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Games Journalism! Wainwright/Florence/Tomb Raider/Eurogamer/Libel Threats/Doritos

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I can tell a big review dropped today because of the number of journalists pontificating about review scores on twitter. You'd think by now they except them as part of the business

Judging by the number of tweets it can only be a new GTA or Zelda game. It warms my heart to see the Wind Waker HD get so much attention
 
Okay, I know this isn't journalism in the sense of news or investigative reporting, but I think this article is especially heinous, and really upsets me as a budding critic.

http://www.gameranx.com/features/id...xcuse-for-not-having-playable-women-in-gta-5/

I'm not upset at the author taking a shot at the issue; to expect otherwise would be lunacy. However, the format is very confrontational, which would be fine if it were a lot more specific and detailed. As it stands, it's a very broad and imprecise assassination piece on a game they have not experienced in the slightest, something I've noticed with practically everyone speaking out against GTA V. I'm not against criticism, but it needs to be exactly that.

Unfortunately, I'm pretty sure this writer is, because despite issuing a jokey, yet direct, challenge to justify Rockstar's writing decisions, they have gone on record to say that they believe their developed peers are the entirety of the audience they need and thus they do not need to read the comments. It makes me beg the question of, if they do not wish to reach anyone or challenge anyone's perceptions, why they are writing this at all. I understand that this desire to not read comments stems from a consistent trend of comments being lacking in tact, but this feels like a new standard of introvertedness and...um...echo chamberynessy.

Now, I have the top comment there right now, and I tried to be as eloquent as possible to try and address their qualms, or else simply try, but I don't want it to live its own world, unchallenged. In fact, if you read it and have qualms about it, please. Or if you have qualms about my stuff, or anyone's, make it known, so long as it's in gracious terms and not in ad hominem.

I know a lot of people are saying that they are sick of hearing about the talks of sexism in gaming, but I think, with the claims made by Rockstar and the themes at use, that GTA V is absolutely the game to talk about it with. But if you haven't played the game and don't plan to but still claim you are personally exploring the thematics of the game, or make bold statements and refuse to quantify those who are obviously going to take a stand just because you supposedly only want a dedicated fanbase to read said statements, for the sole purpose of agreeing with them (thus taking out the whole "nuance" thing), the expectation that your opinion should be considered rational, wholesome or even challenging becomes laughable.

I apologise if I've become long-winded. This article just felt like such an affront to criticism as it should be known that I became somewhat upset, and if they're not going to read the comments, I might just go to the trouble of sending them an email to voice my discontent. It might just get me to be called a "troll" and blocked by some parties I actually respect as nuanced writing voices, such as happened in the past, but it feels important to do so anyway.
 

Lime

Member
Are you kidding me? Are you joking? Surely you must be taking a piss, because I have no idea why you would find a well-justified opinion from a woman criticizing the status quo and any invalid or nonsensical reasons supporting it to be offensive or a display of incompetence.

In fact, it might speak volumes about your person that you are unable to let her have her opinion on matters pertaining to her gender and the representation of it in a popular and influential entertainment medium. Let her air her complaints, try to understand where she is coming from, and don't try ever to shut down the discussion or complaints with your above nonsense.

Edit: sorry about the tone but I'm getting tired of the "defenses" of the status quo
 
Are you kidding me? Are you joking? Surely you must be taking a piss, because I have no idea why you would find a well-justified opinion from a woman criticizing the status quo and any invalid or nonsensical reasons supporting it to be offensive or a display of incompetence.

In fact, it might speak volumes about your person that you are unable to let her have her opinion on matters pertaining to her gender and the representation of it in a popular and influential entertainment medium. Let her air her complaints, try to understand where she is coming from, and don't try ever to shut down the discussion or complaints with your above nonsense.

