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Ubisoft: Watch_Dogs will run at 900p on PS4 and 792p on XB1, both at 30fps

Andrew.

Banned
I can't believe this is still a first page thread.

The servers are going to have a meltdown with the review thread and everything else on the 27th.
 
Aren't most of the games on PS4 now still cross-gen games? I would think sub 1080p would become more commonplace as the generation goes on.

Definitely. A little of both will actually happen: the devs will be able to squeeze more out of the hardware as time goes on but they will also be developing more resource-intensive software. So, in some cases you will get better resolution than you expect and in some cases worse.
 
I'm going to make an incredibly biased comment and go out on a limb and bet that UC4 is going to absolutely blow both those games out of the water, not even just that but the order looks equally as impressive if not better that those games depending on your preferences.

and please spare me the "but, but its a yucky cinematic driven corridor shooter" tripe

Wether the order looks better or not (small scale corridorshooter -sorry saying plz don't mention that doesn't help your argument - vs open world the witcher btw... you'd expect the corridor game to have better graphics, but it doesn't) is debateable
but the order 1866 is neither 1080p nor 60 fps
 

Ysiadmihi

Banned
What reason do you have to say the opposite? They're both assumptions.

In the post he quoted I said both "if" and "hypothetically". I didn't exactly make a grand proclamation.

I just think it will be funny to look back on this thread and see if everyone in here passing on this game because sub-1080p is beneath them will have a sudden change of heart...again, IF it happens.
 
You know, I am looking forward to how this game unfolds but if going to be honest I can't shake this "feeling". And it might seem like a contradiction to my posts in this thread, but I'm thinking about ubi's track record with me. Specifically open worlds. I really like the rayman games, and Child of Light is fantastic. But I think about AC4, which I didn't like. Far Cry 3 which I didn't really like. Assassin's Creed 3, which I didn't really like. I really enjoyed Blood Dragon because it's style and direction curbed the nature of ubisoft's itemized open worlds. I hope this game does well, but I'm really starting to wonder with some of the things I'm reading about it. I'm thinking of getting transistor and some indies next month instead. Maybe that's a good idea, maybe it's not. Hard to tell anymore.
 
In the post he quoted I said both "if" and "hypothetically". I didn't exactly make a grand proclamation.

I just think it will be funny to look back on this thread and see if everyone in here passing on this game because sub-1080p is beneath them will have a sudden change of heart...again, IF it happens.

Yeah, I see what you're getting it. But from what I see most people are critical about Watch_Dogs because there's nothing really shown thus far which would suggest 1080p should be an issue.
If in 12 months time a bunch of games are 900p but are as ambitious as the Witcher 3 then it's a bit of an unfair comparison.
 
I think I am most pissed about that pure drivel that was shown at the 2012 E3 reveal. Or was it all the way back at the February reveal of the Ps4?

Makes me wonder about those 2013 reports of GTX titans running a lot of games were for real. Ubisoft showcased a bullshit representation of what this game would end up looking like. End product doesn't even come close.

More then tired of seeing those types of reveals.

Thankfully WWS has stayed real with what they have shown of their products at reveals. With all the BS out there and gives me even more respect for em
 
To the people who think Ubi will make the PC version look and run like the initial reveal trailer, I ask you: How much did the PC version of Far Cry 3 look like it's reveal trailer?
 

delta25

Banned
Wether the order looks better or not (small scale corridorshooter -sorry saying plz don't mention that doesn't help your argument - vs open world the witcher btw... you'd expect the corridor game to have better graphics, but it doesn't) is debateable
but the order 1866 is neither 1080p nor 60 fps


I wasn't aware that if a game follows a cinematic approach in story driven environment that this automatically null and voids it because it's not part of some open world experience. Good Visuals are good visuals regardless of the type of game they represent.
 
To the people who think Ubi will make the PC version look and run like the initial reveal trailer, I ask you: How much did the PC version of Far Cry 3 look like it's reveal trailer?

I didnt see anyone on GAF thinking like that.

(On the other hand there are still enough people that think The Division will look like that, even when Ubi released Photos that were edited with PS CS5)
 
You know, I am looking forward to how this game unfolds but if going to be honest I can't shake this "feeling". And it might seem like a contradiction to my posts in this thread, but I'm thinking about ubi's track record with me. Specifically open worlds. I really like the rayman games, and Child of Light is fantastic. But I think about AC4, which I didn't like. Far Cry 3 which I didn't really like. Assassin's Creed 3, which I didn't really like. I really enjoyed Blood Dragon because it's style and direction curbed the nature of ubisoft's itemized open worlds. I hope this game does well, but I'm really starting to wonder with some of the things I'm reading about it. I'm thinking of getting transistor and some indies next month instead. Maybe that's a good idea, maybe it's not. Hard to tell anymore.
Really? It did the same shit as Far Cry 3, just on a slightly smaller scale.
 

