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Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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Yeah, I went a bit too far but it's definitely not a looker for me. It's been a while since I've turned on a last gen console so that might be it.

Agreed on not being a looker for sure. When I switched over to PS3 to play with a buddy, the difference was nothing short of stunning. Most of the games I play on PS3 are fairly light on graphics (JRPGs), so it was crazy to see the differences.
 
Is anyone else having problems connecting to other players? I can't figure out why I never see anyone, and can't join Crucible games.

Help me DestinyGAF!
 
6JosHMo.jpg


I want it
 

rdrr gnr

Member
A few thoughts on PvP:

  • You don't get enough points for a full cap and neutralize. I think you should get more especially if you capped solo. In an objective gametype, playing the objective should be worth more than getting a kill.
  • There should be an assists-count-as-kill mechanic.
  • The vehicles on the moon need a bit of work.
  • The only super that's balanced is the golden pistol. It's clear when someone activates it and when you are vulnerable. For the other spammable supers, you just have to hope the guy doesn't choose you. Supers need to be harder to get or easier to detect. Maybe you should lose your super if you die or after a certain time.
  • I can't tell where I'm being shot from as clearly as I think I should.
  • The loot system in PvP is brutal. I think it needs to be a bit more predictable and it should reward skillful play.
  • The hit-detection varied wildly. I'd get kills a full second after I stopped shooting.
  • Some of the spawns are also brutal. Especially the one near A on Venus.
The multiplayer feels pretty uninspired. I think their big hook is just "you get to bring your SP loot in" which really isn't that compelling. I think the main game is fairly ambitious, but the MP feels so familiar at the moment. Not to say that Destiny is doing anything totally new, it's just that the whole is greater in the SP and isn't in the MP.
 
I think including MP was almost something they had to do because they're Bungie but compared to Halo 2 and 3 MP they took a lot of steps backward. The controls, the movement, the hit detection, the balance. It's just a mess right now.
 

Sirim

Member
The Iron Banner was a nice (sort of) surprise event, but I can't help but be even more excited and anxious for what other kind of events Destiny may hold in store that don't pertain to PvP, but the game world itself.

Perhaps things like Christmas and Halloween and what not would be too much and out of character for this game world, but I would love some sort of Destiny equivalent to special holiday events/world themes that you see in other MMO/shared world style games.

Something people can be excited for months in advance because of some annual event that happens for only three days, or even a week.

It may be too much to ask, but it would be interesting if there were events where the world itself was changed, or looked different. Sort of like Christmas events in other games. Even in regards to The Iron Banner, I would have loved it if the game world reacted more to the event. For example, rather than just Lord Saladin quietly standing in the back of the Tower, waiting for the player to access his menu, perhaps there could be banners and whatnot around the Tower area. And NPCs quietly chatting about it. Or the crucible guy with the horns and furry armor talking to himself about it (he tends to talk to himself quite a bit).

Anything to give more of an immersive feel to the event, making it feel like an event actually acknowledged by the reality of the world, rather than it amounting mainly to a Bungie announcement of a new game mode.

Maybe something cool on Bungie day? We'll see, I guess.

In keeping with that idea of special world events, which probably would only affect The Tower, it would also be interesting if there were other social areas in the game. Story-wise, Guardians could have set up smaller outposts on other planets to provide shelter for other Guardians, etc.

Just to add some social variety, and to make the world itself feel more alive and changing. This is obviously a beta, but as of now, the Tower feels too sterile and a little hollow. Things such as this could make it feel more lived in and dynamic.
 
Just to add some social variety, and to make the world itself feel more alive and changing. This is obviously a beta, but as of now, the Tower feels too sterile and a little hollow. Things such as this could make it feel more lived in and dynamic.

Snipping down your post to this: I agree. Dancing and goofing around the Tower can only add so much life to the thing. It feels a bit too bare and empty. I'm not sure if they plan on adding more vendors, and I'm thinking there will be more "faction" vendors, but that could make a difference. Honestly, there's too much empty space in the Tower.

I'm not sure what I expected, but I am a bit disappointed by a lack of ability to interact with NPCs.
 
