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Sonic Boom Street Date (and fans' hearts) Broken

NotLiquid

Member
The real Sonic team made this garbage, so I'm not too excited for their game either:

Sonic_Lost_World_Wii_U_Box_art.jpg

"Garbage" is hella hyperbole. Lost World was a misfired effort but it wasn't a bad one and it had some great ideas for where the series could go next. Refine the stuff that was in that and you've got a decent formula for a future that's at least solid, unlike Sonic Boom.
 

WillyFive

Member
The real Sonic team made this garbage, so I'm not too excited for their game either:

Sonic_Lost_World_Wii_U_Box_art.jpg

Well, there are various teams inside Sonic Team; Lost World is from the people that previously released Colors and the Storybook games. We still haven't seen the game that the staff from Generations and Unleashed is working on.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Nintendo was really robbed with this 3 game exclusive deal.
 

WillyFive

Member
So what's the chances this was originally supposed to be a new 3D platformer IP and it got turned into Sonic?

Considering how contradictory both the 3DS and Wii U games are to the standard Sonic tropes and defining traits; I'd say it may be really, really, really high.

Yeah....the lighting, and environment look a lot better in this trailer then what the final game looks like. What the hell happened?

It's like Dark Souls 2 all over again. It's astonishing.
 

Klyka

Banned
It says a lot that that looks competent when compared to the Wii U game.

The demo of Sonic Boom on 3DS was probably the worst thing I played all year. That map...

That map. How the fuck does something like that come into being?

Yeah, I didn't say it looked "good" XD
 
I kind of wonder if Sanzaru should've done the Wii U version as well since they just worked on 3D platformers (Sly) and actually put out games over the last few years.

I still think Big Red Button can do good stuff since Bob Rafei was THE main art director and character designer from the Crash and Jak era, he's no B-team employee.

Though perhaps he's a better artist than director, if he directed this.

Back to Sanzaru, it's funny, that their debut game which by all counts should've been Wii shovelware, was Ninja Reflex, and it looked surprisingly pretty:

iFRUcoezfbWY1.jpg
 

Veldin

Member
Started watching the second part:

-The outdoor area is terrible. No shadows anywhere, they only appear briefly during cutscenes. Everything looks flat as shit. Even the drop shadows on the characters are super soft and barely there. The indoor areas are slightly better since there's some noticeable lighting.
-Low-res textures everywhere.
-No enemies during side-scrolling areas I guess? The level design is boring as hell. Jump, hit buttons, jump some more. It's slow, there's no pits or anything challenging. It looks like you'd have to go out of your way to die.
-The combat sections seem like a formality. That was practically over before it started.

The out of bounds thing doesn't bother me, there are tons of classic games that have out of bounds glitches. The rest of it is just bad.
 
someone needs to make a thread asking why nintendo paid for these sanic games

Logic, really. Most of the multiplat Sonic games ended up selling more on Nintendo consoles (best example I can pull up is Colors vs HD Generations), so it seemed like an easy decision to approve.
 

WillyFive

Member
someone needs to make a thread asking why nintendo paid for these sanic games

Maybe at the time Nintendo made the deal, they were looking at Generations, Colors, and Sonic Transformed and how great they were (and how favorable they sold on Nintendo systems), along with ensuring Sonic stays in Smash.

They probably had no idea Sega would pull an EA/Activision/Ubisoft/every 3rd party ever type of deal.
 

TimmiT

Member
The real Sonic team made this garbage, so I'm not too excited for their game either:

Sonic_Lost_World_Wii_U_Box_art.jpg

While that game was far from great, I wouldn't call it garbage either. Just unfocused. It's certainly miles above how good this game seems to be though.
 

MrBadger

Member
someone needs to make a thread asking why nintendo paid for these sanic games

I once ordered a pizza from a pizzeria that I sometimes like. Turns out they hired some new staff that weren't very competent and I was the unlucky sod to get their first one before they learned how to cook properly. It just tasted undercooked and bad.

I have no idea where I'm going with this.
 

NotLiquid

Member
The game does look about as rough as expected, but stuff like this at least makes it look like it has some personality to it. If I hadn't seen the gameplay this gif might have even been enough to get me to grab the game.

This is how I feel about it. The game looks straight up bad but I can at least admire that Rise of Lyric tries more to emit a sense of world and personality that's reminiscent of the old Sonic cartoons.

I've quite liked Sonic's recent efforts but the fact that they go out of their way to create big colorful worlds in games that are short and have so little context to them (Generations in particular felt like it was made in a month of scraped up assets) always gave me a sense of disconnect. I always wanted a bit more out of Sonic, be it in size or narrative context. Sonic 3 & Knuckles did the latter in a subtle but great way back in the day.
 
I do hope with all my heart that Nintendo does actually do a true partnership with Sonic ala Bayonetta 2 and Lego City Undercover where they actually have an active part in the game's development and providing that Nintendo magic touch.

Better yet, they should gather Arzest, Prope, and Yasuhara who's at NST to all collab on a 3D Sonic game since all the creators make up the three companies, all under Nintendo to do the above.

That could be something truly special that modern Sega could never hope to achieve.
 

MrBadger

Member
I hate that they decided to make Knuckles the token idiot in Adventure and that it stuck. He was so cool in S3&K.

He was pretty cool in Adventure. We got to learn about the mythology of the echidna tribe and the master emerald and stuff.
 

Zafir

Member
I don't think it looks as bad as a PS2 or Dreamcast game, but it's no where near the levels of what a Wii U game should look. All of the Mario games put it to shame. I mean sure it has a large open world, but what's the point when it looks kind of meh and is rather empty...
He was pretty cool in Adventure. We got to learn about the mythology of the echidna tribe and the master emerald and stuff.

Yeah he was fine in Adventure, even in Adventure 2. I can't really remember after that, probably because that was the point I finally stopped paying attention to Sonic cutscenes lol.
 
I never got why there was any excitement for this in the first place. From the first few gameplay videos it looked shit to me, and judging by the final product, it still seems that way.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Despite looking like absolute shit, an entire fanbase will buy this "because they have to" who in turn then wonder why such low efforts see release. Thats the true Sonic cycle.
 
Again, the shadows and lighting worsen/disappear when in co-op!

That's why gifs look bad, because obviously they're focusing on co-op.

And I looked at the debut trailer again, the textures were always rough in it, they just "hid" it well, but look closely again and you'll see textures were still rough then.
 

wrowa

Member
Yeah....the lighting, and environment look a lot better in this trailer then what the final game looks like. What the hell happened?

It's a classic case of an unfinished game being forced to market way too early. This probably needed another year in the oven at least, but instead the developers had to stick together something that resembles a finished product for the end of this year.
 
Why on earth do they insist on repeatedly stuffing these games full of 2D bullshit? Probably the most wrong-headed trend in modern Sonic games. Move forward, not backward (even if a vocal minority want nothing but the Genesis games in HD).

This game looks like Sonic Unleashed but it's 100% the parts you don't want to play and none of the occasional fun daytime segments.
 
It's sad how Sega doesn't give a shit about quality control in one of their most popular franchises. Why can't they care like how Nintendo cares about Mario?

This is the downside of the regional branches having so much autonomy.

This seems to be a Sega of America initiative.

Which, if you feel like seeing it this way, is why PSO2 and Yakuza 5 did not come to America.
 
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