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Killzone: Shadow Fall Multiplayer Runs at 960x1080 vertically interlaced

But they noticed the MP is blurrier than SP.
I understand that but no one thought the resolution was lower even when it was. Hence this thread being made today in march when the game released november.Nobody knew all this time until now why it was blurrier. Thats what im saying.



@EC, I dont understand
 

bobbytkc

ADD New Gen Gamer
But they noticed the MP is blurrier than SP.

YEah, but the point is they couldn't tell that it wasn't a result of using cheaper AA methods.

Guerilla made the rational choice. Changing the AA method used will not double the framerate. Halving the rendering resolution, and using the previous frame to fill the gap will.
 

Friction

Member
Too bad fun isn't one of them.

I don't 100% agree, but damn it this made me laugh.

I personally only care about fps on my games rather than resolution, but I understand that it gets a lot of attention here at GAF.

So I find it really surprising that this only gets exposed now, a few months after release in comparison to other games that get scrutinized for their resolution/fps even before release.
 

flkraven

Member
So while everyone was complain about the multiplayer resolution of Xbox titles yet to be release, there was a PlayStation title with a less than prefered resolution after all. And it only took 4 months after release to figure it out.

I think the community would best be served if equal scrutiny was placed on both platforms.
 

-COOLIO-

The Everyman
I was very disappointed to learn this. I always thought that the added blur in MP was due to a poor implementation of FXAA but in reality it's not rendering too many more pixels than 720p. I have no idea why this wasn't mentioned in their previous article about the game's tech since he clearly talked to GG about it back then. For me this really kills my opinion of the tech on the multiplayer side of the game. Low res and can't hit 60fps regularly. They even claimed full res too

wait. so you liked it before and now you don't like it?
 

VanWinkle

Member
So not even Sony's flagship shooter could be consistent 1080p60fps for the MP?

Apparently not at launch, no. Although, that being said, I am wondering if it's more a case of them being pressured into 60fps late into the dev cycle when the game was already designed around 30fps, leading to a lowered res.
 
Apparently not at launch, no. Although, that being said, I am wondering if it's more a case of them being pressured into 60fps late into the dev cycle when the game was already designed around 30fps, leading to a lowered res.

Very well could be. In the end look at the pressure gamers put on the developers and publishers to produce.
 

VanWinkle

Member
I understand that but no one thought the resolution was lower even when it was. Hence this thread being made today in march when the game released november.Nobody knew all this time until now why it was blurrier. Thats what im saying.



@EC, I dont understand

Read my response to you to understand.
 
Noticed something was off, but didn't really mind too much. Really weird that this wasn't figured out within the first month or so of launch.

Not sure if this warrants any real uproar though, just like I think every Xbox One game that comes out now doesn't necessarily warrant it either with the difference rather clear on what each machine can handle currently.

The real question I guess now is what does this mean moving forward? Is this going to be the norm, or something that will improve when not pressured by new hardware and launch?

Edit: Do wish they [GG] were more upfront on the specs. I don't really base my enjoyment primarily on such things, but it would be nice to see some honesty. Some people would freak as they always do, but doubt it would have been much of an issue in comparison to now.
 

Chobel

Member
So while everyone was complain about the multiplayer resolution of Xbox titles yet to be release, there was a PlayStation title with a less than prefered resolution after all. And it only took 4 months after release to figure it out.

I think the community would best be served if equal scrutiny was placed on both platforms.

What the hell is this? a subtle way of saying Sonygaf?
 

dallow_bg

nods at old men
As I stated in my post, I'm mainly surprised by the disproportion. The level of people who noticed this, and headlines they generated are nowhere near the buzz resolutongate produced.

Basically, the obsession with pixel numbers game greatly outpaces the actual tolerance. Which should come as a surprise to no one.

Have you seen the MP player numbers for SF? It's barely played.

Between the developer saying it was 1080p, the change in AA method, the low player count, and the fact that the standard method of pixel counting would not work all equates to less buzz.
 

RoboPlato

I'd be in the dick
wait. so you liked it before and now you don't like it?

I've always thought the MP was unimpressive due to the blur but I thought it was a bad FXAA implementation. I'm no pixel counter so when I was told it was native 1080p, I believed it. Running at 1080p with bad FXAA is drastically different than 960x1080 from a tech standpoint. I still think the MP is a lot of fun.
 

Lima

Member
I understand that but no one thought the resolution was lower even when it was. Hence this thread being made today in march when the game released november.Nobody knew all this time until now why it was blurrier. Thats what im saying.



