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Bayonetta 2 off to a slow start in Japan [Update: Week 2 sales]

that's really the most important thing to keep in mind, frankly. The game apparently kicks total ass. If people aren't buying it, it's their own damn loss. Nintendo's wallet isn't what's important.

Not particularly, the big worry is Platinum losing future games contracts because all of their games don't sell very well (bar MGR). Scalebound needs to be a hit for them if this bombs.
 

-Horizon-

Member
Metal Gear Rising was just released last year. It's not like the market just fell off since then. I mean, while it's a completely different game, Destiny on the PS4 sold 91k units in its first week in Japan.

Metal Gear Rising had the series name attached to it is what I'm guessing contributed to most of its success.

Destiny. Well, I don't know, how much of it were individual sales and how much of it were bundle sales? Honest question on this last part if anyone knows.
 
How many days did the 360 version have?

Bayonetta

Released 2009-10-29 on the Xbox 360

Sold 66,211 copies in the 2009-10-26 through 2009-11-01 reporting week (4 days of tracking)

The Xbox 360 installbase was 1,154,538, so first week attach rate was 5.73%.



Bayonetta 1 + 2

Released 2014-09-20 on the Wii U

Sold 33,114 copies in the 2014-09-15 through 2014-09-21 reporting week (2 days of tracking)

The Wii U installbase was 1,911,205, so first week attach rate was 1.73%.



Although, I'm not sure how much of a difference an extra two days would make. The sales are very front-loaded for opening day.
 
Consoles weren't dead back then

I don't seem to ever recall the 360 producing software coming close to Mario Kart or 3d world or ever selling what Wii U does consistently. This argument that the console market caused this is pretty horrible.
japan. it wasn't as bad as people might think given the xbox one and the original xbox. there were a few games that even sold in excess of 100,000 units. it even spawned a successful franchise, the science adventure games by 5pb.

Yeah there are quite a few Wii U games over 100k.
 
R

Retro_

Unconfirmed Member
I don't think sega singled them out rather was just looking through stuff saw it didn't do as much as they wanted and didn't deem it worthy of funding. I'm not saying that 1 game got that specific treatment because sega loathes them or something, but i believe it still happened.

I know. My point was that I think this decision was less "well PG games don't sell so fuck those guys" and more "Fuck everything that isn't Sonic"

( unless its sonic, then they will spend frivolous amounts of money on unneeded western expansions to franchise that already has western things that they could have expanded upon. On the quest to make sonic a dreamworks/pixar character. But for that's another conversation for another time )

Well yeah that was part of their restructuring strategy. Sonic games and proven franchises only. So Total War and Football Manager in the West and Yakuza in Japan.

PG makes good games and continues to get work. So I don't get why people play out these doomsday scenarios for them every time they see sales numbers. (In Japan no less, where they've never been good)
 
Legend of Korra will be the most successful platinum games title ever at this rate.

Konami%20reveals%20Metal%20Gear%20Rising%20Revengeance%20US%20box%20art%20(2).jpg
.
 

Gator86

Member

I like it when people pretend sales don't matter. Yes, a game's quality is the most important thing but products need to make money otherwise people stop making them. When Nintendo ponies up the cash to pay for this and it sells no copies and attracts no buyers to the Wii U, the chances of them doing similar things in the future goes down.

So yeah, Bayo 2 is probably going to be fun as shit either way but to pretend sales aren't a thing is shortsighted at best and intellectually dishonest at worst.
 

AniHawk

Member
I really hope Platinum doesn't go under because of this. Solid games that don't sell aren't enough to keep a developer afloat.

nah it should be fine. they might handle the next metal gear raiden game or whatever, plus they have the legend of korra thing, which should make money. knowing nickelodeon though, it'll only be available online.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I don't seem to ever recall the 360 producing software coming close to Mario Kart or 3d world or ever selling what Wii U does consistently. This argument that the console market caused this is pretty horrible.

its a combination of wii u and that....we cant stop and say that no consoles are breaking 10,00 and then say that cant be a problem
 
Destiny. Well, I don't know, how much of it were individual sales and how much of it were bundle sales? Honest question on this last part if anyone knows.

The PS4 sold 23k units that week, so even if we assumed that every single one of those was for the Destiny bundle, it still would've outsold Bayonetta 2.
 

krizzx

Junior Member
Here is the comparison using Famitsu data (the better tracker):



First week sales (Famitsu data):


Bayonetta (PS3) - 138,430 copies

Bayonetta (360) - 66,211 copies

Bayonetta 1 + 2 (Wii U) - 33,114 copies



It's striking that Bayonetta 2 is underperforming the 360 version of the original Bayonetta, considering how poorly the 360 has performed in Japan.

Didn't it say it hasn't been a week yet, though?
 
