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Dead Rising 3 PC "optimized" for 30fps. User can uncap at own glitchy risk. Cacpcom.

scitek

Member
The game starting and running at a playable level is minimum standard. I don't want pull the gamer entitlement card, because I really hate this shit just as much as any other PC gamer, but don't tell me that the game is "broken" or "unplayable" just because it doesn't run at 60+ FPS.

Neither developers nor publishers are magicians. They can't just take all of the time they want, or spend money like they're rap stars. They have deadlines and budgets, and odds are that the work required to make the game run flawlessly at 60 FPS simply didn't fit withing those constraints.

They have to hit that hard PC launch deadline. Definitely don't have the luxury of taking their time.
 

Jaroof

Member
Eh.. I'll play it regardless.
I love Dead Rising.. I think there were frame drops in the versions I played.. never hindered my experience.
30FPS is just fine for me.
 

TheD

The Detective
'Minimum standards' is a very subjective term.

I just don't understand why people cant wait and see before throwing them under the bus. Doesn't seem like a lot to ask, yet it seems quite popular to just assume the worst anyways.

If 99% of modern PC games can support 60FPS, then yes, it is the minimum standard.
 

Dr Dogg

Member
The 2 frame lock(not the gpu buffer setting) is just an easy way to cap the game at 30 FPS no? Nvidia inspector has the same thing.

Well it would engage vsync at half the refresh of your monitor (or what is set to your resolution) with latency for the extra frame for the back buffer. So not to complicate things about input, driver and engine latency say you have a 60hz monitor 2 frame vsync would take 33ms per frame update with an added 33ms latency for the frame in the back buffer (not counting a blanking interval either). A 120hz monitor would be 60fps or 16ms at 2 Frame vsync and only 30fps or 33ms at 3. If you just cap the engine to update no more than 30 fps you have 33ms less latency (if at 60hz of course) but if you can't render a frame in time you'd get tearing (though capping to a number not divisible by your monitors refresh rate, say 32fps, would be best so not to get a static tear line).

One of the benefits of a high refresh monitor is that because the screen is refreshing way faster tearing is a lot less bothersome (even is a benefit if you get no where near 120fps) and you cut down on a tiny bit of latency. Not going to be too much of an issue with something like a Watch_Dogs or a Dead Rising but a competitive shooter or fighter it becomes key. Hence why that Eizo Foris costs a small fortune.
 

dreamfall

Member
As someone who really loves 60 FPS, I can understand not wanting to bother with a lame port. Personally for me its a matter of games coming first before strict ideals. A great game at 30 FPS is better than nothing. I'm probably going to play this on PC before I get a Xbone and there's no reason to think the PC version will be in any way inferior (aside from exclusive DLC), so I'm not really dreading it too much. If there's anything I'd like to address, it is just I find the tone of some statements to be leaning towards fanaticism and it's a little too much to take in even as someone who is very pro-60 FPS.

This is exactly how I feel. As I don't own an XBO, the fact they're bringing it to the PC is a blessing. Maybe the port visually will be astounding (though I doubt it). I do think it'll have a solid framerate, even if at 30FPS. I hope it's optimized well- I mean if they're capping it, it better look/run gloriously!

I just hope the port runs well. I seem to be capping my Third person open world experiences at 30FPS of late- been switching between Watch_Dogs and AC3. It bothered me at first seeing it bounce all over the place, so I had to cap it. It's a shame they couldn't achieve a higher framerate (or maybe they didn't even bother), but as long as it is solid I can stay hyped!
 

KarmaCow

Member
As someone who really loves 60 FPS, I can understand not wanting to bother with a lame port. Personally for me its a matter of games coming first before strict ideals. A great game at 30 FPS is better than nothing. I'm probably going to play this on PC before I get a Xbone and there's no reason to think the PC version will be in any way inferior (aside from exclusive DLC), so I'm not really dreading it too much. If there's anything I'd like to address, it is just I find the tone of some statements to be leaning towards fanaticism and it's a little too much to take in even as someone who is very pro-60 FPS.

For me, it becomes a bigger issue with games I care less about. Having essentially a low ceiling to a game's performance, even as I upgrade my PC kinda sucks. It also stings coming from the great Capcom ports in the past.
 
For me, it becomes a bigger issue with games I care less about. Having essentially a low ceiling to a game's performance, even as I upgrade my PC kinda sucks. It also stings coming from the great Capcom ports in the past.

It'd be a ceiling performance wise but as you upgrade your computer the IQ would continue to improve as you become able to downsample from 4K, use SGSSAA, and so on. And the fact that these kind of caps are so rare and Capcom ports so good generally really makes me doubt this but again we shall see.
 
What.

