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Why does Nintendo make so many Kirby games?

Javier

Member
672edfa97d4363b2b6a324aeb0d5a4f8.png
Funny how OP says the series has "literally dozens" of games, yet this chart reveals there are 23 Kirby games in the series.
 

SerodD

Member
Cheap to make, sells enough to make a profit, also I don't think Nintendo is ignoring Metroid will probably see a new one soon, or at least will see a new one in either the 3DS or the Wii U.
 

Sapiens

Member
I'm convinced Kirby is a well selling trojan for Nintendo to experiment with new control ideas or gameplay types.

It's really hard to NOT buy a new Kirby game. I mean, Mass Attack was great and so are a lot of the other Kirbies that don't fit into the mold that the original GB/NES games established.

It's a low risk way to try new things with the buying public.
 

entremet

Member
It probably has something to do with Iwata's history as President of HAL, just maybe.

I seriously doubt Nintendo would continue to make them if they weren't profitable.

Games look cheap to make and kids loves them. It's not that difficult. You can release Mario for every game.

I don't think Miyamoto wants another F-Zero game to be made ever.
 

NEO0MJ

Member
Like others said the budget doesn't break the bank and they sell really well.I mean they're not on Mario's level but all Kirby games sold more than good enough to keep going and frankly they often show a lot of creativity. We've had so many non-traditional Kirby games in the last decade.
 

Lyude77

Member
Because Kirby has a dedicated team behind it (HAL) and the games actually sell pretty well. It's kind of like asking why Nintendo keeps making Fire Emblem.
 

Toxi

Banned
Christ, the way people in this thread talk about Metroid, you'd be surprised to hear most Metroid games broke a million.
 

PKrockin

Member
I'm convinced Kirby is a well selling trojan for Nintendo to experiment with new control ideas or gameplay types.

It's really hard to NOT buy a new Kirby game. I mean, Mass Attack was great and so are a lot of the other Kirbies that don't fit into the mold that the original GB/NES games established.

It's a low risk way to try new things with the buying public.
Yeah, that's exactly what it is. I believe Nintendo's talked before about how they try to come up with a fun mechanic/concept first and then fit that into one of their franchises.

Unique Kirby games sell way better than, say, Metroid Prime Pinball.
 

Ridley327

Member
Because they are linear, side-scrolling platformers which are typically 5-10 hours long, and often released on handhelds.

They're also good about reusing content, especially with the extra modes being typically slightly reskinned versions of the main game's content.
 

kswiston

Member
Christ, the way people in this thread talk about Metroid, you'd be surprised to hear most Metroid games broke a million.

1M sales worldwide is nothing these days. Especially for anything that isn't a low budget affair. Bayonetta broke 2M.
 

Silky

Banned
Kirby makes more money than Metroid, F-Zero, Star Tropics, Star Fox or any other obscure nintendo brand no one gives a damn about.

Accept it. The fact that the games are consistent and /good./ is just a bonus.
 

Ridley327

Member
1M sales worldwide is nothing these days. Especially for anything that isn't a low budget affair. Bayonetta broke 2M.

I mentioned this in another thread, but there's been individual DS and Wii games that have sold more than the entirety of the Metroid series, despite being around for 25 years. It's always been a B-tier franchise, at best, in terms of sales.
 

Silky

Banned
Funny how OP says the series has "literally dozens" of games, yet this chart reveals there are 23 Kirby games in the series.

THAT'S NEARLY LITERALLY /TWO/ DOZENS.

/TWO/ DOZENS, DONT YOU SEE WHAT'S WRONG WITH THIS?!?!??!?!?!?11111 /s
 

Alo81

Low Poly Gynecologist
6 games in 10 years for Metroid isn't that bad.

Christ, the way people in this thread talk about Metroid, you'd be surprised to hear most Metroid games broke a million.

It's probably pretty reasonable to expect that Kirby games require much smaller budgets than Metroid games though.
 

Celine

Member
If you're going to argue Kirby does F-Zero numbers, you should probably post some data to prove that.

Worldwide shipment in million.