StevieP

Banned
I think I am most pissed about that pure drivel that was shown at the 2012 E3 reveal. Or was it all the way back at the February reveal of the Ps4?

Makes me wonder about those 2013 reports of GTX titans running a lot of games were for real. Ubisoft showcased a bullshit representation of what this game would end up looking like. End product doesn't even come close.

More then tired of seeing those types of reveals.

Thankfully WWS has stayed real with what they have shown of their products at reveals. With all the BS out there and gives me even more respect for em

Uh... Have they? Their released media has all been drastically super sampled.

Anyway it wasn't just titans. There were 670s, 680s, 7970s in various configurations that sometimes involves multiple video cards (up to 3 depending on the title) as well i7s and 8 core amd CPUs depending on the game's PC sponsor (even at console reveal events)
 

Mr Moose

Member
I bet it will be the most successful next gen game released thus far.

ph9k7os.gif


It's funny because you are serious.

Then again it is on everything in the world, ever... But... No.
 

Piggus

Member
Aren't most of the games on PS4 now still cross-gen games? I would think sub 1080p would become more commonplace as the generation goes on.

Why would it be? Optimizing engines for better performance and visual effects generally doesn't mean lowering the resolution via a config file tweak. The PS4 has the hardware for 1080p gaming as recommended by AMD themselves (unlike the Bone). The Vita had issues with sub-native games at first and now we have games that are both native and gorgeous.

Also, the only games on PS4 that are NOT 1080p are also cross-gen games. So I'm not sure what makes that important. Killzone, Infamous, etc are not cross-gen and they're a hell of a lot better looking than Watch_Dogs... And they have no issues at 1080p.

What reason do you have for saying this so confidently?

The above along with common sense. Two games out of all the games currently available on PS4 (one of which targets 60 fps) does not somehow indicate a trend of sup-1080p games. Do you honestly think that devs are actually targeting sub-1080p resolutions on PS4 considering nearly every game is 1080p? Only games with troubled development are likely to not hit their resolution target. This is a case of people being cynical rather than actually looking at trends and facts about resolution in games.
 

mrJared

Banned
Hey PS4 guys... I understand it sucks that it isn't 1080p, we all expected it, and it ruined an otherwise exemplary record the PS4 had in regards to resolution.

But it could be worse, it could be 792p...not to be brash or inflammatory...but at least you're getting the best console version. Some of you are acting as if it's 2nd fiddle to something else.

...and don't rule out an update that allows 1080p which may cause a variable frame rate, but will be worth it to some of you. But that won't happen unless people keep bitching.

So....never mind, keep on keeping on, louder and louder please.
 
Dooty Ghosts?

I think it beats even that. I just have a feeling that this is a game that a lot of people have been waiting for. I also suspect it's THE ps4 release many have been waiting on, as many I know still think it's an exclusive to that system.

Don't think I'm crazy just yet, I think Watch Dogs is going to surprise everyone with how well it does.

ph9k7os.gif


It's funny because you are serious.

Then again it is on everything in the world, ever... But... No.

Absolutely serious. :)
 
I think bad coding might be responsible for the 900p resolution on PS4. Look at Planetside 2 for example, game runs at 1080p ultra on PS4. Now that is seriously fucking impressive! When I got my 7970 a few years ago, I played a lot of graphically intensive games like Sleeping Dogs, Far Cry 3, Crysis 3 and more, but the only game that really impressed me was Planetside 2.

It has dynamic TOD and the scale is absolutely off the charts, tank shells and laser weaponry lighting up the dark environments, its a total light show! I was extremely impressed by it.

Now if PS4 can handle PS2 at 1080p and ultra settings then these devs are doing something wrong. Going by the recommended specs for Watch Dogs on PC, the engine seems "bloated"
 

Mr Moose

Member
Hey PS4 guys... I understand it sucks that it isn't 1080p, we all expected it, and it ruined an otherwise exemplary record the PS4 had in regards to resolution.

But it could be worse, it could be 792p...not to be brash or inflammatory...but at least you're getting the best console version. Some of you are acting as if it's 2nd fiddle to something else.

...and don't rule out an update that allows 1080p which may cause a variable frame rate, but will be worth it to some of you. But that won't happen unless people keep bitching.

So....never mind, keep on keeping on, louder and louder please.

It's the fact that they said themselves that it was full HD that pisses me off, 900p is not full HD. If Ubisoft keep up with their bullshit I will not buy any of their games, no matter how good they are (I have EA on my blacklist, lol).

I think it beats even that. I just have a feeling that this is a game that a lot of people have been waiting for. I also suspect it's THE ps4 release many have been waiting on, as many I know still think it's an exclusive to that system.

