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I love Metal Gear to death, yet I have zero interest in MGSV

Superman0

Member
Love MGS, my top five game of all time. Not really interested in Big Boss's story since I am more emotionally invested in Solid Snake (the best character imo). However, I am pump to play MGS V because it is what I envisioned MGS 3 to be.
 

The Goat

Member
I sorta have the same feeling OP. Something about the game doesn't feel MGS to me. I think the goofy ass balloon hook up and pull has thrown me. Not like MGS hasn't always been over the top, but at least its consistent within its own world. That part just feels weird to me.
 

LeleSocho

Banned
I can't see how someone can be more interested in Solid Snake than Big Boss, only in the Nuclear trailer BB shows more character than SS ever showed in all the games he appeared...
The same way how i can't absolutely see how someone could think that this game is unnecessary, i mean there this incredible missing link that's born from MGS3 that is the fatal question "Why and when Big Boss became an antagonist of the series?".

Also... MGSV is probably the only japanese game right now that seems on par or superior than what western developers produce.

Personally I don't like the ops selector and prefer the room based continuous story type of gameplay but i think regardless of being fan of the series or not the game should result interesting from the themes, caliber of the project and technology showed.

P.S. Shame on you on being disappointed by MGS2 :p
 

Betty

Banned
I felt the same way before MGS3, I just wanted to play as Solid Snake and continue the current storyline.

Then I played MGS3 and felt like this -

not_even_mad.gif


Let's hope this will be a similar situation for you and others in your shoes.

Personally no other game comes close to MGSV in terms of hype for me.
 

Griss

Member
I have to agree with OP when it comes to the story - I'm not drawn in yet and what was there in Ground Zeroes was very mediocre. What we've seen in trailers doesn't look much better.

But I'm not sure I've ever played a game with such polished gameplay and so many gameplay possibilities as Ground Zeroes, so from that perspective alone my hype for MGSV is off the charts. I just think it'll play like a dream.

It was time to move on from Snake and Big Boss a long time ago, though. Kiefer Sutherland doesn't help.

EDIT: Also hate the fulton recovery shit. Wish that had never made it into the series, it completely ruins the immersion for me, but not in a fun, jokey way like other MGS easter eggs or comedy moments.
 

Randomizer

Member
I felt the same way before MGS3, I just wanted to play as Solid Snake and continue the current storyline.

Then I played MGS3 and felt like this -

Let's hope this will be a similar situation for you and others in your shoes.

Personally no other game comes close to MGSV in terms of hype for me.

This happened to me with MGS3 also, turned out to be the best MGS and one of my all time favorite games.
 

LeleSocho

Banned
EDIT: Also hate the fulton recovery shit. Wish that had never made it into the series, it completely ruins the immersion for me, but not in a fun, jokey way like other MGS easter eggs or comedy moments.
I sorta have the same feeling OP. Something about the game doesn't feel MGS to me. I think the goofy ass balloon hook up and pull has thrown me. Not like MGS hasn't always been over the top, but at least its consistent within its own world. That part just feels weird to me.

Uhhhh the Fulton Recovery System is a thing that exist and works.
Funny that people bitch about something that actually exists since the '50s instead improbable exoskeletons or almost impossible stealth camo and octocamo...
 
I loved to death MGS 1 2 3, even Portable Ops (it's still canon to me) but hated MGS4. It was so bad that it ruined all the previous mgs games too me.

I have zero interests in Peace Walker or GZ. Still kinda curious about V, mostly for gameplay. Story will go way over my head
 

Nzyme32

Member
I loved Metal Gear almost ever since I loved gaming pretty much (if it wasn't obvious from my avatar lol), my first console was the PS1 and while it had a amazing library, no game ever managed to hit me like Metal Gear Solid, the game was NOTHING I ever played was ever like it, with it's gameplay, graphics (for the time at least) , music and story. Snake was my hero when I was 11 years old and I still regard him as one of my favorite characters in the medium. I played MGS1 like 9 times and I never got bored of it. It made me love stealth games and look for nay game like it.

Metal Gear Solid 2 is the reason I got a PS2, I can still remember the days where I was anticipating the game's release and reading all about it in good old Gamespot. I was thrilled to play the game and surprised when that I found out that snake wasn't the actual protagonist of the game, it was disappointing but I still really loved it, and still graphically impressive for a PS2 game not to mention is was 60FPS... most of the time. A lot of great gameplay additions like handing on ledges, first person aiming among other things which gave you more options to use strategy.


