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Doom announced (id/Bethesda, PC/PS4/XB1, idtech6, 1080p/60fps, gore), first details

Really disappointed that not a single event-goer got any off-screen footage of the gameplay reveal for us non-quakecon attendees.

For shame!

Do you really want crappy phonecam videos of the gameplay? And it's pretty easy to notice a phone recording when you hold it horizontal for a video, or even google glasses which are pretty obvious to spot.

If you're caught out, you might be banned from Quakecon forever. I don't see the benefit for just a few views on some youtube video that will be taken down on copyright.

Exclusive first stuff is always shown at these fan events. Comic Con or film festivals or early screenings for movies or tv shows. E3 behind closed doors presentations, other gaming conventions.
 

Ixion

Member
Romero approves:


ziAyTUYl.png





Also, here's Romero with the last remaining original Doom staff member at iD Software, Kevin Cloud:

10527724_10152602806652387_1853124589600977225_n.jpg
 
All I'm hearing is "gore gore gore," which isn't terribly interesting.

Now Doom was obviously a violent series, but silly over-the-top gore isn't really what the games were all about. Some of the games that took influence from it like Rise of the Triad and Blood - and of course mods like Brutal Doom - were far more about that.

maxresdefault.jpg


But it's awesome!
 

Clear

CliffyB's Cock Holster
Wow. Marty is still at ID. Worked with him on PSX Quake2 ummm 15 plus years ago, good guy.
 

Ixion

Member
To ease the worries of those who dislike Brutal Doom, here's a comment from GoatLord over at Doomworld:

GoatLoad said:
I strongly doubt that Sgt. Mark's Brutal Doom ego trip will affect sales. Yes, the mod has gotten a lot of attention, but Doom 4 is a professional product that significantly tones down the absurdity of Brutal Doom. It's much more slick and tactful, even if it is insanely violent.



But for those of you who like Brutal Doom, check out this new tweet by the official DOOM twitter:

81ea3c25-1cfc-4e42-8829-b3f3aad3c959_zps469d993b.png


Not only are they advertising Brutal Doom, but they're posting an article from Polygon which talks about how Brutal Doom is a good appetizer for the new Doom game.

So if it wasn't before, it's definitely obvious now that Brutal Doom is an influence.
 

G-Fex

Member
Let's hope all of Sgt Mark's ideas aren't taken. Like the hidden racist messages he put in his maps supposedly.
 

ElTopo

Banned
Let's hope all of Sgt Mark's ideas aren't taken. Like the hidden racist messages he put in his maps supposedly.

Details? The guy had some issues. On the Zdoom forum he tried to help a guy kill himself and I remember on his Youtube channel he favorited some pro-Hitler video.
 

G-Fex

Member
Details? The guy had some issues. On the Zdoom forum he tried to help a guy kill himself and I remember on his Youtube channel he favorited some pro-Hitler video.

wow this guy. It's almost like he's a joke character.

Well he's not only done brutal doom but he's done a lot of mapwork in other megawad projects (not sure if he's done his own megawad or whatever, i'm sure he did for BD) and I heard from one of the newer projects (five rooms of doom?) that a few maps were rejected after they discovered racist hidden messages in the map layout.

I'm shocked people still work with him on anything.
 

ElTopo

Banned
wow this guy. It's almost like he's a joke character.

Well he's not only done brutal doom but he's done a lot of mapwork in other megawad projects (not sure if he's done his own megawad or whatever, i'm sure he did for BD) and I heard from one of the newer projects (five rooms of doom?) that a few maps were rejected after they discovered racist hidden messages in the map layout.

I'm shocked people still work with him on anything.

Programmers tend to be weird dudes. But I can separate the guy from his work and Brutal Doom is amazing and if it had a positive impact on the next Doom -and it looks like it has- then that really shows the power of the community.
 

G-Fex

Member
Programmers tend to be weird dudes. But I can separate the guy from his work and Brutal Doom is amazing and if it had a positive impact on the next Doom -and it looks like it has- then that really shows the power of the community.

