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Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

Anth0ny

Member
sakurai_745ftj49.jpg


there will be no online leaderboards because i feel bad for the guy in 20000th place

i mean is it really fair to that person when someone else is in 1st place

that's no fun
 
sakurai_745ftj49.jpg


there will be no online leaderboards because i feel bad for the guy in 20000th place

i mean is it really fair to that person when someone else is in 1st place

that's no fun

You can tell how close you are to first by looking up how many people have ever played the game online.
. . or is subtraction too luck-based?
 

RomanceDawn

Member
I don't get guys who think Ridley is a cloud or some sort of balloon that can only fly or only likes to fly. In every 3D Metroid Ridley has landed for some ground combat, especially in Other M.

Still I mean look at the way Charizard was depicted in the latest cgi portions of the trailer, he's flying all over the place. He certainly doesn't have that kind of freedom of flight in a Smash setting and guess what? No one ever complained or thought it was weird. We just accept it as part of the rules.
 
Watching the tourney earlier reminded me of another way that the "For Glory" mode is flawed by only offering Final Destination. Sure, the addition and arrangement of platforms affects play, but so too does the ceiling height as well as how quickly you die off the sides. And not only that, but the ledges on each side and how the bottom part of the level drops off. Every little thing about the levels matters to a character, and FD just isn't one-size-fits-all.

I really hope Sakurai reconsiders.
 
is gamebattles even still a thing

I dunno, I guess?

http://gamebattles.majorleaguegaming.com/

If anything, For Glory mode should have stage configurations based on the most popular "neutral" stages through the games.

I'd say:

Dreamland 64
Yoshi's Story
Smashville
Battlefield
Final Destination

Would be a great group. I'd love to hear more arguments or suggestions though from people in the know.

thing about the configurations is that unless you alter the size/blast zones of the stages, Dreamland/Yoshi's Story/Battlefield are effectively identical
but I would add Pokemon Stadium's neutral part to that list

edit: wow I didn't realize how much the Brawl stagelist shrunk over time, why are Frigate and Delfino banned lol
 

Azure J

Member
Watching the tourney earlier reminded me of another way that the "For Glory" mode is flawed by only offering Final Destination. Sure, the addition and arrangement of platforms affects play, but so too does the ceiling height as well as how quickly you die off the sides. And not only that, but the ledges on each side and how the bottom part of the level drops off. Every little thing about the levels matters to a character, and FD just isn't one-size-fits-all.

I really hope Sakurai reconsiders.

If anything, For Glory mode should have stage configurations based on the most popular "neutral" stages through the games.

I'd say:

Dreamland 64
Yoshi's Story
Smashville
Battlefield
Final Destination

Would be a great group. I'd love to hear more arguments or suggestions though from people in the know.
 
Watching the tourney earlier reminded me of another way that the "For Glory" mode is flawed by only offering Final Destination. Sure, the addition and arrangement of platforms affects play, but so too does the ceiling height as well as how quickly you die off the sides. And not only that, but the ledges on each side and how the bottom part of the level drops off. Every little thing about the levels matters to a character, and FD just isn't one-size-fits-all.

I really hope Sakurai reconsiders.

Don't worry. The Smash E3 megaton has got you covered:

"We know many fans are excited to see a newcomer today. So we'd like to introduce today, new to the Smash series, Battlefield versions of all stages! Yaayy..." *end direct*

I'd hope that with Namco helping out, there'll be post-release support for the game. That way, Battlefield can be included into the stage rotation or whatever mechanism decides the stages online if it isn't in For Glory at launch.
 

Aw yiss. I planned on laddering in Brawl for fun but dat netcode. Still my number one worst fear for Smash 4.

I'd hope that with Namco helping out, there'll be post-release support for the game. That way, Battlefield can be included into the stage rotation or whatever mechanism decides the stages online if it isn't in For Glory at launch.

Ideally the For Glory settings will be server side, so they can easily change over time to adapt to what the community wants. Neutrals, stock count, and time limits will most likely change over time, so yeah.

Oh, who am I kidding.
 
Ideally the For Glory settings will be server side, so they can easily change over time to adapt to what the community wants. Neutrals, stock count, and time limits will most likely change over time, so yeah.

Oh, who am I kidding.

Yeah, ideally.
;~; I hope so too..

If this doesn't turn out to be so, then personally I wouldn't be too miffed since I prefer couch multiplayer for Smash. I do, though, really want to see a healthy and featured online mode like the one you mention. It would really help Smash Bros push Wii U's if people hear that it has a slick online mode and word of mouth passes on. However, this type of online clashes with the style of Sakurai's previous online offerings, so it'll be interesting to see
 
If anything, For Glory mode should have stage configurations based on the most popular "neutral" stages through the games.

I'd say:

Dreamland 64
Yoshi's Story
Smashville
Battlefield
Final Destination

Would be a great group. I'd love to hear more arguments or suggestions though from people in the know.

Those sound good. Obviously you could go for stages like Pokemon Stadium, but I also understand how hard it is to get consensus on these things.