Metal Gear Solid 3 was just as amazing as the other two in the series but with a new protagonist which is Big Boss himself, the new and ambitions additions to the series like the stamina meter which made you not aim properly not to mention an extensive health system which made you made keep an eye on different parts of your body separately which reminded me of the original Deus Ex. The final confrontation between Big Boss and the boss were one of the most memorable moments I experienced in gaming.

Then there was Metal Gear Solid 4, the game had more emphasis on action than stealth but I still liked it, loved the octocamo system and the MK II and while a lot of people see it as a bad thing, I liked that we went into 5 different environments throughout the whole game but I liked it personally because it was different that the rest of the series. And yeah I didn't mind the ending that much because he is trying to tie all the loose ends of a very story heavy series. And that freaking final Boss fight was freaking amazing.

Hell, I even liked Twin Snakes, but don't get me wrong there are some legitimate complaints like how they updated the gameplay but never changed the level design that much so the game was piss easy compared to the original, but I really was never bothered but the cutscenes that much.

And then we have Peace Walker.I like PW, it's just not that good by MGS standards, the story isn't all that great either with some retreads of Big Boss turmoils but it was a good side story to add to series.

And then there is MSGV... For the first time I have no enthusiasm for this game, no anticipation, speculation , no ... anything.

Now look, I like the series as you have read through my words, but it seems like the reason is that, it feels unnecessary. It is set after MGS3 and Peace Walker but Before the rest of the series, so we know all that would happen next in the canon of the series, we all know how it started in MGS3 and how it'll end and how all of these issues will get resolved in the future. Big Boss isn't as interesting as Solid Snake and the MGS series weren't about him. It is obvious that the only reason that this game exists is that Konami wants to make money off the MGS name. Yeah I know every commercial game exists to make money, I am not delusional. But if you looks back at the main series you'd realize that every game has it's place in the series and the series would be incomplete without all the games together, the upcoming game feels like it doesn't have anything interesting to say about the universe or character. Even the open world aspect of gameplay doesn't draw me at all. I'd like to be proven wrong though.

And honestly, I'd be fine with the series continuing in the Rising route and let Kojima do something new.

Thanks for reading :)

You post all this, and feel like you do for MGS V because it takes place after peace walker but not further forward - ergo you know everything that happens / is to be expected..... Its a bloody kojima game. I wouldnt be surprised if the whole thing is some bullshit quadruple cross and a bunch of the characters in the future are actually other characters after psychosuper training and then every game was just psychomantises dream while he was skiing in the alps in the year 397bc - the whole game will be a wacky nonsensical mess, and there will be a whole host of things you don't expect that somehow effect past and future timelines and future and past games. Look forward to exposition a plenty
 
Somehow I think that might change once you play GZ and TPP. I'll understand if it won't though. Playing GZ makes me very aware of how different each game in the series is. I like or love nearly all Metal Gear games, and I plan to enjoy MGSV for what it is on its own, yet I hope it still has some significant connections to the lore besides what we've seen from previews.
 
Peacewalker is one of the best of the series, but I've noticed a lot of MGS fans dismiss or discount it as 'less than' when compared to other canon titles.

Like I said in a previous post, the problems of Peace Walker gameplay wise came from the hardware limitations it had to go around.
 
Open world makes this the most interesting Metal Gear game to me, I loved MGS1 on PS1 but I'm not really on the same page with most people when it comes to 2, 3 and 4. These are seriously lacking games for me. But still I can see why the next game doesn't seem as interesting to fans than previous games, from a story perspective I'm also not really excited about this game but I can forgive that if the stealth part works and is fun.
 

klee123

Member
I've pretty much lost interest in the the Snake games since MGS4.


That said, I still enjoyed Metal Gear Rising, probably because I didn't take it too seriously.
 
I think I know what you mean. MGS4, Peace Walker and Ground Zeroes were a series of entries I was just very down on. Weirdly enough I don't have recurring issues with these titles. MGS4 was great for one chapter, but everything after that took a nosedive into the uninteresting. There were less goofy easter eggs to toy around with and codec conversations seemed like a thing of the past. Peace Walker was a travesty when it came to boss battles, but it also was riddled with pandering to the PSP audience', had a lot of grinding and had claw controls. By far the worst entry in the entire series to me. Finally Ground Zeroes came as the appetizer of Phantom Pain, and while I thought it was mechanically fine, I just didn't like the open world design. Since this was obviously going to carry over to MGS5, I'm to wait this one out and wear what the impressions are a few years down the line.
 