F-Zero

F-Zero SNES 2.85
F-Zero X N64 1.10
F-Zero: Maximum Velocity GBA 1.04*


Kirby

Kirby's Dream Land GB 5.13
Kirby Superstar Ultra DS 2.99
Kirby's Dream Land 2 GB 2.36
Kirby Squeak Squad DS 2.27
Kirby's Pinball Land GB 2.19
Kirby: Nightmare In Dreamland GBA 1.92*
Kirby Epic Yarn Wii 1.84
Kirby 64 N64 1.77
Kirby's Adventure NES 1.75
Kirby Return to Dreamland Wii 1.74
Kirby Super Star SNES 1.44
Kirby Tilt N Tumble GB 1.23
Kirby Mass Attack DS 1.21

Metroid

Metroid NES 2.73
Metroid Prime GC 1.87*
Metroid 2: Return Of Samus GB 1.72
Super Metroid SNES 1.42
Metroid Prime 3 Wii 1.41
Metroid Fusion GBA 1.39*
Metroid Prime Hunters DS 1.08
Metroid Other M Wii lol


Star Fox

Star Fox 64 N64 4.00
Star Fox SNES 2.99
Star Fox Adventure GC 1.69*


*Figures not definitive (shipment until 2003)
 

Toxi

Banned
1M sales worldwide is nothing these days. Especially for anything that isn't a low budget affair. Bayonetta broke 2M.
I can't imagine the 2D GBA games or Metroid Prime 2 (Aka let's reuse all those Prime 1 assets) being especially high-budget.

And Bayonetta is an HD game. Bit of a difference in development costs there.

It's probably pretty reasonable to expect that Kirby games require much smaller budgets than Metroid games though.
I'd expect that (outside of Epic Yarn).

I'm not saying Metroid is a better investment than Kirby, I just find it ridiculous when "Metroid generally doesn't sell well" mutates into "Metroid games are bombas, no Metroid game ever sold well."
 

NEO0MJ

Member
I'm not saying Metroid is a better investment than Kirby, I just find it ridiculous when "Metroid generally doesn't sell well" mutates into "Metroid games are bombas, no Metroid game ever sold well."

Nintendo focusing more on Kirby than Metroid makes sense, considering how japan-centric they are. Metroid really only had success in the west unlike Kirby has a pretty good track record world wide.
 

Celine

Member
Isn't a new F-Zero impossible to make because the team behind it is spread out all over? I feel like there'd still be backlash because it doesn't "feel" like the others.
I sure remember the backlash F-Zero GX got at the time.
Of course there was none cause the game was godly

Unlike what you're saying, the difference between Kirby and those franchises were little at their apex and, at sometimes, they even managed to outperform it.
Right now Kirby has a bigger appeal compared to Star Fox, Metroid and F-Zero.
 
I can't imagine the 2D GBA games or Metroid Prime 2 (Aka let's reuse all those Prime 1 assets) being especially high-budget.

As 2D sidescrollers go, I could definitely imagine the GBA games being high budget. Those were some detailed sprites- far more detailed than the average 2D Kirby game goes for.
 
They sell well enough and there is a vast amount of experimentation in the Kirby franchise.

Also, I can't stop buying them for some reason.

Amazing Mirror, Mass Attack, Air Ride, Superstar, Dreamland 2, Blockball, and so many others were just so good.. that might be the reason I keep buying them.
 
Kirby makes more money than Metroid, F-Zero, Star Tropics, Star Fox or any other obscure nintendo brand no one gives a damn about.

Accept it. The fact that the games are consistent and /good./ is just a bonus.

LOL. Joke post?

Historic sales data shows otherwise.

I sure remember the backlash F-Zero GX got at the time.
Of course there was none cause the game was godly


Right now Kirby has a bigger appeal compared to Star Fox, Metroid and F-Zero.

Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.

Worldwide shipment in million.


F-Zero

F-Zero SNES 2.85
F-Zero X N64 1.10
F-Zero: Maximum Velocity GBA 1.04*

See? There's this common trend now to call F-Zero a niche franchise that no one cares about and it can't sell, but the pre-Iwata titles were million sellers.
 

Boogiepop

Member
LOL. Joke post?

Historic sales data shows otherwise.



Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.

Metroid hasn't been "dead" that long, and I wouldn't be surprised to see it come back before too much longer. With Star Fox they were struggling as to how to sell the things, which is why we ended up with the weird string of Adventures, Assault, and Command (admittedly Adventures is for somewhat different reasons, but still). I'd honestly imagine a retail rail shooter is a hard sell nowadays (poor Sin and Punishment II), and the other styles they were trying to "bulk" the games up just weren't working.

F-Zero is probably the most unfortunate, though. How were sales on the GBA games/GX, anyway? I also think I recall Miyamoto saying he "couldn't think of anything new" to do with the series (which isn't a good excuse of course).

