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#GamerGate thread 2: it's about feminism in games journalism

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L Thammy

Member
Any of you guys born as non-gamers? (I don't even fucking know anymore..)

As a slight tangent, does anyone else feel that Gamergate behaviour taken a turn for the absurd ? It was terrible before, hateful stuff, it's still hateful stuff. But beyond that motivation, it was only irrational in order to justify that hatred and to brainwash people. Now, it's... even if I was a misogynist, racist and whatever, why would I think this would work? Why would I say this stuff?

A month ago it wouldn't even occur to me that this could be anything but a parody. If you told me that a Gamergater would pretend to be black in order to convince digital money proponents to join their causes, I'd ask you to tone it down.
 
"GG is about journalism. embargoes aren't an issue directly caused by journos. they don't control them."

https://twitter.com/KYLEHYDE_/status/532201067338301441

What a complete joke.

It's like hey guys, here's a chance to use some of that pent up ire and consumer power on an actual bigwig that is doing shady shit to push a game without proper critical filtering...but nope. They ain't about that life. I bet Ubi is one of the good guys because they stuck to their "artistic vision" and kept women out of AC multiplayer.
 
Appreciate the background on Unity. Assuming there's been a bit of Twitter sniping from reviewers on how terrible it is?

GamerGate peeps have told me on twitter more than once that they only care about what journalists are doing. They don't seem to want to criticize large game developers and publishers *at all* no matter what they do, even as they criticize the shit out of small indie games that don't fit their definition of what a game should be.

A game that was criticized for not including female playable characters is going to get a free pass from them. Hell, they're probably going to be ranting at game journalists in less than an hour for marking the game down for technical issues (and heaven forbid anyone bring up the lack of female playable characters in their reviews).
 

jstripes

Banned
As a slight tangent, does anyone else feel that Gamergate behaviour taken a turn for the absurd ? It was terrible before, hateful stuff, it's still hateful stuff. But beyond that motivation, it was only irrational in order to justify that hatred and to brainwash people. Now, it's... even if I was a misogynist, racist and whatever, why would I think this would work? Why would I say this stuff?

A month ago it wouldn't even occur to me that this could be anything but a parody. If you told me that a Gamergater would pretend to be black in order to convince digital money proponents to join their causes, I'd ask you to tone it down.

There have been #notyourshield sock puppets from the beginning. This is just someone actually getting called out on it.
 
Introducing the idea of RedNet and Unsocial Media:

ly0B8oy.png


They just want an echo chamber.
 

L Thammy

Member
Introducing the idea of RedNet and Unsocial Media:

They just want an echo chamber.

Someone posted that "goodbye NeoGAF" thing yesterday. There were a lot of comments about wanting to create a new, Gamergate-controlled media there, too. It would be nice if Gators left for their own little world and left ours alone, but of course, that isn't how it's going to work.
 

Pepboy

Member
Hi Galactic Fork, thanks for getting back and taking the time to reply. I think we're getting to a

"I still consider them games." Of course they're games. But this whole bit reads seriously like "If girls don't like how games about actual people portray women, they can just go play games without women." This is completely counter productive to the actual discussion going on.

My original claim was that the pervasiveness of the tropes was exaggerated in video games as a whole. I am on board with the tropes being potentially dangerous (though I disagree with the idea they are the creators social or moral responsibility). I'm not trying to tear down inclusiveness, I am just stating that one of the issues I had with the critiques is the claim that games without poor representations of women don't exist or are otherwise rare.

Perhaps the actual claim should be "Among games with a large focus on story/narrative, negative portrayals of women are pervasive" which might be closer to the truth. I'm not sure what you mean by counter productive. To me it doesn't feel counter productive to look and analyze tropes found in games to get a sense of how extensive they are. It doesn't make the tropes less harmful but I feel it's still important to get a broader perspective on the game industry.

Critiquing argument: This is not dangerously irresponsible because...(reasons it's not dangerously irresponsible.
Critiquing tone: She shouldn't use words like "dangerously irresponsible" because ...

You see? She gave reasons on why it is dangerously irresponsible... That whole games where you "fix" the women you're rescuing by beating them until they're more agreeable thing.

I would disagree slightly, I think she gave reasons on why the games are dangerous; I don't think she gave reasons on why that is the creator(s)' responsibility, because that is a moral implication. Perhaps I am wrong -- please point me to where she provides reasons that it is the creators responsibility.

But even if she did, I would still disagree -- just as I am now. My disagreement does not really stem from the lack of reasons she gives; I just disagree that it is the creator's responsibility. Again, I don't think artists are responsible for how individuals interpret their works unless the interpretation can only be taken one way and as a direct call to action. I don't believe any of the games she's shown (or really, any game I've ever played) falls under that category.

Don't get me wrong, for the thousandth time, they might be dangerous (on average). And society can collectively decide if they are too dangerous and ban them. But I don't see the creators as responsible. Or, using the framework you've established.