I'm enjoying the beta so far, but it's becoming really clear this isn't a game that's meant to be played solo. It's even more unforgiving that Borderlands in that respect, you can easily find yourself in a situation where you're completely surrounded by a number of enemies that are all at least 3-4 levels higher than you are and they literally destroy you within seconds.

Maybe I just haven't found the more high powered weapons yet, but it's hard and frustrating going solo. Almost enough to put me off buying the game...
 
A few thoughts on PvP:


  • You don't get enough points for a full cap and neutralize. I think you should get more especially if you capped solo. In an objective gametype, playing the objective should be worth more than getting a kill.
  • There should be an assists-count-as-kill mechanic.
  • The vehicles on the moon need a bit of work.

    [*]The only super that's balanced in the golden pistol. It's clear when someone activates it and when you are vulnerable. For the other spammable supers, you just have to hope the guy doesn't choose you. Supers need to be harder to get or easier to detect. Maybe you should lose your super if you die or after a certain time.
  • I can't tell where I'm being shot from as clearly as I think I should.
  • The loot system in PvP is brutal. I think it needs to be a bit more predictable and it should reward skillful play.
  • The hit-detection varied wildly. I'd get kills a full second after I stopped shooting.
The multiplayer feels pretty uninspired. I think their big hook is just "you get to bring your SP loot in" which really isn't that compelling. I think the main game is fairly ambitious, but the MP feels so familiar at the moment. Not to say that Destiny is doing anything totally new, it's just that the whole is greater in the SP and isn't in the MP.

In control, getting kills is the objective. The cap zones are just score multipliers. Every player you kill gives you points and that is added to your final score (including assists). Somebody who captures a zone is indeed denying the enemy more points, but doing it solo isn't helping the team any more than other members who are controlling the map and killing the enemy. You're also kinda supposed to have more people capping it at a time to to increase the points you earn.

I agree with the bolded though. The Golden Gun's range is insane and it's definitely the most versatile super, but you can kill the person at any time and you can hear when they activate it. The other ones have no warning and you're already dead if they choose to aim it at you. Can't do anything about it.

That cloak didn't load properly...right? I have to say that looks atrocious unless that is the PS3 version, no cloak on my PS4 lacked that much polish.

It's possible it didn't load right, but I uploaded it from the PS4 and Facebook compresses files, so that could also be why.
 
I think including MP was almost something they had to do because they're Bungie but compared to Halo 2 and 3 MP they took a lot of steps backward. The controls, the movement, the hit detection, the balance. It's just a mess right now.

I like the PvP more than the PvE at this point. Also like it much, much more than the last 3 Halo multiplayers. If you want to talk about taking steps back...
 

Ryzinn

Neo Member
If anybody has a spare PS3 code feel free to send it my way. I pre-ordered the white PS4 bundle and can't exactly play using a PS4 when I don't have one yet.. Still would like to try the game.
 

mgcemir

Banned
I dunno if its just me, but I hate destiny multiplayer. I used to play cod, and halo mp, and nowadays I play bf4, but I really dislike destiny mp and I can't pinpoint what it is. Maybe its 30 fps but halo was like that and it was fine. Maybe it feels like shadowfall in terms of movement and that's why. Anyone else feels this way. Am seriously wondering if I should cancel my prouder since I'm disappointed with this aspect of the game.
 
I dunno if its just me, but I hate destiny multiplayer. I used to play cod, and halo mp, and nowadays I play bf4, but I really dislike destiny mp and I can't pinpoint what it is. Maybe its 30 fps but halo was like that and it was fine. Maybe it feels like shadowfall in terms of movement and that's why. Anyone else feels this way. Am seriously wondering if I should cancel my prouder since I'm disappointed with this aspect of the game.

Same. There is something off about it. I can't get into it.
 

cripterion

Member
I still didn't see anyone mention the some of the game faults like the UI being a pain to navigate to.

Why do I have to use this pointer with the pad joystick just to go click somewhere to travel?! Why no use of the trackpad? Why no use of the built in speakers in the DS4? Why can't I see my clan mates in game? Why always the same monsters spawns on the same locations? Why although the skyboxes are so beautiful and are full of promises of a vast world, why does it feel so cramped up in here? Why the poor variety of loot? (Every class looks the same bar a few color variations at lvl8).
 