I love how they compared the first week sales of the PS360 numbers to the first four days of the Wii U numbers.

But still, we all knew this game would bomba no matter what console it was released on. Still getting it day one.

Nope. They were comparing the first four days of PS3 / 360 numbers to the first two days of Wii U numbers.

See this:

Bayonetta

Released 2009-10-29 on the Xbox 360

Sold 66,211 copies in the 2009-10-26 through 2009-11-01 reporting week (4 days of tracking)

The Xbox 360 installbase was 1,154,538, so first week attach rate was 5.73%.



Bayonetta 1 + 2

Released 2014-09-20 on the Wii U

Sold 33,114 copies in the 2014-09-15 through 2014-09-21 reporting week (2 days of tracking)

The Wii U installbase was 1,911,205, so first week attach rate was 1.73%.



Although, I'm not sure how much of a difference an extra two days would make. The sales are very front-loaded for opening day.


Didn't it say it hasn't been a week yet, though?

It's just poor reporting on IGN's part.

Both figures are for less than one week of sales.
 
nah it should be fine. they might handle the next metal gear raiden game or whatever, plus they have the legend of korra thing, which should make money. knowing nickelodeon though, it'll only be available online.

It's already been confirmed as a download exclusive, $15 title.
 

BatDan

Bane? Get them on board, I'll call it in.
I get the feeling that Platinum Games do slightly better in the West (emphasis on slightly).
Hence why two Western companies (Activision and MS) have commissioned games despite their lukewarm sales overall.

Plus, every time I see a "I got a Wii U" thread, most of them get the Wonderful 101. Sure it's a small number, but it shows the attach rate is there. It's not Mario Kart 8 but it's something. It's a slow burn.
 

10k

Banned
TW101 and Bayonetta 2 sales bombing hard could end Nintendo's funding relationship with them. Maybe less experimenting now, like buying up almost cancelled games (Devil's Third).
 
That's a good one. At least in the US the game had 45k preorders after the week ending on the 13th (and yes I got the number from that website). So there is some hope outside of Japan, maybe?
I know it's gonna bomb everywhere, its Platinum.

Which means the hope is based off of nothing. That website is crap, everyone knows its crap. I'm not saying Bayonetta 2 can't do better in the US but that website's numbers are made up
 
In one hand I´ll be really happy next mont when I´ll be playin Bayo 1 and 2 on my WII U; in the other hand I´ll be very sad if this title doesnt pick up steam because then I will be sure that us, the consumers, are the ones to be blamed for the current "stacy malibu syndrome" state of the gaming industry.
 

SURGEdude

Member
Not great to hear, but not totally shocking. Knowing Japan's frontloaded nature I don't expect much more out of it sadly. Also I know digital is less popular over there so I wouldn't put much hope in that making things much better. I still figure this is somewhere in the realm of what Nintendo projected internally. Likely near the bottom though.

Looking forward to it arriving here and giving my WiiU some love after a few quiet months with just the occasional kart game or 2. Just the type of game I've been feeling an urge to play lately too.
 

Miles X

Member
That's a good one. At least in the US the game had 45k preorders after the week ending on the 13th (and yes I got the number from that website). So there is some hope outside of Japan, maybe?
I know it's gonna bomb everywhere, its Platinum.

Ugh, you honestly believe it has 45k pre orders in the US ...
 

DevilFox

Member
Not surprised but I'm sure it will do a lot more in the West in the long run.
Or should I say, I hope it does. Bayonetta did more than a million being...
- a new IP
- action game, not exactly the most trendy genre at that time
- multiplatform with one bad version
- strong japanese look
- poor marketing IIRC
... and that wasn't bad after all.
Time and word of mouth made Bayonetta associated with the best action game out there.
About Bayonetta 2, there has been a lot of talks about the game since the announce. This and the high marks ( > 91 on Metacritic, my bet) are hopefully going to help it and the included port of Bayonetta is a great move.
I wish Platinum Games and Kamiya could get the praise of more and more people.
 
That's a good one. At least in the US the game had 45k preorders after the week ending on the 13th (and yes I got the number from that website). So there is some hope outside of Japan, maybe?
I know it's gonna bomb everywhere, its Platinum.

Wait, where on earth are you getting this information?

Please tell me my suspicions are unfounded...
 

Mik317

Member
No one should be shocked.

The game was going to bomb no matter what console it was released on. It is a niche title.

There is a reason as to why Sega didn't want to publish it on their own after all and a reason why neither Sony nor Microsoft jumped in probably.

That's just how things go....hopefully it does "better" in other markets but w/ the butthurt and the wii U catching Ls left and right...I doubt it.

Savor it while you can because the future won't be kind to these type of games for the same reasons.
 

johnbone

Member
I hate threads like this because to some people, low sales = low quality = I shouldn't buy this, which can't be further from the truth in this case!

