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Mario Golf: World Tour DLC [3 packs, 2 x 18 holes ea., New Chars, Day 1, Season Pass]

I think it's meant more like a season of a TV show.

DLC is a bit like mobile games. Yeah, lots of it is crap. Yeah, lots of it is exploitative. There are gems out there though, well worth paying for. Just try to be a smart consumer and this stuff never has to bite you on the ass. It can enhance your games, and your gaming.
You get out of here with your well reasoned nuanced thoughts! There is no place for that here!
 

m0t0k1

Member
Welp, now we have precedence going forward. Nintendo, whose current console install base sits at less than 6 million, pulls a move that not only alienates the customers that they already have, but also alienates new ones.

This is gonna bite them so hard in the ass...

We are talking about a 3ds game which has an install base of 42,72 millions.

This game is going directly off my to buy list . I really hate dlc i do own some dlc but that is mostly because i was waiting for goty versions of the games and there probably isnt going to be an mario golf goty version.
 
I cringed too at "season pass" but am I getting this right???

You can buy the packs separately as they come along OR you can buy them all and get them as they come along through a "season pass"???

If that's how season passes always work, not really understanding the horror but I must be missing something.
 

meppi

Member
Since the base game has enough content on it's own and the DLC is sizeable enough for a decent price, I don't have a problem with this.

I really do hope we'll see something like this for Mario Kart though.
I would buy every single retro pack they release, day one, no questions asked. :)

Welp, now we have precedence going forward. Nintendo, whose current console install base sits at less than 6 million, pulls a move that not only alienates the customers that they already have, but also alienates new ones.

This is gonna bite them so hard in the ass...

I don't get this at all. :-/
 

JoeM86

Member
Welp, now we have precedence going forward. Nintendo, whose current console install base sits at less than 6 million, pulls a move that not only alienates the customers that they already have, but also alienates new ones.

This is gonna bite them so hard in the ass...

You mean by doing something the entire industry does? Except doing it without exploitation and ridiculous DLC. This is at least substantial.

I'm not happy about it, but I can understand it.

Also, I fail to see why the Wii U's sales have anything to do with a 3DS game having DLC. Not the first 3DS game to have DLC either.
 

IntelliHeath

As in "Heathcliff"
Shhh u should let more rage here.

Oh you.

Nintendo will also offer Trial Tournaments for consumers interested in trying out a sample of the downloadable courses before deciding to purchase. Consumers who own the game and download the Trial Pack will be able to participate in these online tournaments.

Basically, If I understand this right. It would led me to believe that people who don't have downloadable contents would able to participating online tournaments with new courses without splitting the online bases into two different groups. If it's so, then Nintendo have done it RIGHT that many companies never did. I meant companies have released many docs that would split the fan bases into half for online features.

Think about the possibilities for Mario Kart 8;

If they decided to release the downloadable tracks for Mario Kart 8, and they would provided Trial Tournament for customers to trying it out as well. If they opt to not buying the tracks, then they still can participating in downloadable tracks through the customers that purchased. Only if random selected the tracks tho. I think that would be great way to not split the base for people.

I will be there for day 1 on MK8 and Smash 4 if there are one.
 

Somnid

Member
The problem people had with season passes is that it was basically kickstarter for AAA publishers. You didn't really know what you were getting or when. Since we know what it is and when it's coming there's nothing egregious about it. It's just a pre order a package.

You could debate the Day 1 DLC though. I mean the lack of concrete dates indicates that the DLC work is ongoing, the game was already delayed to add features and Iwata's policy is to finish the game first so I personally don't worry about it but there's room to FUD it.
 
To be clear on this, I'll probably buy this DLC if it's quality content. I'm worried about Nintendo opening the season pass door but if they are smart about it it might not be a bad thing. A steady stream of MK8 tracks or SSB stages after release could be a pretty cool thing, in all honesty, and being able to buy them bundled at a discounted price is also something I could learn to appreciate.

