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Nintendo Downloads - September 2014

GulAtiCa

Member
Yeah, as much as its fun to laugh at The Letter, the fact that people started to buy it as a joke and it ended up selling well...

If this becomes a trend, it really wont be good for the eshop

Yep, people gave it so much attention, that even if it was all bad press/etc, it made the game sell better. It certainly makes devs second guess the eShop if people won't bother with other games. The Letter may make people laugh, but if that is the only game off the eShop that gets attention (besides big indies that would have gotten attention anyways) rather the other games, like mine, that has barely a presence outside certain areas, it doesn't bold well for eShop.

People mention advertise, but advertise how? A banner ad doesn't really do as well if it can't link directly to a download site (since no web-eShop yet). Articles & interviews can help a lot of course. There is also likely issue that some of us aren't that knowledgeable about how to advertise our game to make it more well known. I had that issue for sure. Luckily I'm teaming up with someone who mastered in marketing for my big 2015 title.
 

Sify64

Member
I kinda feel what they are saying. When games like The Letter and IQ Test are top sellers, and I mean top sellers, there is a bit of annoyance when other games such as Armillo & Chubbins don't do as well as they hope. Esp if Nintendo doesn't try that much to feature them that much. Now those 2 are higher profile indies then like me, who literally has no exposure. I can guarantee you IQ Test & The Letter have both done easily 10x the sales as mine and more so.
Where did you hear that Armillo didn't do well? The game had lots of exposure, so it would be very surprising.
 

yaesir

Member
Here i am waiting for a Smash bros character sale like Europe got and hoping to play Kid Icarus... but maybe i should wait for the new 3ds.
 

delume

Member
I am wondering if I should see Shovel Knight and Gunvolt on the store? Due to the PS4 calm befiore the Destiny, I hsve just finished playing through Luigi's Mansion 2 (which I really enjoyed.) Looking to play more 3DS I read about the two above games, both of which look excellent. eShop seems like a wasreland though. I am on the New Zealand store, which I guess is the problem. Does anyone know if the NZ and Australian stores are just tied to Europes? And when are these two titles set to release outside of US and Japan? Non-global releases of digital games feel quite unnecessary in this day and age.
 
Does anyone know if the NZ and Australian stores are just tied to Europes? And when are these two titles set to release outside of US and Japan? Non-global releases of digital games feel quite unnecessary in this day and age.
Oceania is tied to the Europes in release but count as a separate region as far as download codes are concerned so worst of both worlds in that respect.

The Australian rating process also bars many games from entry, particularly smaller ones (it is kind of expensive and there are too few customers). As for Shovel Knight and Gunvolt, it is FIGS translation in the former (last I heard they were inserting scripts), the latter will come out but nothing has been said on translation. An NOE release schedule has both marked down for 2014 though (not sure how they can say that as neither game is submitted to them, I guess that is more of an expectation).
 

delume

Member
Oceania is tied to the Europes in release but count as a separate region as far as download codes are concerned so worst of both worlds in that respect.

The Australian rating process also bars many games from entry, particularly smaller ones (it is kind of expensive and there are too few customers). As for Shovel Knight and Gunvolt, it is FIGS translation in the former (last I heard they were inserting scripts), the latter will come out but nothing has been said on translation. An NOE release schedule has both marked down for 2014 though (not sure how they can say that as neither game is submitted to them, I guess that is more of an expectation).

Thanks! It really helps to have some insight into what is going on. It's kind of funny, during the 8-bit and 16-bit eras I remember hating how late and expensive games were when they came down here. Everyone talked about shipping being the culprit. With a digital future being able to easily shatter those obstacles, how is it that I still feel like I am waiting for games to 'ship' from other countries. Oh well, might as well try to 3-star those last few stages on Luigi's Mansion 2. Thanks again Starwolf.
 

Robin64

Member
It's moved!

europeanRegion.gif


Sorry Australia, no movement for you guys.
 

