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The Legend of Zelda Wii-U Shown at Nintendo Digital Event ["2015"]

Unless Nintendo's got an impeccable AA solution, these screenshots were rendered much higher (at least 4K) and scaled down. It's hard to tell from the compressed YouTube video, but there looks to be some aliasing in the footage.

You can't infer from the screenshots that the game will run at the same resolution, unfortunately. That doesn't mean it won't, it only means you can't just assume so.

But, looking at the WiiU's track record, most of the 1080p games are ports of older titles, either PS360 games or WWHD. Mario Kart 8 was supposed to be 1080p but then got bumped down to 720p. And Zelda's supposed to be open world, which is harder to get running well.

I'd be very surprised if it hits 1080p. Don't give up hope yet, but also don't bet the farm.

1080p/30FPS is almost guaranteed. They've already said that they aren't 60FPS isn't going to be standard for Zelda, and Nintendo usually avoids doing bullshots. And I don't remember ever seeing a direct feed MK8 1080p screenshot. They were 720p ever since E3 2013.
 

MattyG

Banned
n4pgUZg.jpg

Sounds like there's still a chance we'll get more info tomorrow. It would make sense for them to wait for the end of the show, end it on a high note. Still, not holding my breath.
 

balgajo

Member
Made a comparison gif,
zeldacomparenmqsg.gif

going into E3 I was all over the prospects of them using the tech demo style but the new art hits all the right notes. This is one of those games that will look good forever.

I prefer the tech demo for Zelda. But the real game is incredibly beautiful and appears to be better tech wise.
 

foxuzamaki

Doesn't read OPs, especially not his own
No please D:

This game needs 1080p. 30 fps would be ok, but we need all the resolution available.

Just look at that horizon, reescaling it from 720p would screw the nice effect..

Nintendo has showed bullshots in the past (with Skyward Sword), but those were blatantly obvious (I mean, 1080p screens from a Wii game), it's not the same that making us believe something that can actually happen.

And yet, they still have to elaborate on the game technical specs, so maybe you're right and it's bad news.

Hopefully, the fact that the game is being developed on an exclusive platform will help them to improve the optimization. They have to take advantage of all the hills and terrain elevantions to manage the draw distance cleverly.

Skyward Sword had really beautiful environments that we weren't able to enjoy due to that blurry/distorted effect. Please, Nintendo, let us have the crisp image quality we deserve this time!
they dont need 1080p, 1080p also takes resources away from graphics
 

Five

Banned
1080p/30FPS is almost guaranteed. They've already said that they aren't 60FPS isn't going to be standard for Zelda, and Nintendo usually avoids doing bullshots. And I don't remember ever seeing a direct feed MK8 1080p screenshot. They were 720p ever since E3 2013.

I admire your optimism, but they're bullshots. Skyward Sword had bullshots released as well, so there's definitely precedent for it. If it's not bull, then it's the cleanest AA solution I've ever seen: There's not a single jaggie in the whole of any of the shots, which even today's best solutions occasionally leave in. Look at something like the grass clusters, or the tree leaves, or the horse's mane, or other places where the color range is limited but the lines are still incredibly crisp; you don't get that with modern real-time AA.

Does that mean the game won't run at 1080p? No. It just means that these were (almost certainly) rendered at over 1080p.
 

Mithos

Member
n4pgUZg.jpg

Sounds like there's still a chance we'll get more info tomorrow. It would make sense for them to wait for the end of the show, end it on a high note. Still, not holding my breath.

Yes please, gimme some Metroid Prime and Fatal Frame Wii U love!
 

RPGCrazied

Member
n4pgUZg.jpg

Sounds like there's still a chance we'll get more info tomorrow. It would make sense for them to wait for the end of the show, end it on a high note. Still, not holding my breath.

I have this bad feeling we aren't going to see/hear anymore about Zelda U at E3. I think its done.
 

MattyG

Banned
I have this bad feeling we aren't going to see/hear anymore about Zelda U at E3. I think its done.
I kind of feel the same, but the product page says nothing but "more info coming soon", so I think it will either be tomorrow or at a direct in the next few months.

Just a reminder to those who are referring to that tweet, note that there are a lot of games on Nintendo's site that they haven't covered yet. The tweet is most likely l referencing those and not Zelda or any other unannounced game(s).

http://e3.nintendo.com/games/
I thought that might be the case. I haven't been watching the Treehouse stream though, so I wasn't sure what they'd covered yet. Guess I won't get my hopes up then.
 