I feel the same, OP.

I am a die hard MGS fan. I don't think I've ever been as hyped for a videogame as I was for MGS4. I consider MGS3 on my top 3 of best games ever made and yet I can't feel the enthusiasm for MGSV.

I can't put my finger on why but I perceive a change it tone with MGSV very different from past MGS games which rub me the wrong way. Like its too damn serious for its own good. To somber and the main character (who I have serious doubts is really Big Boss) is too much a brooding angry protagonist. I need my pulp. I need my over the top boss fights. The amazing music. The, at times, silly conversations (I shed a tear laughing at Sigint's "everything turned into shit" dream description). So far I see none of that in MGSV. And to hell with Quiet. There is absolutely no reason good enough to excuse why she's running killing soldiers in a battlefield wearing a bra and ripped stockings. I'm sure Kojima will try but I don't see how he can make a valid excuse.

Probably the icing on the cake is the David Hayter fiasco. I still have that small hope Kojima is throwing a curve ball and make a young Solid Snake appear at the end voiced by Hayter. The whole Keifer Sutherland change makes me feel more than anything that MGSV is not the MGS that I fell in love with. Like he changed actors just because he wanted a more well known voice than keeping what fans have grown and loved since 1998.

And then there's Ground Zeroes which all it did was reinforce what I percieved.
And having an underage boy rape a female prisoner
is where I draw the line. Less grit, more insane boss fights!

All of this of course is only what I perceive. I'm hoping MGSV TPP blows my socks off and because I have such a low expectation I just might but so far? I'm not feeling it.

P.S. The Twin Snakes sucked ass. The new music, the new cutscenes, the new voice acting, the new gameplay mechanics without new level design, everything about it is below to what MGS1 on PS1 did 6 years before.
 
While I wouldn't say I have "zero" interest in it, I certainly care a lot less than I ever have. This game never struck me as something that needed to be made--that is, I can't imagine what would have inspired Kojima to keep mining this part of the timeline. This is pure speculation on my part, but I'm guessing MGS5's creation stemmed from his desire to make another Metal Gear game by any means necessary, which makes the whole thing seem very forced.

And as superficial as it is, the loss of David Hayter was hugely depressing.

edit: I should also mention that it seems a lot less cutting-edge than previous entries. MGS4 by no means did everything it set out to do--and I kinda hate it now--but the game still exudes ambition. That MGS5 is open-world doesn't impress or excite me in the slightest.
 
While I wouldn't say I have "zero" interest in it, I certainly care a lot less than I ever have. This game never struck me as something that needed to be made--that is, I can't imagine what would have inspired Kojima to keep mining this part of the timeline. This is pure speculation on my part, but I'm guessing MGS5's creation stemmed from his desire to make another Metal Gear game by any means necessary, which makes the whole thing seem very forced.

And as superficial as it is, the loss of David Hayter was hugely depressing.
It's not superficial, man. It's a legit complaint. Don't feel guilty of admiting it's devastating for us long time fans. It helps create the perception that MGSV is not the MGS I grew with and loved.

I'm still holding for a late reveal of the real Big Boss or a young Solid Snake voiced by Hayter concocted by Trolljima but if it doesn't happen then Kojima wouldve switched voice actors just because of his immense hard-on for all things Hollywood.
 

Sushi Nao

Member
Every time I play Ground Zeroes and hear Kiefer Sutherland, I shut it off unhappily. There's never going to be a Hayter replacement.
 

Daverid

Member
I'm actually more excited for MGSV, having previously abandoned the series. The Open World is actually a key draw for me, and the Story elements mean absolutely nothing to me which means I have no problem with this game having "no purpose".

I finished MGS2 and got part-way through MGS3 before I just ditched the series. I couldn't stand Kojima's complete lack of brevity. He takes a cutscene that should last for 1-2 minutes and somehow stretches it in the most fucking annoying ways to 5, 10 or even 15 minutes.
What makes it sad, is that the Gameplay is actually REALLY GOOD, but I don't get to fucking play the game half the time because I'm locked in some cutscene stretched beyond recognition, that you can't so much as pick a dialogue choice and you just put your controller down for minutes at a time.

