This is a response to something several pages back, by somebody responding to something several pages before that, but because Pepboy was nice enough to alert me to the response, I felt I should respond back, though I haven't been posting as much since my work finally blocked Neogaf again (it was a sad sad night), and I've been distracted by finally getting around to playing KOTOR.
Anyway, here goes.
I edited the Knack case, thank you! I think the fact that there are no women at all, or especially games without characters, does not diminish the fact they they are games without the tropes. Another way to say that is that these are still options of games which, by not representing human characters, do not misrepresent women. I still consider them games, however.
"I still consider them games." Of course they're games. But this whole bit reads seriously like "If girls don't like how games about
actual people portray women, they can just go play games without women." This is completely counter productive to the actual discussion going on.
I am critiquing the critique. I'm not sure what you mean by "critiquing the tone" when I am critiquing specific segments of the critique. Words like "dangerously irresponsible" have meaning and I am critiquing whether those games are, as she claims, dangerously irresponsible. I'm not sure what "critiquing the tone" would mean in this context. If by tone you mean "specific segments and the reasoning behind them" then sure, I am critiquing the tone. But I'm not sure what critique would not be "critiquing the tone" then.
Critiquing argument: This is not dangerously irresponsible because...(reasons it's not dangerously irresponsible.
Critiquing tone: She shouldn't use words like "dangerously irresponsible" because ...
You see? She gave reasons on why it is dangerously irresponsible... That whole games where you "fix" the women you're rescuing by beating them until they're more agreeable thing.
You just don't want her to use the words dangerously irresponsible because you think it's censory. That is what a tone argument is. It doesn't mean words stop having meaning, it's just that you don't like the way she made her argument.
Then you put in quotes from earlier posts to show how you weren't using a tone argurment.
Quote 1:
Pepboy said:
It is the reasoning and word usage that makes me question whether it is an attempt to limiting artistic freedom -- if it is a personal opinion and justified as such "I hate leaps of faith and here's why", that's fine. Even if she had said "I believe they are irresponsibly dangerous" I would fully support Anita's statement and don't see it as limiting artistic freedom, just expressing her opinion. But it was the specific to the word usage "It should go without saying that [games that employ this trope] are irresponsibly dangerous".
The reality is that it should not go without saying. It seems incredibly specific and while I have found good evidence to suggest media portrayals influence or can cause negative or positive outcomes, the size of those impacts and the specificity of the issue requires more research. One downside is that "research" is always imperfect and we have to make judgement calls, but it does not "go without saying" if you are trying to prove a specific issue is irresponsibly dangerous. Ideally I would prefer see specific magnitudes of similar phenomena so we can better judge whether this instance is a societal issue / dangerously irresponsible or whether it is one person's opinion the game is dangerously irresponsible.
Notice the bolded? You're not disagreeing with her argument, you just don't like the tone of it. A tone argument is basically "If you'd have just said it
this way, I might totally be on your side, buuuut you said it
that way..."
I'm not sure why you decided to stop reading at that line. The very next sentence explains what the difference between X and Y are and how it relates to censorship. Let me quote it again for you
Pepboy said:
And simply disagreeing with something is in no way censorship. But if a bunch of local parents got together and demanded certain books be removed from a library because they disagree with it, that might fall under censorship. The debate is whether the terminology used is one that is trying to stop production of games -- as I discuss in depth in other posts, I feel "it goes without saying that [games with this trope] are dangerously irresponsible" does imply a moral or societal responsibility that creators have, one that I disagree with.
In other words, censorship and disagreement can share similar arguments. The difference is the implication -- does the disagreement extend to removing or stopping the object / action of debate?
But your second example wasn't about terminology... It was explicitly censorship. They actively removed material via a government body. I have no problem saying that Sarkeesian's appealing to a moral or societal responsibility she hopes the creators have... And she hopes they'll listen and not make them... But let me make this clear. The creators have exactly as much freedom to
listen to her as they do to ignore her. And suggesting that they are being censored or had their "freedom limited" if they agree and change their behavior is not a good argument. And that is what you're doing. You are saying if creators agree and choose not to make games where you beat the woman you're rescuing in order to fix her, then their freedom is being limited.
If I said "Cheese isn't good, it tastes terrible!" I would be disagreeing. If I said "Cheese isn't good, it is dangerously irresponsible" that could be a call for censorship through a moral claim. It doesn't matter whether she has the power or not to enact it and of course she has every right to claim it as such, but I am going to disagree with that claim.
But you have to look at the argument... If you just said it's dangerously irresponsible, I'd want to know why you say so. I wouldn't say you saying that limits freedom. Now, perhaps your local population has a very high occurrence of dairy allergy. So if in the context of a discussion about frequency of serving meals with cheese in it... and you wrote an article appealing to restaurants... and maybe you dared used the words they are being dangerously irresponsible to have so many cheese dishes in this area, maybe the restauranteurs might see your point and change their menus. I would never claim you were censoring restaurants.
Good questions. I think a book describing how to torture people in excruciating detail would fall under a moral responsibility; maybe anything else calling for a direct action. If a video game said "hey you get 100 XP for every time you beat up a real person and film it!" I would also say that's dangerously irresponsible. I think the bar is much higher for "indirect" actions. None of the games she mentioned directly call for a player to attack a real human, therefore the connection is that the games change the viewers beliefs and then these cause an outcome. I would not charge JD Salinger with murder nor do I consider Catcher in the Rye "dangerously irresponsible".
So there is a limit.
No. It is my personal belief that they do not, hence the disagreement, but it is not anyone's responsibility to tell them that.
But in your opinion, expressing that creators should have a moral responsibility is = to indicative of censorship... Well at least to the limit you've decided on.
The specific quote wasn't "I encourage you to consider whether these are views you wish to portray" or "I believe it's socially irresponsible" but rather "It should go without saying [these games featuring this trope] are dangerously irresponsible ..." which is the statement I am disagreeing with. As I've said multiple times, I enjoy the videos generally and this is one of the few problems I have with them.
So I am disagreeing with the claim they are dangerously irresponsible; or at least that it does not "go without saying" that they are so. You asked me specifically what I found disagreeable with feminist critiques in video games, I answered. I don't understand your confusion that I answered your question.
As I've already mentioned, I am generally on board with the "dangerous" claim -- I've already mentioned that, on average, these portrayals seem to have some negative outcomes. I am primarily disagreeing with the claim that they are "irresponsible". I don't think the brewer of alcohol should be responsible for a drunk driver when drunk driving is illegal. I don't think the creator of a video game should be responsible for adults committing violence (against women or anyone) when violence against anyone is generally illegal.
The tropes might be dangerous, but their creation or creators are not irresponsible. For now I believe that responsibility lies with the person committing the act, not the creators of entertainment. I personally have not created anything with those portrayals nor do I intend to.
You seem to be interpreting that she believes that creators should be "held accountable" for it... She never said that. She doesn't want them arrested. She doesn't want them dragged out of their homes. She is simply saying that doing so contributes to an environment that already has too much of what that imagery invokes. So she used strong language and implied there "should" (not must) be a moral responsibility so that they might think twice before they make the woman you're saving fixed by beating her the hell up. They have just as much right to ignore as listen.