6AZRDVP.jpg


Can we all just take a few more minutes to appreciate this amazing pic? Seriously it’s absolutely perfect and pretty much everything I’ve wanted from a Zelda game! How pretty is it! Unlike recent 3D Zelda’s this doesn’t look barren, it actually looks packed with personality and I actually wanna dive right in and start exploring! The overall look, the use of colours and inviting openness of it are all making my mouth water...if you look closely you can see what I’m assuming to be white goats and people with traditional Chinese farmer hats on. Also...on the right you can see a massive ladder leading up to some wooden platforms. The only thing that worries me is that this is more than likely a bull-shot. It doesn’t quite look that good from the actual footage we saw – the footage looked like it had more fog. And it’s hard to tell – it might just be the angle, but I hope the field is as big as I’m thinking it is when looking at the pic. But nitpicking aside, GIMMIE! GIMMIE! GIMMIE! GIMMIE!
 

Peterthumpa

Member
1080p/30FPS is almost guaranteed. They've already said that they aren't 60FPS isn't going to be standard for Zelda, and Nintendo usually avoids doing bullshots. And I don't remember ever seeing a direct feed MK8 1080p screenshot. They were 720p ever since E3 2013.
Sorry, but if Retro couldn't manage to run DKTF at 1080p, I'm not expecting Nintendo and EAD to do so. I'll gladly eat some delicious crow if I'm wrong though.
 

BuggyMike

Member
The Wii U's sweet spot seems to be 720p 60fps or 1080p 30fps depending on the devs priorities. The majority of first party games for Wii U run at 720p 60fps, including the more intensive games. Bayonetta 2's new trailer is genuinly impressive with lots of chaotic things going and runs 720p 60fps. There was also a clear visual upgrade from the last trailer. It wouldn't be that shocking to me if this was running at 1080p 30fps. Totally seems reasonable from what I've seen this e3. I'm just increadibly happy he went ahead and confirmed this was in-game on a Wii U. Holy shit I cant wait to get that disk in my Wii U.
 

RPGCrazied

Member
It's very odd to see so many people expecting more. You got your Zelda reveal people and it was awesome.

Well, after the comment of them being able to show it last year but didn't, then a year later showing it, only to have a minute or so of info is not what I was expecting. I wanted a little more than that.
 

MattyG

Banned
6AZRDVP.jpg


Can we all just take a few more minutes to appreciate this amazing pic? Seriously it’s absolutely perfect and pretty much everything I’ve wanted from a Zelda game! How pretty is it! Unlike recent 3D Zelda’s this doesn’t look barren, it actually looks packed with personality and I actually wanna dive right in and start exploring! The overall look, the use of colours and inviting openness of it are all making my mouth water...if you look closely you can see what I’m assuming to be white goats and people with traditional Chinese farmer hats on. Also...on the right you can see a massive ladder leading up to some wooden platforms. The only thing that worries me is that this is more than likely a bull-shot. It doesn’t quite look that good from the actual footage we saw – the footage looked like it had more fog. And it’s hard to tell – it might just be the angle, but I hope the field is as big as I’m thinking it is when looking at the pic. But nitpicking aside, GIMMIE! GIMMIE! GIMMIE! GIMMIE!
That one is my phone background now and soon to be my laptop's background. What a great first shot to reveal.
 
What happened to the tech demo they played a few years back on the Wii U.

Looked a lot better than what we got.

Not one bit. The tech demo looks drab and boring in comparison.

And I've no preference for Wind Waker's or Skyward Sword's art over TP or Ocarina of Time, either. In fact, if you'd have asked whether I want the Wind Waker art style to return, I'd have said no. What I really appreciate is the lively, more animated look that cel-shading lends the world and characters. It looks like they've been able to push it much further thanks to the extra power of the hardware.
 
Can we all just take a few more minutes to appreciate this amazing pic? Seriously it’s absolutely perfect and pretty much everything I’ve wanted from a Zelda game! How pretty is it! Unlike recent 3D Zelda’s this doesn’t look barren, it actually looks packed with personality and I actually wanna dive right in and start exploring! The overall look, the use of colours and inviting openness of it are all making my mouth water...if you look closely you can see what I’m assuming to be white goats and people with traditional Chinese farmer hats on. Also...on the right you can see a massive ladder leading up to some wooden platforms. The only thing that worries me is that this is more than likely a bull-shot. It doesn’t quite look that good from the actual footage we saw – the footage looked like it had more fog. And it’s hard to tell – it might just be the angle, but I hope the field is as big as I’m thinking it is when looking at the pic. But nitpicking aside, GIMMIE! GIMMIE! GIMMIE! GIMMIE!

Yeah, it's absolutely gorgeous. I foam at the mouth just looking at it! :p
 
6AZRDVP.jpg

*stuff!!*

I don't feel exactly the way you do about it. Especially considering that almost every console Zelda game they have revealed looked great from the get go.
Also, the screen gives me a whole mix of feelings.
It looks really pretty and charming(I've got it as a desktop background), but it's also indicative of a game play structure that I want no part of. I'm very worried about the puzzles and dungeon design in this game.
 
