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Destiny - Review Thread

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Here is some Halo 3 for you. By the way, that game came out in 2007.

I played Halo 3 at launch in 2007, one of the reasons I did buy a 360 with a year of live Gold. It's a nice gameplay video but I don't see how it tells me why the encounters in Destiny are bad. It just reinforces my admiration for Bungie and their skills at creating engaging and entertaining encounters.

EDIT: Defending the ghost isn't even part of the game, I don't understand why people mention it, it's a non issue when gameplay is concerned. What's important in destiny is the layout of the maps and the spawning of enemies. Bungie did a pretty good job at designing those encounters because you really have to use all the tools they gave you in order to win. And while you always fight waves of ennemies, it's never the same because of the map layouts and ennemies variations. You don't have to use any specific strategy to win, You just need to think and act very fast wich is the thing I seek out the most in shooters. I find the majority of modern fps boring because they don't have unique ennemies, map layout and weapons like Destiny does.

And while Halo 3 is one of the best FPS I ever played and the reason I started to follow Bungie, I don't think Destiny is much worse, it's just another experience and personnaly I enjoyed Destiny campaign more. The weapons, map layout and ennemies are more fun in Destiny IMO. Of course it's not an attack against halo 3, I love both games.
 

doomquake

Member
The game becomes a really unrewarding grind after a certain point, me and my friends hit the wall at lvl 24. The game keeps throwing useless loot at you for completing even the hardest of challenges. And yet at the same time people keep getting exotics and legendaries for idleing in the PvP. The input-reward- system that's behind the loot system is just broken.

Yeah I think that being good at the game and not getting rewarded is total bs which makes me flip out a bit since I kept getting marketing showed down my throat that the toughest and baddest ass guardians will be rewarded to show for it. Come on. I'm not even driven to perform well in PvP anymore even though I can.
 

BigDug13

Member
It was just an example managing a K/D ratio superior than 2 and being leader of my team was another one I could have used. The first game I played at release I couldn't even kill more than five players ... I really am in disagreement with you, the campaign really challenged me and made me a much better player, forcing me to constantly move, be aware of my surrounding and chaining precision kills. That's the same basic skillset you need in PvP. Of course at high level PvP you need to learn the maps and establish strategies with your teammates but for the basic skills of moving around, aiming fast and being hard to be shot, the campaign is a good teaching tool that I recommand for every noob. Of course, you need to play the game alone in hard mode, normal mode and teammates make the game a cakewalk.

Nobody is arguing that the campaign doesn't make you play the game or learn how to become better. Nobody is arguing that at all. Playing any game for a longer period of time will make you more skilled. But that does not mean the mission design is varied or engaging or that the story is compelling. It just means the campaign does force you to play. Was never something that was in question. So I'm not sure of the relevance of using that as a barometer to measure quality of campaign.
 
I played Halo 3 at launch in 2007, one of the reasons I did buy a 360 with a year of live Gold. It's a nice gameplay video but I don't see how it tells me why the encounters in Destiny are bad. It just reinforces my admiration for Bungie and their skills at creating engaging and entertaining encounters.

Just look at the verticality in the combat and how many ways you could actually approach the Scarab itself, infact you got board it and destroy it from inside without doing what that guy did. It can also be played 2 - 4 player co-op through the whole single player and that's just a taste of Halo 3 besides the other fantastic encounters, epic story and levels in this Halo as well as the rest that Destiny doesn't hold a candle to. For a game by Bungie themselves, I expected more to be honest and it's a shame that a 2014 game on next-gen hardware is ripped to shreds by 5+ year old games.

Destiny doesn't even compare, all we get is a poor sparrow that doesn't even shoot, defending a little robot, non existent story with no explanations or motives except " Darkness is spreading " and bullet sponge bosses. Come on now.
 

Papercuts

fired zero bullets in the orphanage.
So are you guys complaining about loot independent of progression? Because I've been told you need to just but your legendary and exotic equipment (I'm still lvl 23 so my understanding is limited). You're just saying you want new stuff, basically?

