• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PlayStation Network Thread (Vita/PS3/PS4) | March 2014

PSP-White-is-coming.jpg


Suppa told me to get Need for Speed through twitter instead of here for some reason. wat do gaf. Get?

What do you mean through twitter?
 

coolasj19

Why are you reading my tag instead of the title of my post?
But how can an indie hype the game. First of all, you have the low (or zero) marketing budget. Media coverage isn't as good since those games don't give clicks. Is better to make a shitty article about last Sony / Microsoft PR comment that can guarantee 3000 views. And there is that "2nd tier" feeling most gamers have about them.

Sony should put give those downloads cards for indies. Or some initiatives like that Journey/Flow/Flower Collection or the Indie MegaPack to bring them to retail. They could sign a deal with those indies for both. Sony does the distribution, gets a little piece of the cake, indies get shelf space. There is some people that does not like download only games.

Edit: Nevermind. I thought there was the PS3 version for 5 and the Vita for 40.
Those second tier gamers can gtfo and take the games that get forced down their throat through PS+ with a smile. I think they did that with some choice PSN games for the PS3. It's not without precedent.
It's also that certain games may take priority over others. For me, I really wanted to buy Tearaway at launch, but there were other things that took priority (PS4, Ys and Sorcery Saga come to mind). Hell, I didn't even get Killzone: Mercenary until after Christmas, simply because there were other games that I wanted more.

I still haven't played Tearaway, but I'll grab it eventually. Has nothing to do with the price or the content, it's just about prioritizing what games I want the most.

Edit: For reference, Flandy and coolasj gave me shit
:p
for saying I'm not going to get Second Son at launch. It's not that I don't want Second Son, it's that The Witch & The Hundred Knight comes out in the same time frame and I know it's going to be a lot harder to find a NISA game post-launch than it is Second Son.
No, you were going to buy MGS:GZ for $40, instead of inFamous. The other thing I don't know if I have a problem with.
I am still holding strong.
No, not even Miku or Danganronpa can sway me to fork over my 45 dollars wallet that I reserve especially for FFX/FFX-2 Vita. No seerrrrr no can do.
It's really rough. I've spent my FFX HD Vita money like twice now and I've had to go scrounge around for the rest. This i smy very last PSN money. I can't buy anything for the next 2 weeks. IF ONLY THEY'D LET ME PRE-ORDER !! Those idiots. Don't they want my money?
Buy nfs. Support the devs
lol
Dude... too soon. That wound cut deep, like Pandemic going away.

So I totally just deleted Miku Demo off my Vita. I looked up an extreme run of Worlds End Dance Floor (or whatever it is called) and apparently that's all I need to get my fill of rythmn games. Haven't started up Cytus Lambda in a while either. Also, I'm apparently watching an idol concert through Live With Playstation. Know what? I will go on about my extensive anime knowledge. But I won't even fathom to pretend that I know a single thing about Japanese culture outside of that. Especially not idol culture. IdolM@asters is the most I know about any of that. And this is just... unique. I imagine they're our pop stars and some people get behind it. Maybe part of it is I just don't do concerts. The music is catchy sometimes though.
 
It's really rough. I've spent my FFX HD Vita money like twice now and I've had to go scrounge around for the rest. This i smy very last PSN money. I can't buy anything for the next 2 weeks. IF ONLY THEY'D LET ME PRE-ORDER !! Those idiots. Don't they want my money?

Sorry i couldn't resist pointing this little paradox :D
 
They aren't well done in Project Diva.
People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.

So I totally just deleted Miku Demo off my Vita. I looked up an extreme run of Worlds End Dance Floor (or whatever it is called) and apparently that's all I need to get my fill of rythmn games. Haven't started up Cytus Lambda in a while either. Also, I'm apparently watching an idol concert through Live With Playstation. Know what? I will go on about my extensive anime knowledge. But I won't even fathom to pretend that I know a single thing about Japanese culture outside of that. Especially not idol culture. IdolM@asters is the most I know about any of that. And this is just... unique. I imagine they're our pop stars and some people get behind it. Maybe part of it is I just don't do concerts. The music is catchy sometimes though.
One of the best things about Project DIVA is the variety of song genres it covers. If you don't like things as over the top as World's End Dance Hall, then there's probably something else in the game that suits your tastes better. The demo really should have chosen different songs IMO, but apparently making a new demo vs just bringing over the existing one wasn't in the budget.