Yeah that's true. He's terrible but if he's gotten people into the Doom community then I guess that's..good?
 

The Real Abed

Perma-Junior
Programmers tend to be weird dudes. But I can separate the guy from his work and Brutal Doom is amazing and if it had a positive impact on the next Doom -and it looks like it has- then that really shows the power of the community.
Me too. If I had to stop using games I like because of the people behind them, there'd be very few games left to play.
 

Panajev2001a

GAF's Pleasant Genius
There might be a thread for this elsewhere (I'm on my phone), but the head of engine/rendering for Crytek for the past 10 years, Tiago Sousa, has left Crytek to join id. I'm sure he will be in a guiding position for idtech6. For the first time in years things are looking up for id (as Crytek stumbles?)

The twitter replys are a who's who of the fame rendering world (including Carmack)

twitter

That is good news indeed, a good replacement for John Carmack too. I do hope they get Romero back and take this as a chance to rebuild id Software as the feeling I get is that the environment got more and more toxic for some of their creative talent after the Quake I days and the loss of talent over the years is an effect of that. We will see if Bethesda rebuilds id back to its former glory.
 

jaosobno

Member
Seriously, I'd love if id/Beth allowed Brutal Doom to come out as a full game (instead of it being just a mod) on PCs and consoles. It looks insanely good.
 

Lowmelody

Member
I'd love to see stuff like this when entering a new area.

iwQfqFmfJA29E.gif


Oh man oh man that hit me right in the Doom bone. What is the name of this wad? A fellow from work hyped up Brutal Doom to me before which I have seen mentioned a bunch here too, is that mod compatible with what is shown in that gif?
 

antitrop

Member
Oh man oh man that hit me right in the Doom bone. What is the name of this wad? A fellow from work hyped up Brutal Doom to me before which I have seen mentioned a bunch here too, is that mod compatible with what is shown in that gif?

Is that an actual Doom WAD? Looks more like Minecraft, to me.
 

antitrop

Member
It is the way to play the Doom games nowadays with WASD and mouselook.

You can do that with Zandronum without installing the Brutal Doom mod.

But I see it probably the way you see it, too. If you're gonna do that, might as well just go all the way and install Brutal Doom. No sense taking a pointless half-measure.
 

NIN90

Member
You can do that with Zandronum without installing the Brutal Doom mod.

But I see it probably the way you see it, too. If you're gonna do that, might as well just go all the way and install Brutal Doom. No sense taking a pointless half-measure.
Yeah, I mean more in terms of balance. Pretty sure OG Doom would be trivial difficulty-wise with mouselook. Might be talking out of my ass here though as I only started playing BD a few days ago.
 
Yeah, I mean more in terms of balance. Pretty sure OG Doom would be trivial difficulty-wise with mouselook. Might be talking out of my ass here though as I only started playing BD a few days ago.

WIth Z axis mouse movement it becomes easier, but with actual 1995 era mouse look,. the game is still pretty challenging (that is only left and right panning).
 
Any mention of the graphics ? Were they impressive? Aside from the gore, I would expect a game like Doom 4 to be a graphical powerhouse.
 

Ixion

Member
Any mention of the graphics ? Were they impressive? Aside from the gore, I would expect a game like Doom 4 to be a graphical powerhouse.

I posted these quotes before, but this is from two Doomworld members who saw the demo:

GoatLord said:
I'd like to mention that the teaser trailer looks better than gameplay, but mostly in terms of post-processing effects such as depth of field. It was also clear the shadows were more meticulous. That said, gameplay didn't look very downgraded from that. The overall detail was fairly close to the teaser.

Caffeine Freak said:
Yeah, I echo this opinion. Gameplay was pretty close to the teaser, graphics wise.

So it sounds like the graphics were pretty damn good, but it seems like the most impressive technical aspect from the demo was the procedural damage. Each shot will wound or blow chunks off the enemies, even while they're alive. And then you have the chainsaw, which actually cuts through the enemies.

