Exactly, these guys seem to really not get open world games. I remember when Second Son came out they were slagging off all the inFamous games, saying it was the worst Playstation franchise ever.
I couldn't find a group of people less aligned to my views if I'd tried. But on top of that, a lot of the things they were critical of, seem to be fundamental issues in open world games. So maybe they should get someone on board who can find some joy in them.
Infamous (imo) was terrible, some of the most mind numblingly boring combat (Look at Prototype, THAT is far more "super hero" like with its powers/combat), Infamous just seemed to hold back, it felt more like a generic tps game then making your character feel like he actually had powers, most of them felt like reskins of any number of things you'd find in other games.
Then you have the side-quests, there was like a handful of them and none of them really have depth, doing them over and over got old really quickly.
I feel the same way about most of Ubisoft's open world games when it comes to repetitive designs (towers unlocks in both AC and Far Cry and all the focus on "collectibles") imo make open world games far too shallow and doesn't allow them to have nearly as much depth or variety as they could have.
If they dropped all the repetitive "padding" out and doing the same basic things over and over and focused all of the development spent on this on actually having more interesting story missions and variety in gameplay it'd be far more enjoyable.
That's why I like games like TES where they don't really focus on the repetitive things in open worlds and more on story/characters and exploration, that's why I am looking forward to Dragon age and The Witcher 3 to show what better open worlds are like.
Back on the topic of Sunset, I really hope it kicks in later on, I have hopes for the game but am going to wait for the reviews first.