So with MGSV going open world, It means I should be able to take it at my own pace. Yes, there'll probably still be 10 minute cutscenes, but at least I'll be able to go PLAY for as much as I want after the cutscene, before coming back to the story and getting locked into another set of long ass cutscenes.
I can actually create really interesting shenanigans, scenarios and stealth situations by utilizing the open world in enjoyable ways, rather than being locked into the little levels and just forced down the story path.
 
It's not superficial, man. It's a legit complaint. Don't feel guilty of admiting it's devastating for us long time fans. It helps create the perception that MGSV is not the MGS I grew with and loved.

I'm still holding for a late reveal of the real Big Boss or a young Solid Snake voiced by Hayter concocted by Trolljima but if it doesn't happen then Kojima wouldve switched voice actors just because of his immense hard-on for all things Hollywood.


Ha, I'm holding out for that too. And you're right, I feel like the consistency of his voice has become a pretty huge part of my attachment to the series over the years. The first time he speaks you really feel like you're back playing Metal Gear again.

My ideal MGSV would be something totally new; Kojima needs to shed this Big Boss baggage.
 
Controlling Big Boss feels so good, the gameplay is made intoxicating. I just want to keep playing when I'm playing. It's amazing.

yeah, thats one thing they got right that no other mgs game (except for maybe 4) did, movement, traversal, sneaking is so satisfying, i don't know if its the fluidity, the cool animations, the atmosphere of the level, or the level design but getting from point A to point B is just so fun, it doesn't matter what your objective is: sneaking is satisfying in mgs5, to make movement extremely enjoyable and satisfying in a game is hard to do
 

Tekku

Member
The things that make me excited about MGSV:

1. The first MGS game where Hideo is very outspoken about the change of nature of the series. Less emphasis on cutscenes and more so on interesting gameplay that grants player freedom and tactical choice.

2. Darker themes, and the gritty turn of Big Boss that hopefully will bring some unique emotion into the game. I personally feel that Big Boss is more interesting than Snake just because we know that he will develop a darker side to himself and that he really outlives his philosophies with no regard for the outside world. He is unpredictable but yet relatable.

3. New control scheme. At first I was skeptical about the fast and snappy controls, but now I really like them. They are by far the best control in the series and I think boss battles will be a real joy for once; especially on harder difficulties.

4. Classic MGS characters that makes an appearance. We know that Ocelot and Liquid was involved somehow in this era, but not exactly how. MGSV shows us how they really related to Big Boss and his events. I think it's gonna be very interesting to see them interact with you.
 
Played all the Metal Gear games to date except MGSV:GZ and missing Hayter, ANOTHER Big Boss story (I never cared, still don't), a push for stronger M-rated content... I just can't muster up any enthusiasm, even though I am curious about the game. Loved MGS4, with very few reservations. It was as full-on Metal Gear as Metal Gear got, IMHO.
 

Creaking

He touched the black heart of a mod
This thread makes me wonder, do Metal Gear fans generally value the story over the gameplay?
 

dark10x

Digital Foundry pixel pusher
Played all the Metal Gear games to date except MGSV:GZ and missing Hayter, ANOTHER Big Boss story (I never cared, still don't), a push for stronger M-rated content... I just can't muster up any enthusiasm, even though I am curious about the game. Loved MGS4, with very few reservations. It was as full-on Metal Gear as Metal Gear got, IMHO.
Despite all of that Ground Zeroes plays dramatically better than any Metal Gear before it. It is one of the finest implementations of stealth action gameplay to date. It's brilliantly designed and insanely polished.

If you only care about the narrative that's one thing (though I think it will be quite interesting and the cutscene direction is quite impressive) but if you're looking for a genuinely great game then I would not skip out on this.

edit: I should also mention that it seems a lot less cutting-edge than previous entries. MGS4 by no means did everything it set out to do--and I kinda hate it now--but the game still exudes ambition. That MGS5 is open-world doesn't impress or excite me in the slightest.
I can't understand where this idea comes from. It is the most cutting edge in the series. It's one of the few games I've seen that can take an open world design and turn it into something with the polish and quality that you expect from a more tightly linear experience.

MGSV is the most ambitious Metal Gear game to date IN TERMS OF GAME DESIGN, I'd say.
 