Make fun of the Wii U, but please at least play Bayonetta 2 before shitting on it!
 
Do we know how much the original Bayonetta cost? I know the new one costs ¥7,000 which is pretty pricey.

Though really I'm betting it's because the market just doesn't exist on Wii U.
 

Gator86

Member
Plus, every time I see a "I got a Wii U" thread, most of them get the Wonderful 101. Sure it's a small number, but it shows the attach rate is there. It's not Mario Kart 8 but it's something. It's a slow burn.

Don't extrapolate anecdotal trends from select GAF threads onto the general population. GAF is a horribly unrepresentative sample. GAF is a good predictor of GAF.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
A thread created exclusively to insult the performance of a niche title on a niche platform in a country where consoles are niche to begin with?

What kind of discussion are you exactly hoping to have? That it would have done better if it wasn't WiiU exclusive?
 
Are you calling 1 data point "historical precedence"?

Not that I think it'll necessarily start selling better, I just think the logic behind that is silly.

I'm not exactly trying to do detailed data analysis with it, simply stating that Bayonetta 1 very clearly did much worse in the US than it did in Japan. Sure maybe my word choice was a bit too strong given what it refers to but it's the correct notion of what I was talking about.
 

Astral Dog

Member
So that gamers get good games out of good developers?

YeS, this isnt surprising Bayonetta is always going to have a niche audience, and its on a niche system, but Platinum keeps getting work thanks to the quality of their games,i hope Bayo 2 gets good word of mouth and keeps selling until the holidays, but im glad Platinum still got to make the game they wanted to make and Nintendo supported it, even bundling it with the original.
 

impact

Banned
Here's the full chart.


Outside of Bayonetta and Metal Gear Rising, Platinum titles don't tend to do very well in Japan.

AKA "The Platinum Curse"



Platinum Games, First Week Japanese Sales (individual SKUs):


1) Metal Gear Rising: Revengeance (2013, PS3) - 335,791 copies

2) Bayonetta (2009, PS3) - 138,430 copies

3) Bayonetta (2009, 360) - 66,211 copies

4) Vanquish (2010, PS3) - 51,705 copies

5) Infinite Space (2009, DS) - 40,266 copies

6) Bayonetta 1 + 2 (2014, Wii U) - 33,114 copies

7) Anarchy Reigns (2012, PS3) - 21,199 copies

8) Vanquish (2010, 360) - 11,798 copies

9) The Wonderful 101 (2013, Wii U) - 6,663 copies

10) Madworld (2009, Wii) - 4,651 copies

11) Anarchy Reigns (2012, 360) - 4,170 copies


Platinum Games, First Week Japanese Sales (combined SKUs):

1) Metal Gear Rising: Revengeance (2013, PS3) - 335,791 copies

2) Bayonetta (2009, PS3 + 360) - 204,641 copies

3) Vanquish, 2010, PS3 + 360) - 63,503 copies

4) Infinite Space (2009, DS) - 40,266 copies

5) Bayonetta 1 + 2 (2014, Wii U) - 33,114 copies

6) Anarchy Reigns (2012, PS3 + 360) - 25,369 copies

7) The Wonderful 101 (2013, Wii U) - 6,663 copies

8) Madworld (2009, Wii) - 4,651 copies



First week sales could be a lot worse (like The Wonderful 101 or Madworld)...as the game was somewhat carried on the strength of the Bayonetta IP. However, it's still incredibly disappointing considering the relative success of the original release.

Goddamn I didn't know it was that bad. I used to think it was just the gamers over in the US that ignore these gems but apparently gamers everywhere have bad taste. Japan, EU, US, we all suck.

As always thanks for the numbers Aqua
 

Son Of D

Member
Not surprised but I'm sure it will do a lot more in the West in the long run.
Or should I say, I hope it does. Bayonetta did more than a million being...
- a new IP
- action game, not exactly the most trendy genre at that time
- multiplatform with one bad version
- strong japanese look
- poor marketing IIRC
... and that wasn't bad after all.
However, I recall it being discounted rather quickly. So a lot of the million sales were likely from that.
 

atr0cious

Member
I like it when people pretend sales don't matter. Yes, a game's quality is the most important thing but products need to make money otherwise people stop making them. When Nintendo ponies up the cash to pay for this and it sells no copies and attracts no buyers to the Wii U, the chances of them doing similar things in the future goes down.

So yeah, Bayo 2 is probably going to be fun as shit either way but to pretend sales aren't a thing is shortsighted at best and intellectually dishonest at worst.
Nintendo picked up an abandoned ip and a new confusing action concept, and you're really trying to argue that they put all their hopes into those games being hits. Platinum and Nintendo knew the score from day one, but pursued Bayonetta and W101, because they like creating, and any collaboration between two of the best developers in the world is worth the monetary loss.
 
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