Spring-Loaded
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Share your ideas and potential solutions. Please read the OP
A few things this thread isn't about:
In past threads on this topic, a lot of users said that Assassin's Creed: Unity's co-op is set up in such a way that including playable female assassins would not be possible without changing its core structure. This thread is in response to that notion, and an attempt to gather ideas on how that playable female assassins could be added in some way that would not require changes to the existing co-op structure.
I just wanted to hear ideas as to how Ubisoft could add female playable characters to the co-op in this game without having to fundamentally change how that co-op works. Here's a summary taken from this GameInformer article. If you're not clear on how the co-op works, read the quoted text (and let me know if any of this is inaccurate):
My proposed post-going gold/release solution that wouldn't require rebuilding the game from the ground up:
Is there anything else that's crucial to the co-op that would be disrupted by such a character select? Are there any other possible ways to add customizable/female playable avatars for Unity co-op?
A few things this thread isn't about:
- Ubisoft doesn't have to do this, so there's no need to discuss that they don't have to do this
- This would obviously require more time and money than what's already gone into development of which Ubisoft may not be able/willing to spend, so no need to bring that up because it's been brought up
- Whether this is worth discussion/the effort to put into the game has nothing to do w/this
- Why it's impossible to have female playable characters in the game. It is possible, even with the way the multiplayer is set up.
- The series' science fiction-related lore (panned by fans and non-fans alike) is a not a good reason for not being able to add in female playable assassins. If they can introduce an ancient alien race conspiracy with Apples of Eden or whatever the fuck, they can write a justification for anything, let alone for controlling other avatars during missions.
In past threads on this topic, a lot of users said that Assassin's Creed: Unity's co-op is set up in such a way that including playable female assassins would not be possible without changing its core structure. This thread is in response to that notion, and an attempt to gather ideas on how that playable female assassins could be added in some way that would not require changes to the existing co-op structure.
I just wanted to hear ideas as to how Ubisoft could add female playable characters to the co-op in this game without having to fundamentally change how that co-op works. Here's a summary taken from this GameInformer article. If you're not clear on how the co-op works, read the quoted text (and let me know if any of this is inaccurate):
Here’s how it works. While wandering the world, you regularly enter taverns scattered around Paris. These taverns act as a social hub, and often have merchants from whom you can pick up new equipment. More importantly, if you have any friends currently playing Unity, you’ll see a “ghost” version of that player sitting about in the tavern. This indicates that player is out doing missions in their own instance of the game. You can approach their ghost and request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there.
Up to four players can join together in this fashion. In your own game, you’ll always be Arno – the other players will look like random other members of your brotherhood. Lots of missions and activities are available for cooperative play, but there are some story missions that are set aside to be solo only.
My proposed post-going gold/release solution that wouldn't require rebuilding the game from the ground up:
Going by this, it sounds like an option to choose a character when attempting to join another player's game would work. If the game does reset everyone back to the the host's most recent checkpoint, then the co-op isn't completely seamless and would give an opportunity for a such a select screen without breaking the flow of the game any more than the checkpoint-reset would.
Unless there are going to be actions during the co-op that are specific to the main character — which sounds like it won't be possible since every character sees themselves controlling the main character — then this character select wouldn't cause problems with no-name/custom assassin's taking the place of Arno for one of the players.
Unless there are going to be actions during the co-op that are specific to the main character — which sounds like it won't be possible since every character sees themselves controlling the main character — then this character select wouldn't cause problems with no-name/custom assassin's taking the place of Arno for one of the players.
Is there anything else that's crucial to the co-op that would be disrupted by such a character select? Are there any other possible ways to add customizable/female playable avatars for Unity co-op?