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Looking back at Rare's production with Microsoft

PooBone

Member
New IP? Kameo sequel? Another crack at Perfect Dark?

Shit, I don't know. They haven't made anything I've really loved since the original Perfect Dark on N64.
 
I honestly think Rare should just forget its entire IP legacy and start afresh with who they are right now as a team, and what they want to do.

Give them 3-4 years if need be, but let them discover themselves.

I agree with this. Their legacy doesn't mean that much any more and they clearly can't create an appropriate sequel in one of their classic franchises, so I think it would be best if they wiped the slate clean and started afresh. Let them forge a new identity, or at least go out in a blaze of glory trying.
 
Rare is going to make for one hell of a come back story. I was watching some videos of Conker's Live and Reloaded and I'm still very disappointed I missed out on that game. The more aged, wiser me is kicking my lesser-experienced self from the past right now.
 
They need to make a 3DS game for crying out loud!

Would love a proper Pinata on 3DS, as Pocket Paradise missed some things and just didn't feel like it hit the potential that it had.

Supposedly there was going to be a Grunty's Revenge sequel called Banjo-Kazooie: Grunty's Other Revenge on DS. A revival on 3DS would be so good!
 

Quazar

Member
The only existing IP I want to see from Rare would be Conker. Otherwise it'd be interesting to see Rare try something completely new.

I'd like to see them maybe try an RPG, or FPS/RPG hybrid (Maybe PD universe). I just hope whatever they make it's what they wan't to make. Hopefully they aren't bound to serving kids/kinect or whatever audience MS wants to target. Let their creative juices flow with what they want.
 
I remember seeing you online frequently back at launch, your posts on Rare sites and back and forth chat with Rare employees over the years in addition to "falcon" in your name made me remember it pretty well

My handle at that time was Murderdolls but I don't expect anyone to actually remember me, was so long ago.
Haha, cool cool. You know what though Murderdolls rings a bell no joke. One of my favorite things about PDZ was how close/small the community was. I feel like everyone knew everyone in that game.
 

Salty Hippo

Member
If they want to restore people's faith in the studio, the next game needs to be a proper Banjo. They fucking owe us that. I don't care if they name it Threeie or Bots & Nults as long as it's a platformer, and it's good.

Do that and then you can move on from your past as much as you want, Rare.
 
Nuts & Bolts was a garbage game that people are forcing themselves to like because it was one of five first party exclusives on the 360. Either sell the IP to Nintendo or leave it alone. I wouldn't mind another Viva Pinata, but the last one bombed.
 

Celine

Member
In what is seen as one of the biggest studio acquisitions in gaming history, Microsoft makes a bold move by purchasing the Twycross studio and all of it's IP.
Too bad they couldn't get an hold of the IPs that really mattered to Rare bottom line.


Sales (million units)

Donkey Kong Country SNES 9.30
GoldenEye 007 N64 8.09
Donkey Kong 64 N64 5.27
Donkey Kong Country 2 SNES 5.15
Diddy Kong Racing N64 4.88
Donkey Kong Land GB 3.91

Banjo-Kazooie N64 3.65
Donkey Kong Country 3 SNES 3.51
Killer Instinct SNES 3.20
Perfect Dark N64 2.52
Donkey Kong Land 2 GB 2.35
Donkey Kong Country 2001 GB 2.19
Starfox Adventures GC 1.69
Donkey Kong Country GBA 1.55

Banjo-Tooie N64 1.49
Jet Force Gemini N64 1.16
Donkey Kong Land 3 GB 1.03
 

Culex

Banned
Makes you wonder in an alternate universe how Rare would have done continuing on the GC, and releasing games on the Wii/Wii U. Sadly, we'll never know.
 
Yeah they're up there with Sega as a former industry titan that are now a shadow of their former selves. Sega makes a decent game once a while too but they're nothing compared to their past selves. I'm always fascinated by Rare threads but there's always this sense of overwhelming disappointment and sadness to them.

