MrBambinoDent
Member
Suppa told me to get Need for Speed through twitter instead of here for some reason. wat do gaf. Get?
What do you mean through twitter?
Suppa told me to get Need for Speed through twitter instead of here for some reason. wat do gaf. Get?
finish tearaway
Suppa told me to get Need for Speed through twitter instead of here for some reason. wat do gaf. Get?
Any song in Extreme. One of the last Miku modules needs a song beaten in Extreme difficulty without specifying a song so any song will do.Which one are you talking about please? Excuse my ignorance -_-
Those second tier gamers can gtfo and take the games that get forced down their throat through PS+ with a smile. I think they did that with some choice PSN games for the PS3. It's not without precedent.But how can an indie hype the game. First of all, you have the low (or zero) marketing budget. Media coverage isn't as good since those games don't give clicks. Is better to make a shitty article about last Sony / Microsoft PR comment that can guarantee 3000 views. And there is that "2nd tier" feeling most gamers have about them.
Sony should put give those downloads cards for indies. Or some initiatives like that Journey/Flow/Flower Collection or the Indie MegaPack to bring them to retail. They could sign a deal with those indies for both. Sony does the distribution, gets a little piece of the cake, indies get shelf space. There is some people that does not like download only games.
Edit: Nevermind. I thought there was the PS3 version for 5 and the Vita for 40.
No, you were going to buy MGS:GZ for $40, instead of inFamous. The other thing I don't know if I have a problem with.It's also that certain games may take priority over others. For me, I really wanted to buy Tearaway at launch, but there were other things that took priority (PS4, Ys and Sorcery Saga come to mind). Hell, I didn't even get Killzone: Mercenary until after Christmas, simply because there were other games that I wanted more.
I still haven't played Tearaway, but I'll grab it eventually. Has nothing to do with the price or the content, it's just about prioritizing what games I want the most.
Edit: For reference, Flandy and coolasj gave me shitfor saying I'm not going to get Second Son at launch. It's not that I don't want Second Son, it's that The Witch & The Hundred Knight comes out in the same time frame and I know it's going to be a lot harder to find a NISA game post-launch than it is Second Son.
It's really rough. I've spent my FFX HD Vita money like twice now and I've had to go scrounge around for the rest. This i smy very last PSN money. I can't buy anything for the next 2 weeks. IF ONLY THEY'D LET ME PRE-ORDER !! Those idiots. Don't they want my money?I am still holding strong.
No, not even Miku or Danganronpa can sway me to fork over my 45 dollars wallet that I reserve especially for FFX/FFX-2 Vita. No seerrrrr no can do.
Dude... too soon. That wound cut deep, like Pandemic going away.Buy nfs. Support the devslol
It's really rough. I've spent my FFX HD Vita money like twice now and I've had to go scrounge around for the rest. This i smy very last PSN money. I can't buy anything for the next 2 weeks. IF ONLY THEY'D LET ME PRE-ORDER !! Those idiots. Don't they want my money?
People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.They aren't well done in Project Diva.
One of the best things about Project DIVA is the variety of song genres it covers. If you don't like things as over the top as World's End Dance Hall, then there's probably something else in the game that suits your tastes better. The demo really should have chosen different songs IMO, but apparently making a new demo vs just bringing over the existing one wasn't in the budget.So I totally just deleted Miku Demo off my Vita. I looked up an extreme run of Worlds End Dance Floor (or whatever it is called) and apparently that's all I need to get my fill of rythmn games. Haven't started up Cytus Lambda in a while either. Also, I'm apparently watching an idol concert through Live With Playstation. Know what? I will go on about my extensive anime knowledge. But I won't even fathom to pretend that I know a single thing about Japanese culture outside of that. Especially not idol culture. IdolM@asters is the most I know about any of that. And this is just... unique. I imagine they're our pop stars and some people get behind it. Maybe part of it is I just don't do concerts. The music is catchy sometimes though.
Suppa told me to get Need for Speed through twitter instead of here for some reason. wat do gaf. Get?
It's like... 4am. Goddamn Squenix doesn't want to take my money before the game comes out and it's annoying. What the hell is stopping them?Sorry i couldn't resist pointing this little paradox
Random screen touching was annoying. Though it said it had rear touchpad support in the full game. Perhaps if it was relegated to the R button or analog stick that'd be great. And yeah, that's exactly the thing that always gets between me and these music games. Lots of flare and "content" but little meat (not specifically talking about Miku right now). There's tons of songs and they all have 5 difficulties but I don't count that as the kind of content I'm looking for. I want editors (Miku has this one) and other modes and challenges and stuff (MJ The Experience, Now Delisted T_T). And I loved World's End Dance Hall, it was the only song I liked in the demo too. I love that stuff. But besides the fact that I need to buy Luftrausers, Fez, and FFX HD Vita, Miku is super low on the list. Maybe if it was Native Res it would have gotten that WOW factor Kaz Hirai is always going on about these days out of me and I would have been able to splurge out without thinking about it. But for now, because the demo left a rather middling taste, I'll wait until it's $20 and jump on it immediately then. Which isn't going to happen for a few months if ever.People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.