TheMoon

Member
I was thinking about games could be potential GBA VC and looked up Capcom games and figured the nonlicensed ones would be likely choices.
And now I see SUPER STREET FIGHTER II TURBO REVIVAL is rated by the ACB
http://www.classification.gov.au/Pa...sfM0TEqXSOxlGDbpSSE4R%2fDzBotRnYDV3VgJ806VULL
Also saw Picross E5 rated so I'm guessing it'll come before year's end
http://www.classification.gov.au/Pa...H8LeD3yxGHl8f%2fXamsC5lQNLVh7BwRvZVqV1A%3d%3d

Of course Capcom is going to drown Nintendo platforms in any SF II versions it can find but there is clearly no audience for any other Street Fighter games released after that (I'll pretend releasing SF Alpha on VC was an accident).
 

GulAtiCa

Member
Apparently AU ratings are going to change soon or so. Their new law passed making costs easier (or even perhaps free?). This is good news for me, as means getting my game out in AU will be easier, esp if free.
 

Platy

Member
Of course Capcom is going to drown Nintendo platforms in any SF II versions it can find but there is clearly no audience for any other Street Fighter games released after that (I'll pretend releasing SF Alpha on VC was an accident).

366px-Virtual_console_arcade_logo.svg.png
 

Mr-Joker

Banned
Sweet Europe is getting Castlevania III: Dracula’s Curse, though I have this horrible feeling that we are getting the 50Hz version.


I would take advantage of that sale and buy Link To The Past, but sadly Europe was given the lame 50Hz version that isn't worth owning for free.

It's moved!

europeanRegion.gif


Sorry Australia, no movement for you guys.

Ah soon I can play one of the greatest game ever.
 
Apparently AU ratings are going to change soon or so. Their new law passed making costs easier (or even perhaps free?). This is good news for me, as means getting my game out in AU will be easier, esp if free.

It'll be free from what I understand. And it's about tiiiiiiiime! The Australian eShop is a complete wasteland, especially on 3DS. The last game released (excluding Virtual Console stuff) was Siesta Fiesta. That was back in July.
 
Apparently AU ratings are going to change soon or so. Their new law passed making costs easier (or even perhaps free?). This is good news for me, as means getting my game out in AU will be easier, esp if free.

Yeah, I heard about this earlier in the week from the twitter account. Seems like it a game is downloadable and wouldn't trigger a rating over MA, it will be free and automatic. It seems to apply to mobile games too
 
I hope next month's rewards are alright... So many coins and no VC games to use them on. I regret not having enough for Super Mario World but at least I caught Super Metroid for Wii U.
 

GulAtiCa

Member
It'll be free from what I understand. And it's about tiiiiiiiime! The Australian eShop is a complete wasteland, especially on 3DS. The last game released (excluding Virtual Console stuff) was Siesta Fiesta. That was back in July.

Yeah, I heard about this earlier in the week from the twitter account. Seems like it a game is downloadable and wouldn't trigger a rating over MA, it will be free and automatic. It seems to apply to mobile games too

Awesome! When it's officially in place, I'll bring over my Wii U game as soon as it's in place. be funny if it turns out that I have an AU game out before a PEGI/USK game. heh
 

Nudull

Banned
How did I not realize that we got the Walking Dead and Guardians of the Galaxy tables on Zen Pinball 2 until now? Awesome. :)
 

TheMoon

Member
Sweet Europe is getting Castlevania III: Dracula’s Curse, though I have this horrible feeling that we are getting the 50Hz version.

might wanna read this closely then:

Castlevania III: Dracula's Curse (Konami, NES VC) - €4.99/£3.49
Fight back against Dracula in the third exciting instalment of the highly popular Castlevania franchise! As with the original 'Castlevania', the player's goal is to work their way through deviously challenging levels, but this time there's a difference - when the level ends, you can choose one of two paths to take for a completely different experience! The most innovative feature of this game lies with the spirit companions that the player will meet through the journey. Besides the main character Trevor, who uses the traditional Belmont weapon, the Mystic Whip, as well as a number of items, the player can also strike up a spiritual partnership with any one of three distinctive characters. These include Sypha the imprisoned sorceress, Grant the pirate, who is able to jump high and climb up walls, and Alucard, who is Dracula's son but has a bone to pick with his father. With a range of diverse characters and paths available to choose from, this game boasts incredible replay value, ensuring that each playthrough is a new experience!