Thinking back over Rare's output I've played post-N64 I thought Star Fox Adventures was pretty good if a little too derivative. The Conker remake was legendary and surprisingly enjoyable since I missed that game when it originally came out on the N64. After that though? I ended up skipping most of their games because the quality level took a nosedive. I played some Perfect Dark Zero single player and thought it was terrible for example.

Perfect Dark is supposed to be a series that's Halo-level in quality. PDZ was mediocre at best though admittedly I've heard much better things about the online multiplayer. As for Rare now? I'm hoping that what Phil Spencer said about their future was genuine and honest though I'm really not holding my breath. If they announce a true Banjo successor that's focused on platforming and it scores ninety plus on Metacritic I'll be there day one but something tells me they just don't have that in them anymore.

I think when your own fan sites start to shutdown that really shows your company has declined somewhat (I'm thinking of MundoRare's infamous closure with that one).

Interesting thread nonetheless.
 

Mr-Joker

Banned
Rare only good game was the Donkey Kong Country series and Banjo-Kazooie the rest ranged from meh to sub par.

The only thing good from RARE's acquisition were the HD ports of N64. I lost all faith in them after the catastrophe that was Nuts & Bolts.

Ehh I disagree, I hated the HD port and ended up buying a N64 and the original game and played that way.

Nuts & Bolts is a great fucking game.

But it wasn't Banjo-Threeie or a proper platforming Banjo-Kazooie. As a spin off nuts and bolt would have been fine.

I'm not sure why Microsoft even bought Rare if they were just going to change them. Is anyone from the old Rare even there anymore? If not then they'll probably never go back to their old glory days form.

Microsoft was getting to the console market and was buying up studio, I guess they wanted to buy Rare to make them to make Nintendo games but for them. alas that plan didn't work as the Nintendo fans didn't move with them.

Too bad they couldn't get an hold of the IPs that really mattered to Rare bottom line.


Sales (million units)

Donkey Kong Country SNES 9.30
GoldenEye 007 N64 8.09
Donkey Kong 64 N64 5.27
Donkey Kong Country 2 SNES 5.15
Diddy Kong Racing N64 4.88
Donkey Kong Land GB 3.91

Banjo-Kazooie N64 3.65
Donkey Kong Country 3 SNES 3.51
Killer Instinct SNES 3.20
Perfect Dark N64 2.52
Donkey Kong Land 2 GB 2.35
Donkey Kong Country 2001 GB 2.19
Starfox Adventures GC 1.69
Donkey Kong Country GBA 1.55

Banjo-Tooie N64 1.49
Jet Force Gemini N64 1.16
Donkey Kong Land 3 GB 1.03

This pretty, what's funny is when Microsoft brought out Rare they actually thought that they owned the Donkey Kong IP, until a Rare employee told them that they didn't.
 

Fox Mulder

Member
Nuts & Bolts was a garbage game that people are forcing themselves to like because it was one of five first party exclusives on the 360. Either sell the IP to Nintendo or leave it alone. I wouldn't mind another Viva Pinata, but the last one bombed.

I wouldn't say it's a garbage game, just not the BK game people wanted or should have been made after the franchise was on the shelf for so long.

it's got fun gameplay, but I wanted a real BK3.
 

Amir0x

Banned
From what I understand, RARE is not healthy right now. I do not think they have the capability of making any of the classics people want in an even remotely faithful way, unless they get majorly restaff with some serious talent.

Let's hope Phil Spencer reawakens a sleeping giant. I was never a fan of most RARE games - Blast Corps and Jet Force Gemini were the only N64 games from them I liked, for example, and I hated the DKC games - but it is undeniable the influence they had in the gaming world.
 

Alo81

Low Poly Gynecologist
Nuts & Bolts was a garbage game that people are forcing themselves to like because it was one of five first party exclusives on the 360. Either sell the IP to Nintendo or leave it alone. I wouldn't mind another Viva Pinata, but the last one bombed.