One of the best things about Project DIVA is the variety of song genres it covers. If you don't like things as over the top as World's End Dance Hall, then there's probably something else in the game that suits your tastes better. The demo really should have chosen different songs IMO, but apparently making a new demo vs just bringing over the existing one wasn't in the budget.
There is an assist item that forces the game to accept button inputs for the scratch notes, but it incurs a scoring penalty... since it's essentially a cheat. The PS3 version works differently because the analog stick implementation is absolutely horrid, and it would have been even worse on the Vita's tiny, short-throw sticks had that option existed. As for the resolution, as I have pointed out previously this was effectively a launch window game in Japan (having been in development prior to the Vita's formal announcement); the sequel is launching late this month in Japan and is expected to have improved visuals.Random screen touching was annoying. Though it said it had rear touchpad support in the full game. Perhaps if it was relegated to the R button or analog stick that'd be great. And yeah, that's exactly the thing that always gets between me and these music games. Lots of flare and "content" but little meat (not specifically talking about Miku right now). There's tons of songs and they all have 5 difficulties but I don't count that as the kind of content I'm looking for. I want editors (Miku has this one) and other modes and challenges and stuff (MJ The Experience, Now Delisted T_T). And I loved World's End Dance Hall, it was the only song I liked in the demo too. I love that stuff. But besides the fact that I need to buy Luftrausers, Fez, and FFX HD Vita, Miku is super low on the list. Maybe if it was Native Res it would have gotten that WOW factor Kaz Hirai is always going on about these days out of me and I would have been able to splurge out without thinking about it. But for now, because the demo left a rather middling taste, I'll wait until it's $20 and jump on it immediately then. Which isn't going to happen for a few months if ever.
A Vita gamer's biggest problem.seriously having trouble on time management... god...
People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.
Are the NFS most wanted Vita screenshots on PSN from the Vita version?
Looks way too good.
PS3: yesGuys. I know this might not the best thread to ask this in, but I have a question regarding PS store so it is partially on-topic.
I live in EU and say I make a US store account. I buy store cards from amazon and then I use them to purchase games on the US store.
The question is. Will I be able to play those games on my original, main EU account too?
Thanks in advance for answering, and I apologize if I had been OT.
Yep, at least on the UK storeAre the NFS most wanted Vita screenshots on PSN from the Vita version?
Looks way too good.
Complete bullshots. The vita version looks like this:
PS3: yes
PS Vita: no
PS4: I'm not sure but I think no
As I feared, that's evil.
Agreed on the shoulder buttons part, but the analog stick controls that might sound good on paper were absolutely terrible on the PS3 version. Some of the star notes came up way faster than I was able to flick the analog stick. If PDf Vita gave people an option to use analog stick over touchscreen (which they should in the future), I'm pretty sure a vast majority of people would still stick to the touchscreen.It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.
It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.
I learned two tracks into DJ Max Technika's hardest mode that quickly swiping to a rhythm doesn't work for everyone. Friction can ruin your combo very easily, and it'll happen no matter how much I clean the screen or wash my hands.Agreed on the shoulder buttons part, but the analog stick controls that might sound good on paper were absolutely terrible on the PS3 version. Some of the star notes came up way faster than I was able to flick the analog stick. If PDf Vita gave people an option to use analog stick over touchscreen (which they should in the future), I'm pretty sure a vast majority of people would still stick to the touchscreen.
Is that really the same thing though? DJMAX forces you to trace a note for an extended time in a certain direction, while PDf only tells you to make short swipes in any direction you want. There is also usually a window of time to allow players to transition back into buttons.I learned two tracks into DJ Max Technika's hardest mode that quickly swiping to a rhythm doesn't work for everyone. Friction can ruin your combo very easily, and it'll happen no matter how much I clean the screen or wash my hands.
Anyway, I'd pick analog controls for star notes any day. It wouldn't hurt to have a choice.
Agreed on the shoulder buttons part, but the analog stick controls that might sound good on paper were absolutely terrible on the PS3 version. Some of the star notes came up way faster than I was able to flick the analog stick. If PDf Vita gave people an option to use analog stick over touchscreen (which they should in the future), I'm pretty sure a vast majority of people would still stick to the touchscreen.
You could use the back touch as alternative to avoid smears.