In control, getting kills is the objective. The cap zones are just score multipliers. Every player you kill gives you points and that is added to your final score (including assists). Somebody who captures a zone is indeed denying the enemy more points, but doing it solo isn't helping the team any more than other members who are controlling the map and killing the enemy. I'm not necessarily against an increase the score, but it's kinda beside the point.

This seems like a massive oversimplification and misinterpretation of the control game type to me. Killing is not the objective. That would just be a TDM game. Capturing objectives is also not the point. That would be Domination a la, COD. Killing while holding objectives is the objective. It's TDM + Domination. Those score multipliers are what make your kills valuable. A kill made while holding one or no objectives is far less valuable than a kill made with two or three objectives held.

Maybe I just haven't found the more high powered weapons yet, but it's hard and frustrating going solo. Almost enough to put me off buying the game...

Agreed for me. I enjoyed playing solo enough that I was considering buying. Then I played with a buddy and saw the difference in "fun levels." Astronomical. I think I'm going to wait until my friends move over to PS4 from their PS3s.
 
I was blown away at the start but the more I get frustrated with the shortcomings in the game and other issues the more the allure wears off.

Yeah, the intro and opening levels were very strong, but it soon starts to drag as you become more and more frustrated by missions that can't be done solo, even though it clearly says the mission can be completed by 1 - 3 people.

They really need to balance the game more for those who won't always be playing with others.

Agreed for me. I enjoyed playing solo enough that I was considering buying. Then I played with a buddy and saw the difference in "fun levels." Astronomical. I think I'm going to wait until my friends move over to PS4 from their PS3s.

Yeah, I think I'm probably going to do this too. Most of my friends are PC gamers only, but a few of them are buying an X1 for the MCC, so I might be able to convince them to pick up Destiny too...
 

broony

Member
Yeah, the intro and opening levels were very strong, but it soon starts to drag as you become more and more frustrated by missions that can't be done solo, even though it clearly says the mission can be completed by 1 - 3 people.

They really need to balance the game more for those who won't always be playing with others.


Which missions are you struggling with solo?
 
Yeah, the intro and opening levels were very strong, but it soon starts to drag as you become more and more frustrated by missions that can't be done solo, even though it clearly says the mission can be completed by 1 - 3 people.

They really need to balance the game more for those who won't always be playing with others.

Which missions? I've completed all of the story missions on my own.
 
This seems like a massive oversimplification and misinterpretation of the control game type to me. Killing is not the objective. That would just be a TDM game. Capturing objectives is also not the point. That would be Domination a la, COD. Killing while holding objectives is the objective. It's TDM + Domination. Those score multipliers are what make your kills valuable. A kill made while holding one or no objectives is far less valuable than a kill made with two or three objectives held.

Well yes, this is true, but to say that "playing the objective" is more important that "getting kills" in Control is also a misinterpretation of the gametype. Both are important, but you aren't going to win by capturing the zones all by yourself.

Yeah, the intro and opening levels were very strong, but it soon starts to drag as you become more and more frustrated by missions that can't be done solo, even though it clearly says the mission can be completed by 1 - 3 people.

Would love to play one of these missions, because the ones they gave us were too easy IMO. Takes an average of 10 minutes to complete each of them [solo] on the normal level and then on the harder level it can go even quicker once you've leveled up and equipped better gear.
 
Which missions are you struggling with solo?

Which missions? I've completed all of the story missions on my own.

The mission where you have to scout the enemy in Old Russia. A huge walker dropped out of nowhere and it was virtually impossible for me to take it down at my level. (level 4)

There are also the knights, who are great enemies with great AI, but frustrating to fight against as they seem to destroy you will little to no effort.
 

Bizazedo

Member
Yeah, the intro and opening levels were very strong, but it soon starts to drag as you become more and more frustrated by missions that can't be done solo, even though it clearly says the mission can be completed by 1 - 3 people.

Everything can be done solo ... ??