I mean, it probably just ultimately comes down to Kirby games being easier to conceptualize/make, working well as a frame for more experimental stuff, and pretty much never running into a bomb sales wise. I don't really think it's some kind of conspiracy where Iwata is single-handedly assuring Kirby gets games due to some affection for his previous work on the series.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Metroid hasn't been "dead" that long, and I wouldn't be surprised to see it come back before too much longer. With Star Fox they were struggling as to how to sell the things, which is why we ended up with the weird string of Adventures, Assault, and Command (admittedly Adventures is for somewhat different reasons, but still). I'd honestly imagine a retail rail shooter is a hard sell nowadays (poor Sin and Punishment II), and the other styles they were trying to "bulk" the games up just weren't working.

F-Zero is probably the most unfortunate, though. How were sales on the GBA games/GX, anyway? I also think I recall Miyamoto saying he "couldn't think of anything new" to do with the series (which isn't a good excuse of course).

I mean, it probably just ultimately comes down to Kirby games being easier to conceptualize/make, working well as a frame for more experimental stuff, and pretty much never running into a bomb sales wise. I don't really think it's some kind of conspiracy where Iwata is single-handedly assuring Kirby gets games due to some affection for his previous work on the series.

Good points. All the above franchises however would not do great at retail however in the current market place; as such, I do believe we will see the next Metroid as a F2P game with episodic content. It's a much more viable method and much easier for gamers to pick-up instead of an MSRP of 49.99$.
 

Yado

Member
LOL. Joke post?

Historic sales data shows otherwise.



Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.


See? There's this common trend now to call F-Zero a niche franchise that no one cares about and it can't sell, but the pre-Iwata titles were million sellers.

So Nintendo didn't actually want Metroid/F-Zero to sell? Did they send employees to stores in an effort to force consumers to leave them on the shelves?
 
Metroid hasn't been "dead" that long, and I wouldn't be surprised to see it come back before too much longer. With Star Fox they were struggling as to how to sell the things, which is why we ended up with the weird string of Adventures, Assault, and Command (admittedly Adventures is for somewhat different reasons, but still). I'd honestly imagine a retail rail shooter is a hard sell nowadays (poor Sin and Punishment II), and the other styles they were trying to "bulk" the games up just weren't working.

F-Zero is probably the most unfortunate, though. How were sales on the GBA games/GX, anyway? I also think I recall Miyamoto saying he "couldn't think of anything new" to do with the series (which isn't a good excuse of course).

I mean, it probably just ultimately comes down to Kirby games being easier to conceptualize/make, working well as a frame for more experimental stuff, and pretty much never running into a bomb sales wise. I don't really think it's some kind of conspiracy where Iwata is single-handedly assuring Kirby gets games due to some affection for his previous work on the series.

Star Fox Assault and Command sold badly because were awful games, very different from series known formula, Assault had most of the missions based on ground battles and Command had no rail-missions and strategy like input. Both got bad receptions, disappointed and drove away the fans from buying. There was never a true sequel to Star Fox 64 that everyone was expecting to happen. Wii motion controller would be great for a Star Fox game and yet, Nintendo didn't gave a shit. It's a common misleading idea from Nintendo fanboys to say Star Fox lost it's appeal because the genre "can't sell" when actually the franchise was badly mismanaged, got awful games. Star Fox for SNES and N64 were among the best selling Nintendo games in the time, if they fall this under all of a sudden in the GCN era, certainly was because of mismanagement.

About Metroid and F-Zero, yeah, I agree with you. But it was already proven in this thread that sales weren't issues in the past for them both.

So Nintendo didn't actually want Metroid/F-Zero to sell? Did they send employees to stores in an effort to force consumers to leave them on the shelves?

No that they didn't wanted to sell, they badly mismanaged it and instead to admit they fuck up and try again, they simply put the blame on the sales instead of the disappointing result of the game which resulted the underperformance.

Good points. All the above franchises however would not do great at retail however in the current market place; as such, I do believe we will see the next Metroid as a F2P game with episodic content. It's a much more viable method and much easier for gamers to pick-up instead of an MSRP of 49.99$.

This would outrage the fans and probably wouldn't be successful at all.
 

Celine

Member
Historic sales data shows otherwise.
Historic data show that F-Zero was a declining series with rising cost in development and with at best a shot at 1M (not sure if GX got there).

And I'm saying it as a big fan of the series.

Star Fox has a similar problem, higher development costs for a genre whose popularity is waning.
I don't think Armada ever sold 1M.

For the record I think Nintendo will give another spin to the F-Zero franchise.
Believe!

Yes, because Nintendo's management actually cared to keep it relevant, especially because Iwata was a former HAL employee, unlike Star Fox, Metroid and F-Zero which were outsourced and badly managed and they didn't give a shit for them ever since.
Nah, the reason is that Kirby was always a steady seller.
Most game sold > 1.5M

Star Fox, F-Zero or even Metroid cannot guarantee that level of sales.
In truth they probably won't even achieve 1M in sales.
 

