PandaPedinte
Member
I hope they reach the goal. I played the prototype last year and I loved the idea, and now I want to see the concept expanded into a full game.
Too much for a Flash game
Also one of the developers is a GAFfer, so yeah...support this game, guys
Swords? I can slice bullets in half with a sword?! If I hadn't already backed...Reporting for duty. Really glad to see all these positive reactions in the thread
They deserve five times the amount for what is one of the most original and creative game concepts in recent years.
First post is one of the worst in recent years. Go figure.
Swords? I can slice bullets in half with a sword?! If I hadn't already backed...
And could you share the name of the track playing in the trailer?
moffattron9000 said:I just wish I could get one of those sweet t-shirts then 75 bucks.
Too much for a Flash game
The game is more than your usual FPS. It's puzzle action with a gun, it's art in motion, it just feels badass to play. And that was just the prototype.Originally created for the 2013 Seven Day FPS challenge, SuperHOT promises to take the concept that so enamored indie gamers and expand it into a full-length experience. The game's key mechanic is that your movement and the passage of time are linked: run around and time moves at a normal pace, move slow or stand still and time inches to a crawl.
The idea of time moving only you move turns the simple act of shooting into death-dealing art, as you dance around bullets and carefully target your foes. The minimalist visuals only add to the beauty of slow motion killing, as enemies crumple from your gunfire and blood sprays gracefully through the air; the red-white pallet makes every shot, every impact stand out. The gameplay itself is most akin to a first person Hotline Miami. You die in one hit and each gun has limited ammo, so staying mobile is critical to survival. You have you constantly have to be on the move, be counting your shots, be positioning yourself, and be aware of your enemies and surroundings. These factors, combined with rudimentary stealth and melee systems, make SuperHOT feel more like a combat puzzle game than a simple shooter.
The existing version only lasts a few levels, but is endlessly replayable and entertaining due to the inherent style and finesse of the mechanics. Blue Bricks has high ambitions for the full game:
SUPERHOT can go many directions and we would like to take all those roads. Imagine a shootout in a hectic car traffic - where you have to avoid cars and bullets. Imagine a shootout in a building being demolished, with everything falling in slow motion. We want more then rooms with people and I hope that we can deliver that.
While it may not be that long or that deep, it's an fantastic promise of what's to come. The minimalist visuals and slow motion turn the act of blowing enemies away into an art as bullets creep across the screen, blood flies in elegant arc. But SuperHOT is more than a pretty facade; the core mechanics remain tight and satisfying even after my many playthroughs and your vulnerability and limited ammo promotes caution and planning over reckless action.
Other way around. That game was likely inspired by SuperHOTNot that original or creative tbh. http://platinumdis.co/abouttime
Not that original or creative tbh. http://platinumdis.co/abouttime
Superhot Kickstarter? He backed that.
Here you go: http://knowyourmeme.com/memes/people/supa-hot-fireI must know where that gif comes from.
Thanks!And the prototype was incredible. Backed!
Hope you are already working on your ideas for the stretch goals to keep the momentum once this inevitably hits 100k in the next few days. You just made 15k in 3 hours.
Fortunately I've already planned for this. We've got some fun stretch goal ideas, some of them have been heavily requested by the community.
Not that original or creative tbh. http://platinumdis.co/abouttime
The game you just linked was from 2014, SuperHot was an early 2013 prototype.
Edit: Damn you Badass. You just got revenge for the KS post in the Indie thread, didnt you?
Very cool to hear Looking forward to see them. Also please add PayPal pledges once you hit your goal. Euros cant back via KS.
This game was so good. It would be a shame for them to not make their goal. You should add the link of the free version to the OP for people to check it out.
Its not a flash game.
Luckily it never was a Flash game.
I thought the prototype was pretty interesting, but I don't know how well it would hold up for an entire game.
1. This isn't a Flash game.
2. What makes a Flash game so bad? Lots of awesome Flash games exist, they're not all Puzzle Bobble ripoffs.
Nice immediate drive-by troll.
Love the concept, glad to hear the KS is off to a good start.
This is a very poorly thought out shitpost.
First post doesn't nail it.
Super hot had more interesting ideas in a demo than all shooters combined the last five years.
So few words, so much ignorance.
Backed.
Reporting for duty. Really glad to see all these positive reactions in the thread
EDIT: Ah, seems like you already answered that. IIRC Mighty No. 9 also handled PayPal via Humble Widget, so you guys should be good to go once Kickstarter approves. Take my money thenYep, but we want to do that in a couple of days since Kickstarter might get a bit upset if we introduce it too early. We'll probably handle PayPal backing via the Humble Widget, but I'm not sure of that yet.
Let me take a wild guess: console versions, multiplayer/co-op, level editor/Workshop support. among other stuffFortunately I've already planned for this. We've got some fun stretch goal ideas, some of them have been heavily requested by the community.
I would LOVE to fund the game, but KS only seems to accept Credit Card payment via Amazon. Mighty No. 9 set up a way to donate via PayPal, do you plan on doing that, too?
Let me take a wild guess: console versions, multiplayer/co-op, level editor/Workshop support. among other stuff
I dun goofed then, I thought it was a flash game, not Unity. I played it though, and although it wasn't my cup of tea, it had a very good concept. That creepy final level should go away tho.
Very cool to hear Looking forward to see them. Also please add PayPal pledges once you hit your goal. Euros cant back via KS.
Why not? I've never had any trouble with it.
How?
25% funded already!
Debit card through Amazon Payments.
So few words, so much ignorance.
Backed.