Gonzo the Great is a garbage person who isn't willing to accept change and innovation in a franchise they liked and would prefer games to stay stagnant and never evolve to far greater things than they originally began.

I have no horse in the console races, and I think Nuts and Bolts is one of, if not the best 360 exclusive that came out last gen. It sits among my top favorite games of all time. It's an incredibly unique experience that fosters creativity and exploration in a way that I haven't seen since.
 

Vlade

Member
I love viva piñata and some earlier stuff, but their n64 production is why they will always be mentioned as a top tier dev team.
Edit:
Got a source on this? I find that hard to believe.
It would be weird to find out late that they don't own goldeneye too
 

Makonero

Member
Too bad they couldn't get an hold of the IPs that really mattered to Rare bottom line.


Sales (million units)

Donkey Kong Country SNES 9.30
GoldenEye 007 N64 8.09
Donkey Kong 64 N64 5.27
Donkey Kong Country 2 SNES 5.15
Diddy Kong Racing N64 4.88
Donkey Kong Land GB 3.91

Banjo-Kazooie N64 3.65
Donkey Kong Country 3 SNES 3.51
Killer Instinct SNES 3.20
Perfect Dark N64 2.52
Donkey Kong Land 2 GB 2.35
Donkey Kong Country 2001 GB 2.19
Starfox Adventures GC 1.69
Donkey Kong Country GBA 1.55

Banjo-Tooie N64 1.49
Jet Force Gemini N64 1.16
Donkey Kong Land 3 GB 1.03

It kind of makes me sick to my stomach that DK64 sold so much. I mean, my Dad bought the DK64 Jungle Green N64, so we were part of the problem, but geez.
 

Amir0x

Banned
It kind of makes me sick to my stomach that DK64 sold so much. I mean, my Dad bought the DK64 Jungle Green N64, so we were part of the problem, but geez.

I wasn't. Only rented the abomination, mwa ha ha! That was RARE at its most self-indulgent, what a complete mess of a game
 
Right now with Rare we're at a point where I don't want the Rare brand to mean Kinect Sports. The Rare brand can be more valuable to them, to us and to gamers than that.

Even Phil Spencer knows the team is dead. He calls them a "Brand".

If Microsoft can infuse some serious talent into the team, then I think perhaps gamers will take another look. However, considering that Viva Pinata is their highest-scoring franchise on the Xbox platform yet Kinect Sports is their highest-selling (by an insane margin) it's not difficult to see why Microsoft pegged them for Kinect development.

Yeah they're up there with Sega as a former industry titan that are now a shadow of their former selves. Sega makes a decent game once a while too but they're nothing compared to their past selves. I'm always fascinated by Rare threads but there's always this sense of overwhelming disappointment and sadness to them..
Thing is, despite SEGA's shortcomings, they've actually made some very intelligent choices in terms of what they develop and - specficially - what they publish. Sonic may be dead, yeah, but Virtua Fighter, Yakuza, Total War, Phantasy Star, etc. etc. have remained solid franchises not to mention games like Valkyria Chronicles, Binary Domain, Vanquish, Bayonnetta, etc
 

SparkTR

Member
The period between Kameo and Banjo Nuts & Bolts I thought Rare was pulling through and getting back to their former selves after their disappointing Xbox years. But then Kinect Sports happened and they went downhill faster than ever before.
 
With the most recent layoff rounds I don't have any faith left for rare this past round eliminated the last of their veteran designers I had faith in. New rare is gonna have to prove itself with an amazing game because to me their as good as a new start up studio that's been given treasured IP
 
Nintendo had a good reason to sell off Rare. I really think they would have gotten worse no matter what after N64.

Nintendo didn't sell. Nintendo lost Rare. Microsoft simply stole it from them.
And LOL at "they were destined to become shit". What is that even supposed to mean.
 

Sponge

Banned
Aβydoς;126018839 said:
Nintendo didn't sell. Nintendo lost Rare. Microsoft simply stole it from them.
And LOL at "they were destined to become shit". What is that even supposed to mean.