The loot system is bunk, top to bottom.

First, we have drops and how it's integrated in each various mode. Strikes, which take a pretty solid chunk of time, don't appear to be weighed whatsoever to reward or up the frequency on drops. You have the same chance of an enemy spitting out a legendary engram an a level 8 strike vs. the level 24 vanguard playlist variant, which means you're essentially fighting harder and getting little out of it. This also is why you see the farming spots like the cave or the moon mission where the door opens and hive rush out, as it just leads to high amounts of kills at a pretty rapid click, which is basically the way to brute force the game to give anything. Aside from that, the actual endgame rewards are, again, a total crapshoot, heavily leaning on the crap end. You go through a 30 minute strike, and get a random blue engram that turns into a green! Hooray. Despite bungie games having huge amounts of detailed stat breakdowns, the game itself doesn't acknowledge or care about it in any way. Did I kill the most enemies, output the most damage against the boss, beat the strike without going down and have multiple revives on top of that? The game really should start weighing the drops to reward that guy, because that player was a huge reason why it was even a success. Instead, and here's something that actually happened, my friend was searching for a strike and got put into one mid-mission, that was actually just about to kill the boss. He didn't even get to fire a single shot, got a legendary out of it...I think the other players got a shader. This is to say nothing of the bosses themselves not even dropping stuff, it's always just things on the post-mission screen.

I sorta get why the actual drops happen as they do, Bungie didn't want to gate the endgame solely to Mars. If the loot isn't scaled, there is very little reason to patrol in the early game planets beyond finding materials, but the issue is how the worlds themselves are all connected across game modes causing the issue to seep into everything. But there's no excuse for the poor strike payouts.

Then there's PvP...which I have a lot of the same issues with. Again, I can get their mindset, keep it random so people who aren't good at the game can still obtain drops, be happy, and want to keep playing. But that could still happen, along with it once again just weighing specifically towards the best player on the team to get something nice. That doesn't necessarily mean rain exotics/legendaries from the sky, but there are SO many times where I see the worst players get good stuff and literally nothing drops for the top, for multiple games in a row. It is infuriating and actually turns off the people who are putting in the effort. This is also why people are AFKing in the games, as the game's luck of the draw nature gives that guy with his control stick jamming him into a wall for the entire game has just as much of a chance at getting stuff as this guy who is bringing his team to the top. But the AFK guy has the advantage in not needing to be paying any attention, and can burn through many games in a row having chances at the end of all of them. A small but infuriating part of this is also how much of the game is hinged on shoving this right into your face, as the post-match screen automatically brings you to the stats where you see drops and hangs on this screen for 10-15 seconds which just makes you stare and shake your head.

Speaking of shaking your head, there's the engrams themselves and the crazy amount of variables these give out. A legendary engram, more often than not, has been really underwhelming for me, because they can(and frequently do) degrade in quality. You will see these turn into blue armor that is worse than what you have on, a lot. BUT, that's not all. It can also give you materials or currency. Which...doesn't feel great, though it's helpful in the long hall. And still it can turn into an actual legendary!...for any class. Unlike any other engram or rarity piece, a specific stipulation made only for legendaries is how it may be for any class. So it feels like multiple layers of bullshit for the player. Dice roll, actual purple, or blue, or random material altogether? Purple! But we aren't done, because now there's a 3 way split on what class it ends up on and if you can even use it. That is far too many variables, and so frustrating for the player to go through. Hell, due to the game works, it sometimes feels bad getting a legendary weapon, since if you were like me and stuck in the struggle wall at 24 the gun doesn't help you, only armor has light.