I know there's an oddity with RE4 HD on PC where all the guns got 60fps reload animations except for the rifle, and I still don't get it.
Woah.

Woah.

Woah, time the fuck out, who cares what this thread is about.

Are you telling me that all weapons have 60fps reload animations except for the bolt action sniper rifle.
 
Woah.

Woah.

Woah, time the fuck out, who cares what this thread is about.

Are you telling me that all weapons have 60fps reload animations except for the bolt action sniper rifle.

The bolt action and Semi-Auto rifles are too much for 60fps.

Every reload has to be filmic for the bolt rifle, it's too godly.
 

aeolist

Banned
it's always weird to read arguments like this because it looks like one side is going "i was kinda interested and this news tipped me in the direction of not buying" and the other side arguing that the first group is somehow insane for having preferences and is actually obligated to purchase the product in question
 

Zakalwe

Banned
'Minimum standards' is a very subjective term.

I just don't understand why people cant wait and see before throwing them under the bus. Doesn't seem like a lot to ask, yet it seems quite popular to just assume the worst anyways.

Because it's disappointing they didn't take the extra time with it. Because they don't seem to care.

This won't be a hugely demanding game as long as it's ported well, a lot of hardware would be able to run this with 60fps np.

If they fluke it and pull of a good 60fps experience with only minor niggles, it'll be good of course, but they're still not putting enough effort into the platform which doesn't install good faith.
 
it's always weird to read arguments like this because it looks like one side is going "i was kinda interested and this news tipped me in the direction of not buying" and the other side arguing that the first group is somehow insane for having preferences and is actually obligated to purchase the product in question

It's even more interesting as to why people put words in peoples mouths in order to make them look silly. Not to mention most people in this thread didn't say it in the completely reasonable way you did, it has generally been some form of childish cursing combined with name calling.
 

DarkoMaledictus

Tier Whore
Lol... "We're not going to stop you from uncapping the framerate, seeing what your hardware can really do with this game, but we can't guarantee the experience because we just don't really know what's going to happen"


AHAHAHAHAHAHHAAH


This has to be a bad translation... not know what is going to happen? Lol, that's like saying : "We didn't test our game... good luck"
 
The incompetence some japanese developers (or publishers, or worse both) display is just baffling.

First Dark Souls, then this (and the list could go on forever).

Why would they even port the game?

Besides, it's not like the develop this on some alien tech.
 

aeolist

Banned
It's even more interesting as to why people put words in peoples mouths in order to make them look silly. Not to mention most people in this thread didn't say it in the completely reasonable way you did, it was some form of childish cursing combined with name calling.

you're right, i should accurately describe your particular position, which as far as i can tell is that uncapping the framerate won't break anything even though the capcom rep said that uncapping the framerate will break things
 

Riposte

Member
The incompetence some japanese developers (or publishers, or worse both) display is just baffling.

First Dark Souls, then this (and the list could go on forever).

Why would they even port the game?

Besides, it's not like the develop this on some alien tech.

You know, one day I hope to visit the great Japanese city of Vancouver.
 

ss_lemonade

Member
So will this be like Bioshock on the xbox, where disabling vsync would make the game reach 60 fps but physics stayed at a lower frame rate (30)?
 
The incompetence some japanese developers (or publishers, or worse both) display is just baffling.

First Dark Souls, then this (and the list could go on forever).

Why would they even port the game?

Besides, it's not like the develop this on some alien tech.

Why wouldn't they port the game? Xbox One version runs at 720P and has some of the worst IQ I've seen on a console, while not maintaining a steady framerate either. This game will look great at 4K.

Also, this game was developed by a western team. Also, please continue that list that would go on forever.

you're right, i should accurately describe your particular position, which as far as i can tell is that uncapping the framerate won't break anything even though the capcom rep said that uncapping the framerate will break things
Totally.
 

Persona7

Banned
The incompetence some japanese developers (or publishers, or worse both) display is just baffling.

First Dark Souls, then this (and the list could go on forever).

Why would they even port the game?

Besides, it's not like the develop this on some alien tech.

lol

This game was not developed in Japan.
 

Guri

Member
Out of curiosity, was Dead Rising 2 60 fps on PC? Because, if so, this is so bizarre. It's the same development studio!
 
Out of curiosity, was Dead Rising 2 60 fps on PC? Because, if so, this is so bizarre. It's the same development studio!

Ja

Game uses a different engine though. Still, you'd think with their experience they wouldn't do such a thing. Doubt the engine is build around 30 FPS in some kind of horrible nightmare offspring of idtech5.
 
The OP states that the game can be uncapped and the video posted makes no mention of the animations being locked.