I don't much like the look of MGSV either! Not the direction I would've hoped the series would go if it continued, but y'know, I'll give it a shot if I have a platform which I could play it on. I'm sure it'll be entertaining, but I don't actively want it.
 
I think my issues is that Metal Gear has always been about the "little things".

Things like being able to knock on the walls to fuck around with guards. Or skipping boss battles by doing things at just the right moment.

I expect MGSV to have lots of those little things. The problem is, I'm older now, so do I have the time or inclination to seek them all out? Am I going to lose myself in the world to really dig out all the detail that is put in there?

Probably not.

Without the time to really enjoy the game, it leaves it as just another third person shooter with clunky controls and a stupid story.

The little things make all the different to bring it together and make it magical. But that still doesn't happen by itself and it is this fear that is keeping my hype down. But on the other hand, magic like Demon's Souls still happens, so you never really know.
 

sephiroth7x

Member
I am actually surprised by this as to me the whole series has always been about Big Boss... Big Boss started the whole revolution off, the whole army without a country and built up the idea of which Metal Gear is based around.

Snake was simply a byproduct of that. And although he was the star of debatebly the best game in the series (MGS), Big Boss is the very genesis of the series.

Also, I am surprised by your argument that the we already know what is going to happen with Big Boss and how he turns out because we have played games in the future. To an extent I agree... but you could argue we already knew about Big Boss from the earlier Metal Gear games on the MSX, about how he became what he was and why. Big Boss was never a villain and thats what made him interesting.

From a story point of view, I find it more interesting that we get to see from his point of view why he did what he did. We will probably be doing the missions that led to him becoming an outlaw in his own country and we may not even realise that he is doing it.

I am looking forward to MGSV because it will complete a character, probably one of the few in the series, who we have seen from beginning to end with this release, and see how he became the man he was. How can a fan of the series not be excited by that?
 
I am looking forward to MGSV because it will complete a character, probably one of the few in the series, who we have seen from beginning to end with this release, and see how he became the man he was. How can a fan of the series not be excited by that?

It might complete an interesting character.

It might also be that half way through the game he runs off to become a semi-successful juggler in a three man travelling circus. Then his clone goes on to spend three years developing a new style of hospital, before turning evil because somebody shot the dog.

That could also happen in the game.
 

Betty

Banned
Things like being able to knock on the walls to fuck around with guards. Or skipping boss battles by doing things at just the right moment.

There is a replacement for the knock on walls in Phantom Pain where Big Boss uses his prosthetic hand to create noise at any moment.
 
you are loving the series WRONGLY :D

i'm mainly excited to just play a good game, the gameplay improvements are huge.

and i also hope it does indeed have young liquid and solid in there and would hopefully end with big boss going total villain, so we can finally get those Metal Gear 1&2 remakes next.
 

Business

Member
Ground Zeroes features the best stealth gameplay I've ever played. Now picture more of that with a shit ton of new abilities, weapons, items etc. How could you not be excited?

Really? I honeslty wish I could get excited for MGSV but after playing GZ I don't see how you could call it the best stealth gameplay ever. I do like the franchise and I like the setting in this one, the 80's, Afghanistan and whatnot but the game controls and mechanics felt so outdated to me.
 

doofy102

Member
The vibe I get from MGSV is that it's a beginning of a sequel to the MGS1-4 saga.

Ground Zeroes killed off my interest in replaying the other MGS games. The open world is just so much better.
 

dark10x

Digital Foundry pixel pusher
Really? I honeslty wish I could get excited for MGSV but after playing GZ I don't see how you could call it the best stealth gameplay ever. I do like the franchise and I like the setting in this one, the 80's, Afghanistan and whatnot but the game controls and mechanics felt so outdated to me.
They felt outdated compared to what?
 

Betty

Banned
Really? I honeslty wish I could get excited for MGSV but after playing GZ I don't see how you could call it the best stealth gameplay ever. I do like the franchise and I like the setting in this one, the 80's, Afghanistan and whatnot but the game controls and mechanics felt so outdated to me.

Now that's just hooey, I don't know what you're comparing them to but MGSV has some of the most fluid gameplay and widest range of options at your disposal in any game i've played.

The controls are pretty much spot on too, even people that couldn't get to grips with past entries had no issues with Ground Zeroes.
 

FiraB

Banned
Besides No Man's Sky and Hyper Light Drifter I'd say MGSV is the only thing I'm looking forward to next year.
 
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