But yes, this can all be 'avoided' by gaining a bunch of reputation and marks, leveling up factions and buying it yourself. Which is so incredibly underwhelming that I can't even properly describe it. Doubly so when Bungie actually said they wanted an epic story for each piece of gear you obtain, I'm not sure how epic my tale is when my exotic arms, legendary chest and legs were all store bought, because the game has refused to actually give me anything else. Because of how many systems in this game are connected by decisions like this, once again there are repercussions to this happening. You level 1-20 pretty fast, and I don't mind it slowing down a lot after that. But a hard wall does happen at 24, where the best rare armor with the highest light maxed out only gets you a little over halfway through it, and I was stuck here for awhile. Something drops can do is dripfeed you progress, you move up little by little. The "BUY ALL THE THINGS" method is a fucking floodgate that opens all at once. I went from slowly moving to 24, smacking into a wall for awhile, to leveling up the crucible guy to 2, then shooting up to the 26 I'm at since I swung around and also bought exotic gauntlets from Xur. There is no small progression this way, there's just an entire storefront of legendaries being primed for the picking, with an awkward currency lock to try and cap how much you make each week since I guess they didn't know of another way to handle it. Again, just very unsatisfying heading this route, and no interesting tales of how you obtained things when instead the internet is filling with videos on how to robotically approach each planet for the maximum amount of material and chest farming, picking up patrol missions to get rep, and schedules for the public events for people to get more materials. Because after you take the leap beyond 24, you then rely on a whole truckload of rare materials to level everything up and gain more light.

For even more randomness, there are Exotic bounties. There are players who have played the game a whole bunch and have yet to have this show up, meanwhile I got two of them back to back. They give a guaranteed exotic weapon, though you have to go through a pretty large amount of stuff for each one. Still, the completely random nature, again, will frustrate players who play a lot and just keep thinking "why in the hell does this game refuse to give me any of these?", especially the grindy ones like what I have now for doing 25 strikes. That's rough enough with only 6 in the game, but worse the longer you play without having it knowing you aren't making any progress towards it even via strike playing.

Beyond all I feel like i'm still forgetting some reasons on why the loot is so bad, but there's a rough gist from me. I have played many games with random elements and drops, but I can't think of any that outright frustrate the player so frequently.
 

firehawk12

Subete no aware
I can't wait for a Loot 2.0 update like Diablo, that'll be nice.
That's when Destiny 2 comes out and you pay 60 bucks for it.

I feel like i'm still forgetting some reason on why the loot is so bad, but there's a rough gist from me.
That's the basics. The loot feels complete cut off from the gameplay, outside of the exotic bounties if you are lucky enough to get one.
So you're not farming for loot anymore, you're framing for the right to buy guaranteed loot.

I do find it cute that someone on GameFAQs tried to find a way to idle in PVP (holding down a stick with a rubber band and randomly tapping buttons) but that the servers kicked him off for idling. You wouldn't even think of doing that if the game was rewarding enough to actually play for the sake of playing it.
 

THEaaron

Member
There was a time when I was afraid that games would change too much. Now I read the threads and see; the problem has moved to the people.

Never saw so much crying about not getting a damn item. Where is my bounty? Where is my reward?

The game offers good challenge for the sake of beating it. It was all about that back then. It is really sad.
 

firehawk12

Subete no aware
There was a time when I was afraid that games would change too much. Now I read the threads and see; the problem has moved to the people.

Never saw so much crying about not getting a damn item. Where is my bounty? Where is my reward?

The game offers good challenge for the sake of beating it. It was all about that back then. It is really sad.
Yes, that game is Halo 3 on Legendary.

This game is not Halo 3 though. If all it took was skill, "professional gamer" with a level one character could do "the Raid" and finish it. The challenge is in beating the RNG system, not in beating the enemy encounters.
 

sandkiller

Member
Luke Smith was a journalist for 1UP I think before moving over to Bungie to be a community manager.

But whatever. That means nothing.

What is more interesting is Luke Smith's gaming history. If you look at his Twitter account you will notice he still proudly lists "Scarab Lord" and has it as his profile picture. That is probably the rarest title in WoW as you had to be there at the time and only one person per server was able to get it for opening up the Ahn'Qiraj raid (which took the efforts of the entire server to do). Luke Smith was a really hardcore raider back in vanilla WoW.

I would say there are elements of that in Destiny's design.

Thanks, that explains a lot!
 
