action adventure game won't hurt as much based on other mechanics and design philosophies.

Hand holding in a stealth game is a asinine concept, as stealth in games should be defined by someone finding a path. Paths can be forged by AI manipulation, scouting and timing your movements ahead of time, platforming using objects or the environment itself. The sneaking in Thief looks too simple, and there doesn't seem to be enough tools or object manipulation to forge creative paths.

Thief seems to be a really safe title that doesn't do anything new and the stealth formula driving the game looks ancient.
 

sp3000

Member
Forza does this, and so does Splinter Cell Blacklist, through even Blacklist had to meet its quota of forced shooter action segments (even after nixing in the calling down of airstrikes and interactive torture bits).

That formula is something I've wished for a while now. Build the hardcore game that the fanbase wants, and then add assists. Enable those assists by default since us hardcore players are more than happy to go into the options and disable them.

My guess is that it just honestly harder to design a good hardcore game than it is to make a linear hand-holy one. Seems like the hand-holy one would be more expensive though since it has to focus on bombast and cinematics for its kicks rather than pure mechanics.

I could not stand Blacklist. It was a worse overall game than Double Agent or Conviction. Level design was atrocious.
 
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