(I believe) These games are not dangerously irresponsible because it implies creators have a responsibility for how the audience interprets them when the games themselves did not directly call for action in the real world and I believe multiple interpretations can exist. (I believe) Manuals for home made bombs are dangerously irresponsible because I don't see any interpretation that does not directly result in violence.

You just don't want her to use the words dangerously irresponsible because you think it's censory. That is what a tone argument is. It doesn't mean words stop having meaning, it's just that you don't like the way she made her argument.

She made an argument for dangerous, which I agreed with (on average). She did not make an argument for creators responsibility. So yes, I disagree with her argument. I don't know what you mean by "don't like the way she made her argument", and I don't really see a difference.


Notice the bolded? You're not disagreeing with her argument, you just don't like the tone of it. A tone argument is basically "If you'd have just said it this way, I might totally be on your side, buuuut you said it that way..."

Ah, I see the confusion now. Sorry by "fully support" I don't mean I would agree with her. But it's clear that's the implication. I just meant I would say "Okay Anita is expressing a personal opinion. That's wonderful." I would still disagree but would just chalk it up to personal differences.

But she isn't structuring it like an opinion, she is structuring it as fact, or at least an opinion that everyone should share ("It should goes without saying"). When you structure any personal opinion that way, I consider it open for debate and disagreement. That is what I meant, but I can see my poor word choice makes it sound like I would agree with her statement if she used different words (without changing the meaning). Let me know if that clarifies things.

But your second example wasn't about terminology... It was explicitly censorship. They actively removed material via a government body. I have no problem saying that Sarkeesian's appealing to a moral or societal responsibility she hopes the creators have... And she hopes they'll listen and not make them... But let me make this clear. The creators have exactly as much freedom to listen to her as they do to ignore her. And suggesting that they are being censored or had their "freedom limited" if they agree and change their behavior is not a good argument. And that is what you're doing. You are saying if creators agree and choose not to make games where you beat the woman you're rescuing in order to fix her, then their freedom is being limited.

Ah okay I think we are getting somewhere. I'm not an academic scholar on censorship and may have misused the term. I agree she is not calling for explicit censorship, but I agree that is (more or less) the example I gave. I do think it's a call for so-called [self-censorship](http://en.wikipedia.org/wiki/Self-censorship), but I can understand how that might not be seen as censorship by some. Yeah let me chew / sleep on it, I may be mistaken in my earlier claim regarding censorship. (Though I still disagree that the games are dangerously irresponsible).


But you have to look at the argument... If you just said it's dangerously irresponsible, I'd want to know why you say so. I wouldn't say you saying that limits freedom. Now, perhaps your local population has a very high occurrence of dairy allergy. So if in the context of a discussion about frequency of serving meals with cheese in it... and you wrote an article appealing to restaurants... and maybe you dared used the words they are being dangerously irresponsible to have so many cheese dishes in this area, maybe the restauranteurs might see your point and change their menus. I would never claim you were censoring restaurants.

Yeah I'll think on these examples some more. I feel restaurants don't have a moral or social responsibility to not serve cheese, so I would still disagree with the original article (as I have disagreed with the claim in Anita's videos). But it's hard to see that as a call for censorship. I'll think on it more, but I think it's likely you are right that I overextended my original claims about censorship.

I mean the language employed could be used as a call for censorship, but since she herself does not, it kind of goes back to my point earlier -- she shouldn't be responsible if others co-opt that language and use it as a call for censorship.

But in your opinion, expressing that creators should have a moral responsibility is = to indicative of censorship... Well at least to the limit you've decided on.

You seem to be interpreting that she believes that creators should be "held accountable" for it... She never said that. She doesn't want them arrested. She doesn't want them dragged out of their homes. She is simply saying that doing so contributes to an environment that already has too much of what that imagery invokes. So she used strong language and implied there "should" (not must) be a moral responsibility so that they might think twice before they make the woman you're saving fixed by beating her the hell up. They have just as much right to ignore as listen.

Yeah, I will have to think more about calls for self-censorship. I mean, I still disagree with her original claim (that the creators are responsible for the danger the games potentially impose on society). But I think you convinced me that calls for self-censorship is arguably not limiting artistic freedom as the artists may continue to ignore the call. Thank you for sticking it out!
 
Introducing the idea of RedNet and Unsocial Media:

They just want an echo chamber.

Let 'em have it I'd say. The less their filth spills into the lives of rational sane people the better. Them abandoning Twitter would shrink their impact and maybe even their ability to harass others. Unfortunately I doubt it'd happen mostly due to their incompetence. And even if it did it's only a matter of time before they attract the usual scum who post highly illegal content resulting in the site being targeted by authorities and ultimately forced to revoke the 'uncensored' nature of it.
 

L Thammy

Member
I also like the "I believe humans need an outlet to vent anonymously" bit. Before the Internet, people had to do all of their venting in books, it was awful.
 

Morrigan Stark

Arrogant Smirk
So, AC:U got less than ideal reviews.

Any reaction yet?

To be honest, those 7 reviews seem mighty generous, and considering all the crap in the game it seems it should score much lower. Many reviews don't even mention the plethora of technical problems, from horrid framerate to constant glitches and crashes and so on. So yeah, #gg should be all about those journalists lacking the balls to call out Ubisoft for their shit.