Edit: sorry about the tone but I'm getting tired of the "defenses" of the status quo

I don't give a shit about the status quo, and if they were talking in broad strokes about the subject at hand, I would have let the tone of the article pass. If it was just catharsis for catharsis' sake, I wouldn't begrudge anyone. But it's not. Like #fuckcispeople, it tries to present itself as education, and like #fuckcispeople, it fails because it's deliberately butting heads in a tone that easily overshadows what little content there is.

If it was a glance at the issue broadly, their approach would work, but no. They're trying to deconstruct a game they haven't explored yet by comparing it to a game they have. That's not an analytical approach by any means, and as a result, they say some arguably incorrect things about GTA V. They say that GTA V is a game like many many others, but it's not. It's one of the most depressing games I've played, moreso than The Last of Us, and that's saying something.

But that's not the main issue I have with the piece. The main issue I have echoes my ongoing bitterness with this movement at large, and that is that, while the head-on approach was definitely working before, it's not now. The "community" has reached its apex in terms of members it can win through brute force. It's been at the current approach for a while now, and the rest of the gaming circle has become so annexed that they can't even entertain the possibility that feminism and equality are legitimate struggles to fight for. Clearly, a more overall nuanced approach is needed.

And if you disagree with me, I want you to ask yourself: what has been accomplished since the prolific and successful #onereasonwhy? Did firing Alistair do anything but satisfy the personal desires of those who asked for it? Did anyone actually learn anything from that? Did Re/Action get funded? Did it get anywhere close to being funded? Did Samantha Allen's open letter to games media see any results or resonate with anyone that doesn't already follow her? Has Gabe from Penny Arcade, a man who has easily earned being let go, been forced to leave yet?

THIS is why I can get uppity when this sort of article comes up. Their community has become so insular and, to many other people, threatening, that they're now stuck in their own rut. That's why you seem to think I'm an enemy of feminism and sticking up for the status quo. No, I think feminism, racial equality, gender equality and especially equality in sexuality are important causes to fight for, but this current approach of sealing themselves in a bubble and talking to themselves is not working.

It is, in fact, very easy to "let them air their complaints, try to understand where they are coming from, and don't try ever to shut down the discussion or complaints with my above nonsense", because they have made very clear that they don't want to entertain anyone but their pre-established fanbase and demographic. If they have said that because their demographic is well-established on Twitter that they don't need to read the comments, it can be assumed this is their approach to the entirety of their work as a critical writer, which is paradoxical to the notion of criticism. If a tree falls in a forest and no one is truly there to hear it, does it make a sound?

If you're a critic, trying to engage with potentially alienating ideals, it helps that you don't deliberately make that potential a reality, but more importantly, I feel you have an obligation to engage with your readership on some level. No one is asking them to glorify every comment made, but it's laughable to believe that it's a fine proposition to believe that a critical piece is worth making only for those whose ideals line up with your own. That's not criticism, that's just talking to yourself.

They're not just "a woman challenging the status quo" (but the website said they were male? Whatever, I'm taking the safe route). They're, first and foremost, in this piece especially, a critic. They should be engaging with an audience, not deciding they don't actually need one. If you're just making a piece to satisfy yourself, what's the point? Why write at all?
 
I don't give a shit about the status quo, and if they were talking in broad strokes about the subject at hand, I would have let the tone of the article pass. If it was just catharsis for catharsis' sake, I wouldn't begrudge anyone. But it's not. Like #fuckcispeople, it tries to present itself as education, and like #fuckcispeople, it fails because it's deliberately butting heads in a tone that easily overshadows what little content there is.

If it was a glance at the issue broadly, their approach would work, but no. They're trying to deconstruct a game they haven't explored yet by comparing it to a game they have. That's not an analytical approach by any means, and as a result, they say some arguably incorrect things about GTA V. They say that GTA V is a game like many many others, but it's not. It's one of the most depressing games I've played, moreso than The Last of Us, and that's saying something.