Don't think I'm crazy just yet, I think Watch Dogs is going to surprise everyone with how well it does.



Absolutely serious. :)

I think maybe when the consoles first launched and this game was meant to, but now? Nah, I think hype has died down a hell of a lot for this game (I was never hyped for it, but I want the stuff that comes with it lol).
 

Ysiadmihi

Banned
The above along with common sense. Two games out of all the games currently available on PS4 (one of which targets 60 fps) does not somehow indicate a trend of sup-1080p games. Do you honestly think that devs are actually targeting sub-1080p resolutions on PS4 considering nearly every game is 1080p? Only games with troubled development are likely to not hit their resolution target. This is a case of people being cynical rather than actually looking at trends and facts about resolution in games.

If you want to look at trends, you should probably consider more than just the handful of months the PS4 has been out. New effects will be developed. Devs will want to implement those effects and something will have to make room for them. No, "coding to the metal" and optimization will not magically fix everything just as it didn't fix everything last gen.

Personally, I think the biggest threat to 1080p on the PS4 is the XB1's continued struggles with resolution. If 900p is still better than what we'll be getting on XB1 ports, Sony isn't going to have much reason to push devs to hit that 1080p goal when they'd have the highest res console version anyhow.
 

KOCMOHABT

Member
I think it beats even that. I just have a feeling that this is a game that a lot of people have been waiting for. I also suspect it's THE ps4 release many have been waiting on, as many I know still think it's an exclusive to that system.

Don't think I'm crazy just yet, I think Watch Dogs is going to surprise everyone with how well it does.

It may as well be. If the game is any good 900p or 800p will not change the success of the title.
 

Chitown B

Member
It's the fact that they said themselves that it was full HD that pisses me off, 900p is not full HD. If Ubisoft keep up with their bullshit I will not buy any of their games, no matter how good they are (I have EA on my blacklist, lol).

In 5 years we are going to be laughing at people saying "Full HD" is 1080p. Even now 4K resolution is gaining steam.
 

StevieP

Banned
Hey PS4 guys... I understand it sucks that it isn't 1080p, we all expected it, and it ruined an otherwise exemplary record the PS4 had in regards to resolution.

But it could be worse, it could be 792p...not to be brash or inflammatory...but at least you're getting the best console version. Some of you are acting as if it's 2nd fiddle to something else.

...and don't rule out an update that allows 1080p which may cause a variable frame rate, but will be worth it to some of you. But that won't happen unless people keep bitching.

So....never mind, keep on keeping on, louder and louder please.

Um. There are other gaming devices that play the same games. And it already has a variable framerate.

I think bad coding might be responsible for the 900p resolution on PS4. Look at Planetside 2 for example, game runs at 1080p ultra on PS4. Now that is seriously fucking impressive! When I got my 7970 a few years ago, I played a lot of graphically intensive games like Sleeping Dogs, Far Cry 3, Crysis 3 and more, but the only game that really impressed me was Planetside 2.

It has dynamic TOD and the scale is absolutely off the charts, tank shells and laser weaponry lighting up the dark environments, its a total light show! I was extremely impressed by it.

Now if PS4 can handle PS2 at 1080p and ultra settings then these devs are doing something wrong. Going by the recommended specs for Watch Dogs on PC, the engine seems "bloated"

The "bad devs" argument comes out again. Hey got some of those screenshots of Planetside 2 running on "ultra"? Let's hang on a bit there.

In 5 years we are going to be laughing at people saying "Full HD" is 1080p. Even now 4K resolution is gaining steam.

Having 4K as a mainstream standard (i.e. with decent market penetration) is like a decade away. Even now I'm regularly watching 720p TV channels on my 1080p sets.
 

d0nnie

Banned
Hey PS4 guys... I understand it sucks that it isn't 1080p, we all expected it, and it ruined an otherwise exemplary record the PS4 had in regards to resolution.

But it could be worse, it could be 792p...not to be brash or inflammatory...but at least you're getting the best console version. Some of you are acting as if it's 2nd fiddle to something else.

...and don't rule out an update that allows 1080p which may cause a variable frame rate, but will be worth it to some of you. But that won't happen unless people keep bitching.

Definitely skipping the XBO version and getting the PS4 version, like most of my multiplatform games. I truly hope they patch in 1080p. *fingers crossed*
 
In 5 years we are going to be laughing at people saying "Full HD" is 1080p. Even now 4K resolution is gaining steam.

Except the term "Full HD" as a video standard is and always was defined as 1920x1080. Why would anyone laugh at someone using the correct technical terminology?
 
The "bad devs" argument comes out again. Hey got some of those screenshots of Planetside 2 running on "ultra"? Let's hang on a bit there.