I mean, even Dreamland 64 and Yoshi's Story have elements that you can't 100% plan for with Wispy Woods and Randall, respectively. So I get that there might be trepidation to add those types of levels.

I wish there was a golden rule or a filter that levels could be put through in order to qualify for "For Glory" mode.

For example, any stage that follows the rules can get in:

1. No damaging elements.
2. No scrolling.
3. No walk-offs.

That's off the top of my head. I just feel it'd be better (and easier) if there were hard-and-fast rules that you could apply to any level and any Smash game. If there was a consistent standard that the community could get to Sakurai, that'd be easier than a somewhat arbitrary list of levels.
 
If Hyrule temple was in...

Good point. As I said, it was just off the top of my head.

I just think it'd be so much easier if there was a consistent standard that could be applied to any stage to determine if it was tournament worthy. Maybe that's not possible, but it'd make for less of a headache.
 
I heard someone suggest that the ridley Sage hazard was not done and that's the reasion he did not show him, But should sakurai and his team be past that stage at this point?
 
If anything, For Glory mode should have stage configurations based on the most popular "neutral" stages through the games.

I'd say:

Dreamland 64
Yoshi's Story
Smashville
Battlefield
Final Destination

Would be a great group. I'd love to hear more arguments or suggestions though from people in the know.

I'm not in the know by any means, but I've been thinking a bit and here's my idea for the Wii U version. This is only based on what we know so far and assumes the mentioned stages will be competitive. This may be reaching a bit but here goes.

When selecting For Glory, players will be matched up and two stages will appear: one randomly-selected neutral and one randomly-selected counterpick.

Neutrals
FD (random theme)
Battlefield
Town and City

Counterpicks
Pyrosphere
Skyloft
Windy Hill Zone
Pilot Wings
Halberd

The players will then be able to cast a vote for the counterpick (blindly, so a player will not be able to see if the other votes until time expires). If both players vote for the counterpick, then that stage will be played. Otherwise, the neutral will be played. This is in place to occasionally add a bit more variety to matches, but only if both players agree. The voting period would be extremely quick, probably around 5-10 seconds, because ain't nobody got time for dat.

Launch period For Glory settings: Stock (not time sakurai pls), 3 Stock, 6 minutes. I'd say it's better to start with a lower number of stocks in case the game turns out to be slower than anticipated. The stock count and time limit could always be bumped up post-release if the community wants it.

I'm mulling around other possible ideas for counterpicks in my head. Stuff like being able to select a specific counterpick to bring into matchmaking, and perhaps different voting systems, etc... There's a lot of possibilities. Maybe both players can bring a counterpick into the game, but have to vote for a generic "counterpick" option that will randomly select between both players' chosen counterpicks to play. A player could get screwed if the other counterpick is selected, but they could simply not vote at all to ensure that the neutral is played. Hmmm

Probably way too complicated but it's fun to think about. I'd love for something to be done with counterpicks. It's an interesting facet of competitive play.
 
I'm not in the know by any means, but I've been thinking a bit and here's my idea for the Wii U version. This is only based on what we know so far and assumes the mentioned stages will be competitive. This may be reaching a bit but here goes.

When selecting For Glory, players will be matched up and two stages will appear: one randomly-selected neutral and one randomly-selected counterpick.

Neutrals
FD (random theme)
Battlefield
Town and City

Counterpicks
Pyrosphere
Skyloft
Windy Hill Zone
Pilot Wings
Halberd

The players will then be able to cast a vote for the counterpick (blindly, so a player will not be able to see if the other votes until time expires). If both players vote for the counterpick, then that stage will be played. Otherwise, the neutral will be played. This is in place to occasionally add a bit more variety to matches, but only if both players agree. The voting period would be extremely quick, probably around 5-10 seconds, because ain't nobody got time for dat.

Launch period For Glory settings: Stock (not time sakurai pls), 3 Stock, 6 minutes. I'd say it's better to start with a lower number of stocks in case the game turns out to be slower than anticipated. The stock count and time limit could always be bumped up post-release if the community wants it.

I'm mulling around other possible ideas for counterpicks in my head. Stuff like being able to select a specific counterpick to bring into matchmaking, and perhaps different voting systems, etc... There's a lot of possibilities. Maybe both players can bring a counterpick into the game, but have to vote for a generic "counterpick" option that will randomly select between both players' chosen counterpicks to play. A player could get screwed if the other counterpick is selected, but they could simply not vote at all to ensure that the neutral is played. Hmmm

Probably way too complicated but it's fun to think about. I'd love for something to be done with counterpicks. It's an interesting facet of competitive play.

Sounds great, except for one thing...

Pyrosphere will be #banned because of Boss Ridley's appearance.
 
Sounds great, except for one thing...

Pyrosphere will be #banned because of Boss Ridley's appearance.

Oh man, you're right. I was just looking at the stage screenshots on IGN and Pyrosphere looked pretty okay to me.

I hope no other potential neutrals/counterpicks are ruined because of a boss encounter
assuming ridley is a boss and not a playable character #believe
 
That's it for newcomer roster. Yep, that's how low my expectation is.
thought you were not expecting the leak to be the final roster?