Alright, don't torch me too much, but I just can't get into P4G.
Question is do I sell it to purchase FFX/X2 collection?
Guys, is it an oversight or cash grab from Sony, that you can buy Resident Evil 1, 2, and 3 individually, and they work on PS3, PSP and Vita, but the cheaper bundle only works on PS3 and PSP?
I want to pull the trigger on it (got £50 in my PSN wallet), but would love confirmation they work on Vita, despite it not saying so.
I think you can just search for the games you want to download from the webstore and send to the Vita to download.
The game page, not download list.
Same on the Vita itself, just search for the game.
How far are you on the game? P4 is really slow during the first hours. I'll at least try to play for the first month, until you save the first victim.Yukiko
If you get there and don't get into the game, it probably isn't your cup of tea.
...
Crap I made it through there, but that pacing is killing me, I wanted to like this as much as the hype said I should. It just isn't clicking for me.
Yeah, I know there are easy ways around it. I'm going to have to go back over months of PS+ content to find everything because half the problem is that I couldn't tell you all the Vita games I own. Especially considering all the cross buy content. I was just hoping there was a library feature like the ps4 has. No biggie. I'll be posting about the quality of my grade 7 Vita soon enough.
Alright, don't torch me too much, but I just can't get into P4G.
Question is do I sell it to purchase FFX/X2 collection?
Yes, don't let one bad screenshot convince you not to buy the game. NFS: MW is a good racing game and I thought the visuals were quite impressive for an handheld game. Some details look bad like the pixelated headlights but overall the game was a looker considering it is open world.
It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.
Need some tips for PDf.
This has been me for the past hour and a half. I've been trying to perfect this song since I figured it was one of the easier ones. My love for Luka did not help me at all. D:
I can make the first 106 notes perfectly but it goes downhill and I just reset.
Stop. Move on for now. Endless repetition of the same song will only serve to increase frustration, and you aren't going to achieve anything if you work yourself into a frenzy. Do other songs, then come back to it later.
Stop. Move on for now. Endless repetition of the same song will only serve to increase frustration, and you aren't going to achieve anything if you work yourself into a frenzy. Do other songs, then come back to it later.
How far are you on the game? P4 is really slow during the first hours. I'll at least try to play for the first month, until you save the first victim.Yukiko
If you get there and don't get into the game, it probably isn't your cup of tea.
You just need to stop hearing "touchscreen equal bad" when people make critiques of a game, then. It's not analogous to a hyper specialized controller with a dedicated turntable because it's not a hyper specialized controller with a dedicated turntable. That's why beatmania isn't faulted for its non button configuration. So no it's not very very similar in the slightest. It's yet another input mechanic that has depended solely on dedicated hardware for 15 years now being squeezed onto a touchscreen for a compromised portable title.People say this, but I've never gotten a reason for it other than "touching screen bad". It doesn't require any sort of complicated gesture, nor does it involve much finger travel considering how close the screen is to the buttons. Project DIVA's implementation is very, very similar to how beatmania expects you to use an analog turntable (down to the method of triggering: swipe in alternating directions without lifting your finger), yet no one faults beatmania for its non-button implementation.
To be straight with him, while I enjoyed the game, it's not just the beginning that's slow. While it does pick up a little bit, the entire P4 plot slowly meanders and doesn't really go anywhere until around the last 10 hours or so when the game decides it needs to pull some shit together to make an ending.
Loved the combat, characters and dungeons but hell does it reaaaaallly take its time getting anywhere interesting. Made my playthrough a complete chore. There's great stuff in the game for sure but the whole experience is marred by some of the worst pacing in gaming.
You just need to stop hearing "touchscreen equal bad" when people make critiques of a game, then. It's not analogous to a hyper specialized controller with a dedicated turntable because it's not a hyper specialized controller with a dedicated turntable. That's why beatmania isn't faulted for its non button configuration. So no it's not very very similar in the slightest. It's yet another input mechanic that has depended solely on dedicated hardware for 15 years now being squeezed onto a touchscreen for a compromised portable title.
Switching from buttons to anything on the touchscreen when timing is a factor is just bad design, it hasn't worked in any of the games I've played on the Vita and I expect a hardcore rhythm game is even worse. It's great you think you understand the underlying design principals of the implementation as you point out in a later post but seeing the logic in a design doesn't mean anything about the quality thereof. It's just words.
The music in the Project Diva demo was dreadful. And "scratchy scratch" touch garbage? Really? Deleted in a heartbeat.
It's a pointless tacked on implementation that could have easily been replicated by using the shoulder buttons or even the analog stick. That way you'd have better feedback and wouldn't cover your screen in smears. It's the Wii's waggle syndrome all over and it's frankly quite annoying that many games don't offer an alternative.