I don't feel exactly the way you do about it. Especially considering that almost every console Zelda game they have revealed looked great from the get go.
Also, the screen gives me a whole mix of feelings.
It looks really pretty and charming(I've got it as a desktop background), but it's also indicative of a game play structure that I want no part of. I'm very worried about the puzzles and dungeon design in this game.

We're getting awfully close to Nintendo confirming that this game could potentailly share the same problems as ALBW, couple that with the potential that we might not even get Link, and I can safely say I'm more nervous than hyped. :(
 

ciD_Vain

Member
In the end, whether it will be Link or Linka, I'm still going to buy the game. I'm really hoping it's Link though. I'm wondering if there will be other forms of transportation other than the horse.
 

plank

Member
The Wii U's sweet spot seems to be 720p 60fps or 1080p 30fps depending on the devs priorities. The majority of first party games for Wii U run at 720p 60fps, including the more intensive games. Bayonetta 2's new trailer is genuinly impressive with lots of chaotic things going and runs 720p 60fps. There was also a clear visual upgrade from the last trailer. It wouldn't be that shocking to me if this was running at 1080p 30fps. Totally seems reasonable from what I've seen this e3. I'm just increadibly happy he went ahead and confirmed this was in-game on a Wii U. Holy shit I cant wait to get that disk in my Wii U.

L-lewd!
 
Anouma clarified whether the footage was cgi or in-game:


Source

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn2C7g4HQ

I'm sure the video is in game, but I'm sure the screenshots released to the press are bullshots, and there's nothing wrong with that. Press websites often crop and zoom in on screenshots so you want the IQ to be as good as possible. Fake video is unacceptable though, but Nintendo has never faked video as far as I'm aware.
 

cube444

Member
I don't feel exactly the way you do about it. Especially considering that almost every console Zelda game they have revealed looked great from the get go.
Also, the screen gives me a whole mix of feelings.
It looks really pretty and charming(I've got it as a desktop background), but it's also indicative of a game play structure that I want no part of. I'm very worried about the puzzles and dungeon design in this game.

What are you basing this on?
 
I'm sure the video is in game, but I'm sure the screenshots released to the press are bullshots, and there's nothing wrong with that. Press websites often crop and zoom in on screenshots so you want the IQ to be as good as possible. Fake video is unacceptable though, but Nintendo has never faked video as far as I'm aware.

Seems kind of weirdly specific to make the bullshot 1920x1080 if they were expecting people to grab a larger version and crop it to bits.

The pic was most likely taken from the same source as the video, and the video was confirmed to be in-engine on Wii U hardware.
 
We're getting awfully close to Nintendo confirming that this game could potentailly share the same problems as ALBW, couple that with the potential that we might not even get Link, and I can safely say I'm more nervous than hyped. :(
:(
I'm definitely nervous, but I'm also very hyped. It's a new HD Zelda, and I've pretty much enjoyed every entry I've played in the series so far(Even Zelda 2). I've liked some more than others, but it's a fantastic series overall.
I wouldn't be too shaken up about playing as a random character, but I'm incredibly worried about this game being ALBW2.
I wish they would tell us more about this game and it's structure, I want to know if they noticed any of the problems that ALBW had.

Edit:
What are you basing this on?

Here are my thoughts on ALBW's open world game play structure.
I think posting a link would be better than taking up half a page with 3 short paragraphs lol
 
Sorry, but if Retro couldn't manage to run DKTF at 1080p, I'm not expecting Nintendo and EAD to do so. I'll gladly eat some delicious crow if I'm wrong though.

DKTF runs at 60, that's probably why. I'm 100% expecting 1080p/60FPS for Zelda U. It might not look as clean as this, but it's probably going to be close.
 
Yeah, I'm pretty sure he meant that it was in game. Maybe "Link" standing in the middle of the field was actually gameplay with the camera pulled back. Don't see the whole jumping off the horse with super arrow being possible to do while playing.
 

MattyG

Banned
Someone needs to clue me in here: what exactly is everyone's issue with ALBW? I loved it, but I keep seeing people ragging on it (up until now I thought the general public really liked it as well). It was a bit easy, but I thought it was a very good Zelda game.
 
:(
I'm definitely nervous, but I'm also very hyped. It's a new HD Zelda, and I've pretty much enjoyed every entry I've played in the series so far(Even Zelda 2). I've liked some more than others, but it's a fantastic series overall.
I wouldn't be too shaken up about playing as a random character, but I'm incredibly worried about this game being ALBW2.
I wish they would tell us more about this game and it's structure, I want to know if they noticed any of the problems that ALBW had.

