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The Order: 1886 New Previews, More

Graphically I've never seen anything like this; this game is on another level. Really hyped for this; I have faith they will resolve the screen tearing by launch.

I bet this will give ND's TPS a run for its money as far as visual are concerned.
 
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downgrade total...lol
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nib95

Banned
Those elements are interesting but gameplay is far more important. I don't understand why it's so hard for people to understand why others are disappointed in the gameplay so far. I don't think it will be bad but the hit detection looks spotty and the gameplay is generic. Look at any third person cover game from last gen and tell me it doesn't look like it plays exactly like this. Gears of war was great, mostly because of its multiplayer, but there's only so much you can do with the "stop and pop" gameplay style. The few single player cover oriented games I loved last gen didn't force you to use cover. Instead they focused on your mobility and the thrill of flanking enemies. Uncharted 2 and The Last of Us did this exceptionally well for example.

I don't know what you mean by gameplay implementation, and the weapons may look different but from what we've seen they have a counterpart in almost any other cover shooter. And I'm not going to take the developers word that there's a wide variety in what you do throughout the game until they show it. Any dev could inflate how important secondary game mechanics are no matter how miniscule they end up being. It's not that hard to see why people are being apprehensive concerning the order.

The weaponry is often what makes a third person shooter different. That and the characters, lore etc. It's what separates a game like Gears, from something like Last of Us, that from Uncharted, and that from Tomb Raider etc. I think these days people don't actually know what the term generic even means. You can't call this game generic simply because it's a third person cover based genre. Being of a particular gaming genre does not make it generic.

Fact of the matter is, all the things I mentioned above separate it from all other third person shooters, and that in itself makes it non-generic.

So far, things that make this game non generic.

- The characters
- The story
- The setting
- The unique weapons
- Branching melee system
- Graphics and tech

And by gameplay implementation, I mean the fact that you use the Thermite gun to breach cover by using it's molten thermite attributes (very different to typical aim and shoot mechanics), the fact that you have the slow down time, hit detection based animations and feedback (where you shoot them actually impacts how they fall or react), a free flowing soft cover system, and the dynamic melee system as well.
 

Handy Fake

Member
Claw marks from a half-breed.

Cheers. :)

That is from some GDC/SIGRAPH presentation made by RAD, showcasing their lightning/shader passes. There are many more simmilar shots of the dev process.

Aye, I updated the original post with a link after accidentally igniting a flamewar lol.

Awesome stuff it really is, I think I've been stoked about this game since they first announced it, and everything that's come out since has just made it look better and better.
 

Espada

Member
She has to drink black-water to stop her changing?

I doubt that, we don't even know how people are turned into half-breeds in the first place. I think it's just a scar left over from that attack. I wouldn't be surprised if someone drinks too much of that black water and turns into a monster or something, though.
 

NastyBook

Member
Look amazing graphically, still not convinced about the gameplay It seems that its got a lot of fantastic idea, but for some reason it still seems a little janky and the AI looked poor. But I'm sure they will fix that up, after all they have plenty of time!
Definitely what the delay seems for. Aside from the few janky animations you referred to, the visuals for this game appear done. I don't see how it gets any better looking than that, so put the finishing touches on this fucking gameplay, RAD. Hopefully they're adding that Ghost of Sparta Chariot Tackle for CQC situations.
 

nib95

Banned
i can't unsee the screentearing, hopefully they fix that by the time the game releases

According to the devs, it's essentially already fixed. Presumably this footage is from an older build to the one they're working on at their studio.
 
Aside from blabbing about this game finally looking as awesome as it should (aka super awesome), I'm excited for the story. I think a cool sub-plot would be you pursuing Jack the Ripper, who is a vicious half-breed. After a mission or two you track him down and he's just a normal human with a heavy dose of violent insanity. Him being a monster seems too predictable.
 

B.O.O.M

Member
Now this is much more like it! Good stuff R@D

Visuals = Insane
Gunplay = Fun! Has a decent amount of recoil too which is a plus, especially in this setting
Atmosphere = top notch

Now bring on the halfbreeds at E3!
 
There's a great article &interview on Kotaku with RAD and the discussion of 30FPS etc.

Just don't read the comments. There are people claiming that 60FPS makes them feel sick/gives their headaches.
 

jaosobno

Member
Bloody fucking hell, this looks like it could very well be my favorite TPS of all times. Gameplay looks perfect to me. And visually, the game looks incredible, even better than Infamous.
 

Curufinwe

Member
Eurogamer's concerns about the lack of punch to the shooting makes me glad it's been delayed. Getting that aspect right is crucial.

While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect.

The preview build is designed to showcase the Thermite Rifle, a weapon that fuses Ready at Dawn's take on technology and alternate history and has two modes of fire: one button sends out rounds of thermite that burst into clouds of flammable dust, the other fires flares to ignite the dust. To use the rifle effectively, you need to spray an area just above an enemy with thermite and then shoot the dust with flares, causing burning hot particles to rain down upon your foes - even if they're behind cover.

It's a nice idea, but the rifle, and the other weapons that have been shown so far, don't pack enough of a punch, and as a result there's a lack of intensity to killing bad guys. The two main combat sequences I plays don't live long in the memory, either, in part because they are pretty basic and involve little more than firing fluid in the general direction of the enemies before igniting it, but mainly because the environments in which they were set weren't particularly interesting.
 
The sacrificing of gameplay for cinematics is really going to hurt this game. Calling it now, this game will be reviewed as an interesting but short game that has little replay value. The overall verdict will be that it is worth a rental but nothing more.

The thing that those who focus on story over gameplay fail to realize is that while a very enjoyable experience can be made with a strong story focus, people don't pay $60 to watch a movie or TV. This is a version of the same trap that Microsoft fell into. The only thing that justifies the high cost of a gaming system is the gameplay. Once you start sacrificing the gameplay you enter into a different market that will only bear a much smaller cost.
 

thuway

Member
The sacrificing of gameplay for cinematics is really going to hurt this game. Calling it now, this game will be reviewed as an interesting but short game that has little replay value. The overall verdict will be that it is worth a rental but nothing more.

The thing that those who focus on story over gameplay fail to realize is that while a very enjoyable experience can be made with a strong story focus, people don't pay $60 to watch a movie or TV. This is a version of the same trap the Microsoft fell into. The only thing that justifies the high cost of a gaming system is the gameplay. Once you start sacrificing the latter for the former you enter into a different market that will only bear a much smaller cost.

The Last of Us, Uncharted, God of War, and InFamous say Hi.
 

Mikey Jr.

Member
Glad there was a delay. Previews have been a little down on it. Hopefully they take all of it into consideration.

I think Sony and rad both know that this is the start of a new franchise, like uncharted.

Last thing you want your new IP is to start off with a wimper. UbiSoft realised that with watchdogs, and Sony realises it with order and drive club.
 
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