Game was super disappointing to me.
I feel like the only way an Elder Scrolls multiplayer game can work is on a much smaller scale. Having 10000 chosen ones running around is always stupid in an MMO and it's made even worse in an Elder Scrolls game. When I envision an Elder Scrolls multiplayer game, it's up to 8 players or so(maybe less or more) coop. You could have your typical chosen one storyline, but only the host is the chosen one. The other players join and are like mercenaries or battle bros. Everyone can join guilds together and everything, but only one player is the "dragonborn". The extra players can all interact and go off on their own or stay with the host or whatever. Questing is just like the old games, and the only quests the mercs can't do without the chosen one is the main story quest. Maybe one guy could just go off and be a blacksmith and sell to the other guys or maybe two guy could go off and be assassins.
Ultimately this brings coop to the elder scrolls series in a way that leaves the single player completely intact and without building the game around coop. I don't see this being like a random matchmaking coop thing, but more of almost a Minecraft server type thing where you and your friends exist in the same persistent world and maybe Joe is the head of the Theives Guild and Jack has built up a big crafting empire.
That's seriously my dream game, and TESO just made that idea even farther away from becoming a reality.
I feel like the only way an Elder Scrolls multiplayer game can work is on a much smaller scale. Having 10000 chosen ones running around is always stupid in an MMO and it's made even worse in an Elder Scrolls game. When I envision an Elder Scrolls multiplayer game, it's up to 8 players or so(maybe less or more) coop. You could have your typical chosen one storyline, but only the host is the chosen one. The other players join and are like mercenaries or battle bros. Everyone can join guilds together and everything, but only one player is the "dragonborn". The extra players can all interact and go off on their own or stay with the host or whatever. Questing is just like the old games, and the only quests the mercs can't do without the chosen one is the main story quest. Maybe one guy could just go off and be a blacksmith and sell to the other guys or maybe two guy could go off and be assassins.
Ultimately this brings coop to the elder scrolls series in a way that leaves the single player completely intact and without building the game around coop. I don't see this being like a random matchmaking coop thing, but more of almost a Minecraft server type thing where you and your friends exist in the same persistent world and maybe Joe is the head of the Theives Guild and Jack has built up a big crafting empire.
That's seriously my dream game, and TESO just made that idea even farther away from becoming a reality.
What do you like most about it?I feel like I'm one of 5 people who thinks this is the best MMORPG since vanilla WoW/EverQuest. Seriously. Ditched FFXIV for it, and I really liked XIV.