Here's my two-cents, even though I'm a "Junior" member on this site...
While I understand that there is an obvious financial benefit to both SONY (since exclusive content could very well drive software and console sales) and Bungie (plus Activision-Blizzard), I can't help but be slightly nauseous at the idea that this is what the industry has amounted to.
If Destiny were an "exclusive" title, I would understand "exclusive" content and early access... But this is a clear-cut preference, period. Regardless of personal opinion, the fact that Activision-Blizzard decided on Destiny getting early-access on PS4/PS3 over the other platform bothers me, if only because it reeks of backroom deals between First- and Third-Party. And while some would argue that this has been a "thing" for some time, I would argue that this particular form has been rearing its ugly head all-of-a-sudden.
We've gone beyond the Third-Party exclusive... Now we're getting the Third-Party "here's what your platform paid for" more-often than not. And in the case of Destiny, while it is releasing on both PS4 and XBOX One, there is a clear advantage in-terms of content that PS4 users are allowed. Now, I'm a PC player, and this doesn't necessarily affect me in a negative light (since the game doesn't have a PC release planned; I don't think it's hitting PC at all). But why is this ok in the console-focused industry? I mean, I understand that the PS4 is "better" than the XBOX One in terms of specifications... But why even bother with the XBOX One-release, if the PS4-release is technically "better" from both a performance basis, and a content-basis to-boot?
(Except Destiny is 30 fps on both PS4 and XBOX One, which screams two things: That parity is still an important factor, even though the two versions DO NOT INTERACT with each other in any-sense; and that there's obviously a performance issue somewhere, which is not an "artistic" decision; 30 fps in an FPS, regardless of design, makes no sense when Call of Duty, annual franchise crowned, is always striving for, and basically hitting, 60 fps period)
My point is this: Console-Manufacturers and Third-Party Publishers/Developers have a lot to explain in terms of how this industry works...And as a PC gamer, I'm thoroughly confused as to how anyone thinks this is a benefit to users, since all I see is a Third-Party going by console-sales rather than market-potential.