If you want a really quick glimpse into most of the game's music, there was this digest video made for the Japanese release.
 

coolasj19

Why are you reading my tag instead of the title of my post?
Sorry i couldn't resist pointing this little paradox :D
It's like... 4am. Goddamn Squenix doesn't want to take my money before the game comes out and it's annoying. What the hell is stopping them?
People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.


One of the best things about Project DIVA is the variety of song genres it covers. If you don't like things as over the top as World's End Dance Hall, then there's probably something else in the game that suits your tastes better. The demo really should have chosen different songs IMO, but apparently making a new demo vs just bringing over the existing one wasn't in the budget.
Random screen touching was annoying. Though it said it had rear touchpad support in the full game. Perhaps if it was relegated to the R button or analog stick that'd be great. And yeah, that's exactly the thing that always gets between me and these music games. Lots of flare and "content" but little meat (not specifically talking about Miku right now). There's tons of songs and they all have 5 difficulties but I don't count that as the kind of content I'm looking for. I want editors (Miku has this one) and other modes and challenges and stuff (MJ The Experience, Now Delisted T_T). And I loved World's End Dance Hall, it was the only song I liked in the demo too. I love that stuff. But besides the fact that I need to buy Luftrausers, Fez, and FFX HD Vita, Miku is super low on the list. Maybe if it was Native Res it would have gotten that WOW factor Kaz Hirai is always going on about these days out of me and I would have been able to splurge out without thinking about it. But for now, because the demo left a rather middling taste, I'll wait until it's $20 and jump on it immediately then. Which isn't going to happen for a few months if ever.

The idol concert is over. Know what these things need? Some female participants in the crowds. Seems like the kind of stuff that a decently wide demographics could/should be into. Wait !! I saw a single female in the crowd just before the stream ended !! that's like... 1.3% of the entire crowd !!
 
Random screen touching was annoying. Though it said it had rear touchpad support in the full game. Perhaps if it was relegated to the R button or analog stick that'd be great. And yeah, that's exactly the thing that always gets between me and these music games. Lots of flare and "content" but little meat (not specifically talking about Miku right now). There's tons of songs and they all have 5 difficulties but I don't count that as the kind of content I'm looking for. I want editors (Miku has this one) and other modes and challenges and stuff (MJ The Experience, Now Delisted T_T). And I loved World's End Dance Hall, it was the only song I liked in the demo too. I love that stuff. But besides the fact that I need to buy Luftrausers, Fez, and FFX HD Vita, Miku is super low on the list. Maybe if it was Native Res it would have gotten that WOW factor Kaz Hirai is always going on about these days out of me and I would have been able to splurge out without thinking about it. But for now, because the demo left a rather middling taste, I'll wait until it's $20 and jump on it immediately then. Which isn't going to happen for a few months if ever.
There is an assist item that forces the game to accept button inputs for the scratch notes, but it incurs a scoring penalty... since it's essentially a cheat. The PS3 version works differently because the analog stick implementation is absolutely horrid, and it would have been even worse on the Vita's tiny, short-throw sticks had that option existed. As for the resolution, as I have pointed out previously this was effectively a launch window game in Japan (having been in development prior to the Vita's formal announcement); the sequel is launching late this month in Japan and is expected to have improved visuals.
 

Glass Rebel

Member
People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.

It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.
 
Given assurance that, since I've given serial numbers for all the Playstation consoles I own, they can narrow down who hacked my account and perma-ban them from network functionality on their system. Muhahaha vengeance.
 

KOHIPEET

Member
Guys. I know this might not the best thread to ask this in, but I have a question regarding PS store so it is partially on-topic.
I live in EU and say I make a US store account. I buy store cards from amazon and then I use them to purchase games on the US store.
The question is. Will I be able to play those games on my original, main EU account too?

Thanks in advance for answering, and I apologize if I had been OT.
 