NEO0MJ

Member
Historic data show that F-Zero was a declining series with rising cost in development and with at best a shot at 1M (not sure if GX got there).

And I'm saying it as a big fan of the series.

The only confirmed number is that it barely sold above 100k total in Japan.
 
Historic data show that F-Zero was a declining series with rising cost in development and with at best a shot at 1M (not sure if GX got there).

F-Zero had steady and constant numbers until was outsourced to Sega and Suzak as yourself provided with numbers. GX underperformed next to X and Maximum Velocity, yes, but what blew it were the disastrous numbers for GP Legend and Climax. If I remember correctly, Climax sold less than 10k in the first week. Suzak's F-Zero games were never hot in reception.

Star Fox has a similar problem, higher development costs for a genre whose popularity is waning.
I don't think Armada ever sold 1M.

How was the genre the fault for it's underperformance since one of the major complains about Adventures, Assault and Command was exactly they weren't faithful to the series's formula? This is misleading and not accurate to the facts.

Ah, yes, Star Fox 64 3D... for the same reason DKCR 3DS and WW HD Edition didn't made nowhere near the original release performance, it was unrealistic for Nintendo to rely on it to be a parameter for the series success rather than a brand new title. But, as far as I remember, it did almost 500k in US alone, so, for a port, it wasn't really THAT BAD. But, Nintendo's management is japanese-centric, so they consider only their homeland performance, so they believe, yes, the series is dead.

Star Fox, F-Zero or even Metroid cannot guarantee that level of sales.
In truth they probably won't even achieve 1M in sales.

For Wii U, certainly, given how piss poor it's selling. For 3DS and Wii, a proper game would sell nicely. Other M was awful, got terrible reviews and reception and scared away buyers, but it's naive from Nintendo to believe (if they really do), just because they made one fuck up, when the series had steady and constantly million seller games.
 

RM8

Member
I still can't get over the fact that your argument is "they used to be popular". I really had no idea this Kirby-Iwata conspiracy theory existed, so this thread was useful I guess :p
 

GamerJM

Banned
672edfa97d4363b2b6a324aeb0d5a4f8.png


Hm, seems a lot more crowded back in the 90s.

...What was your argument again?

I actually kind of wish they made more, like they did in the 90s. Overall I think I prefer the franchise to Mario, though the last few 3D Mario platformers have been fantastic.
 

gogogow

Member
No that they didn't wanted to sell, they badly mismanaged it and instead to admit they fuck up and try again, they simply put the blame on the sales instead of the disappointing result of the game which resulted the underperformance.

Are you making stuff up or what? Pretty sure Nintendo/Miyamoto said they just don't know how to improve/add new gameplay mechanics to the already released versions of F-Zero to make them better. That's why they haven't released new ones.
 
Are you making stuff up or what? Pretty sure Nintendo/Miyamoto said they just don't know how to improve/add new gameplay mechanics to the already released versions of F-Zero to make them better. That's why they haven't released new ones.

No surprise, Miyamoto has been out of touch for some time now. This post sums up well:

Miyamoto doesn't design games. I'm not sure why people want to believe that. However, Miyamoto makes the big decisions regarding games. He approves what games are made, who works on them, budgets, if he wants something changed. That's what he literally does.

As far as the Wii U debacle, Miyamoto is linked to several follies.

1. Unspectacular launch line up for 3DS, Wii U
2. Poor first-party release schedule for Wii U
3. HD development troubles
4. Slow R&D expansion
5. Perpetual budget and lack of features approved in key Nintendo games.
6. Most of the 3DS, Wii U creative decisions (with Iwata and Takeda)

As a General Manager of R&D and Managing Director on the Board of Executives, the above is literally his job. Basically, people overlook his actual position at the company and
instead want to pretend this is 1984, and Miyamoto is hand-drawing levels on a map sheet. Miyamoto is a manager of thousands of personnel. That's a huge and time-consuming job.

With all that said, Miyamoto is Nintendo's ultimate PR tool. The Steven Spielberg of Nintendo really. It is important for the company to link games to his name. You know, from Executive Senior Supervising General Producer Shigeru Miyamoto, comes a new masterpiece, Super Mario 2048. They will probably do it well when dimentia and his senses start to diminish. It doesn't matter if he is 80 years old, if people believe his magic created the game.
 

Teknoman

Member
I don't understand how there are literally dozens of games in this franchise, almost all released to middling sales, while other games that would diversify their portfolio more (i.e., Metroid, F-Zero) are completely ignored.

Why does Nintendo have such a boner for this series? I don't get it.

Has there ever really been a bad Kirby game though?
 
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