Beautiful. You're beautiful.
I don't get it. Could someone please explain?
This fucking guy LOL!This compilation reeks of damage control vs Destiny's ample package whereas a simpler focus on Halo 2 would have been sufficient IMO.
The all thing around the campaign being watched/played through the eyes of Halo 5's Agent Locke is nice but not necessary (except for some fancy unified menu) and I can't help but flag it under "343i likes to show off" rather that "343i has great game ideas"...
Nice
Hair on Elites? Yo dun lost yo mind even more, Wahrer.
Amazing. :lol
Just needs a crazier helmet.
Yeah, he even claims in the Halo 5 thread how he thinks they're going to copy and paste the campaign structure for Destiny as well.This fucking guy LOL!
Nice
Yep. It was a pain in the ass to get but damnit it'll be awesome.
You realize they took something away from you just to sell it back to you later, right?
Yeah, it was so bad in H2 that there were problems with long range shot registration even on LAN. Host was still a major advantage on LAN because of this.It depends on if the netcode has also been improved. If you slapped H2's code straight onto a dedicated server, you'd still have the problem with shots across the map not counting, because from the server's perspective you'd constantly be missing, even with small amounts of latency.
What H3, Reach, and presumably H4 did was actually listen to the client under very specific conditions, which is why shots counted. Assuming they didn't get lost by Comcast's crappy network or something.
First off, I'm super excited for this and am buying an Xbox One exclusively for it. That said, I have a few concerns:
- The question in the first post to the devs about whether H1 online feels like LAN was totally dodged. has the game been optimized for online play and feel like it does playing it on LAN with low latency, or does it feel like playing H1 PC on a dedicated server (a mess of mangled netcode).
- Same as above, except for Halo 2. How's it play online with the servers? Does it feel like nobody's host and everyone's BR and shotgun has limited efficacy, or does it feel like LAN where it felt like everyone was host and you had to adjust your strategy accordingly?
- What's with the whole "system link is tricky" nonsense? LAN play is a key feature of Halo, especially since MLG wants to put it back in the rotation. What's so tricky about guaranteed low latency?
I'm gonna wear out my F5 key in this thread. I'm so damn excited for this game. November is such a long way away!
Sorry but PC gamers where right about that and still are.It depresses me so much that you're right and this will be the primary topic of conversation for the generation.
I miss the days when console gamers told the PC guys that graphics didn't matter, only game play.
theater mode for Halo 4 campaign.
No class.Yeah, he even claims in the Halo 5 thread how he thinks they're going to copy and paste the campaign structure for Destiny as well.
http://www.neogaf.com/forum/showpost.php?p=116144933&postcount=3584
Are all the cutscenes remade or just those of H2A?
Is Halo CE the only game they've revealed reskinned from the collection?
It would be AMAZING if they added theater mode for Halo 4 campaign. That campaign is so god damn pretty, I've wanted to mess with that so much.
I'm half dreading, half excited to get the Scarab gun again.
Yep. It was a pain in the ass to get but damnit it'll be awesome.
Man all this Halo talk has me really wanting to binge play 1-4 but with this around the corner I'll maybe go replay reach or ODST.
I'm also really pumped to use the CE pistols online
I never had Halo: CE, Halo 2, Halo 3 and Halo 4 running 1080p @ 60fps with unified matchmaking, anniversary updates and online co-op across them all.You realize they took something away from you just to sell it back to you later, right?
I never had Halo: CE, Halo 2, Halo 3 and Halo 4 running 1080p @ 60fps with unified matchmaking, anniversary updates and online co-op across them all.
This compilation reeks of damage control vs Destiny's ample package whereas a simpler focus on Halo 2 would have been sufficient IMO.
The all thing around the campaign being watched/played through the eyes of Halo 5's Agent Locke is nice but not necessary (except for some fancy unified menu) and I can't help but flag it under "343i likes to show off" rather that "343i has great game ideas"...
Is it possible for the box art to be reversible? Would be nice to have the opposite side have art for H2A
H2 is getting reskinned as well.
Yeah this was so annoying and I hope the fix it. It's not like it would be any work either, it would just be a matter of deleting the code responsible for it.In light of these news, we've been replaying 3 and 4. One thing that annoyed me in 4 is how quickly all the drops from enemies disappear. When the game released, I assumed it was because of performance issues. Any chance this could be tweaked for the collection?
They only showed off a little of Halo 2, we've seen no footage of the others yet.I meant whether any other games in the collection shown off at E3?
I want to see halo4 in 1080, it was gorgeous on 360 already...
They are doing more than just remastering the maps though. So even if they do remake the tried and true Halo 2 maps they should hopefully have a few interesting twists on them.Been running around the default Halo 2 maps that I have and just thinking to myself how awesome it'd be to see some of them in updated graphics, especially Colossus with brand new lighting. Really, these maps ought to have a shot:
Waterworks
Colossus
Burial Mounds
Terminal
Relic
Containment
None of these have ever been remade (though Waterworks arguably was reimagined in Halo 4's Shatter) and I think it'd be nice to see something different get attention. I'm afraid that the "favorites" are going to be the same maps that were already remade once - Midship, Lockout, Sanctuary, Ivory Tower, Coagulation, and Zanzibar. It's a solid list no doubt, but at the same time it's already been done. Then again, I suppose redundancy isn't exactly something they're avoiding in a collection of old games.
They are doing more than just remastering the maps though. So even if they do remake the tried and true Halo 2 maps they should hopefully have a few interesting twists on them.
inb4 lift to space on Midship
I just wanted to quote this, to say that on this day, hour, minute, i read it, and lived.
Watership down!
This compilation reeks of damage control vs Destiny's ample package whereas a simpler focus on Halo 2 would have been sufficient IMO.
The all thing around the campaign being watched/played through the eyes of Halo 5's Agent Locke is nice but not necessary (except for some fancy unified menu) and I can't help but flag it under "343i likes to show off" rather that "343i has great game ideas"...
You know what really blew me away I saw the presentation at the Media Briefing live at first?
The actual look of Halo. I mean Halo as the actual ring. They really nailed it with the atmosphere and depth of the ring. Looks like you "feel" to be on that ring this time. Really like that feel!