If any company could get me interested in DLC it's Nintendo. I just hope they stay smart.

Pretty sure they just called the combo of buying all the DLC a Season Pass because that's actually a golf thing.
 

Foshy

Member
I cringed too at "season pass" but am I getting this right???

You can buy the packs separately as they come along OR you can buy them all and get them as they come along through a "season pass"???

If that's how season passes always work, not really understanding the horror but I must be missing something.

The only problem I see is the Day 1 DLC. The price could be a bit lower but it's still reasonable.
 
I've seen people saying it would have been better for Nintendo to wait a month or so to 'reveal' this. Would it really be though? At least this way they are upfront about it an tell you how much content is in the main game and how much you will get from jumping in on the season pass.

I dislike day1 DLC as much as the next person but seeing as there is DLC for every major game now, I find it ridiculous that companies pretend it isn't planned from the very start by announcing it later. Sure there are cases where the development of the DLC continues after the game is released but at least the way Nintendo is upfront about it with Mario Golf.
I was being sarcastic... people are.."omgerd! day 1 dlc.." Like does it matter when a company distributes dlc? Do people feel better if its X amount of days, months to release dlc? The complaint was silly.
 

The M.O.B

Member
The thing about this is that you will not find Nintendo discouting those packs for a good 6 months or so. They have done a lot better with discounts but they are not nearly as deep as other stores.
 

nmanma

Member
It's the day 1 DLC that bothers me, but on the other hand the basic game is cheaper to accomodate for it, and the full DLC is huge (I feel it's similar in price and content to New Super Luigi) so I'll consider it after trying the demo

Hope they don't do this for Smash or Mario Kart, I think fragmenting the community is a bad idea, especially in those games. If they have any ideas left over in the cutting room floor, it'd be better if they used them in other games, like cut dungeons in Zelda games

I agree that DLC can extend the longevity of a game, but I prefer the cases where the longevity of a game comes from the amount of content and options it has out of the box. Like Smash, in my family we played each game in the series for the longest time, and we still play Brawl/Melee from time to time
 
game is $30 + $15 pass. $45 is the new price for a complete handheld game from nintendo? oh shit

So the $30 game has about the same content as their other previous retail priced golf game releases, complete with online play, but for some reason it's still not "complete" and thus you'd feel cheated?
 

JoV

Member
Sounds great. The DLC for NSMB2 was pretty poor I thought. Tried the first then skipped the rest. This sounds pretty decent though, even if they will be about $12 each or more in Australian money...
 

JoeM86

Member
Yeah, on reading this properly, and on reflection, it is done right. I could have done without the day 1 DLC, but the way they're doing it is good.

They have done packages at smaller prices before, with New Super Mario Bros. 2, Pokémon Mystery Dungeon and so forth. This is just the first time they've told us what's coming ahead.

The trial of them is good, though, and this is clearly substantial. 108 holes for $15...bargain.

That said, I'm amused at how people are reacting like Nintendo has sinned. They have improved what has become a standard practice.
 

jWILL253

Banned
Most people have absolutely no issues with DLC you know.

You're projecting.

Would you go as far as saying that they shot themselves in the foot?

Lol.

I want the same rose-colored contacts y'all are wearing. Some of the people in this thread sit up in other threads talkin' bout "Well, at least Nintendo didn't/doesn't do such and such!", but now that they're doing it, it's all good now?
 

Majukun

Member
damn,nintendo keeps learning the wrong stuff from other companies.
instead of learning how to do a decent online infrastructure,or to lower the price of their older games like everyones do,they learn to make day one dlc's and season passes
 
What the hell does season pass even mean? Is it similar to having season pass tickets for a team, then you pay for another season pass for the next season?

Regardless, i don't think i've ever paid for dlc.

Normally just means you get all the DLC for the next 6-8months, til the dev drops the game.
 