Nobody is arguing that the campaign doesn't make you play the game or learn how to become better. Nobody is arguing that at all. Playing any game for a longer period of time will make you more skilled. But that does not mean the mission design is varied or engaging or that the story is compelling. It just means the campaign does force you to play. Was never something that was in question. So I'm not sure of the relevance of using that as a barometer to measure quality of campaign.

Well, the last FPS I played was Killzone SF and in this game the campaign trully sucks and even beating it on the hardest difficulty doesn't make you any better in multiplayer because the IA and the maps are truly shitty.
There's really few shooters who kept me as engaged and challenged as Destiny did.

Just look at the verticality in the combat and how many ways you could actually approach the Scarab itself, infact you got board it and destroy it from inside without doing what that guy did. It can also be played 2 - 4 player co-op through the whole single player and that's just a taste of Halo 3 besides the other fantastic encounters, epic story and levels in this Halo as well as the rest that Destiny doesn't hold a candle to. For a game by Bungie themselves, I expected more to be honest and it's a shame that a 2014 game on next-gen hardware is ripped to shreds by 5+ year old games.

Destiny doesn't even compare, all we get is a poor sparrow that doesn't even shoot, defending a little robot, non existent story with no explanations or motives except " Darkness is spreading " and bullet sponge bosses. Come on now.


I edited my last post. I understand you had very high expectation and was disappointed. You expected an halo type game on next gen and clearly Destiny is not that and I would have clearly be disapointed too if I didn't kept my expectation in check. Destiny campaign is clearly not an epic space opera adventure and the halo series outclass it no problem, Still I find the encounters against ennemies in the campaign very well designed and I love the maps, the ennemies, the weapons and the double jump. I made some videos of Destiny and while you can't find scarab type fights in Detsiny, you can't find those fights in halo neither :

http://youtu.be/A-JW4VmxLPc
 

BigDug13

Member
Well, the last FPS I played was Killzone SF and in this game the campaign trully sucks and even beating it on the hardest difficulty doesn't make you any better in multiplayer because the IA and the maps are truly shitty.
There's really few shooters who kept me as engaged and challenged as Destiny did.




I edited my last post. I understand you had very high expectation and was disappointed. You expected an halo type game on next gen and clearly Destiny is not that and I would have clearly be disapointed too if I didn't kept my expectation in check. Destiny campaign is clearly not an epic space opera adventure and the halo series outclass it no problem, Still I find the encounters against ennemies in the campaign very well designed and I love the maps, the ennemies, the weapons and the double jump. I made some videos of Destiny and while you can't find scarab type fights in Detsiny, you can't find those fights in halo neither :

http://youtu.be/A-JW4VmxLPc

Do you have any other examples besides the worst FPS of this generation? Killzone SF is not an example of anything good except post launch free map support.
 
Yes, that game is Halo 3 on Legendary.

This game is not Halo 3 though. If all it took was skill, "professional gamer" with a level one character could do "the Raid" and finish it. The challenge is in beating the RNG system, not in beating the enemy encounters.

is the Cryptach basically the new Tom Nook? :p

just fucks you over behind the scenes while having the best intentions
 

firehawk12

Subete no aware
is the Cryptach basically the new Tom Nook? :p

just fucks you over behind the scenes while having the best intentions
I feel like Tom Nook tells you he is going to screw you. The Cryptarch gives you a little bit of hope before he crushes all your dreams and laughs in your face.

But hey, at least you can level up his level with all those Legendary engrams that turn into blues!
 
Speculawyer I like you but I have to say you underestimate WHY Joe does this.
He does this to inform US / his audience about the game.

He usually is late with reviews because:

1. Most publishers don't send him review copies / codes.
2. He plays games in its entirety and then some, even if he hates the game just to inform us of the entire product.
3. He does everything himself, gaming, capturing, editing, scrips etc etc.

And we talk about the fact that we want "game journos" to be independent and complete en fair in their coverage of our games?
Well this is about as independent, detailed and fair as "games journalism" is about to get in our lives right now.