But that's not the main issue I have with the piece. The main issue I have echoes my ongoing bitterness with this movement at large, and that is that, while the head-on approach was definitely working before, it's not now. The "community" has reached its apex in terms of members it can win through brute force. It's been at the current approach for a while now, and the rest of the gaming circle has become so annexed that they can't even entertain the possibility that feminism and equality are legitimate struggles to fight for. Clearly, a more overall nuanced approach is needed.

And if you disagree with me, I want you to ask yourself: what has been accomplished since the prolific and successful #onereasonwhy? Did firing Alistair do anything but satisfy the personal desires of those who asked for it? Did anyone actually learn anything from that? Did Re/Action get funded? Did it get anywhere close to being funded? Did Samantha Allen's open letter to games media see any results or resonate with anyone that doesn't already follow her? Has Gabe from Penny Arcade, a man who has easily earned being let go, been forced to leave yet?

THIS is why I can get uppity when this sort of article comes up. Their community has become so insular and, to many other people, threatening, that they're now stuck in their own rut. That's why you seem to think I'm an enemy of feminism and sticking up for the status quo. No, I think feminism, racial equality, gender equality and especially equality in sexuality are important causes to fight for, but this current approach of sealing themselves in a bubble and talking to themselves is not working.

It is, in fact, very easy to "let them air their complaints, try to understand where they are coming from, and don't try ever to shut down the discussion or complaints with my above nonsense", because they have made very clear that they don't want to entertain anyone but their pre-established fanbase and demographic. If they have said that because their demographic is well-established on Twitter that they don't need to read the comments, it can be assumed this is their approach to the entirety of their work as a critical writer, which is paradoxical to the notion of criticism. If a tree falls in a forest and no one is truly there to hear it, does it make a sound?

If you're a critic, trying to engage with potentially alienating ideals, it helps that you don't deliberately make that potential a reality, but more importantly, I feel you have an obligation to engage with your readership on some level. No one is asking them to glorify every comment made, but it's laughable to believe that it's a fine proposition to believe that a critical piece is worth making only for those whose ideals line up with your own. That's not criticism, that's just talking to yourself.

They're not just "a woman challenging the status quo" (but the website said they were male? Whatever, I'm taking the safe route). They're, first and foremost, in this piece especially, a critic. They should be engaging with an audience, not deciding they don't actually need one. If you're just making a piece to satisfy yourself, what's the point? Why write at all?

Very well said.
 
Well, that's that.

Most people would say that it's awful of them to throw the entire email out with the bathwater because I messed up during one of the first paragraphs, but I feel if I'm that liberal about giving criticism and not taking it, I'll look like a proper hypocrite. So I checked my supposed error, and indeed I messed up, by claiming that they said that GTA V is like any other modern game out there when they said it only looked like it.

So I'm not above admitting I messed up, but after reading their first tweet, in which they outright claim GTA V's "masculine narrative (is) pretentious", I have to wonder if I really did, if I really was presumptuous in claiming AVB made outright claims against the game without having played it as opposed to only making judgments against its outward presentation and marketing. I jumped the gun in one particular claim of theirs, but it seems like the overall sentiment was guessed correctly.

That, I do take umbrage with in regards to not reading the whole email, because it ties into my second point entirely: reading comments and criticism. It's an insane ask to justify every comment made, but after making those tweets, there was still that insular attitude of self-satisfaction and pats on the back which defeats the purpose of criticism to begin with. Am I the insane one for believing that if you open yourself up like this and put your works in the public sphere that it shouldn't only be shared and reviewed by a private sector of the gaming community?

As I said in my email, how am I meant to know if I owe AVB ten bucks or not??
 

wotta

Member
An interesting article almost one year on from Doritogate.

http://www.pocketgamer.biz/r/PG.Biz/PG.biz+Opinion/feature.asp?c=54264

Yes, last October saw 'Doritosgate' – the story of an apparently unhealthily cosy relationship between the press on one side and developers and PR on the other – explode across social media, fundamentally changing the way the games media operates forever.