It's the day 1 DLC that bothers me, but on the other hand the basic game is cheaper to accomodate for it, and the full DLC is huge (I feel it's similar in price and content to New Super Luigi) so I'll consider it after trying the demo

Hope they don't do this for Smash or Mario Kart, I think fragmenting the community is a bad idea, especially in those games. If they have any ideas left over in the cutting room floor, it'd be better if they used them in other games, like cut dungeons in Zelda games

I agree that DLC can extend the longevity of a game, but I prefer the cases where the longevity of a game comes from the amount of content and options it has out of the box. Like Smash, in my family we played each game in the series for the longest time, and we still play Brawl/Melee from time to time

What about character packs for Mario Kart???

Yeah, some would probably think that's useless but that would be the easiest way to give optional goodies without affecting gameplay.
 

Effect

Member
More importantly is the inclusion of Rosalina. It was weird she was left out of the roster considering how popular she is. However making her part of the DLC packs is a good way of getting people to buy them. Also Toadette. I was concerned the roster was to male heavy but she helps. To bad you have to spend money to balance things better. Oh well. I'm in for all of the packs most likely.
 
B

bomb

Unconfirmed Member
Welp, now we have precedence going forward. Nintendo, whose current console install base sits at less than 6 million, pulls a move that not only alienates the customers that they already have, but also alienates new ones.

This is gonna bite them so hard in the ass...

You know this is a 3DS game right?
 

JoeM86

Member
damn,nintendo keeps learning the wrong stuff from other companies.
instead of learning how to do a decent online infrastructure,or to lower the price of their older games like everyones do,they learn to make day one dlc's and season passes

You do realise that they have just lowered the price of some older games.

I'm not wrong in understanding that what they're offering is totally different from an actual season pass, am I?

Yes and no.

It's similar to the standard season pass in that it'll unlock everything, and comes at a lower cost.

It's different because we know what's coming and it's all substantial.
 
There's obviously no way of knowing that, but the fact is this allows publishers to pull out content and sell it separately, and it's a shame to see Nintendo get it on it. I guess it was inevitable.

I'm not against DLC. I think Harmonix nailed it with Rock Band. It was a great way to extend the life of the game. Day one DLC only exists to make a little extra cash. There's no reason why it could be included when it's already done.

Day One DLC may exist because the game was delayed (or maybe it was the reason it was delayed). The amount of content in the game, as far as I can tell, is comparative to previous entries in the series, though, so buying the game on Day One is not going to (hopefully) feel like there's cut content, like there felt to me in Mario Tennis Open.

Nintendo, though, seems very serious about increasing their digital based profits, though and so I imagine there'll be more of this sort of thing in the future. While I'm not going to engage in slippery slope hand wringing, we can only hope that there's no decline in content in base game releases or an increase of exploitative DLC content.

For some consideration, perhaps;

29l.jpg


As of April 1st 2014, we're in FY2015, so that chart doesn't include the digital sales between March 2013 and April 2014.
 

NeonZ

Member
How much was the full Fire Emblem Awakening game?

Awakening's full DLC costs $53 altogether, if you buy the packs ($51 if you got Champions of Yore during the launch promotion where the first chapter was free).

It adds 25 chapters, 17 characters (and they lack quite a few features compared to the main cast, also they don't have any story role outside of their own DLC chapters), 2 new playable classes, one for any male character and one for any female character, and 5 new skills separate from the new classes.

The core game has 27 "main" chapters, 18(23 with spotpass) optional Paralogue chapters, 42 fully featured characters (48 with spotpass), and 42 playable classes (44 with Spotpass). Spotpass also adds 120 past game characters mechanically similar to the DLC ones (although with no story roles at all).

Awakening's DLC did some things right, like almost completely separating from the main story by taking place in other worlds, and doing things that weren't done before in Fire Emblem, like crossovers, so it really doesn't feel like cut content, and the main game by itself is a complete experience. However, in terms of features vs price, it's fairly overpriced compared to the main game.
 