You can use your 1000+ pc to play the game at 4K if nothing else :p

What do you get out of endlessly defending this? There is no point defending this from a consumer standpoint nor from a gamer one.
 

Tain

Member
How does it compare in terms of map size and playthrough length (main story + side quests)?

Honestly, I'm not sure in terms of raw numbers. I think it was about the same length as the second game (maybe 15 hours) for a non-100% playthrough, and it felt like it took place in a larger area. The city wasn't as big as one you'd see in something like GTA, but it upped the size while still maintaining the focused feeling of the malls in the first two games (by having a lot of storefronts to enter, mostly).
 

Authority

Banned
The game starting and running at a playable level is minimum standard. I don't want pull the gamer entitlement card, because I really hate this shit just as much as any other PC gamer, but don't tell me that the game is "broken" or "unplayable" just because it doesn't run at 60+ FPS.

Neither developers nor publishers are magicians. They can't just take all of the time they want, or spend money like they're rap stars. They have deadlines and budgets, and odds are that the work required to make the game run flawlessly at 60 FPS simply didn't fit withing those constraints.

Then don't bring it to PC.

Like fuck this shit and always having PC gamers compromising, and compromising and compromising. Are we some kind of Experimental_Dogs where we should be always happy they are porting something?

We don't care about this bullshit culture of "Buy this on XYZ console and you will get a free T-shirt with Pamela Anderson showing her tits. Only on XYZ console". We just want to be respected as equal customers like console customers, respect and respect is earned by a smooth performance. Why is that too much to ask?

This needs to be stopped permanently and call it out.

I can't believe you are expecting the customer to bow his head and say "Thank you very much Sir, whatever you say Sir, as you wish Sir".
 
What do you get out of endlessly defending this? There is no point defending this from a consumer standpoint nor from a gamer one.

Because it's unconfirmed as to how it works and most of the people sprouting hyperbolic nonsense are acting like it is. Most of my comments have just been responses to people saying it's not better than the Xbox One version which is hilariously wrong. Higher resolutions would do wonders for the game. If nothing else the huge amount of "fuck capcom" responses are really childish and reflect badly on the people saying it.
 

nakedeyes

Banned
I'm not super stoked about this, and everyone is entitled to their opinions, and to vote with their dollars.

But man.. I can tell there are not a load of game programmers in this thread, cause unlocking frame rates is not a trivial thing when it comes to gameplay bits that are dependant on it. Stop being babies.

The biggest thing I take away from it, is that Capcom is being a little cool by actually allowing you to unlock the frame rate at their own risk!

And all the people calling for Durante signal are kinda lame too, cause he was able to unlock the frame rate in Dark Souls 1 DSFix.. but he had the exact fucking disclaimer that it was at your own risk as the physics systems were tied to frame rate. It is possible to go through the ground while sliding down a ladder on an unlocked framerate DSFix DarkSouls 1 game.
 

Willy Wanka

my god this avatar owns
Shame but I'll still be getting it. I've zero problem with playing games at 30fps as long as that framerate stays rock solid.
 

bobawesome

Member
The incompetence some japanese developers (or publishers, or worse both) display is just baffling.

First Dark Souls, then this (and the list could go on forever).

Why would they even port the game?

Besides, it's not like the develop this on some alien tech.

Oh man, two whole games
one of which wasn't even developed in Japan
?! What is this crazy world coming to?!?!
 

HoosTrax

Member
So how unplayable is it going to be, uncapped? Are we going to end up with enemies attacking at double speed like in Dark Souls II?
 

Wag

Member
Frame capping doesn't stop tearing silly billy (though a high refresh monitor does pretty much make it harder to spot)



Well Dead Rising 2 and Off The Record work flawlessly at 21:9 resolutions despite no official support so fingers crossed. Could be even better in this with how open everything is.

Doesn't this game have a different engine/developer tho?
 

Zakalwe

Banned
I'm not super stoked about this, and everyone is entitled to their opinions, and to vote with their dollars.

But man.. I can tell there are not a load of game programmers in this thread, cause unlocking frame rates is not a trivial thing when it comes to gameplay bits that are dependant on it. Stop being babies.

The biggest thing I take away from it, is that Capcom is being a little cool by actually allowing you to unlock the frame rate at their own risk!

You're probably right, it's just disheartening seeing a platform that's your primary not get exploited for all its potential.

I don't want a console because I don't like gamepads and lower framerates (shoot me), but I'm going to have to buy both the new consoles because:

1. I NEED Masterchief Edition.
2. I need the ps4 for better multiplat Destiny.

I know, woe is me, but it still sucks I don't get to use my more powerful hardware for certain games, and when we do its not utilised fully.

I guess it's just residual resentment being compounded, even if it's not their fault and they're actually doing us a favour.
 
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