Karsticles
Member
I find aesthetics to be among the most important aspects of a fighting game roster, and whether most people realize it or not, that holds true for them as well. See: Pokken announcement vs. Tekken 7 announcement. Personally, I strongly prefer the aesthetic appeal of villains. Ganondorf, Mewtwo, Bowser, Ridley, Demise, and Hades are all characters I would love to play. The only newcomer I have interest in is Palutena. That is it. So, for me, few villains means weaker roster appeal.Genuine question
Why does it matter whether a character is a hero or a villain? What does it change with regard to the gameplay?
Do you similarly bemoan the number of Street Fighter characters that don't have evil motivations?
Yes, 95% of the SFIV cast is uninteresting to me for this reason. I tried to like Oni, but he's so terrible I had to stop playing him. I main Blanka, who isn't evil, but is non-human, which generally appeals to me as well. In UMvC3, I main Firebrand/Dormammu/Shuma-Gorath, a team of 3 villains. The diversity of that cast offers me a lot of options, and I wish all fighting games had so many villainous options for people like me. I still don't play BlazBlue because it has one villain, and he is lame.