Oh...but wait. You'd forgotten about it, hadn't you? It's coming back to you now, but, until I mentioned it, it had almost completely fallen out of your mind, hadn't it?

One year on, it's hard to say what Doritosgate achieved. It certainly hasn't had a big impact on how the games media functions from my perspective, and nor – I speculate – have developers or PR changed the way they do business either.

In fact, if Doritosgate highlighted anything, it wasn't the "corrupt" nature of games journalism, but just how susceptible we all are to getting whipped up into a storm over the 'scandal of the day' and completely missing the genuine issues that lie at the heart of it.

Though actually not connected to the original spark that lit the flames of Doritosgate – journalists posting co-ordinated tweets in order to win a free PlayStation 3 from a PR firm at an industry awards bash – some of the stories that arose as a result did highlight real problems with the way some in the press operate.

For instance, journalists that consult or help in any way on a game during its development shouldn't be the ones tapping away on their keyboards about it when it actually hits the digital shelves.

And, if a publisher offers to fly you out on a private jet to a lavish location at the same time as you're due to review one of its prominent releases, you should probably say no.

For me, all such lessons came down to common sense. I didn't understand the level of heat they generated across Twitter and numerous games forums because I couldn't really comprehend that any respectable games journalist would engage in such activities.

Given most people end up in this job with very little training, however, effectively learning their craft sat hunched up against the PC in the corner of their bedroom, it's perhaps not surprising that some people hadn't understood that there are some frankly obvious rules that you just don't break.

Unsatisified

These reasonable lessons didn't satisfy the internet, however.

Instead of simply focusing on the startlingly obvious cases where journalists had been brought into disrepute, online folk instead decided there was far more meat on the bone if they looked at the smaller, more fiddly things.

Should games journalists go for drinks with developers or PR? Definitely not. Should they be friendly with them? Well, they can't really be trusted, so no.

Should the press be able to pick up a free cup of coffee when working all hours at an event, or would such caffeine-fuelled delights colour their coverage unfairly? Well, I think you just answered your own question there.

Websites and magazines drew up guidelines that, in an effort to distance themselves from the more murky side of the debate, slapped a coat of whitewash over everything.

It reminded me very much of the political debate that recently rose up in the UK over whether NHS nurses should be allowed to wear burkas that cover vast portions of their faces while at work.

It was a debate that ran across the media for days - with anyone and everyone taking a position on one side or the other - before anyone actually questioned whether they'd ever seen an NHS nurse wearing such a garment in the first place.

In the same way, Doritosgate served as a source of unlimited fuel for people who like to have a good debate online.

Suddenly, Twitter users and entire publications alike were forced to take public positions on issues they'd never even considered before – issues that came out of nowhere because, in the vast majority of cases, they didn't really exist.

It's little wonder then that, when the dust finally settled, no-one really came away feeling satisfied. Those who felt they'd been let down by the games media were neither convinced that they'd got to the bottom of the issue, nor believed that the reaction from journalists had been strong enough.

On the other side, websites and magazines found themselves signed up to guidelines that had very little connection to what they did day to day, meaning there was no real change to how they operated.

The opportunity to actually deal with the minor, but nonetheless relevant issues Doritosgate had briefly brought to the surface was missed.

History repeating

It's the nature of the web, of course, that the only thing that matters is right now.

As an editor on a games website I know that, if we're even half an hour late on a story rival publications have already set live, we might as well not bother. People will have read the news elsewhere already, taken a view and moved on.

Twitter is much the same, if not worse. The disposable nature of tweets means that you're forced to react to any burning issue there and then, lest you be left out of the conversation entirely.

The problem is, when a story breaks across social media, all of the facts aren't usually to hand off the bat and, as we can all admit, our initial judgement on any issue isn't always the most appropriate in the long term.

As a result, these games industry 'Twitter storms' continue to break out to this day.