@EC, I dont understand

I always said "never is this running at 1080p" when playing this with my friends online.

It's just that you can't prove it and Guerilla said it was 1080p. So who you gonna believe? The developer that made the game or some smug on the internet?

Yeah...
 
It was pixel counted prior to launch. So the count must of either been based off a promo shot, or MP released at 1080p and the resolution was dropped after a patch.

http://www.neogaf.com/forum/showpost.php?p=82819829&postcount=31
It was a promo shot (from Gamescom), and I just reverified and my count shows 1920x1080. So either my skill is defective, it was a bullshot, MP was changed, or the special temporal upscale Guerilla are using is so good, it defeats pixel counting. If anybody has any more recent Full HD shots, I'd be happy to take a whack at them.

Which brings me to a question about the logic: temporal upscale? So they only render half the horizontal resolution, and they fill in all the rest based on the previous frame. But clearly they can't just repeat what the previous frame was, or else there'd be (vertical) comb artifacts all over the damn place. Thus the interlaced pixel columns are being calculated each frame. So...each frame they render half the image, and they calculate the other half? How does that save them any time at all?
 

ps3ud0

Member
Anyone bothered enough to see what GG have said beyond native 1080p about the MP since launch/announcement? I think thats the bit that erks me most...

ps3ud0 8)
 
I understand that but no one thought the resolution was lower even when it was. Hence this thread being made today in march when the game released november.Nobody knew all this time until now why it was blurrier. Thats what im saying.



@EC, I dont understand

What happen was GG said it was 1080p and there were using a different AA for MP compare to SP .
So people believe GG thinking it had something to do with the AA if it is 1080p .
So GG lie about the res but people knew something was wrong with it but thought AA was the problem .
 
Patch incomming?
nope

I wish. I haven't touched the MP yet, because single player other things, but I would happily take 30fps because that is Killzone's normal framerate if it allowed 1080p. I am absolutely serious about that. Especially since it doesn't seem to be locked at 60fps anyway.

Then again, Killzone 2 was the only MP FPS I ever really enjoyed, so maybe I'm just pining for that game again.
 

Jinfash

needs 2 extra inches
Have you seen the MP player numbers for SF? It's barely played.

Between the developer saying it was 1080p, the change in AA method, the low player count, and the fact that the standard method of pixel counting would not work all equates to less buzz.
Fair point.
 

VanWinkle

Member
It was a promo shot (from Gamescom), and I just reverified and my count shows 1920x1080. So either my skill is defective, it was a bullshot, MP was changed, or the special temporal upscale Guerilla are using is so good, it defeats pixel counting. If anybody has any more recent Full HD shots, I'd be happy to take a whack at them.

The game does NOT look as clear as those amazing initial MP screenshots. Those truly look like 1080p, but they don't look like bullshots.

This, to me, lends more credence to them lowering the resolution to get closer to 60fps after being pressured to do so.
 
The fact that no one knew or cared about this shows just how little all this shit matters outside of petty console wars on either side. Always built up into the worst news ever when publicized, but if no one bothers to check, no one knows or cares at all.

Lol, so true. All eyes were on Xbone so it makes sense how this one slipped under the radar of pixel counters.
 
I have to say, if this is really true, I will not buy another GG game for a long time if ever. I haven't touched the MP in the game, played SP and moved on to Don't Starve. There is no need to lie about resolution, or any details of your game for that matter. And since in the end it will all be revealed anyway it just makes you look stupid for doing it. I enjoyed the SP, but because of this I won't even bother looking at their new IP. It's time for companies to learn it's not good idea to lie to your customers. It might not matter much that I will not be buying their games, but I will feel good knowing that their next lie won't affect me.
 
What happen was GG said it was 1080p and there were using a different AA for MP compare to SP .
So people believe GG thinking it had something to do with the AA if it is 1080p .
So GG lie about the res but people knew something was wrong with it but thought AA was the problem .
Now we know why so many people thought it was blurry it was not the AA but the res.
People thinking it was an AA issue doesnt negate the fact that the resolution was the issue and somehow it went unnoticed.
 
Yeah you're probably right about the textures, but there was a comparison taken here not long ago that compared medium settings to the PS4 version, and the PS4 version was noticeably missing foliage and had a lower draw distance, in addition to the shadows/AA/terrain being worse or exactly the same as medium settings.

alright fair enough, I still think it looks great. LoD and shadow quality have to me set at medium because the CPU in the machine isn't strong.
 
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