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The New Board Game Thread (Newcomer Friendly)

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Played a game a Terra Mystica last night, pretty good worker placement game. It's heavy, but once you get the hang of it it flows pretty good.

A definite breeding ground for AP, so if your group runs into problems with that you might wanna bust out the egg timer.

I love the ideas in this game, but know I can never buy it because I play with people who suffer from AP. I love how all the races are unique and there's so many different ways to do things
 

spirity

Member
Has anyone sleeved Runebound? And if so, what sleeves have you used? I just got the 2nd edition today and was thinking about doing it.
 
Picked up Carcassonne: South Seas tonight because the local store was having a 50% off moving sale. Got it for a $20 bill. Not too bad. It was really enjoyable. I like the theme a little bit better and scoring I think is easier than Carcassonne.
 

fenners

Member
Got to try Marvel Dice. Was ok I guess? Not seeing where the huge hype is coming from though.

I haven't played it yet, but that was my impression from reviews/forum posts - a tweaked up Quarriors with a geek friendly theme... I've been playing Quarriors again on the iPad & don't need a physical sequel...
 

Ohnonono

Member
Got to try Marvel Dice. Was ok I guess? Not seeing where the huge hype is coming from though.

For my specific group, it is a fun, not super serious cool themed game that we play between brainburner rounds of Netrunner. For that its perfect. Its like a super-filler game. You still have to think but your chucking dice and hopefully not getting feelings about shit.
 

Neverfade

Member
Also played MDM last night.

It's not the second coming, but it was pretty fun, and it blows Quarriors out of the fucking atmosphere.
 
MDM is a Marvel dice game that plays a bit like magic. I think that explains the hype by itself. And yes I basically never want to play quarriors again with two players after mdm
 
MDM is a Marvel dice game that plays a bit like magic. I think that explains the hype by itself. And yes I basically never want to play quarriors again with two players after mdm

It's decent game, obviously the Marvel name is pushing the hype as it's light and simple, just don't see spending ton of money on it or paying scalper fees for it. I'll gladly wait, but it will be worth it once it's plentiful availability.
 

joelseph

Member
SUSD finally reviews M&M and they didn't like it! I agree with their points, personally not a fan of the dungeon crawling genre.
 
SUSD finally reviews M&M and they didn't like it! I agree with their points, personally not a fan of the dungeon crawling genre.

Isn't mice and mystics supposed to be along the lines of "Baby's First Dungeon Crawl." It sort of screams "play with children." I doubt the designers were going for SUSD's demographic.
 
Isn't mice and mystics supposed to be along the lines of "Baby's First Dungeon Crawl." It sort of screams "play with children." I doubt the designers were going for SUSD's demographic.

Nothing about M&M would work well for playing with young ones, it has some complexity. A far easier Dungeon crawler is the D&D series of games. M&M just has a cute aesthetic to it, but its quite a good game that kinda puts an emphasis on story telling which might turn off board gamers who want to simply roll the dice.
 

joelseph

Member
Isn't mice and mystics supposed to be along the lines of "Baby's First Dungeon Crawl." It sort of screams "play with children." I doubt the designers were going for SUSD's demographic.

The designer created the game as a tool to help his daughter learn to read. It was always advertised as a family game but Battlemonkey is right, it is a pretty heavy game for the family. What really works for children is the theme and story. The rules, mechanics and random difficulty will need an experienced gaming adult to help. If you are interested in more and don't mind story spoilers check out Watch It Played play through for a good feeling of the game.
 
The designer created the game as a tool to help his daughter learn to read. It was always advertised as a family game but Battlemonkey is right, it is a pretty heavy game for the family. What really works for children is the theme and story. The rules, mechanics and random difficulty will need an experienced gaming adult to help. If you are interested in more and don't mind story spoilers check out Watch It Played play through for a good feeling of the game.

Not sure how it helps anyone learn to read, it's alot of pages for each story segment and it's not written on a child's level. Actually one of the turn offs I've had with the groups who've played it was the story segments as it's multiple pages worth of text you have to read aloud which quickly bores some players, unlike other Dungeon Crawlers who have perhaps a small paragraph to intro the adventure.
 

joelseph

Member
I get off on reading stuff like that and do voice and shit and play spooky thematic soundboards on my iPad, while the rest of my group is like "hurry the fuck up and let's game".
 