I am not saying Ubisoft is a bad dev at all, I am just saying the engine is shit. Guess we will have to wait for the PC benchmarks to confirm my suspicions. Let's hang back for that
 

SRTtoZ

Member
They haven't announced 1080p patch yet. When did they announce 1080p patch for ass creed?

If I remember correctly it wasnt until the game was out or the day before. They may want to keep it under wraps to not make the gap seem so huge but we'll see. For now I'm not going to pickup my Gamestop preorder and will just buy it on Steam instead unless I hear of some sort of 1080p patch.
 

Tagg9

Member
FFS, there will be no 1080p patch guys. They struggled to get Assassin's Creed out for launch, but that's not the case with Watch_Dogs; in fact, they've had over 6 months past the initial date to optimize.
 

Bgamer90

Banned
FFS, there will be no 1080p patch guys. They struggled to get Assassin's Creed out for launch, but that's not the case with Watch_Dogs; in fact, they've had over 6 months past the initial date to optimize.

Agreed. I think people should just accept that the game will be 900p at this point.
 

Yoday

Member
If you want to look at trends, you should probably consider more than just the handful of months the PS4 has been out. New effects will be developed. Devs will want to implement those effects and something will have to make room for them. No, "coding to the metal" and optimization will not magically fix everything just as it didn't fix everything last gen.

Personally, I think the biggest threat to 1080p on the PS4 is the XB1's continued struggles with resolution. If 900p is still better than what we'll be getting on XB1 ports, Sony isn't going to have much reason to push devs to hit that 1080p goal when they'd have the highest res console version anyhow.
Except last gen there were plenty of examples of similar games getting resolution boosts as well as significant visual improvements as the generation went on. Halo 3 to 4, GTAIV to GTAV, and Oblivion to Skyrim are perfect examples of this. Watchdogs not hitting 1080p has zero bearing on similar games in the future that are built on engines optimized for the new consoles. I think 1080p on the PS4 is going to be more common than 720p on the 360.
 

Piggus

Member
If you want to look at trends, you should probably consider more than just the handful of months the PS4 has been out. New effects will be developed. Devs will want to implement those effects and something will have to make room for them. No, "coding to the metal" and optimization will not magically fix everything just as it didn't fix everything last gen.

Personally, I think the biggest threat to 1080p on the PS4 is the XB1's continued struggles with resolution. If 900p is still better than what we'll be getting on XB1 ports, Sony isn't going to have much reason to push devs to hit that 1080p goal when they'd have the highest res console version anyhow.

What resolution did The Last of Us run at on PS3? How about the Uncharted games? God of War? GTAV? Optimization is finding new ways to render new effects more efficiently without compromising resolution or framerate. For some devs reducing the resolution was fine, but to think that you HAVE to lower resolution as the generation progresses just because new techniques and ways to render effects come up is just silly.
 

Brofist

Member
Why would it be? Optimizing engines for better performance and visual effects generally doesn't mean lowering the resolution via a config file tweak. The PS4 has the hardware for 1080p gaming as recommended by AMD themselves (unlike the Bone). The Vita had issues with sub-native games at first and now we have games that are both native and gorgeous.

Also, the only games on PS4 that are NOT 1080p are also cross-gen games. So I'm not sure what makes that important. Killzone, Infamous, etc are not cross-gen and they're a hell of a lot better looking than Watch_Dogs... And they have no issues at 1080p.
I'm sure first party games will be 1080p, such as the ones you listed.

I'm just going by previous generations where typically game effects increase and things like frame rate and resolution tend to take a hit in later gen games, despite the optimizations.
 
FFS, there will be no 1080p patch guys. They struggled to get Assassin's Creed out for launch, but that's not the case with Watch_Dogs; in fact, they've had over 6 months past the initial date to optimize.
Well ok Mr. I Know Everything can I call you so? Not to say you're wrong but the certainty you say it in, such power!
 

Piggus

Member
I'm sure first party games will be 1080p, such as the ones you listed.

I'm just going by previous generations where typically game effects increase and things like frame rate and resolution tend to take a hit in later gen games, despite the optimizations.

Can you give an example of game franchises where that happened? Games like GTAV actually got a resolution boost as the devs became more familiar with the hardware.
 

Ploid 3.0

Member
Didn't someone say they didn't use any of the delay to improve graphics but to fix gameplay problems? I remember in one of the threads where people thought along the lines of, "What have they been doing all this time? Surely they improved the graphics."
 

Ysiadmihi

Banned
What resolution did The Last of Us run at on PS3? How about the Uncharted games? God of War? GTAV? Optimization is finding new ways to render new effects more efficiently without compromising resolution or framerate. For some devs reducing the resolution was fine, but to think that you HAVE to lower resolution as the generation progresses just because new techniques and ways to render effects come up is just silly.

Do any of the games you listed have a locked target framerate? Is TLoU or GTAV a solid 30? Or the God of War games a solid 60?
 
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