***

"If a Hunter accuses you of hopping, tell them you're using rapid bounding traversal" -
Gravitas Doctrine,

The mission where you have to scout the enemy in Old Russia. A huge walker dropped out of nowhere and it was virtually impossible for me to take it down at my level. (level 4)

There are also the knights, who are great enemies with great AI, but frustrating to fight against as they seem to destroy you will little to no effort.
The Walker is not part of that (I assume) green explore mission. It's a Public Event.

The knights get much easier to kill as you gear up.
 
The mission where you have to scout the enemy in Old Russia. A huge walker dropped out of nowhere and it was virtually impossible for me to take it down at my level. (level 4)

There are also the knights, who are great enemies with great AI, but frustrating to fight against as they seem to destroy you will little to no effort.

The problem is the lottery we all play when it comes to finding items. It's possible you just haven't found good items and are suffering because of it while someone else lucks across a really good weapon or good armor and has an easier time.
 

cripterion

Member
The mission where you have to scout the enemy in Old Russia. A huge walker dropped out of nowhere and it was virtually impossible for me to take it down at my level. (level 4)

There are also the knights, who are great enemies with great AI, but frustrating to fight against as they seem to destroy you will little to no effort.

I guess it depends of people but I smoked out pretty much anything in the beta that could be killed and I go through knights like butter with headshots or just get close hit and fusion rifle. Even wizard from the moon goes down in seconds. I've completed all the missions solo in upper difficulty and didn't die once. As it stands the game is easy, throwing you mobs always at the same locations.
 

wilflare

Member
I still didn't see anyone mention the some of the game faults like the UI being a pain to navigate to.

Why do I have to use this pointer with the pad joystick just to go click somewhere to travel?! Why no use of the trackpad? Why no use of the built in speakers in the DS4? Why can't I see my clan mates in game? Why always the same monsters spawns on the same locations? Why although the skyboxes are so beautiful and are full of promises of a vast world, why does it feel so cramped up in here? Why the poor variety of loot? (Every class looks the same bar a few color variations at lvl8).

If Peter Dinklage/Ghost speaks thru the DS4 speakers.... gosh
 

Stoze

Member
Yeah, the intro and opening levels were very strong, but it soon starts to drag as you become more and more frustrated by missions that can't be done solo, even though it clearly says the mission can be completed by 1 - 3 people.

They really need to balance the game more for those who won't always be playing with others.

I've got to say, out of all the things I could pick at with this game, frustration/difficulty in the story missions is not one of them. I played through all the story missions fairly quickly by myself without any trouble, I believe I died once. Later when I was level 7 or 8 I played through them again on the higher level difficulty solo just to see what they were like, and to pick up the gold chests. It was still a breeze.

Maybe try out different weapons or buy some from the vendors? You may just not be using a good gun. The only things that seem to be much harder with one person to me are the strikes and the public events, which makes sense considering one requires matchmaking and the other notifies everyone currently in the game.
 
The mission where you have to scout the enemy in Old Russia. A huge walker dropped out of nowhere and it was virtually impossible for me to take it down at my level. (level 4)

That's an optional public event. They're kinda not supposed to be fought alone (especially at level 4), so it'd be best to ignore it and move on to your mission or objective.

Same thing happened to me earlier, except there were 12 people in the area and it went down in 3 minutes.
 
The mission where you have to scout the enemy in Old Russia. A huge walker dropped out of nowhere and it was virtually impossible for me to take it down at my level. (level 4)

I know what you're referring to there. Those enemies shouldn't bother you as long as you don't initiate contact. Just jump onto the pipe that you need to in order to scout the location and wait for it to reach 100%.

There are also the knights, who are great enemies with great AI, but frustrating to fight against as they seem to destroy you will little to no effort.

I can understand what you mean if you're fighting them at Level 4. That wouldn't be fun given that they're much more powerful. But if you're L8 then you should shred them without any issues.
 

Robin64

Member
Public events happening when it hasn't put anyone else besides me in the area is definitely a problem. Great when others are around, though.
 