Ansatz

Member
Today I learned that season pass is just a fancy term for discounts. This is yet another experimental price model in a second-tier game from Nintendo. It's the only aspect Nintendo has adressed in response to the sales situation, for example there is no gamepad-less sku or anything else people have suggested that should change to improve sales. Mobile and f2p have altered peoples perception of value in this industry, no way millions would spend premium prices for Brain Age or Nintendogs. This is the reason why Nintendo declined.
 
At least with this Season Pass, you know what you're getting - it's essentially a discount on all of the DLC packs, similar to what Fire Emblem Awakening did with the DLC maps, just labelled with the tag 'Season Pass'.

Edit:

Season Pass with other companies is usually synonymous with 'We will try to sell you extra fluff with 1 or 2 actual decent pieces of extra content' - here, it looks like it's essentially a discount on buying all of the DLC at once.

Yeah, that's definitely a good thing. Nintendo has done well with DLC so far, I don't see why this would be any different. I just don't want to get it and then end up not being that interested in the game.
 

Nibel

Member
I'm not wrong in understanding that what they're offering is totally different from an actual season pass, am I?

Yeah, they are actually saying what you get when you buy the season pass

So what you get is a main game with plenty of content + the option to get additional DLC or the season pass if you are a golf crack; sounds fine to me
 

jWILL253

Banned
You know this is a 3DS game right?

Please read the post again. Keyword is "precedence".

It doesn't matter if this is a 3DS game we're taking about. Even if it's the tiniest bit successful in this game, they will try it again in the future on their console games. It'll seem reasonable at first, but things like this tend to progressively get worse over time. Then what? Next game, you'll possibly find yourself with even less content for the same price or more.

That's how these type of things tend to go.
 

prag16

Banned
Don't bring this shit into Mario Kart 8.

I don't see a problem. The main issues with DLC generally involve a poor value proposition compared to the main game, and the perception of "essential" content (e.g. ME3 Leviathan/Javik) being ripped out of the main game.

Neither of those two appear to be a problem in this case. I'd likely pay $15 extra for MK8 if it almost doubled the available tracks (plus some more drivers).
 

OmegaFax

Member
I don't know at what point I would have been fine with this because I'd planned on buying Kirby and skipping this one altogether.

This basically secures a revenue stream for the game when it hits the used game market. Looking exclusively at Nintendo titles, I can't imagine DLC being a hit when people are already spending $30-$40 per title.

I'm not sure how this is handled in Fire Emblem but in NSMB2, the StreetPass challenges were effectively useless because it required both players to have the same DLC packs. I'm okay with downloadable content until it funnels me into buying something to continue having a feature I thought I bought with the game (Yes. StreetPassing is a nice touch when it works).
 

Hindl

Member
I don't get why everyone is so mad about this. If all companies did Season Pass like this it wouldn't have the bad rep it does now. Yeah the fact that there's Day 1 DLC kinda sucks, but the standalone game has the same amount of content as previous courses. And buying the DLC Pack, which we already know when and what everything in it will be, + the original is $5 more than a regular new game. Plus it nearly doubles the amount of content

I'm completely fine with this and am more and more interested in Mario Golf. Didn't exactly want season passes from Nintendo, but this is a good start
 

entremet

Member
To be honest Nintendo has been experimenting with DLC with various test for a bit:

First with NSMB2, then Fire Emblem, Pikmin 3, and the with their digital offerings of Sub Wars and Rusty Real Deal Baseball.

It was coming. The genie is out of the bottle.
 

DNAbro

Member
Please read the post again. Keyword is "precedence".

It doesn't matter if this is a 3DS game we're taking about. Even if it's the tiniest bit successful in this game, they will try it again in the future on their console games.


and that in itself is not a problem.
 

JoeM86

Member
Awakening's full DLC costs $53 altogether, if you buy the packs ($51 if you got Champions of Yore during the launch promotion).