Also everyone before you all hate some more on Joe remember he is a fellow GAFFER so give the guy a break ok?
I must say, I'm impressed by the production values of his review. Writing, costumes, editing, delivery, etc. You can't really dismiss him . . .he clearly puts a LOT of thought and effort into his reviews.

And, yeah, it is a lot easier to take him seriously as you know he's not getting big ad dollars from the publishers. But maybe he will soon if he gets a big following.
 
I edited my last post. I understand you had very high expectation and was disappointed. You expected an halo type game on next gen and clearly Destiny is not that and I would have clearly be disapointed too if I didn't kept my expectation in check. Destiny campaign is clearly not an epic space opera adventure and the halo series outclass it no problem, Still I find the encounters against ennemies in the campaign very well designed and I love the maps, the ennemies, the weapons and the double jump. I made some videos of Destiny and while you can't find scarab type fights in Detsiny, you can't find those fights in halo neither :

http://youtu.be/A-JW4VmxLPc

Yeah i read it. I can see where you are coming from and yes, I expected alot to be honest but when you see Bungie saying things like this and this its just hard not to expect alot, infact where is this game they are talking about?

I find no problem that you love and enjoy the game, heck I enjoy it thanks to the great gameplay but I just can't help but be incredibly disappointed by Bungie, that's all.
 
I edited my last post. I understand you had very high expectation and was disappointed. You expected an halo type game on next gen and clearly Destiny is not that and I would have clearly be disapointed too if I didn't kept my expectation in check. Destiny campaign is clearly not an epic space opera adventure and the halo series outclass it no problem, Still I find the encounters against ennemies in the campaign very well designed and I love the maps, the ennemies, the weapons and the double jump. I made some videos of Destiny and while you can't find scarab type fights in Detsiny, you can't find those fights in halo neither :

http://youtu.be/A-JW4VmxLPc
Dude . . . they had several years, several hundreds of millions of dollars, and they put out marketing PR that over-hyped the game. They are the ones that set expectations high. I picked up the game even though I'm not a fan of the space FPS genre because I thought it was going to be the big thing. But it started looking shaky before the game arrived. And as I read the reviews, I decided to sell it quickly because it is not my kind of thing and the reviews were not glowing.

Now it seems to be quite a beautiful and solid shooter. And very fun in PvP like Halo. Lots of people have enjoyed it. But if it didn't live up to expectations, it is because Bungie/Activision set the expectations damn high.
 
I made some videos of Destiny and while you can't find scarab type fights in Detsiny, you can't find those fights in halo neither :

http://youtu.be/A-JW4VmxLPc

What's special about this exactly? It's the same as any of the other dozens of Wizard + Knight + sponge boss encounters in the game. All that's happening is running around a circular room taking shots at slowly depleting shields. Not a very inspired scene. If it was the only one like it in the game that's one thing, but that's pretty much every Destiny encounter in a nutshell.
 
I'm not here to defend Activision, bungie and the hype machine. I dispised them and that's one reason why I kept my expectations in check and played the beta before deciding to buy it, you can't trust marketing hype.

I don't disagree with all the flaws of the game and I understand why so many are turned off and angry. It's just that I see things like 'bad IA, bad level design, bad encounters' and then I don't agree anymore. If destiny is doing some things right it's the level design and encounters. While I agree they lack the vehicles from halo and the story incentives(I must also say that I like the arcade feel of the game structure) , they are still one of the most epic encounters I ever played and had a lot of fun like I never had in a fps campaign. I don't want to take that away from bungie because aside from all the maeting crcrop and Activision deal, they still know how to design a good fps.
 

gatti-man

Member
Angry joe nailed it!

Yes, he did.

The battered partner thing (wife, husband, whatever) is exactly how I feel. I *do* want a few items of exotic loot, but the game does not reward me while I submit to the hours necessary. To put it simply, if there was no exotic/legendary loot reward I'd rather be spending time in any other title.