So if Doom 4 doesn't break visual boundaries, it may very well break enemy damage boundaries. And that's something I've been advocating for, since it will make the shooting even more satisfying and fun, and it will add to the Doom identity.
 
I posted these quotes before, but this is from two Doomworld members who saw the demo:





So it sounds like the graphics were pretty damn good, but it seems like the most impressive technical aspect from the demo was the procedural damage. Each shot will wound or blow chunks off the enemies, even while they're alive. And then you have the chainsaw, which actually cuts through the enemies.

So if Doom 4 doesn't break visual boundaries, it may very well break enemy damage boundaries. And that's something I've been advocating for, since it will make the shooting even more satisfying and fun, and it will add to the Doom identity.

Sounds fantastic, thanks for the quotes man. If the game looks close to that teaser, then that's very impressive. And hell yes to the enemy damage. That's something I've been wanting in shooters for years. I'm tired of bullet sponges and rag dolls. I haven't played the new Wolfenstein (getting around to it), but from the videos I've seen, the enemy damage and gore looks awesome. I'm sure Doom will take that to the next level.

Also, any news or comments on a possible VR version in the future? I'm sure the whole Betheseda suing Oculus could complicate things, but there's few games that would be such an outstanding showcase for VR. I feel like it's meant to be, with Carmack and all. Hope it can happen one day.
 

ElTopo

Banned
Brutal Doom is a ton of fun and not Doom.

Brutal Doom is terrible and not Doom.

This actually reminds me of how the Fighting Game Community is divided on 3rd Strike. People who love 3S generally don't like Super Turbo, and people who love ST really don't like 3S. Both groups generally don't like Street Fighter 4 and see Alpha 2 as the only decent Alpha game.

There is no right or wrong answer (for the most part) and Brutal Doom is a hyper exaggerated Doom and it's fun. Brutal Doom is not a replacement of Doom, it's another experience.
 
So it sounds like the graphics were pretty damn good, but it seems like the most impressive technical aspect from the demo was the procedural damage. Each shot will wound or blow chunks off the enemies, even while they're alive. And then you have the chainsaw, which actually cuts through the enemies.

Nice. They could totally pull this off since we're dealing with demonic/hellish monsters that probably don't feel or care about pain, let alone rely on the same biological functions as Earthlings. The few games that have procedural damage typically trigger it upon death (exceptions being zombie games like Dead Island), so it'll be nice if the enemies in Doom 4 not only show heavy damage, but will change attack and movement accordingly.

It will really add an increased sense of mercilessness and relentlessness to Hell's minions when you see them continuing to chase after you despite losing an arm and chunks of torso.
 

FadeX

Banned
Can anyone that attended the QuakeCon conference actually confirm that the teaser shown at E3 was in-game? That would get me hyped...

doom_teaser_hellspawn1_thumb.jpg


EDIT: nvm, someone above me already confirmed it looked pretty close. awesome!
 
This actually reminds me of how the Fighting Game Community is dived on 3rd Strike. People who love 3S generally don't like Super Turbo, and people who love ST really don't like 3S. Both groups generally don't like Street Fighter 4 and see Alpha 2 as the only decent Alpha game.

There is no right or wrong answer (for the most part) and Brutal Doom is a hyper exaggerated Doom and it's fun. Brutal Doom is not a replacement of Doom, it's another experience.

Very much so true, I think Brutal doom would not be so controversial in the doom comunity if it were not so popular and if Sgt. Mark IV had not pissed everyone off so much.
 
This actually reminds me of how the Fighting Game Community is dived on 3rd Strike. People who love 3S generally don't like Super Turbo, and people who love ST really don't like 3S. Both groups generally don't like Street Fighter 4 and see Alpha 2 as the only decent Alpha game.

There is no right or wrong answer (for the most part) and Brutal Doom is a hyper exaggerated Doom and it's fun. Brutal Doom is not a replacement of Doom, it's another experience.

So true, but the funny part is they play SF4 anyway.
 
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