WiiFit Trainer is probably less obscure than all three of those characters.

To be fair, nobody was asking for her though lol. And Ridley is in, just as a boss. Ganon is dorf's final smash.

boss is not playable, it's even worse now that we are reminded every time we play on pyrosphere that he is not in :(

Other M ridley being the one that was chosen to be playable.

I would not mind as long as he is in, don't think it's looks that bad anyway.

I hate to be that guy, but come on. Ridley is too big. It's common sense.

sakurai already deconfirmed that rumor in the POTD size does not matter in smash
 
Oh man, you're right. I was just looking at the stage screenshots on IGN and Pyrosphere looked pretty okay to me.

I hope no other potential neutrals/counterpicks are ruined because of a boss encounter
assuming ridley is a boss and not a playable character #believe

I'm disappointed the Wily Stage has the yellow devil. I really like the look of the stage, but I probably won't play it that much.
 

Hatchtag

Banned
I heard someone suggest that the ridley Sage hazard was not done and that's the reasion he did not show him, But should sakurai and his team be past that stage at this point?

I have to disagree. He's probably at least in the glitch and balance testing stage,
if he's not playable.
Him not being shown was almost certainly to build up hype.

I don't really see how bosses are that big an issue. For me anyway.

They're basically another version of the Smash Ball. Whoever finishes it off gains an incredibly powerful attack. I mean, don't get me wrong, sometimes I like playing with the Smash Balls on. But sometimes I don't.
 

munchie64

Member
Imagine if you want to have a 1 on 1 fight with no random elements, the boss impacts the fight, can hurt the players, and can kill one if for whoever gets the final blow
Then try and get the final blow and try to avoid it while it's around?

Though I guess if everything else is turned off that should be an option too.
 
I'm just going to say, that in the ridley tease, he is seen grabbing pikachu, stopping. and carrying/throwing him away. which seems like something a boss wouldn't do. The animation doesn't seem dynamic enough for a scripted boss.
 
I wasn't making an argument... I swear folks take a philosophy 101 class and throw that word around without even understanding its contextual use. It is getting to be as bad as the misuses of literally.

Really now? You were trying to make a point by insulting his character , so that is literally Ad hominem. Nobody is going to listen to you or even consider your position or opinion when you prop it up with personal insults, period..
 
Then try and get the final blow and try to avoid it while it's around?

Though I guess if everything else is turned off that should be an option too.

Might as well turn on items if that's your mindset, I prefer smash with 4 players items shenanigans etc but sometimes I like a competitive one on one with no random elements and boss fights could potentially limit the stages I pick if I can't turn them off.

That and even in 4 player item shenanigans etc sometimes I may just not want to deal with a boss taking over the direction a battle takes
 

KHlover

Banned
Imagine if you want to have a 1 on 1 fight with no random elements, the boss impacts the fight, can hurt the players, and can kill one if for whoever gets the final blow
And then Peach plucks a Bob-Omb and ends you at 50% :p

I never understood why Peach with all her random elements never was banned from competitive where random stuff supposedly isn't welcome
 
And then Peach plucks a Bob-Omb and ends you at 50% :p

I never understood why Peach with all her random elements never was banned from competitive where random stuff supposedly isn't welcome

Same reason Mr G&W's side b isn't banned, it's so random/rare that it's not a problem unlike say tripping
 

Axass

Member
I'm expecting 0, but 1 or 2 more at the most. 12 newcomers is a reasonable amount, especially with how some veterans are basically newcomers at this point.

At least 4 more, there's no way we get less newcomers than Brawl. Especially since Brawl had SSE, CG cutscenes and many reworked veterans as well (and FS for everyone).
 
I have to disagree. He's probably at least in the glitch and balance testing stage,
if he's not playable.
Him not being shown was almost certainly to build up hype.



They're basically another version of the Smash Ball. Whoever finishes it off gains an incredibly powerful attack. I mean, don't get me wrong, sometimes I like playing with the Smash Balls on. But sometimes I don't.

you misunderstood I did not say ridley would not be done but should be complete by now. the first sentence was what I have heard.
 

Axass

Member
I have to disagree. He's probably at least in the glitch and balance testing stage,
if he's not playable.
Him not being shown was almost certainly to build up hype.

Assuming he's not playable that wouldn't be building hype... but building ardent rage.

Another reason why Sakurai would be mad for showing him as a boss and not make him playable.

After all it's not like he doesn't follow the Smash community, as shown by the Palutena leak nods, the adjustments made to many mechanics, the removal of tripping and the new FD for all stages mode. He knows many in the west want Ridley, he wouldn't shit on them so badly, if he had to deconfirm him, he would've done so quickly, just as he did with Waluigi.

I mean stage hazard Ridley was hinted at in September!!! Yet he has still to show him. There's gotta be a reason, or else he wouldn't have hinted at him so many months ago. There are no precedents for this kind of behaviour, as far as Sakurai is concerned.
 
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