Phthisis

Member
I'm happy Rahdo and SU&SD both came to the same conclusion about Mice & Mystics this week. The game has great art and story, but the mechanics are super dull. And the rulebook is an absolute mess. That game was a huge letdown for me when it came out. I wish more people had used their critical eye when it was released a couple years ago rather than unjustly hype it as the greatest thing ever.
 

joelseph

Member
Event Catalog Releases Tonight

The time has come! The Gen Con 2014 Event Catalog releases tonight! 2014 events will be made public for your review and Wish List building at 9 pm (eastern). Event Registration will open on Sunday, May 18 at noon (eastern) and remain open throughout Gen Con 2014.
 
I get off on reading stuff like that and do voice and shit and play spooky thematic soundboards on my iPad, while the rest of my group is like "hurry the fuck up and let's game".

Yea have a mix of that. I liked the story telling stuff while some of the players are like Zzzzz

I'm happy Rahdo and SU&SD both came to the same conclusion about Mice & Mystics this week. The game has great art and story, but the mechanics are super dull. And the rulebook is an absolute mess. That game was a huge letdown for me when it came out. I wish more people had used their critical eye when it was released a couple years ago rather than unjustly hype it as the greatest thing ever.

I didn't get into the initial hype, got the game later and really liked it. The rules do have vague elements which was the biggest issue I had, but for the most part the simplicity of it really was liked by our group and because of it, the game works really well with campaign style play due to also having side optional missions and achievements. Games like Descent and such with campaign play get extremely fiddly and games get bogged down by so many rules and expansions make them even more bloated.

Only real issue I had with M&M is lack of variety. Very few enemy types and gear kinda makes the game feel too samey after several scenarios. Game needed more variety/options

I was really disappointed to see how little the expansion added, was hoping it would expand the game more but it was mainly just a story expansion.
 

Karkador

Banned
Although it may, at times, be a bit too "adult" for kids, I think Tales of the Arabian Nights (a SUSD favorite) would be a way cooler thing to play with a kid, as it's a lot more dynamic and inviting to the imagination.
 
These came in the mail today...pretty cool!

azG45gj.jpg
 

ultron87

Member
Just completed my first ever game of Twilight Imperium. It took ten hours and was truly wonderful. I'll probably write more about it later.
 

Experien

Member
Finally got to play a second game of Myth today...it worked out well.

Not sure why there is so much confusion over how to play this game. It is a little open to really for some of my group to hit the right spot but it works really nice; though they wish there was a leveling up mechanic in it.

Anyone else feel the same?
 

octobot

Member
Finally got to play a second game of Myth today...it worked out well.

Not sure why there is so much confusion over how to play this game. It is a little open to really for some of my group to hit the right spot but it works really nice; though they wish there was a leveling up mechanic in it.

Anyone else feel the same?

I think more progression of characters would be good. As of right now there are only a few cards you can add to your deck and items as forms of improving your character. They made it sound as if there are plans for more leveling coming in a future kickstarter/expansion in the form of class specialization etc.
 

spirity

Member
Finally got to play a second game of Myth today...it worked out well.

Not sure why there is so much confusion over how to play this game. It is a little open to really for some of my group to hit the right spot but it works really nice; though they wish there was a leveling up mechanic in it.

Anyone else feel the same?

I've read all sorts of conflicting reports on it. Some people say it takes 2 days of reading up all the amended FAQ's and videos to understand the rules. Other people maintain it can be done in 20 mins.

I suspect there's two groups of people here - the first is the people who need every single rule fleshed out and for it all the make sense. The second is the sort of people who have either an rpg tabletop or miniatures wargame backgrounds that can house rule or make up rules on the fly to get past the holes in the rulebook. I think I fall somewhere in between the two groups.

The captains pledge looks great value for money and had I not missed the kickstarter I probably would have backed it. However, the retail copy is supposed to be poor value for money (according to various people at BGG), even when not comparing it to the kickstarter. There's apparently some issues over running out of miniatures in some situations and quest chains that end abruptly, that can only be completed when you purchase more stuff.