I predict they won't.
 
To be honest, those 7 reviews seem mighty generous, and considering all the crap in the game it seems it should score much lower. Many reviews don't even mention the plethora of technical problems, from horrid framerate to constant glitches and crashes and so on. So yeah, #gg should be all about those journalists lacking the balls to call out Ubisoft for their shit.

I predict they won't.

This is the irony of hashtag ostensibly made to protect the sacred cow of the current AAA publishing model.
 

CurlyW

Member
Good on these journalists for giving the game better scores than it deserves so that the Metacritic average will be high enough for the hardworking developers to get paid. The system is working as intended.
 

Mesoian

Member
Good on these journalists for giving the game better scores than it deserves so that the Metacritic average will be high enough for the hardworking developers to get paid. The system is working as intended.

Yup. Collusion is great when everyone gets paid!
 

atomsk

Party Pooper
If GG actually did what they claim to be doing, they'd be going after Game Informer for that 8/10, meanwhile the website looks like...


But much like Shadow of Mordor, I'm sure GG's will claim "it's being handled internally"

Yeah ok.
 

vcc

Member
Really wonder if the WAM reporting tool is going to do more harm than good. Turns it into a "feminists policing speech" argument vs. a "women are getting the shit harassed out of them on Twitter" argument.

While I agree with WAM on the merits, I think Twitter's overall inaction on harassment and building out proper tools is the root problem. Their negligence has created the space for a (perceived or not) ideological group to take the reigns on this, when Twitter moderation should be an ostensibly objective process.

Twitter is run on a skeleton crew and still loses money hand over fist. The service would sink financially if they had adequate human moderation.
 

jstripes

Banned
I love how video games are the only industry to operate on a functional review scale of 5-10.

The fanbase ties their identity to games so tightly that giving a game a 5 or less is seen as a direct, personal insult, and the death threats start going out. So the scores are shifted upwards to soften the blow.

Now the "virtual" 5, 7.5, is even viewed as an insult. They're going to have to move to a scale of 9-10, with 9.5 being the "virtual" 5.
 
Movie Bob done a video about censorship:

http://www.escapistmagazine.com/vid...st&utm_medium=index_carousel&utm_campaign=all

TotalBiscuit is commenting:

You should perhaps watch some of the rest of them. I'd recommend the one where she makes the rather absurd claim that, because it is possible to kill two female stripper NPCs (just as you can kill every other NPC in the game) in Hitman. Direct quote.

"Players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters.

It’s a rush streaming from a carefully concocted mix of sexual arousal connected to the act of controlling and punishing representations of female sexuality."

There is no citation for any of this and indeed the mechanical context of the game flies in its face. NPCs in Hitman are designed to be avoided and you are rewarded for doing so. Being detected by NPCs is a negative, it reduces your overall score and increases the time it takes to complete a mission, as well as increasing the risk of causing a failure state.

It specifically claims authorial intent by the designers to create a situation which is supposed to be arousing. Again, this is not justified by any actual evidence or even opinion, it is merely stated as if it should be the default position of anyone observing it.

Her videos are littered with examples of authoritative statements that aren't backed up by any academic evidence or even sound logic. As a result it ends up coming off as all too Thompson-esque for my liking. I'd like to see her series propose alternatives or ways to invert the tropes being used, rather than simply treating each trope as if it's bad and going way too close to the line of outright claiming that games cause players to become sexist, which has no evidence in scientific fact.

That was not directed to Movie Bob.
 

Strain

Member
The fanbase ties their identity to games so tightly that giving a game a 5 or less is seen as a direct, personal insult, and the death threats start going out. So the scores are shifted upwards to soften the blow.

It's pretty much the same reason why console wars exist, people need to feel justified in their purchase.
 

Corpekata

Banned
I don't really get the people that fall back on that score thing for Hitman. It's not the be all end all of the game. By that logic, you should only ever kill the target right? Yet the game introduced mechanics like Splinter Cell's "Mark and kill a whole room full of bad guys." The game's design purposefully allows you to circumvent the scoring system to play how you want. There's entire weapons and ideas throughout the game that go against the score system. You're also discouraged from fucking around in Grand Theft Auto because the police will likely come kill you and you'll lose money. Does that mean GTA encourages acting like a law abiding citizen? No, because that's stupid. They're sandbox games. Most of the things you can do in sandbox games are encouraged.
 

berzeli

Banned
Wait, that's the game they decided to freak out about?

Of the two big games whose embargoes are up, one strives to be inclusive with diverse characters, and one "can't animate women". One is made by an outspoken progressive developer, and one is made by a developer who either speaks in PR platitudes or can't form a coherent sentence.
Seeing as a lot of gamergate mirrors the appalling treatment of Jennifer Hepler (including the ridiculous MS-paint powered conspiracy bullshit), and she was working on the Dragon Age franchise it isn't really that surprising that they somehow manage to find fault with that particular game. But you know it totally is related to ethics in journalism and not hating women in the industry.
 
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