Funny how OP says the series has "literally dozens" of games, yet this chart reveals there are 23 Kirby games in the series.
It probably has something to do with Iwata's history as President of HAL, just maybe.
Why are people saying the Kirby games have a low budget? Just curious.
Anyone point out that the president of nintendo worked on the original kirbys?
Yeah, that's exactly what it is. I believe Nintendo's talked before about how they try to come up with a fun mechanic/concept first and then fit that into one of their franchises.I'm convinced Kirby is a well selling trojan for Nintendo to experiment with new control ideas or gameplay types.
It's really hard to NOT buy a new Kirby game. I mean, Mass Attack was great and so are a lot of the other Kirbies that don't fit into the mold that the original GB/NES games established.
It's a low risk way to try new things with the buying public.
Because they are linear, side-scrolling platformers which are typically 5-10 hours long, and often released on handhelds.
It probably has something to do with Iwata's history as President of HAL, just maybe.
Christ, the way people in this thread talk about Metroid, you'd be surprised to hear most Metroid games broke a million.
1M sales worldwide is nothing these days. Especially for anything that isn't a low budget affair. Bayonetta broke 2M.
Funny how OP says the series has "literally dozens" of games, yet this chart reveals there are 23 Kirby games in the series.
Christ, the way people in this thread talk about Metroid, you'd be surprised to hear most Metroid games broke a million.
Sorry, OP. One more and you might have a case.Funny how OP says the series has "literally dozens" of games, yet this chart reveals there are 23 Kirby games in the series.
If you're going to argue Kirby does F-Zero numbers, you should probably post some data to prove that.
1M sales worldwide is nothing these days. Especially for anything that isn't a low budget affair. Bayonetta broke 2M.
I can't imagine the 2D GBA games or Metroid Prime 2 (Aka let's reuse all those Prime 1 assets) being especially high-budget.1M sales worldwide is nothing these days. Especially for anything that isn't a low budget affair. Bayonetta broke 2M.
I'd expect that (outside of Epic Yarn).It's probably pretty reasonable to expect that Kirby games require much smaller budgets than Metroid games though.
I'm not saying Metroid is a better investment than Kirby, I just find it ridiculous when "Metroid generally doesn't sell well" mutates into "Metroid games are bombas, no Metroid game ever sold well."
I sure remember the backlash F-Zero GX got at the time.Isn't a new F-Zero impossible to make because the team behind it is spread out all over? I feel like there'd still be backlash because it doesn't "feel" like the others.
Right now Kirby has a bigger appeal compared to Star Fox, Metroid and F-Zero.Unlike what you're saying, the difference between Kirby and those franchises were little at their apex and, at sometimes, they even managed to outperform it.
they use kirby games to experiment. kirby can become anything, so he/she/it is a versatile hero.
I can't imagine the 2D GBA games or Metroid Prime 2 (Aka let's reuse all those Prime 1 assets) being especially high-budget.
Kirby makes more money than Metroid, F-Zero, Star Tropics, Star Fox or any other obscure nintendo brand no one gives a damn about.
Accept it. The fact that the games are consistent and /good./ is just a bonus.
I sure remember the backlash F-Zero GX got at the time.
Of course there was none cause the game was godly
Right now Kirby has a bigger appeal compared to Star Fox, Metroid and F-Zero.
Worldwide shipment in million.
F-Zero
F-Zero SNES 2.85
F-Zero X N64 1.10
F-Zero: Maximum Velocity GBA 1.04*
LOL. Joke post?
Historic sales data shows otherwise.
Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.
Metroid hasn't been "dead" that long, and I wouldn't be surprised to see it come back before too much longer. With Star Fox they were struggling as to how to sell the things, which is why we ended up with the weird string of Adventures, Assault, and Command (admittedly Adventures is for somewhat different reasons, but still). I'd honestly imagine a retail rail shooter is a hard sell nowadays (poor Sin and Punishment II), and the other styles they were trying to "bulk" the games up just weren't working.
F-Zero is probably the most unfortunate, though. How were sales on the GBA games/GX, anyway? I also think I recall Miyamoto saying he "couldn't think of anything new" to do with the series (which isn't a good excuse of course).
I mean, it probably just ultimately comes down to Kirby games being easier to conceptualize/make, working well as a frame for more experimental stuff, and pretty much never running into a bomb sales wise. I don't really think it's some kind of conspiracy where Iwata is single-handedly assuring Kirby gets games due to some affection for his previous work on the series.
LOL. Joke post?