It adds 25 chapters, 17 characters (and they lack quite a few features compared to the main cast, also they don't have any story role outside of their own DLC chapters), 2 new playable classes, one for any male character and one for any female character, and 5 new skills separate from the new classes.

The core game has 27 "main" chapters, 18(23 with spotpass) optional Paralogue chapters, 42 fully featured characters (48 with spotpass), 120 past game characters mechanically similar to the DLC ones (although with no story roles at all), and 42 playable classes (44 with Spotpass).

Awakening's DLC did some things right, like almost completely separating from the main story by taking place in other worlds, and doing things that weren't done before in Fire Emblem, like crossovers, but in terms of features vs price, it's fairly overpriced compared to the main game.

Conversely, Pokémon Mystery Dungeon's DLC was rather interesting.

They each were one dungeon and two pieces of music. The new dungeons didn't bring new Pokémon, though did include some unique items, but what they did made things much easier.

PokéForest: $2 (Was free at launch) - Gave quick access to money
Ivy Park: $2 - Gave quick access to Snivy
Scalchop Beach: $2 - Gave quick access to Oshawott
Pika Land: $2 - Gave quick access to Pikachu
Axe Road: $2 - Gave quick access to Axew
Pika Land: $2 - Gave quick access to Pikachu
Mt. Tepid: $2 - Gave quick access to Tepig
Mt. Travail : $2.50 - Gave quick access to evolution items
Skill Treasury : $2.50 - Gave quick access to Team Skills
Kecleon Bazaar: $2.50 - Gave quick access to TMs
Treat Road: $2.50 - Gave quick access to food items
Ultimate Wilds: $3.50 - Hardest stage

That's $27.50 in DLC
Strongest Trail: $3 - Was a challenge

Nintendo finally crawls out of the Stone-Age. Unfortunately, the few fans they actually have left are still stuck back here.

Few people? There are 42 million 3DSs. Nintendo is doing well. Wii U is not. Stop it.
 

Chindogg

Member
Please read the post again. Keyword is "precedence".

It doesn't matter if this is a 3DS game we're taking about. Even if it's the tiniest bit successful in this game, they will try it again in the future on their console games.

I don't see how this is somehow a bad precedent considering they've been doing DLC for a while now. They dropped the base price of the game $10 and for an additional $15 you get almost an entirely new game's worth of content.

I'm not seeing how this is a bad thing.
 

Effect

Member
At least with this Season Pass, you know what you're getting - it's essentially a discount on all of the DLC packs, similar to what Fire Emblem Awakening did with the DLC maps, just labelled with the tag 'Season Pass'.

Edit:

Season Pass with other companies is usually synonymous with 'We will try to sell you extra fluff with 1 or 2 actual decent pieces of extra content' - here, it looks like it's essentially a discount on buying all of the DLC at once.

This really is the key thing about Nintendo and DLC. Some are making a deal out of Nintendo "joining in" with DLC but they've been doing it for a while now. The key thing is what they are actually doing with their DLC offerings and that is what is separating them from the others and why there hasn't been a backlash toward Nintendo on what they've done but instead there has even been praise.

Also people should stop thinking that people aren't going to by this or don't buy DLC from Nintendo. It's done pretty well for them. From what I recall Fire Emblem: Awakening's DLC did extremely well for them. Same with New Super Mario Bros 2 I think. Fully expect Mario Golf's to do well too.
 
So the core experience is in-line with other Mario Golf releases. (At a cheaper price) And the DLC is actually pretty substantial?

Faux-rage all up in this thread.
 

KingSnake

The Birthday Skeleton
Please read the post again. Keyword is "precedence".

It doesn't matter if this is a 3DS game we're taking about. Even if it's the tiniest bit successful in this game, they will try it again in the future on their console games. It'll seem reasonable at first, but things like this tend to progressively get worse over time. Then what? Next game, you'll possibly find yourself with even less content for the same price or more.

That's how these type of things tend to go.

If this will be succesful, it can be hardly a thing that will bite them in the ass, isn't it?
 
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