If you own this title on your Wii, perform a system transfer from your Wii to your Wii U to receive a special upgrade price. This is the US version of the game.

edit: ah, should've scrolled down before posting :p
 

Zonic

Gives all the fucks
So seeing as EU gets a Theatrhythm: Curtain Call demo this week, think the US will get it this week as well?
 

Orgen

Member
Questions about A Link to the Past (Snes VC version. Sorry if it's been asked before):

50hz vs. 60hz. I know 60 is better but I wanted to know the differences in video format or explained please (it's been too long from the last 50hz game I played)

Is it multi language or only English?

Is there a possibility for a "A Link to the Past GBA" release on the Wii U? (I don't know if there's been a precedent with other games like the Mario Advance series for example)

Was it (the GBA game) 60hz? Multi language?

Thanks in advance!
 

TheMoon

Member
Questions about A Link to the Past (Snes VC version. Sorry if it's been asked before):

50hz vs. 60hz. I know 60 is better but I wanted to know the differences in video format or explained please (it's been too long from the last 50hz game I played)

Is it multi language or only English?

Is there a possibility for a "A Link to the Past GBA" release on the Wii U? (I don't know if there's been a precedent with other games like the Mario Advance series for example)

Was it (the GBA game) 60hz? Multi language?

Thanks in advance!

Not sure of the specifics but unless you have robot eyes or are super particular, you won't notice anything wrong with ALttP's PAL version, only if you compare it side by side and the NTSC version will look a bit smoother obv. There is nothing inherently "wrong" with it affecting your gameplay. Playing the game at launch on a PAL SNES was fine when nobody even knew there was such a thing as 60Hz. :D

It makes a crucial difference for many games, this is not one of them. That said, I didn't buy it before because it was the PAL version but I'll take advantage of the sale now just to finally have a VC version available and for a reasonable price. I'm part of the 50Hz sucks club but there is no need to overdramatize as if it ruined every game under the sun.

ALttP was not multilingual in Europe on the SNES so you're stuck with whatever your country had. Japan's Wii U VC got the Super Mario World Advance version so there is precedent. Just not in the US/EU.

Handhelds don't give a fuck about Hertz since that is entirely a TV thing. The GBA version was the usual EFIGS deal.
 

Aostia

El Capitan Todd
LOL I've just decide to pick up this game:


obviously I was already interested, but this funny modify to the original NoA twitter make me laugh enough :D


So, my next eshop purchases witin September: Telsagrad and Steamwork Dig. hopefully Shovel Knight will follow shortly after.

About Armillo: I think that a certain user could tell us something, but he seemed happy in the pst few days about the Wii U shop
 

TheMoon

Member
I'm still confused what's going on with Teslagrad, though. Wasn't that supposed to get a retail release on all platforms in November or something?
 

Orgen

Member
Not sure of the specifics but unless you have robot eyes or are super particular, you won't notice anything wrong with ALttP's PAL version, only if you compare it side by side and the NTSC version will look a bit smoother obv. There is nothing inherently "wrong" with it affecting your gameplay. Playing the game at launch on a PAL SNES was fine when nobody even knew there was such a thing as 60Hz. :D

It makes a crucial difference for many games, this is not one of them. That said, I didn't buy it before because it was the PAL version but I'll take advantage of the sale now just to finally have a VC version available and for a reasonable price. I'm part of the 50Hz sucks club but there is no need to overdramatize as if it ruined every game under the sun.

ALttP was not multilingual in Europe on the SNES so you're stuck with whatever your country had. Japan's Wii U VC got the Super Mario World Advance version so there is precedent. Just not in the US/EU.

Handhelds don't give a fuck about Hertz since that is entirely a TV thing. The GBA version was the usual EFIGS deal.

That's what I thought. I've seen a "50hz. vs 60hz" video with a Sonic game and yes, it makes a difference. But I didn't know if the difference was so big in a game like ALTTP.