I've enjoyed them all too, just ALBW really struck all the wrong cords. Outside of the blatant problems with the dungeons and puzzles was the way the characters and the story were treated, everything felt so bland and underdeveloped that I had a hard time enjoying it. And as for Link, he is required for a Zelda game to be a Zelda game to me, I'm not strictly against a female Link but I'd vastly prefer being able to just play as good old Link, no customization please as I'd rather he just stay a semi-character who is blank but is still a character. finally, all this talk about reinventing Zelda is honestly worrisome to me, I don't want to see too many things change, so it's hard for me to be hyped.

Someone needs to clue me in here: what exactly is everyone's issue with ALBW? I loved it, but I keep seeing people ragging on it (up until now I thought the general public really liked it as well). It was a bit easy, but I thought it was a very good Zelda game.

-Dungeons are too simple and borderline boring.
-No real wow factor from any of the items as there all there from the start.
-Having all the items from the start makes you kinda OP. Finding a item in a dungeon that can help you access a new are is a Zelda staple that I wasn't glad to see go.
-Poor to nonexistent difficulty curve with each dungeon having very simple puzzles, most likely a result of non-linearity.
-Way too similar to ALttP.
-IMO the story was handled very poorly once again most likely because of non-linearity. Most of the time it's pushed to the side and when it isn't nothing is ever developed to the point in which it's worth caring about. I personally vastly prefer the way games like MM, SS, TP, WW, ST, or PH handled their stories and characters.
-The art-style isn't very pretty to be honest.
 

Heroman

Banned
Someone needs to clue me in here: what exactly is everyone's issue with ALBW? I loved it, but I keep seeing people ragging on it (up until now I thought the general public really liked it as well). It was a bit easy, but I thought it was a very good Zelda game.
Boring dungeons,Renting system,Useless item,more of the same.
 
Seems kind of weirdly specific to make the bullshot 1920x1080 if they were expecting people to grab a larger version and crop it to bits.

The pic was most likely taken from the same source as the video, and the video was confirmed to be in-engine on Wii U hardware.

I don't necessarily think the size is BS, but look at this IQ:

Where are the jaggies? Is the IQ really this good at 1080p? That would be incredible but it would also be the first Wii U game to pull it off.
 
Someone needs to clue me in here: what exactly is everyone's issue with ALBW? I loved it, but I keep seeing people ragging on it (up until now I thought the general public really liked it as well). It was a bit easy, but I thought it was a very good Zelda game.

Very solid game, but main complaints:

- Hero Mode should have been available from the outset as the main game was too easy for Zelda veterans
- Low difficulty diminished the stakes when renting items; if you never die, you can rent most of the items very early on and have them permanently
- Buying items not as rewarding as finding them in the world
- Not enough things to spend rupees on and item costs are far too low to incentivize renting over just buying outright
- Simplistic dungeons that revolve around the use of 1 item at a time
- Familiarity with the overworld diminished one of the key joys of Zelda, exploring new territory. Dungeons more or less exactly where they were in ALttP
- Dungeons signpost exactly what item you need
 

Currygan

at last, for christ's sake
Someone needs to clue me in here: what exactly is everyone's issue with ALBW? I loved it, but I keep seeing people ragging on it (up until now I thought the general public really liked it as well). It was a bit easy, but I thought it was a very good Zelda game.

I didn't have a single issue with ALBW

oh yeah, one: the baseball minigame. It got me a LONG time to crack the pattern
 

Ansatz

Member
I don't feel exactly the way you do about it. Especially considering that almost every console Zelda game they have revealed looked great from the get go.
Also, the screen gives me a whole mix of feelings.
It looks really pretty and charming(I've got it as a desktop background), but it's also indicative of a game play structure that I want no part of. I'm very worried about the puzzles and dungeon design in this game.

Nope the overworld will be designed in a clever way. The first thing he says regarding how the player thinks about what direction to go Aonuma even used the phrase puzzle-solving, it's in the video. Dungeon design complexity is not correlated to overworld freedom and item system, you can always tier them meaning you can only access 1-3, then 4-6, etc. And you don't even need items to create good dungeon designs, they can make use of environmental puzzles such as water redirection or the Twilight Temple that is based on the orb concept.
 

Lynd7

Member
Id actually rather less reliance on puzzles in the game, or at least more natural environmental puzzles and challenges.
 

MattyG

Banned
Very solid game, but main complaints:

- Hero Mode should have been available from the outset as the main game was too easy for Zelda veterans
- Low difficulty diminished the stakes when renting items; if you never die, you can rent most of the items very early on and have them permanently
- Buying items not as rewarding as finding them in the world
- Not enough things to spend rupees on and item costs are far too low to incentivize renting over just buying outright
- Simplistic dungeons that revolve around the use of 1 item at a time
- Familiarity with the overworld diminished one of the key joys of Zelda, exploring new territory. Dungeons more or less exactly where they were in ALttP
- Dungeons signpost exactly what item you need
Ohhh, those make total sense. I'd imagine that these are problems they can fix in Zelda U, especially if a lot of people felt the way you do.
 
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