The end of the Eurogamer Expo in London last weekend, for instance, saw Twitter awash with allegations that a comedian charged with hosting the Xbox stand at the event was transphobic and had used inappropriate remarks when referring to a woman who took to the stage.

Before any of the facts were out in the open, leagues of Twitter users were demanding that said comedian be bombarded with hate messages and general abuse. There was no possible excuse for what he did, they claimed, and he should be punished.

Anyone who called for a more reasonable approach – perhaps giving the comedian himself the right to reply, or waiting for the event organisers or Microsoft to get to the bottom of the issue – was charged with also being transphobic, and therefore ripe for some personal abuse of their own.

Yet again, the real issue – the undeniable problem the games community has welcoming gay, bisexual or transgender people – was overlooked in favour of a witch hunt that promised to be far more juicy.

People who weren't at the event (nor had any access to impartial accounts of what actually happened) were forced to take stances then they couldn't openly back down from, even when the facts – which appear to have come out today – suggested the initial allegations were some way off the mark.

No doubt, we're not the only industry to suffer such embarrassments, but the natural tie most of us have working either in games development or the games media have to our PCs and the social media that saddles them means we seem to be more susceptible to falling into the same traps, time and again.

So, if this piece has annoyed you, or you disagree with any of the points I've made, don't rush yourself into firing off some sort of a response.

Take a few minutes, breathe deeply, collect your thoughts, and then give me a thorough trashing. Ultimately, we'll both have forgotten what the other one said in a week or two.
 
The Games Media Awards are happening tomorrow. Will we see a repeat of the 2012 #GMADefiance tweet and win a free ps3/Wainwright scenario?

The biggest names in the UK games press will attend tomorrow's Games Media Awards
And if you want to mingle with the media, you need to act fast!

I didn't think it warranted a new thread (maybe it does) but it'll be interesting to see if they have indeed learned their lesson from last year.

MCV
 
John Walker on Kuchera being hired at Polygon.

John Walker ‏@botherer 1h
That factually ignorant article did so much harm to games journalism. The wake of the rubbish spread still makes my life wearisome.

John Walker ‏@botherer 1h
So I assume we can expect Ben Kuchera to "write shit" for Polygon now. According to how he says the industry works: http://botherer.org/2013/04/17/a-response-to-pars-adblockersgames-press-article/
Wow! Really? That's amazing.
 

Jeff-DSA

Member
In my "New Year's resolutions for the gaming industry" piece I did, I basically called the gaming media out and told them to grow some balls and learn some independence.

I'm connected enough that I know how the dance between PR and editorial works. When writers claim that PR doesn't lean on them, they're downright lying. Sure, they might not be influenced by PR, but that doesn't mean that PR isn't trying. And just because that individual has managed to keep their hands clean, they have no idea whether or not co-workers or colleagues have done the same unless they flat out admit to it.

I wrote this back in 2012 and nothing has improved since then: http://www.gamertheory.com/story.as...relationship+between+games+journalism+and+PR/

And yes, there is an incestuous nature when it comes to PR and editorial.
 

MC Safety

Member
I wrote this back in 2012 and nothing has improved since then: http://www.gamertheory.com/story.as...relationship+between+games+journalism+and+PR/

And yes, there is an incestuous nature when it comes to PR and editorial.

I'm wondering if the treatment you noted in your editorial was divided between publication types.

Because when print was king, magazines always received preferential treatment including more thorough (and earlier) access to game titles. This was partially because of the lead times, but also because print was the favorite son.
 
Well Polygon is off to a great 2014!


But the bump got me thinking has Wainwright ever returned to the gaming industry or was her games industry career rightfully ruined because of all this? I think she was still studying when the shit hit the fan as well so maybe she had enough time to change paths a little and end up somewhere better.
 

Jeff-DSA

Member
I'm wondering if the treatment you noted in your editorial was divided between publication types.

Because when print was king, magazines always received preferential treatment including more thorough (and earlier) access to game titles. This was partially because of the lead times, but also because print was the favorite son.