K

kittens

Unconfirmed Member
- A lot of people hate the moon because of the overpowered vehicles. My question is: why are you going outside in the first place? Two of the three capture points (A + C) can be accessed by running back and forth underground in the compound. Never have to deal with a tank or armed sparrow (unless they're at one of the capture points). If you can continually capture these two points, your team or at least you should do well. If you need to get to point B, you can go in between A and C and sparrow it over there. Minimal time spent outside, no time in the views of gunners.

- If two or more of your teammates are trying to capture a point and there's at least one enemy in the immediate vicinity, don't go into the capture radius with them. One grenade or special could kill you all, so sometimes it's best to keep a little distance. The enemy or enemies will likely be focused on your teammates in the circle anyway, so you have free range to do some damage.
Both of these are really good pointers, and are things that I've found myself pointing out to people over and over.
 
What are vanguard marks? Can you even earn them? I swore I did, but I still have 0.

And I thought you could sell stuff in the Alpha, but I can't figure out how now in the beta.
 

Bizazedo

Member
I do like the new feature where, on the XMB, if you have Destiny Beta up, a screen comes up showing your friends. Top Crucible Scores and where you rank on it and top # of Strike kills.
 
Been playing PS3 beta with a friend two days in a row. Woke up today with a desire to play it on PS4, so we just went and bought 3 consoles. This is probably the most impulse purchase of our life.
 
Well yes, this is true, but to say that "playing the objective" is more important that "getting kills" in Control is also a misinterpretation of the gametype. Both are important, but you aren't going to win by capturing the zones all by yourself.



Would love to play one of these missions, because the ones they gave us were too easy IMO. Takes an average of 10 minutes to complete each of them [solo] on the normal level and then on the harder level it can go even quicker once you've leveled up and equipped better gear.

Everything can be done solo ... ??

***

"If a Hunter accuses you of hopping, tell them you're using rapid bounding traversal" -
Gravitas Doctrine,


The Walker is not part of that (I assume) green explore mission. It's a Public Event.

The knights get much easier to kill as you gear up.

The problem is the lottery we all play when it comes to finding items. It's possible you just haven't found good items and are suffering because of it while someone else lucks across a really good weapon or good armor and has an easier time.

I guess it depends of people but I smoked out pretty much anything in the beta that could be killed and I go through knights like butter with headshots or just get close hit and fusion rifle. Even wizard from the moon goes down in seconds. I've completed all the missions solo in upper difficulty and didn't die once. As it stands the game is easy, throwing you mobs always at the same locations.

I've got to say, out of all the things I could pick at with this game, frustration/difficulty in the story missions is not one of them. I played through all the story missions fairly quickly by myself without any trouble, I believe I died once. Later when I was level 7 or 8 I played through them again on the higher level difficulty solo just to see what they were like, and to pick up the gold chests. It was still a breeze.

Maybe try out different weapons or buy some from the vendors? You may just not be using a good gun. The only things that seem to be much harder with one person to me are the strikes and the public events, which makes sense considering one requires matchmaking and the other notifies everyone currently in the game.

That's a public event. You're not supposed to take it on by yourself (not unless your level is ridiculously high), but you can just as easily ignore it and move on to your mission or objective

Same thing happened to me earlier, except there were 12 people in the area and it went down in 3 minutes.

Okay, thanks for the tips guys. I had no idea the walker was public event, I just assumed it was part of the mission. Guess I got frustrated for no reason...

And yeah, it does seem like I have some pretty crappy weapons. I've got some great armour though, but I'm just not lucking out on weapons. The current weapon I'm rocking only does 26 damage and I can only assume that's woeful for a level 4 player?

I think I might also knock down the difficulty to normal for the time being. Hard with crappy weapons probably wasn't the greatest idea.
 

HT UK

Member
In PvP, does anyone else agree that your grenades cooldown should be reset? I kept assuming my grenade was available after respawning.
 
Stupid question time as I don't really play these types of games. When I go to an area that says no respawning...if I have people on a fireteam then they'll join me there? I tried inviting people on the same map as me to join my fireteam but nobody ever did. I desperately need people to play with. If anyone wants to do some co op, send me a friend request...gamertag is: jukeboxtimebomb
 
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