Historic sales data shows otherwise.
Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.
See? There's this common trend now to call F-Zero a niche franchise that no one cares about and it can't sell, but the pre-Iwata titles were million sellers.
Metroid hasn't been "dead" that long, and I wouldn't be surprised to see it come back before too much longer. With Star Fox they were struggling as to how to sell the things, which is why we ended up with the weird string of Adventures, Assault, and Command (admittedly Adventures is for somewhat different reasons, but still). I'd honestly imagine a retail rail shooter is a hard sell nowadays (poor Sin and Punishment II), and the other styles they were trying to "bulk" the games up just weren't working.
F-Zero is probably the most unfortunate, though. How were sales on the GBA games/GX, anyway? I also think I recall Miyamoto saying he "couldn't think of anything new" to do with the series (which isn't a good excuse of course).
I mean, it probably just ultimately comes down to Kirby games being easier to conceptualize/make, working well as a frame for more experimental stuff, and pretty much never running into a bomb sales wise. I don't really think it's some kind of conspiracy where Iwata is single-handedly assuring Kirby gets games due to some affection for his previous work on the series.
So Nintendo didn't actually want Metroid/F-Zero to sell? Did they send employees to stores in an effort to force consumers to leave them on the shelves?
Good points. All the above franchises however would not do great at retail however in the current market place; as such, I do believe we will see the next Metroid as a F2P game with episodic content. It's a much more viable method and much easier for gamers to pick-up instead of an MSRP of 49.99$.
Historic data show that F-Zero was a declining series with rising cost in development and with at best a shot at 1M (not sure if GX got there).Historic sales data shows otherwise.
Nah, the reason is that Kirby was always a steady seller.Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.
Historic data show that F-Zero was a declining series with rising cost in development and with at best a shot at 1M (not sure if GX got there).
And I'm saying it as a big fan of the series.
210K in US as May 2004.The only confirmed number is that it barely sold above 100k total in Japan.
Historic data show that F-Zero was a declining series with rising cost in development and with at best a shot at 1M (not sure if GX got there).
Star Fox has a similar problem, higher development costs for a genre whose popularity is waning.
I don't think Armada ever sold 1M.
Star Fox, F-Zero or even Metroid cannot guarantee that level of sales.
In truth they probably won't even achieve 1M in sales.
Hm, seems a lot more crowded back in the 90s.
...What was your argument again?
No that they didn't wanted to sell, they badly mismanaged it and instead to admit they fuck up and try again, they simply put the blame on the sales instead of the disappointing result of the game which resulted the underperformance.
Are you making stuff up or what? Pretty sure Nintendo/Miyamoto said they just don't know how to improve/add new gameplay mechanics to the already released versions of F-Zero to make them better. That's why they haven't released new ones.
Miyamoto doesn't design games. I'm not sure why people want to believe that. However, Miyamoto makes the big decisions regarding games. He approves what games are made, who works on them, budgets, if he wants something changed. That's what he literally does.
As far as the Wii U debacle, Miyamoto is linked to several follies.
1. Unspectacular launch line up for 3DS, Wii U
2. Poor first-party release schedule for Wii U
3. HD development troubles
4. Slow R&D expansion
5. Perpetual budget and lack of features approved in key Nintendo games.
6. Most of the 3DS, Wii U creative decisions (with Iwata and Takeda)
As a General Manager of R&D and Managing Director on the Board of Executives, the above is literally his job. Basically, people overlook his actual position at the company and
instead want to pretend this is 1984, and Miyamoto is hand-drawing levels on a map sheet. Miyamoto is a manager of thousands of personnel. That's a huge and time-consuming job.
With all that said, Miyamoto is Nintendo's ultimate PR tool. The Steven Spielberg of Nintendo really. It is important for the company to link games to his name. You know, from Executive Senior Supervising General Producer Shigeru Miyamoto, comes a new masterpiece, Super Mario 2048. They will probably do it well when dimentia and his senses start to diminish. It doesn't matter if he is 80 years old, if people believe his magic created the game.
I don't understand how there are literally dozens of games in this franchise, almost all released to middling sales, while other games that would diversify their portfolio more (i.e., Metroid, F-Zero) are completely ignored.
Why does Nintendo have such a boner for this series? I don't get it.
Squeak Squad was pretty ewww.Has there ever really been a bad Kirby game though?
Squeak Squad was boring, and some parts of Amazing mirror weren't great. The Crystal Shards has its detractors too.Has there ever really been a bad Kirby game though?