A couple were print, a couple were online. It could have been a case of them courting the print guys and the print guys asking to drag along their online buddies. Who knows, really? All I know is that it wasn't the only time I saw that sort of thing.
 

inky

Member
I remember people joking that he'd end up there, but I don't think anyone really thought that it'd happen.

Yup. As long as Polygon keeps being that terrible black hole of shit and snatching people like Kuchera up everything is going to be just fine.
 

MC Safety

Member
A couple were print, a couple were online. It could have been a case of them courting the print guys and the print guys asking to drag along their online buddies. Who knows, really? All I know is that it wasn't the only time I saw that sort of thing.

That may have been it. There were also a few Web sites that were afforded special access.

I'm not sure if it's the case now, but game companies used to divide up their PR people. Some would only deal with print magazines and the huge Web sites. Others would handle the small Web sites, and the interns or the junior, junior PR folk would deal with the endless requests from all the ham-and-egg Web sites/college newspapers /kids with a blog.
 

Zaph

Member
Noticed this thread was bumped and had to post this: https://twitter.com/jordanowen42/status/418948470536302593 (read from top). John Walker continues to be one of my favourite people in games journalism.

Also, while I'm no fan of him personally, Ben Kuchera wrote a pretty good (albeit slightly bandwagon-y) opinion piece on BF4 and EA's inability to launch games: http://www.polygon.com/2014/1/3/526...s-eas-inability-to-launch-games-treat-players. Journalists need to do more to highlight trends or patterns in the state of the games publishers release, and not just pretend like each game is an isolated product.
 

Oersted

Member
Maybe I´m seing things, so bear with me.

As you might remember, we recently had the thread " Around 60% of PS4 owners also have a PS Vita".

Those numbers haven´t been officially ones, it was Mike Rose doing some math. Mike Rose is Gamasutra's UK editor and well, I remembered reading something from him. My interests peaked, Google is still online and here are some findings which left me irritated:

First find, which kinda let me doubt his objectivitiy, was:

Gamasutra's UK editor Mike Rose ponders the larger role of his beloved PlayStation Vita in this opinion piece.

http://www.gamasutra.com/view/news/...shes_why_is_Sony_still_gunning_for_indies.php

Nothing wrong with preferences, but open love for a console as journalist? Eh.

Next find:

I'm going to be honest: writing this list was not easy. That's mainly because there really aren't that many exciting games in the pipeline for the Nintendo 3DS in 2014.

Of course, though, we could be pleasantly surprised by some unexpected announcements during the course of the year.

At this moment in time, however, there aren't really many stellar 3DS titles on the horizon. I struggled to come up with just ten new games, to be honest. Let alone ten exciting ones.

...

I'm going to level with you here - The Lego Movie Videogame is included in this list because, quite frankly, I've run out of interesting-looking Nintendo 3DS games for 2014.

http://www.pocketgamer.co.uk/r/3DS/Nintendo+3DS/feature.asp?c=56005

Well eh.

Vita on the other hand:

Another glorious year of handheld delights

Although the PS Vita is still on rocky ground sales-wise, Sony's little handheld that could is going to have a rather lovely 2014, no doubt about it.

Prices are dropping, meaning that more people are going to jump on board the Vita train. In the meantime, the great indie titles just keep on coming.

http://www.pocketgamer.co.uk/r/PS+Vita/PlayStation+Vita/feature.asp?c=56210


But back to the initial article. As we all know, PS4 is not out yet in Japan. Therefore, we can already leave 2, 5 million Vita out of the window. Which leaves this statement of course in troubled water and the taste in the mouth that a journalist is doing PR spins on that level. Something journalists are probably not supposed to.

Sony also says that one in three PS Vita owners have bought a PlayStation 4. That's pretty impressive when you consider that Sony has sold around 7.5 million Vitas to date, which means around 2.5 million people own both a PS Vita and a PS4.