GYNGA

Member
Guys. I know this might not the best thread to ask this in, but I have a question regarding PS store so it is partially on-topic.
I live in EU and say I make a US store account. I buy store cards from amazon and then I use them to purchase games on the US store.
The question is. Will I be able to play those games on my original, main EU account too?

Thanks in advance for answering, and I apologize if I had been OT.
PS3: yes
PS Vita: no
PS4: I'm not sure but I think no

Are the NFS most wanted Vita screenshots on PSN from the Vita version?
Looks way too good.
Yep, at least on the UK store
 

nampad

Member
Yes, don't let one bad screenshot convince you not to buy the game. NFS: MW is a good racing game and I thought the visuals were quite impressive for an handheld game. Some details look bad like the pixelated headlights but overall the game was a looker considering it is open world.
 

ZeroAKA

Member
It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.
Agreed on the shoulder buttons part, but the analog stick controls that might sound good on paper were absolutely terrible on the PS3 version. Some of the star notes came up way faster than I was able to flick the analog stick. If PDf Vita gave people an option to use analog stick over touchscreen (which they should in the future), I'm pretty sure a vast majority of people would still stick to the touchscreen.
 

killatopak

Gold Member
It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.

You could use the back touch as alternative to avoid smears.
 

Ogawa-san

Member
Agreed on the shoulder buttons part, but the analog stick controls that might sound good on paper were absolutely terrible on the PS3 version. Some of the star notes came up way faster than I was able to flick the analog stick. If PDf Vita gave people an option to use analog stick over touchscreen (which they should in the future), I'm pretty sure a vast majority of people would still stick to the touchscreen.
I learned two tracks into DJ Max Technika's hardest mode that quickly swiping to a rhythm doesn't work for everyone. Friction can ruin your combo very easily, and it'll happen no matter how much I clean the screen or wash my hands.

Anyway, I'd pick analog controls for star notes any day. It wouldn't hurt to have a choice.
 

ZeroAKA

Member
I learned two tracks into DJ Max Technika's hardest mode that quickly swiping to a rhythm doesn't work for everyone. Friction can ruin your combo very easily, and it'll happen no matter how much I clean the screen or wash my hands.

Anyway, I'd pick analog controls for star notes any day. It wouldn't hurt to have a choice.
Is that really the same thing though? DJMAX forces you to trace a note for an extended time in a certain direction, while PDf only tells you to make short swipes in any direction you want. There is also usually a window of time to allow players to transition back into buttons.
 

Glass Rebel

Member
Agreed on the shoulder buttons part, but the analog stick controls that might sound good on paper were absolutely terrible on the PS3 version. Some of the star notes came up way faster than I was able to flick the analog stick. If PDf Vita gave people an option to use analog stick over touchscreen (which they should in the future), I'm pretty sure a vast majority of people would still stick to the touchscreen.

Interesting that the analog stick didn't work that well on the PS3. Then again, the vita analogs are a tad bit different and I feel they could work better. Who knows, I'm not even really interested in the game since I didn't like the music selection in the demo, just venting about the lack of obvious options.

You could use the back touch as alternative to avoid smears.

I find the back touch equally terrible if not worse and there's an added risk of accidentally touching it while playing. I think my only positive experience with it (and the touch screen) was in the Tearaway demo and that was something slow paced that couldn't be easily replicated using buttons or analog sticks.
 

RalchAC

Member
Alright, don't torch me too much, but I just can't get into P4G.

Question is do I sell it to purchase FFX/X2 collection?

How far are you on the game? P4 is really slow during the first hours. I'll at least try to play for the first month, until you save the first victim
Yukiko
.

If you get there and don't get into the game, it probably isn't your cup of tea.
 

Spiegel

Member
Guys, is it an oversight or cash grab from Sony, that you can buy Resident Evil 1, 2, and 3 individually, and they work on PS3, PSP and Vita, but the cheaper bundle only works on PS3 and PSP?


JKwZZ6E.jpg


I want to pull the trigger on it (got £50 in my PSN wallet), but would love confirmation they work on Vita, despite it not saying so.

Bought the bundle last month from the website.

They show on the Vita download list and play perfectly.
 