Candy Crush has the same formula. Slot machines do as well. Somewhere there is a psychiatrist behind this. They've worked out how to string people along and get hours out of them. Either that, or they have as Joe suggests, carved out a lot of the exposition and put it into DLC. Which is almost as bad.
How about you relax, enjoy the mechanics of Destiny and if you get a cool piece of loot then great. Why are some gamers so obsessed with having best loot asap that they willingly ruin their own time to get it?

I have full legendary and exotic. But i never grinded for them it comes from naturally playing the game. I dont get the battered partner thing. If you do your bounties and play some pvp you get your loot regardless of whether it drops or you just buy it.
 
I made some videos of Destiny and while you can't find scarab type fights in Detsiny, you can't find those fights in halo neither :

http://youtu.be/A-JW4VmxLPc

Yes, you can. There are plenty of Firefight-type encounters in ODST and Reach campaigns, and even some of the Flood + Covenant battles from the earlier games compare (favorably) to what I'm seeing in this video.

The big difference is there are also all sorts of different encounters on top of that.
 
How about you relax, enjoy the mechanics of Destiny and if you get a cool piece of loot then great. Why are some gamers so obsessed with having best loot asap that they willingly ruin their own time to get it?

I have full legendary and exotic. But i never grinded for them it comes from naturally playing the game. I dont get the battered partner thing. If you do your bounties and play some pvp you get your loot regardless of whether it drops or you just buy it.

I think it has to do with leveling up more then just loot. I have been stuck on level 24 for a while because blue drops just doesn't cut it anymore, I'll have to rank up my vanguard and get vanguard marks so I could buy legendary armors that have more light so I could level up. That or well farm cave of wonders and hope for the best.

I just want to level up and be able to do the things that are locked at the moment for me which sucks. Why do they have to make leveling up so complicated, luck based and damn stupid? I'll have to do things that I don't want just so I could "level" up in any way I can.
 

murgo

Member
I'm glad I got the physical version so I can get rid of it now. I had quite a bit of fun till lvl 22 even though the "story" was utter garbage. But I'm sure as shit not going to grind the same missions over and over again or shoot at a cave to get green loot out of blue engrams. I've never even found a legendary engram and even if I did, I would've probably gotten some blue shit out of it that's worse than my current gear. IMO this is bullshit game design.
 

daedalius

Member
Unless there are amazing encounters in the raid, there isn't an encounter in Destiny that can really compare to some of the set-piece moments in Halo 3.

The brute hallway in mission 2 is probably better than most of the encounters I've done so far (all missions, all strikes, level 25).


The loot system I think takes some of the worst parts of diablo and WoW and mixes them together. Loot 2.0 can't get here soon enough. How they haven't destroyed that loot cave in old russia yet is beyond me. Also killing bosses in strikes and having them drop nothing is like, hugely demotivating. Who made that decision?
 
How about you relax, enjoy the mechanics of Destiny and if you get a cool piece of loot then great. Why are some gamers so obsessed with having best loot asap that they willingly ruin their own time to get it?

Yeah I know, I did that, the last play session.

I did lots of bounties, a viper strike playlist that repeated the same strike in a row, and whatever else the game was guiding me to do. Saw nothing new, and crawled to level 23. I guess I'm not enjoying the "mechanics" of the game until I get enough shit together to have a go at the raid, if that ever happens.
 
dmj1aww.png


I'd like to point out that this was said by Bungie.


Doc-Rivers.gif
 

Tekku

Member
The only thing with the loot system that I don't like is that bosses don't drop anything significant. It just feels off somehow.

Other than that I haven't spent one second on farming for legendaries and I have a full set now, with one exotic helmet and one exotic weapon. It took some effort to get to 25, but it didn't include any dull activities really. I just played the game like before.

It surprises me that so many people don't know how easy it is to actually buy legendaries. I have both the Vanguard and Dead Orbit rank up so I have a lot to choose from. Many loot games don't offer that possibility at all so make sure to make use of it.
 
I dunno man, you shouldn't have bought Destiny if you weren't willing to collect loot post game. It has many similarities to Diablo with respect to gear being an important part of its post game design. If this doesn't suit you, you should have done research before buying it.