Mmmm so there's a precedent with the Mario Advance series. I think I'll wait on a ALTTP GBA release and just buy Minish Cap and the Oracle games this time. If there's no ALTTP GBA release in the future then I'll buy the Snes version in the next sale (with the launch of the next Wii U Zelda in 2015? 2016? brbrbrbr hahaha)

Thanks for the answers! :D
 

TheMoon

Member
That's what I thought. I've seen a "50hz. vs 60hz" video with a Sonic game and yes, it makes a difference. But I didn't know if the difference was so big in a game like ALTTP.

Mmmm so there's a precedent with the Mario Advance series. I think I'll wait on a ALTTP GBA release and just buy Minish Cap and the Oracle games this time. If there's no ALTTP GBA release in the future then I'll buy the Snes version in the next sale (with the launch of the next Wii U Zelda in 2015? 2016? brbrbrbr hahaha)

Thanks for the answers! :D

Note that at least with SMW Advance, there was different content to justify a rerelease of that version. With ALttP GBA the only added content is Four Swords which is unusable because they didn't bother to include any multiplayer workarounds in their GBA emulator. So they'd want to literally rerelease the exact same thing twice.* I wouldn't count on that. What you can count on, though, is that another sale will be happening with ALttP in it so no need to rush into anything (unless you want DDP/PP for it).

edit: *=UNLESS they're really psyched about the Ocarina of Time noises that Link makes in ALttP GBA ;)
 
50hz vs. 60hz. I know 60 is better but I wanted to know the differences in video format or explained please (it's been too long from the last 50hz game I played)

Is it multi language or only English?
For a second opinion. How the Wii U handles it is Gamepad and TV still output in 60Hz but the gameplay remains 50Hz. So it duplicates every 5th frame, this makes it stutter (Xbox One initially did this with TV sources fed into the HDMI too) which is something the original it never did.

50Hz generally means the game runs at 5/6 of the intended speed (as say you move 5 pixels per frame, in 60 frames you've moved 300 pixels in that second but at 50Hz it is 250 pixels instead as there were only 50 frames). LTTP might have had links speed increased by a factor 6/5 to move at the same speed as the US version to compensate for this but enemies and other things may not have gotten this treatment (I know Kirby's Adventure was like this, with faster Kirby but nothing else leading to essentially slow motion enemies).

The more noticeable 50Hz feature of a border at the top and bottom of the screen is not replicated here. Slower music was never an issue for SNES games.

Languages. There is definitely a German version (this is the reason why everyone else gets lumbered with 50Hz...I don't understand the logic either as it is different ROMs in any case) but you have to be on the German eShop to get it (btw if you are you only get the German version).
 

Aostia

El Capitan Todd
I thknk that also Block Drop U is selling decently:

"RCMADIAX @rcmadiax
Whoa! #BlokDropU just hit a sales milestone! Wish I could share the number with everyone...."

Question: Why ImageForm was allowed to share numbers for Shovel Knight while other developers aren't?
Btw, I'm happy if he is happy.
 

TheMoon

Member
Languages. There is definitely a German version (this is the reason why everyone else gets lumbered with 50Hz...I don't understand the logic either as it is different ROMs in any case) but you have to be on the German eShop to get it (btw if you are you only get the German version).

Welcome to my struggle. I hate it so much. I guess we can thank the USK fees for them not wanting to re-rate every ROM with different language^^

I thknk that also Block Drop U is selling decently:

"RCMADIAX @rcmadiax
Whoa! #BlokDropU just hit a sales milestone! Wish I could share the number with everyone...."

Question: Why ImageForm was allowed to share numbers for Shovel Knight while other developers aren't?
Btw, I'm happy if he is happy.

You mean YachtClub?

They didn't share specific numbers. They shared ballpark numbers. And they probably got clearance because the numbers were VERY good.
 

Aostia

El Capitan Todd

Welcome to my struggle. I hate it so much. I guess we can thank the USK fees for them not wanting to re-rate every ROM with different language^^



You mean YachtClub?

