Do you remember Superhot game? Studio behind it launched Kickstarter.
More here: https://www.kickstarter.com/projects/375798653/superhot
You can check original version here: http://superhotgame.com/ (it's Unity, not flash, lol)
UP, added gifs.
A unique first-person shooter game where time moves only when you move, making each level a deadly puzzle. PC/Mac/Linux.
It all began in August 2013 during the 7 Day First Person Shooter game challenge, where we decided to make something that really stood out in the genre. Our concept was a title that felt dynamic and satisfying, while not requiring superhuman reflexes. Something like a game of real-time chess, except that all the pawns are out there to murder you. We released a public demo...
... and then - the Internet went crazy. We have been featured on Kotaku, The Verge, Rock, Paper, Shotgun, and WIRED among many others. SUPERHOT made it to the front page of Reddit (twice) and went through Steam Greenlight during a single weekend. Thanks to the amazingly positive responses we've decided that we want to develop SUPERHOT into a full blown game!
SUPERHOT is a unique, stylized FPS game where the time moves only when you move. With this simple mechanic we've been able to create gameplay that's not all about reflexes - the player's main weapon is careful aiming and smart planning - while not compromising on the dynamic feeling of the game.
You're not hiding behind cover - you're dodging bullets flying past you like in The Matrix. You're not waiting to reload a gun - you're picking the next firearm from the hands of your fallen foes. You're not waiting until your wounds heal - in SUPERHOT a single bullet means death. However, there are no reload screens - you're instantly back in the middle of the action.
SUPERHOT wouldn't have made it this far if not for the support of gamers, the press, and fellow developers. Since the original prototype we've basically rewritten the game from the ground-up to make it more expandable, dynamic and resulting in a much smoother experience.
During these eight months we've fixed a lot of the problems with the original version of the game, heavily reiterated on the art style, and experimented with fun scenarios for the players to "solve" - shootout in a subway train, showdown on the top of a skyscraper in rain, jumping into a moving elevator, and more.
We've still got a lot of work (new mechanics, more levels, better animation, rigorous testing and optimization) ahead of us, but the core of SUPERHOT is in place and it's unlike anything you've seen before.
Turning to Kickstarter ensures that we have access to a constant stream of feedback and ideas, while maintaining control over the development. We have the skills and experience needed to complete the game and we've been working on SUPERHOT non-stop for the past eight months, but we need your help to make it even better!
The initial goal of $100k will allow us to cover the costs of living for the team, purchase required hardware, software licences and assets that will allow us to finish the game faster, and to hire additional help - graphic artists, animators, level designers and sound technicians - that will assist us in making SUPERHOT a complete game. All funds over $100k will go directly into making the game better and covering the costs of promoting the game on various gaming events around the world.
More here: https://www.kickstarter.com/projects/375798653/superhot
You can check original version here: http://superhotgame.com/ (it's Unity, not flash, lol)
UP, added gifs.