Except in diablo you are able to get a legendary before the first boss in act I. There are so many legiondaries its ridiculous and there is a fun story and varied enemies. Plus 6 vastly different classes to choose from.
 
dmj1aww.png


I'd like to point out that this was said by Bungie.

I'm pretty sure that those franchises weren't built from cool concept art and gameplay prototypes that a roomful of writers then had to cobble together into a coherent story with little room for theme, character and arcs. And their composers, actors and designers weren't doing their work oblivious to the larger narrative.

Storytelling, you're doing it wrong.
 

Gator86

Member
The loot system I think takes some of the worst parts of diablo and WoW and mixes them together. Loot 2.0 can't get here soon enough. How they haven't destroyed that loot cave in old russia yet is beyond me. Also killing bosses in strikes and having them drop nothing is like, hugely demotivating. Who made that decision?

Tons of loot-related design decisions make zero sense. Why do legendary engrams produce rare items? It's just fucking idiotic. If you want people to get legendary items from .05% of drops, have legendary engrams drop .05% of the time and decrypt into legendaries 100% of the time. The current system is designed to do nothing more than irritate players. There is literally no benefit to it besides trolling the player base.

It's not game-breaking stuff but it's a microcosm of Destiny. There are so many parts that someone at Bungie should have taken one look at and thought "Hmmm, this is shit" then fixed it somehow.
 

Synth

Member
Bungie did a pretty good job at designing those encounters because you really have to use all the tools they gave you in order to win.

Except you don't. +back beats everything. Get some space between you and the enemy, and you win. You have to pretty much sabotage yourself for challenge.
 

barit

Member
man all this reminds me so strong of Diablo 3. The gameplay was fantastic and fun but the rest like loot, challenges, endcontent etc. sucked big time. The RNG was one of the worst mechanics you could ever witness in a game. That was D3 vanilla and after a year of massive critics from fans and an expansion, D3 RoS is finally the game we wanted. I thnk Destiny will go the same way. Maybe not with the first expansion but sometimes next year we will get our dreamed Destiny.
 
How about you relax, enjoy the mechanics of Destiny and if you get a cool piece of loot then great. Why are some gamers so obsessed with having best loot asap that they willingly ruin their own time to get it?

I have full legendary and exotic. But i never grinded for them it comes from naturally playing the game. I dont get the battered partner thing. If you do your bounties and play some pvp you get your loot regardless of whether it drops or you just buy it.

This is really weird, and funny in a black sort of way.

What you're describing is just not what players want from their games. And a good game designer would not design the game as if the user were ambivalent about loot and progress.
 
man all this reminds me so strong of Diablo 3. The gameplay was fantastic and fun but the rest like loot, challenges, endcontent etc. sucked big time. The RNG was one of the worst mechanics you could ever witness in a game. That was D3 vanilla and after a year of massive critics from fans and an expansion, D3 RoS is finally the game we wanted. I thnk Destiny will go the same way. Maybe not with the first expansion but sometimes next year we will get our dreamed Destiny.

By then I don't think many will care because we will have this.

halo_master_chief_CELG.jpg
 

Steel

Banned
man all this reminds me so strong of Diablo 3. The gameplay was fantastic and fun but the rest like loot, challenges, endcontent etc. sucked big time. The RNG was one of the worst mechanics you could ever witness in a game. That was D3 vanilla and after a year of massive critics from fans and an expansion, D3 RoS is finally the game we wanted. I thnk Destiny will go the same way. Maybe not with the first expansion but sometimes next year we will get our dreamed Destiny.

People knew that Diablo 3 would get sorted out for certain, Diablo 1 and 2 were the best loot games of their day, no trouble at launch. Blizzard's idea to put in an in-game auction house sabotaged Diablo 3, but the previous games in the series kept the game on people's radar. That being said, Diablo 3 vanilla's only real problem was loot and a bit trashier of a story than its predecessors, while Destiny has a slew of other problems.

