Wishmaster92
Member
Let's not get that far, Spirits within got much better texture.
and the polycount is higher (about 400k for each character) but as an overall package the image is much more pleasing than spirits within i'll say.
Let's not get that far, Spirits within got much better texture.
To be fair you haven't played the order either. You could go to youtube and search for some small gameplay clips of the games you haven't played from that list and tell us how the narrative/cinematic pieces of those games affect the whole.
Edit: To be clear, saying the gameplay of the order looks not as good as infamous or god of war is subjective and valid. The rest of what you said, not so much.
I don't think they have to worry. Some of the later weapons are going to be shockingly brutal lol.
Even the most basic weapon needs to feel useful and impactful, though. RE 4 did that perfectly, but a lot of third person shooters since have dropped the ball.
These are new interview:
https://www.youtube.com/watch?v=1zMbRvTky5I
https://www.youtube.com/watch?v=H92Oen2p73Y
Couple of things I noticed:
Advertising for siamese twins, possible visit to circus? Or maybe even the same place as half-breeds, like some sort of "freak show"?
anyone else slightly annoyed seeing random brick walls 2 metres high on the street that can be used for cover? it takes away from the realism. wish they could incorporate it in a better way somehow
Please elaborate on exactly what it "could have been"
anyone else slightly annoyed seeing random brick walls 2 metres high on the street that can be used for cover? it takes away from the realism. wish they could incorporate it in a better way somehow
Their description of "soft cover" sounds very similar to The Last of Us' cover system. There's no toggle button, just get close enough and you'll enter cover.
This is probably the best looking game to ever be released. If this isn't a full generational leap, then nothing is.
I can't wait to see how UC4 compares.
Actually that is a bad example. Most of the hits don't actually register it is only the killing shot that causes a reaction animation. That is the one thing that stands out from all the footage.
anyone else slightly annoyed seeing random brick walls 2 metres high on the street that can be used for cover? it takes away from the realism. wish they could incorporate it in a better way somehow
anyone else slightly annoyed seeing random brick walls 2 metres high on the street that can be used for cover? it takes away from the realism. wish they could incorporate it in a better way somehow
I can only go on what the devs emphasize when promoting the game. It seems clear that their focus was on 'cinemtics' as they put it. What they view as being the unique feature of the game is the seamless integration of cut scenes into the action. I'm saying that decision will backfire. It is possible that there is some incredible gameplay being hidden, but if so then this would be one of worst marketing campaigns ever.
I cant stop looking at this gif. Does he fire with one hand if you do not hold L1? It looks so much cooler.
What HQ video?Watched the HQ video on TV. My God! The minor aliasing I noticed on my laptop are practically indiscernible now. So clean!
What HQ video?
Sooooo badass
So you're a developer on the game??!!You still have to opt into cover with a button press. But after, you can pull off and re-enter very similar to The Last of Us.
Pressing X gets you out of soft cover as well as moving Y distance from cover objects.
By leaving the button press to get in, you gain the ability to slam/move quickly into cover, which is something we wanted (and liked from Gears).
Best looking game ever? Best looking game ever.
Sorry, have not seen anything, even on PC that comes close.
Best looking game ever? Best looking game ever.
Sorry, have not seen anything, even on PC that comes close.
What HQ video?
Gametrailers video. It really does look stunning on a TV. Highly recommended viewing.
http://www.gametrailers.com/videos/1a4n4k/the-order--1886-weapons-and-rooks-interview
I can't see anything topping it till maybe Uncharted 4...maybe.
But this and Driveclub both look bonkers good. Far better than I would have ever predicted the first wave of releases could look. I mean, this is not far off being; CGI: The Video Game.
>>MadGovnoThe Order: 1886
Best looking game ever? Best looking game ever.
Sorry, have not seen anything, even on PC that comes close.
After seeing all of these GIFs and WEBMs, I went from being cautiously optimistic (previous reveals) to "OH MY FUCKING GOD, I HAVE TO PLAY THIS GAME".
The power of a proper presentation!
Absolutely. There's really no doubt that this is the best looking game we've seen so far.
Nothing comes close. If anyone disagrees, please don't just reply with a 'lol, no'. Provide some examples.
Yup, not sure what they were thinking with that twitch stream footage. Should have gone this route from the beginning.
Yeah, it's insane, and what's even more insane, this is RaD, we have QD, ND and SSM's shit to see yet.Best looking game ever? Best looking game ever.
Sorry, have not seen anything, even on PC that comes close.
Do we know if it's coming from the video or the game? Gametrailers isn't exactly Gamersyde with their video quality.One thing to note though, in the downloaded Gametrailers footage there is some significant screen tearing.
I'm sure this kind of thing could be fixed from now until release though.
One thing to note though, in the downloaded Gametrailers footage there is some significant screen tearing.
I'm sure this kind of thing could be fixed from now until release though.
Things that don't impress me:
1) Screen tearing. LOTS and LOTS of it. I'm usually not sensitive to tearing, but this really needs attention
2) Enemy hit reactions are virtually non existent. They have great collapsing animations at the end, but the shots in between seem to have no reaction at all. After playing wolfenstein, kz etc, this really sticks out.
3) The walking/running animations for the NPCs need more polish. The switching is abrupt and robotic
4) AI needs tweaking. Looks pretty rudimentary.
What impressed me:
1) The melting metal, which seems to be realtime softbody deformation. Really hope such tech is used for puzzles and combat.
2) Visuals are far beyond what I imagined this console generation could deliver.
3) The action is starting look a lot more fun.
Can't wait for E3!