Myth would usually be the sort of thing I go for, but I'm waiting to see how things shake out first. The game itself looks great on paper but.. I dunno. Mercs seem to be prone to making mistakes and keen to pump out more Kickstarters (Recon) before sorting Myth out first. I'm not sure about them if I'm honest.
 

Var

Member
I really enjoy MDM for what it is. Collectible battle game with a great price and familiar Marvel characters.

I love dice chucking too.

Same for me. It isn't a super deep game or anything like that, but it is a lot of fun to play. The pricing should make it easier to talk friends into playing as well. Once supply is sorted out anyway.
 
I've read all sorts of conflicting reports on it. Some people say it takes 2 days of reading up all the amended FAQ's and videos to understand the rules. Other people maintain it can be done in 20 mins.

I suspect there's two groups of people here - the first is the people who need every single rule fleshed out and for it all the make sense. The second is the sort of people who have either an rpg tabletop or miniatures wargame backgrounds that can house rule or make up rules on the fly to get past the holes in the rulebook. I think I fall somewhere in between the two groups.

The captains pledge looks great value for money and had I not missed the kickstarter I probably would have backed it. However, the retail copy is supposed to be poor value for money (according to various people at BGG), even when not comparing it to the kickstarter. There's apparently some issues over running out of miniatures in some situations and quest chains that end abruptly, that can only be completed when you purchase more stuff.

Myth would usually be the sort of thing I go for, but I'm waiting to see how things shake out first. The game itself looks great on paper but.. I dunno. Mercs seem to be prone to making mistakes and keen to pump out more Kickstarters (Recon) before sorting Myth out first. I'm not sure about them if I'm honest.

People saying it takes days to figure out are taking it quite a bit too far. Read the rules, look at faq for some help, bam. Don't think it's any more fiddly than say Last Night on Earth which itself is full of rule ambiguity due to all the card effects, and almost every game comes up with multiple "huh?" moments in that, with no clear explanation for online.
 
I found this dice game on sale for $9.99 at my local Target. I bought the Army vs Alien set but will make a trip back to get the other 3 sets later this week. It's really simple, my 5&7 yr old kids understand it, but it still has the basic building blocks of strategy built into it. It only takes 10ish minutes to play and is a fun little dice chucking game. I imagine my friends throwing these dice around while I set up the next Mansion of Madness, Descent, or Space Hulk game, haha.

4BqAtMo.jpg


Also, Smash Up went over so well I immediately bought all the expansions. They should be here on Monday. That game is pretty simple on the surface, but can get crazy in a hurry!
 

EYEL1NER

Member
Also, Smash Up went over so well I immediately bought all the expansions. They should be here on Monday. That game is pretty simple on the surface, but can get crazy in a hurry!
It really is good, yeah? Every day I find myself getting closer and closer to buying the Cthulu expansion. I said I would never buy it, because the Madness deck mechanic seems like it sucks and it is all I hear from people, is "Oh, the Madness cards are horrible and it forces everyone to pick one of the Cthulu factions so they can handle those cards and it is no fun." But now I am thinking "I want to own everything for the game and it won't feel complete without that one.

I was looking at the box that comes out in a couple months earlier. I didn't realize that while I was on vacation pics came out of the box front and back, as well as a couple new Geek faction cards were unveiled. I couldn't care less about the Geeks though, after spotting a werewolf on the box front and vampire on the back. As soon as it was said that the next expansion would be Halloween-themed, I knew I wanted vampires and werewolves. Can't wait to get that box and the new expansion... I will be back home (for good possibly) by the time those come out too, which means I won't have to wait too long for them.
 

daevv

Member
Also, Smash Up went over so well I immediately bought all the expansions. They should be here on Monday. That game is pretty simple on the surface, but can get crazy in a hurry!