Haha agreed with you there. Dunno where people think Rare was doomed before Nintendo left besides Star Fox Adventures, which keep in mind Miyamoto changed to Star Fox. Nintendo wanted to keep Rare, but couldn't afford them.
 
Rare only good game was the Donkey Kong Country series and Banjo-Kazooie the rest ranged from meh to sub par.



Ehh I disagree, I hated the HD port and ended up buying a N64 and the original game and played that way.



But it wasn't Banjo-Threeie or a proper platforming Banjo-Kazooie. As a spin off nuts and bolt would have been fine.



Microsoft was getting to the console market and was buying up studio, I guess they wanted to buy Rare to make them to make Nintendo games but for them. alas that plan didn't work as the Nintendo fans didn't move with them.



This pretty, what's funny is when Microsoft brought out Rare they actually thought that they owned the Donkey Kong IP, until a Rare employee told them that they didn't.

No, they didn't think that.
ONE investor made an offhand comment while visiting the headquarters acting surprised at all the DK stuff still up.
 

10k

Banned
flatline.jpg
Needs years on the x-axis with 1980's to 1990's on the valleys and then 2002-present the flatline.
 
Isn't the current Rare not even the same Rare anymore anyways? Microsoft just owns their name and IPs now, besides that it's a different team.
 

Sulik2

Member
Everyone mourning the demise of Rare right now was part of the problem. Viva-Pinata and Nuts and Bolts were brilliant games and no one bought them. If you want to complain about rare's demise look in the mirror and ask yourself if you bought those two games on release.
 

NEO0MJ

Member
I really hope the company can jump back, they were one of my favorite devs. I know some consider it heresy but I preferred their DKC games to Mario at the time.

Still, there's no denying they lost a lot of talent during the years. I can't imagine a new Banjo without a Grant Kirkhope soundtrack.
 

fart town usa

Gold Member
Rare,

It's just the name of the studio. They'll never be as good as they once were because it's not the same talent. Who cares about the old IP's? Kids who were too young or possibly not even born do not care about the games Rare made for Nintendo platforms and anyone else who was around has most likely moved on.

All you're going to get...

...is a heaping dose of disappointment. The only thing "rare" about current Rare is them releasing something interesting or worth playing.

http://youtu.be/0f6l1QljpMo
 

Celine

Member
Haha agreed with you there. Dunno where people think Rare was doomed before Nintendo left besides Star Fox Adventures, which keep in mind Miyamoto changed to Star Fox. Nintendo wanted to keep Rare, but couldn't afford them.
lol, of course Nintendo could afford to buy the rest of the stocks but they pondered it wasn't a wise move (that's the reason Nintendo never got more than 49% of the shares).
The overall Rare deal since the first investment in 1995(?) was very profitable for Nintendo.
Not only Nintendo got profits from Rare big seller, they got the reinvigorated DK ip back and when all was said and done they probably got back all the money they invested in the company (and more).
 
looking back at it, rares 360 line up before the kinect was quite decent

it was atleast different than the usual aaa stuff on the market. too bad what happened to them after kinect
 
I was shocked to see PDZ listed as a critical success. I'd never paid attention to the metacritic scores or mainstream reviews for that game before. I'd just heard everywhere else that it was a mediocre game and didn't realize it reviewed better than that.
 

Jomjom

Banned
I truly believe Phil is being honest this time. They obviously aren't going to have Rare doing another Kinect Sports because the last one performed poorly and Kinect is all but dead.

I salute you Kinect! You died so that Rare could live!
 

jams_shop

Member
I don't know about you but for me Rare died in 2008.

Banjo is their swan song.

No, man Rare died back in 2002 when Microsoft open that wallet.

Microsoft should let them develop whatever they want and just pump cash at them. We all knew Kinect was holding them back, maybe with Phil in charge things do change for them.


Needs years on the x-axis with 1980's to 1990's on the valleys and then 2002-present the flatline.


14778124968_496a9cf230_o.jpg
 
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