Saw the new Shahid thread. LOL. Definitely an awesome guy, but yeah.

We should make a deal with Shahid.

Every single shit he teases, he must completely say what that was when they are officially reveal.

If he forgets to do it, he must shave all his facial hair every time.
 

ZeroCoin

Member
I think you can just search for the games you want to download from the webstore and send to the Vita to download.
The game page, not download list.


Same on the Vita itself, just search for the game.

Yeah, I know there are easy ways around it. I'm going to have to go back over months of PS+ content to find everything because half the problem is that I couldn't tell you all the Vita games I own. Especially considering all the cross buy content. I was just hoping there was a library feature like the ps4 has. No biggie. I'll be posting about the quality of my grade 7 Vita soon enough.
 
How far are you on the game? P4 is really slow during the first hours. I'll at least try to play for the first month, until you save the first victim
Yukiko
.

If you get there and don't get into the game, it probably isn't your cup of tea.

...

Crap I made it through there, but that pacing is killing me, I wanted to like this as much as the hype said I should. It just isn't clicking for me.
 

dallow_bg

nods at old men
Yeah, I know there are easy ways around it. I'm going to have to go back over months of PS+ content to find everything because half the problem is that I couldn't tell you all the Vita games I own. Especially considering all the cross buy content. I was just hoping there was a library feature like the ps4 has. No biggie. I'll be posting about the quality of my grade 7 Vita soon enough.

Ah understood.
If I didn't have this list, I'd be lost as well.
 

Glass Rebel

Member
Alright, don't torch me too much, but I just can't get into P4G.

Question is do I sell it to purchase FFX/X2 collection?

No shame in not enjoying a game, regardless of how popular it is. If it hasn't clicked with you yet, it probably won't ever so I see no reason to keep it.

Have you played FFX/X-2 before though?
 
Yes, don't let one bad screenshot convince you not to buy the game. NFS: MW is a good racing game and I thought the visuals were quite impressive for an handheld game. Some details look bad like the pixelated headlights but overall the game was a looker considering it is open world.


I was interested but was incredibly undetwhelmed by the visuals. It looked like a slightly high res PSP game.
 

killatopak

Gold Member
Need some tips for PDf.

BiDRd-ECAAA7LWK.jpg


This has been me for the past hour and a half. I've been trying to perfect this song since I figured it was one of the easier ones. My love for Luka did not help me at all. D:

I can make the first 106 notes perfectly but it goes downhill and I just reset.
 
It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.

So, basically, you hate it because it uses a touchscreen. Thanks for proving my point.

It's been covered, but this did not work well on analogs. At all. Try the PS3 demo if you want to find this out for yourself. And again, the Vita's tiny, short throw analogs would only serve to make the issue even worse.

And you didn't even bother to address my rebuttal as to why it makes sense: it's designed to simulate a turntable scratch, similar to the way beatmania uses a turntable. Even the friction you encounter swiping a touchscreen - which really shouldn't be THAT bad especially if you use a screen protector - is similar to the resistance the beatmania turntable provides. (Also, I don't call them scratch notes for nothing; that is the name actually given to the mechanic in Japanese documentation.) Mapping this function to shoulder buttons only serves to completely neuter their difficulty, and frankly just isn't as fun.

Can you honestly say that this:

6OP1aCf.gif


Is all that different from this:

lnYIp9S.gif


Need some tips for PDf.

BiDRd-ECAAA7LWK.jpg


This has been me for the past hour and a half. I've been trying to perfect this song since I figured it was one of the easier ones. My love for Luka did not help me at all. D:

I can make the first 106 notes perfectly but it goes downhill and I just reset.

Stop. Move on for now. Endless repetition of the same song will only serve to increase frustration, and you aren't going to achieve anything if you work yourself into a frenzy. Do other songs, then come back to it later.
 
Stop. Move on for now. Endless repetition of the same song will only serve to increase frustration, and you aren't going to achieve anything if you work yourself into a frenzy. Do other songs, then come back to it later.

Yup, believe in this man. That's the reason I am playing NFS for now, since I'm pretty burned out on the game. But even here bbtank is on every billboard.
 

killatopak

Gold Member
Stop. Move on for now. Endless repetition of the same song will only serve to increase frustration, and you aren't going to achieve anything if you work yourself into a frenzy. Do other songs, then come back to it later.