They didn't share specific numbers. They shared ballpark numbers. And they probably got clearance because the numbers were VERY good.

yep, I meant YachtClub.
Didn't they reveal actual numbers? Or was that Nintendo's Baker at Unite2014?
 

Orgen

Member
Note that at least with SMW Advance, there was different content to justify a rerelease of that version. With ALttP GBA the only added content is Four Swords which is unusable because they didn't bother to include any multiplayer workarounds in their GBA emulator. So they'd want to literally rerelease the exact same thing twice.* I wouldn't count on that. What you can count on, though, is that another sale will be happening with ALttP in it so no need to rush into anything (unless you want DDP/PP for it).

edit: *=UNLESS they're really psyched about the Ocarina of Time noises that Link makes in ALttP GBA ;)

Don't crush my dreams!!! You want me to buy the Snes version ehhhh? :p You make a valid point with the extra content... mmm... ok, has there been a precedent about a game released in 50hz and then updated to 60hz? (VC speaking of course).

Also thanks Starwolf_UK for the explanation :D I don't understand the German ROM issue either but I was looking for an Spanish version (SNES PAL in Spain was in English iirc).
 

sörine

Banned
Wait, wasn't SF2010 supposed to release on Virtual Console yesterday? Did it actually happen?

That SSF2TR listing makes me hope GBA SFA3U comes out eventually. Yeah it had tiny redrawn sprites but it actually retained more animation frames than the PS1 port and it still played great. M2 needs to allow multiple button remappings too so we can use all 8 buttons.
 

TheMoon

Member
yep, I meant YachtClub.
Didn't they reveal actual numbers? Or was that Nintendo's Baker at Unite2014?

I'm not sure Baker had hard numbers either OR used the same ballpark number from their write-up. I'm not fact checking anything right now btw. :D

Don't crush my dreams!!! You want me to buy the Snes version ehhhh? :p You make a valid point with the extra content... mmm... ok, has there been a precedent about a game released in 50hz and then updated to 60hz? (VC speaking of course).

Yes/no. They updated Balloon Fight which was originally the 50Hz PAL version back when the 30ct promotion started with that as the very first game. But we didn't get the NTSC version and they just fiddled with the ROM and made it a PAL Enhanced ROM which is almost worse or at least super weird. That's the only case.

General rule is: Is there a translated version of the game on the original platform for PAL regions? Yes? Then that means we get stuck with the PAL version on VC. If the game was only released in English on the original platform, we get the US ROM.

sörine;128134730 said:
Wait, wasn't SF2010 supposed to release on Virtual Console yesterday? Did it actually happen?

That SSF2TR listing makes me hope GBA SFA3U comes out eventually. Yeah it had tiny redrawn sprites but it actually retained more animation frames than the PS1 port and it still played great. M2 needs to allow multiple button remappings too so we can use all 8 buttons.

eShop day is Thursday. Not sure why you'd think it would have released yesterday?
 

Aostia

El Capitan Todd
I'm not sure Baker had hard numbers either OR used the same ballpark number from their write-up. I'm not fact checking anything right now btw. :D

There was a pie-chart, with the total numbers for the first week (75k sold first week, so apart from the Kickstarter keays), with the %. Wii U ws at 27% and 3DS at 35%. So basically in the first week of sales they were able to seel (US only, keep in mind) around 20.250 Wii U copies and 26.250 3DS copies.
More or less, of course.

Won't be too long until ZaciSa's Last Stand hits it's first big milestone (I estimate about a month)

Good luck! and pleeease, update us PAL poor guys
 

TheMoon

Member
sörine;128136914 said:
Because that's the date NOA announced for it. They also said Nobunga's Ambition was coming Thursday.

Oh, didn't know that. Nevermind me then! :) (NoA needs to sort out their calendar skills^^)

There was a pie-chart, with the total numbers for the first week (75k sold first week, so apart from the Kickstarter keays), with the %. Wii U ws at 27% and 3DS at 35%. So basically in the first week of sales they were able to seel (US only, keep in mind) around 20.250 Wii U copies and 26.250 3DS copies.
More or less, of course.

Ah right! See, that was their clever way of circumventing the rule of not talking about specific numbers!
 
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