Fun bonus

http://www.gamasutra.com/view/news/..._poised_to_shake_up_the_microconsole_race.php

http://www.gamasutra.com/view/news/..._just_what_the_PS_Vita_needs.php#.UG2jJ1H6lj8

Have in mind, I can be wrong. Have fun pointing out why I´m.
 

FoneBone

Member
A disgusting bit of sycophantery from Kotaku:

It really sucks that Irrational Games is shutting down, and I hope that everyone who was laid off finds new employment soon. It's a bad situation, yes, but for gamers, there's something to be optimistic about—a new digital game by Ken Levine.

Levine, an undeniably talented writer best known for his work on BioShock, also had a major hand in Thief and System Shock 2. His games are sometimes controversial, but almost always worth talking about. And it's exciting to see him taking the opportunity to make something risky.
 

Curufinwe

Member
I don't find it disgusting at all. Ken Levine is free to spend his time making whatever types of games he wants, or not make games at all. He is not morally obligated to keep making AAA games at Irrational in order to keep other people in employment.
 

FoneBone

Member
If by "sycophantry" you mean "filtering how news will actually affect gamers" then, sure.

As I've said elsewhere, there's no way that shutting the whole studio down was Levine's call, but much of the project's troubles (that led to the shutdown) can be laid at his feet. So yes, I think it's pretty gross to go on about how great Levine is while barely mentioning 200+ layoffs.
 

jschreier

Member
As I've said elsewhere, there's no way that shutting the whole studio down was Levine's call, but much of the project's troubles (that led to the shutdown) can be laid at his feet. So yes, I think it's pretty gross to go on about how great Levine is while barely mentioning 200+ layoffs.
Layoffs are horrible, and I hope all of those people find awesome new jobs soon, but as a gamer, I'm excited at the idea that Ken Levine is doing something more interesting than yet another shooter. Remember that our audience is the people who play video games, not people who make them.
 
As I've said elsewhere, there's no way that shutting the whole studio down was Levine's call, but much of the project's troubles (that led to the shutdown) can be laid at his feet. So yes, I think it's pretty gross to go on about how great Levine is while barely mentioning 200+ layoffs.
This is one of those times when using the term "white knight" feels appropriate.
 

FoneBone

Member
Layoffs are horrible, and I hope all of those people find awesome new jobs soon, but as a gamer, I'm excited at the idea that Ken Levine is doing something more interesting than yet another shooter. Remember that our audience is the people who play video games, not people who make them.

You've had no qualms about writing critical pieces regarding the inner workings of game developers in the past, so I don't really see why offering a more-than-cursory mention of Bioshock's dev troubles and Levine's alleged mismanagement BEFORE slobbering all over him is considered only relevant to "people who make [games]."
 

Deitus

Member
You've had no qualms about writing critical pieces regarding the inner workings of game developers in the past, so I don't really see why offering a more-than-cursory mention of Bioshock's dev troubles and Levine's alleged mismanagement BEFORE slobbering all over him is considered only relevant to "people who make [games]."

You are being weirdly hostile about this. I don't see that article as being dismissive of the people who lost their jobs at all. Certainly I think 2K could have handled the situation much better, and attempted to roll members of the Irrational team into other teams at their company, so as not to leave almost 200 people unemployed. But that is really beyond the scope of the intent of that article.

It's okay to be interested in the future output of Ken Levine. He is not the antichrist because his studio collapsed. If anything, whatever management issues he may have had seem to suggest that he should have been working with a smaller team all along.

And beyond that, I just don't see why this particular article is relevant to this thread. This thread is about journalistic integrity and the dangerously close relationship between games media and PR, not about people being insensitive towards job losses.
 

Hanmik

Member
I can´t wait for the Watchdogs previews/reviews..

yD7gMRF.jpg


https://twitter.com/misterbrilliant/status/455997698718834688
 

Coxy

Member
should have kept it under his hat until they all release their sparkling previews on ther 23rd, THEN called them on not disclosing it
 
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