Smash Up looks fun and is on my "games I want to buy in 2014" list. Unfortunately so is:

The Lord of the Rings: The Card Game (2nd core set)
Pathfinder Adventure Card Game: Skull & Shackles – Base Set
Runebound
Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre
Jaipur
Uncharted: The Board Game
The Doom That Came To Atlantic City
Super Fantasy: Ugly Snouts Assault
Attack Wing: Dungeons & Dragons
Shadows over Camelot
Adventure Time: Card Wars – For The Glory! (booster box)
Coup
Conflict of Heroes: Awakening the Bear + Solo Expansion
Vietnam Solitaire Special Edition

Obviously I won't be buying then all this year but I may take a second (empty) suitcase to Gencon in August. :)
 
So, being a game that my gaming group still plays on a quite regular basis (thank you In the Lab) hearing news of Pandemic: Legacy is filling me up with many giddy thoughts of tearing up cards and putting stickers on things.
 

Experien

Member
I've read all sorts of conflicting reports on it. Some people say it takes 2 days of reading up all the amended FAQ's and videos to understand the rules. Other people maintain it can be done in 20 mins.

I suspect there's two groups of people here - the first is the people who need every single rule fleshed out and for it all the make sense. The second is the sort of people who have either an rpg tabletop or miniatures wargame backgrounds that can house rule or make up rules on the fly to get past the holes in the rulebook. I think I fall somewhere in between the two groups.

The captains pledge looks great value for money and had I not missed the kickstarter I probably would have backed it. However, the retail copy is supposed to be poor value for money (according to various people at BGG), even when not comparing it to the kickstarter. There's apparently some issues over running out of miniatures in some situations and quest chains that end abruptly, that can only be completed when you purchase more stuff.

Myth would usually be the sort of thing I go for, but I'm waiting to see how things shake out first. The game itself looks great on paper but.. I dunno. Mercs seem to be prone to making mistakes and keen to pump out more Kickstarters (Recon) before sorting Myth out first. I'm not sure about them if I'm honest.

I fall in the middle as well. I spent a day reading the instructions and looked at the video play through before hand and watching even the early video makes sense. The new FAQ really helps as well.

I have the captain pledge and that is pretty much the starter which kind of sucks cause there aren't even enough minions to fill up a spawn from a lair when playing 5 players (spawn 10 creatures?! There are barely 9 melee crawlers and 6 ranged ones).

But the base game makes sense with what they wanted...a quick, pick-up & play PORTION of an RPG. Though I am a kind of hesitant to bring it out until I get the rest of the miniatures.
 
As a Canadian backer of Myth, I have all the time in the world to read rules, FAQs and watch videos while I wait for any portion of my pledge (late June-early July ETA!?). I'm more concerned about the imbalance/brokenness of some of the traps that reviewers like Rahdo raise.
 

Experien

Member
As a Canadian backer of Myth, I have all the time in the world to read rules, FAQs and watch videos while I wait for any portion of my pledge (late June-early July ETA!?). I'm more concerned about the imbalance/brokenness of some of the traps that reviewers like Rahdo raise.

I've only done three small traps: falling ceiling, Gaunlet of Winter, and Pitfalls. Of those, only Pitfalls was an issue but that's cause we populated the board with hunting packs and lairs when we weren't supposed to.

But maybe I haven't come across one of those traps yet.
 

Mista Koo

Member
So my Alien Frontiers copy
  • The board has a colony constructor track is misprinted, apparently they are sending out stickers as a fix. Sure the problem is in aesthetics only.
  • One of the miniatures antenna is unhinged/broken.
  • The expansion has one of the dice crooked.
Still it was a success with my group, I liked it and I really like the pieces included. Not a bad purchase for my first big game.

We also played a few rounds of Bang: the Dice Game, it was pretty fun. It retained the feel of the original Bang without being drawn out, so it was fun for both me and people who actually liked the original.
The only difference is that hiding your identity isn't as easy nor as important since the game is way shorter.

Unfortunately that was the last game night for this semester, I'll return to my gaming group in August :(
In the mean time I did buy games for everyone back home, even those who wouldn't play them lol. Also bought Ticket to Ride: Europe in hopes of introducing them to better/meatier games.
Bought Castles of Burgundy for my cousins, they introduced me to board gaming but they only play Agricola and Catan.

Zombies vs wrestlers is an odd pairing.
So is aliens vs army, but that's more boring than odd.
 

joelseph

Member
The only difference is that hiding your identity isn't as easy nor as important since the game is way shorter.

I agree. Only the Renegade needs to act like a Deputy in my experience. Beyond that there are enough Outlaws on the table to openly gun down the good guys.
 
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