Hmmm yeah, figured I stop for a while. I'm gonna charge my Vita first in the meantime since mine has a bug where sometimes the touch screen doesn't register my swipes if its plugged into a charger. brb reading Kingdom while it charges.
 

Foxix Von

Member
How far are you on the game? P4 is really slow during the first hours. I'll at least try to play for the first month, until you save the first victim
Yukiko
.

If you get there and don't get into the game, it probably isn't your cup of tea.

To be straight with him, while I enjoyed the game, it's not just the beginning that's slow. While it does pick up a little bit, the entire P4 plot slowly meanders and doesn't really go anywhere until around the last 10 hours or so when the game decides it needs to pull some shit together to make an ending.

Loved the combat, characters and dungeons but hell does it reaaaaallly take its time getting anywhere interesting. Made my playthrough a complete chore. There's great stuff in the game for sure but the whole experience is marred by some of the worst pacing in gaming.
 
D

Deleted member 22576

Unconfirmed Member
People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.
You just need to stop hearing "touchscreen equal bad" when people make critiques of a game, then. It's not analogous to a hyper specialized controller with a dedicated turntable because it's not a hyper specialized controller with a dedicated turntable. That's why beatmania isn't faulted for its non button configuration. So no it's not very very similar in the slightest. It's yet another input mechanic that has depended solely on dedicated hardware for 15 years now being squeezed onto a touchscreen for a compromised portable title.

Switching from buttons to anything on the touchscreen when timing is a factor is just bad design, it hasn't worked in any of the games I've played on the Vita and I expect a hardcore rhythm game is even worse. It's great you think you understand the underlying design principals of the implementation as you point out in a later post but seeing the logic in a design doesn't mean anything about the quality thereof. It's just words.
 
To be straight with him, while I enjoyed the game, it's not just the beginning that's slow. While it does pick up a little bit, the entire P4 plot slowly meanders and doesn't really go anywhere until around the last 10 hours or so when the game decides it needs to pull some shit together to make an ending.

Loved the combat, characters and dungeons but hell does it reaaaaallly take its time getting anywhere interesting. Made my playthrough a complete chore. There's great stuff in the game for sure but the whole experience is marred by some of the worst pacing in gaming.


This is how I felt. I never made it to the ending though. The pacing was just toooooo slow and I wasn't having any fun with it.
 

killatopak

Gold Member
I personally have no problems with the touch mechanics and I'm a rhythm veteran and a stickler for accuracy. I do have problems with how other games implement the touch mechanics.

The star notes are actually much more lenient than the normal notes because the window of opportunity to swipe is greater than the normal notes. It helps the casual people from hating on it. If you have a problem with the swipes then it's just you.
 
You just need to stop hearing "touchscreen equal bad" when people make critiques of a game, then. It's not analogous to a hyper specialized controller with a dedicated turntable because it's not a hyper specialized controller with a dedicated turntable. That's why beatmania isn't faulted for its non button configuration. So no it's not very very similar in the slightest. It's yet another input mechanic that has depended solely on dedicated hardware for 15 years now being squeezed onto a touchscreen for a compromised portable title.

Switching from buttons to anything on the touchscreen when timing is a factor is just bad design, it hasn't worked in any of the games I've played on the Vita and I expect a hardcore rhythm game is even worse. It's great you think you understand the underlying design principals of the implementation as you point out in a later post but seeing the logic in a design doesn't mean anything about the quality thereof. It's just words.

Except "touchscreen equal bad" is exactly what his entire argument is, and he hasn't articulated any reason for his dislike beyond that. Review exactly what he's said so far (emphasis mine):

The music in the Project Diva demo was dreadful. And "scratchy scratch" touch garbage? Really? Deleted in a heartbeat.

It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.

I'm not certain why you feel swiping a touchscreen is not similar to scratching a turntable - and unlike the game with the dedicated controller, Project DIVA never asks the player to both scratch and hit buttons at once - but at that point there isn't much to do except agree to disagree.
 
Top Bottom