The way you rank up factions is pretty awesome if you ask me - am I the only guy ranking up New Monarchy?

.... *sits in the corner of The Tower by self, taking selfies with the Monarchy NPC bros*


Consider they have the Cydonia(one of the two good auto-rifles) shoot-alike auto-rifle, I seriously doubt we're the only ones.
 

Ivory Samoan

Gold Member
The only thing with the loot system that I don't like is that bosses don't drop anything significant. It just feels off somehow.

Other than that I haven't spent one second on farming for legendaries and I have a full set now, with one exotic helmet and one exotic weapon. It took some effort to get to 25, but it didn't include any dull activities really. I just played the game like before.

It surprises me that so many people don't know how easy it is to actually buy legendaries. I have both the Vanguard and Dead Orbit rank up so I have a lot to choose from. Many loot games don't offer that possibility at all so make sure to make use of it.

The way you rank up factions is pretty awesome if you ask me - am I the only guy ranking up New Monarchy?

.... *sits in the corner of The Tower by self, taking selfies with the Monarchy NPC bros*
 
The way you rank up factions is pretty awesome if you ask me - am I the only guy ranking up New Monarchy?

.... *sits in the corner of The Tower by self, taking selfies with the Monarchy NPC bros*

World of Warcraft had ranking factions since the game came out. I rather kill a boss and get my loot than buy it from a NPC.
 
I dunno man, you shouldn't have bought Destiny if you weren't willing to collect loot post game. It has many similarities to Diablo with respect to gear being an important part of its post game design. If this doesn't suit you, you should have done research before buying it.

It would have been great if there were reviews that could have told him that before the launch date.
 
The people saying Destiny is just a loot game and who cares about the story literally amaze me. When was Destiny ever billed as a FPS Diablo? Someone at Bungie said he wanted the story to compare to Lord of the Rings and Star Wars. Destiny was supposed to be a wholly innovative, massive experience.

I would describe Destiny as maybe the most disappointing truly AAA game maybe ever. I'm still playing it an managing to have fun with my friends, but it really amazes me how a premier studio can make so many massive mistakes when a large part of the game is familiar ground (FPS Sci-Fi).

And the gross part is I'm interested in the DLC. I literally feel guilty for wanting to (and probably will) buy it because I find the gameplay loop really good fundamentally.

I thought Watch_Dogs was fun but a little underwhelming, but holy cow Destiny. So much damn potential.

I'm certainly curious how this franchise will proceed. Either Bungie can get the funds it needs to improve the current game and really bring it with Destiny 2 or this series is going to be milked like no franchise before it.
 
If you think the Borderlands loot grind is as bad as the Destiny loot grind, then I don't know what to tell you.
What I'm saying is that those games are piss to grind gear, destiny is not. And someone who lived on diablo 2 and mmo based games, this is ok its not vannila wow hard and not diablo 3 borderlands easy.
 
How about you relax, enjoy the mechanics of Destiny and if you get a cool piece of loot then great. Why are some gamers so obsessed with having best loot asap that they willingly ruin their own time to get it?

I have full legendary and exotic. But i never grinded for them it comes from naturally playing the game. I dont get the battered partner thing. If you do your bounties and play some pvp you get your loot regardless of whether it drops or you just buy it.

Destiny for all intents and purposes is a loot whore game. If your not gunning toward a piece of loot you want then you may lose more than half your reason to play depending on your situation. The loot is the life blood of the game. I don't think people are demanding gear every time they set out to kill something in god knows what. They just want something in return for time spent doing X thing like any other game of this genre does.

Lord knows the Grind:Reward ratio is all kinds of wack in Destiny, never mind the fact the game doesn't really reward skillful play with better loot in most cases. I've seen plenty of people who wind up on the bottom multiple times in PvP and get legendary engrams multiple times within 30-45 minutes tops. Mean while I can score consistently in the top and not get anything for multiple hours. The same result occurs even when I try to mix things up with some PvE.

If your not an MMO post-Everquest gamer you might not want to sell your soul to buy legendary equipment quite like they want you to in game.
 
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