Funded!
One of the few to reach 100% in the first 24 hours. Darkest Dungeon, Hyper Light Drifter...any others?
Could have probably gotten that reward for free if they in turn use his name on the campaign "A level codesigned by CliffyB!", haha.
Right now we're fully focused on PC/Mac/Linux, and are currently thinking about handling console ports after releasing the game to avoid launch parity problems (certifications, etc.).Guys; is WiiU a possibility?
Great to know that you're happy about itReplay mode at 200k :-O
That would be sweeeeeeeeet.
Not gonna spoil that yetI'm quite excited for the Animations goal. Could we expect stuff like an actual body for our character, melee attacks, etc.?
Thanks!Oh, and I'm really pleased by that stretch goal approach. Says a lot about your priorties that the first goal is for improved animations rather than "15 new guns + a new level" or something like that
Yep.Damn this looks awesome, but the name is super hot.
How is it odd? Being Greenlit does nothing but allow you put your game on Steam. They still need to make the game and need money to do thatOdd that they start this KS only after being greenlit, but I absolutely loved the initial prototype. Backed so hard.
Oh man, now I really want it to get that replay mode.
It's interesting thinking about 3rd person camera to first person games. Not many get it right. Oddworld Stranger was pretty good, but it was more a division from FPS to 3rd person melee platformer. Chivalry does it better than Elder Scrolls, but not quite there.
I think Hover has done the best job so far, the animations in 3rd person are as good.
No, it wouldn't. 99% of the time, the third person view of a first person game looks like shit. And honestly a straight third person replay of SuperHOT would look really stupid.But its not just me right? Having the replay just in real time first person wouldnt be all that interesting.
I really hope their solution is a bit more involved.
No, it wouldn't. 99% of the time, the third person view of a first person game looks like shit. And honestly a straight third person replay of SuperHOT would look really stupid.
A guy moving side-stepping back and forward and stepping forward? Yeah...
I'd rather have the replay be in first person, but you can watch it in regular speed, rewind, etc..
Edit: case in point
So, the Replay Mode will allow you to rewatch the last level youve completed in real-time - which will probably make you feel even more bad-ass. Were still looking into whether it should be first- or third-person and if we could also allow the players to save/import/export replays, or share them with other people. When we reach that $200,000 goal were going to make it as fun and easy to use as possible.
You guys are amazing! We're not even 48h in, and the first stretch goal is already funded! As it turns out, keeping track of our Kickstarter progress on this small whiteboard was a pretty bad idea, since we've quickly ran out of space.
the only question is whether they want to spend the time on the animations for the character model or not and I am not sure they'd even need 50k to program the replay mode if its just a recording of the first person cam with a rewind functionality. That should be very easy to implement since you dont need to save the whole level replay and only need a high quality screen capture.
This is exactly why doing this mode right will probably be quite challenging (and also time/money consuming). If we decide to create a third-person replay mode, we'll need to spend a lot of time on creating the player's model and very accurate animations (to avoid what happens in Mirror's Edge).
Crysis 2 third person lol
I guess we'll know by tomorrow once the stretch goals are announced and since its programmed in Unity, I suggest you keep an eye on the stretch goals tomorrow.
If its Unity it should be relatively easy to port it to all consoles?
If its Unity it should be relatively easy to port it to all consoles?
The first flash demo was a really interesting concept, but I will only back it if they add PS4 support, even as a stretch goal.
I want that Katana-only playthrough. What's the likelihood of getting Meta Gear Rising-style dismemberment in the game? Because that would look awesome in slow moProject Update #5: Second stretch goal reached
Thanks to your help weve managed to get past another of our stretch goals! As promised well introduce a Speedrun Mode in SUPERHOT - if you happen to have any feedback about features that youd like to see implemented into this game mode, be sure to mail us at contact@superhotgame.com.
And now, lets introduce a new stretch goal:
If we get to $230,000 were going to add a New Game + mode to SUPERHOT. This is one of our favorite features - after beating the game youll unlock a set of modifiers (which you can turn on and off) that will drastically alter your next playthrough. This is going to be stuff like "katana-only playthrough", "unlimited ammo", "SUPERHARD difficulty" or "rainbow-colored enemies" (that final one might actually not make it into the game, but we'll see).
I want that Katana-only playthrough. What's the likelihood of getting Meta Gear Rising-style dismemberment in the game? Because that would look awesome in slow mo
Wow...at the speed this is going you'll probably need at least another two stretch goals. $400k seems possible
We've been planning to make PC/Mac/Linux versions of SUPERHOT for the initial release and handle console ports after that, but then again we weren't expecting to get funded within a day, so hey - anything can happen.
Yes! We can now definitively and happily answer one of the most frequently asked questions we had: SUPERHOT will be available on Xbox One! The launch is set at the same time as the full release on PC/Mac/Linux. Microsoft is also being super helpful and are making sure that this won’t delay the PC release by a single day nor will it detract any resources from the PC version. We will have more information on this to share later but wanted to give you our this exciting update.
In other news:
We’re trying out samples from t-shirt factories to make sure they are something you’d love to wear! What do you think?
The development itself is going super smoothly now that we have a place of our own. A lot of things are being tried out both in core gameplay and in the level design
This is a special day for us, since we started working on SUPERHOT exactly 1 year (and 3 days) ago! This is how the game looked like on the third day of development. Such a colourful blast from the past :’
Today marks the first full year since SUPERHOT launched!
And It's been quite a year indeed! From a prototype made in 7 days, through showing it on conventions and conferences, endless work in tweaking and polishing it and skyrocketing on the internet, to this amazingly successful kickstarter and finally a steady stream of making progress! Come join us behind the scenes with this 1 year retrospective, random footage!
www.youtube.com/watch?v=0FgtNLieims
Buckle up everybody! It's only going to get more awesome from now!
Recent development changes include:
- You can now kill the enemy by throwing him off the ledge! See him shatter on the ground while you jump right after him to retrieve his gun!
- Melee enemies! Shoot the enemy before his punch reaches your face and clocks you out. And watch out, they circle you and try to get behind your back!
- Theres a new enemy model, simplified and 200% more stylish!
- Also: brand new player's hand! No floaty guns anymore. Sorry all poltergeist simulator fans!
- Lots of tiny optimisations in the code, making the game run smooth (60fps framerate doesn't come easy) with all the destruction and crystal shattering physics!
- Glass shattering is now integrated into gameplay more tightly - shattering a window distracts your enemies and can be used as a tactical advantage. Distract them even more by throwing THEM into glass.
- Many, many level prototypes (boardrooms,tall staircases, flashy nightclubs, expensive beach houses, elevators made of concrete, cheap hotel rooms and more!)
- Throwables! You can take any black crystal object (a bottle or a billard ball for example) from the level and use it as a weapon to stun the enemy. And then reach for his gun!)