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Far Cry 4 PC performance thread

The next region to get the game seems to be Eastern Europe (a little over 4 hours), followed by the rest of Europe and Asia* (a little over 6 hours). I assume these unlock times apply to the Uplay version of the game as well.

* Excluding Japan, as per usual.

i wonder why the steam time for EST was 6pm and went up to midnight.

I mean, i KNOW why, but I'm surprised they waited this long
 

OmegaX06

Member
Crossfire doesn't seem to work. What a surprise.

Also, is there some kind of object view distance setting or something? I keep seeing some kind of strange pop-in for objects and textures in general. They kind of just slowly show-up with a strange grainy/pixelated effect. Hard to explain, but I remember it happening a lot in Far Cry 3 as well.

I am running everything on high/very high with textures on ultra.
 
I really don't like how the game looks at all. IQ is all sorts of fuzzy.

I have to agree, looks indeed fuzzy (can't think of a more appropriate word), might need some serious downsampling.

If this is anything like Far Cry 3, then ultra post processing adds pretty strong FXAA. You need to modify the GamerProfile.xml file in a certain way to remove it. I'll have to look that up. But that's probably why the image quality looks suspect on a lot of screenshots.

I still don't think looks much better than Far Cry 3. Better grass I guess. Same RANK looking depth of field though (ugh).
 
Crossfire doesn't seem to work. What a surprise.

Also, is there some kind of object view distance setting or something? I keep seeing some kind of strange pop-in for objects and textures in general. They kind of just slowly show-up with a strange grainy/pixelated effect. Hard to explain, but I remember it happening a lot in Far Cry 3 as well.

I am running everything on high/very high with textures on ultra.
how much VRAM do you have?
 

JaseC

gave away the keys to the kingdom.
If this is anything like Far Cry 3, then ultra post processing adds pretty strong FXAA. You need to modify the GamerProfile.xml file in a certain way to remove it. I'll have to look that up. But that's probably why the image quality looks suspect on a lot of screenshots.

I still don't think looks much better than Far Cry 3. Better grass I guess. Same RANK looking depth of field though (ugh).

There doesn't appear to be an "FXAALevel" variable in 4's config files.
 
I still don't think looks much better than Far Cry 3. Better grass I guess. Same RANK looking depth of field though (ugh).

That DoF looks a lot better if you downsample, it looks pretty decent at 4k. But at 1080P it looks low-res and ugly.

Still you should be able to turn it off by editing said GamerProfile.xml file
 
If this is anything like Far Cry 3, then ultra post processing adds pretty strong FXAA. You need to modify the GamerProfile.xml file in a certain way to remove it. I'll have to look that up. But that's probably why the image quality looks suspect on a lot of screenshots.

I still don't think looks much better than Far Cry 3. Better grass I guess. Same RANK looking depth of field though (ugh).

I think Far Cry 3 is still a pretty decent looking game, so I'm totally fine with how this looks for a cross gen title. Some really beautiful lighting and volumetric fog work, and the IQ is probably an easy fix once someone figures out how to remove FXAA from higher post processing settings.
 

riflen

Member
Crossfire doesn't seem to work. What a surprise.

Also, is there some kind of object view distance setting or something? I keep seeing some kind of strange pop-in for objects and textures in general. They kind of just slowly show-up with a strange grainy/pixelated effect. Hard to explain, but I remember it happening a lot in Far Cry 3 as well.

I am running everything on high/very high with textures on ultra.

This is how the Dunia 2 engine loads its assets. It's meant to be less intrusive than an abrupt pop. Maybe try setting Terrain to Ultra.

Regarding Crossfire, I think this is the best we have currently:

For AMD Xfire users, AFR friendly profile roughly doubled my FPS but introduced flickering on skybox and some distant terrain. There is no inherent FC4 profile yet :(
 

3bdelilah

Banned
Anybody with an i5 3570k and a 770 4GB getting good performance at max?

same card, hoping for good stuff

I assume the 770 4GB is considerably better than the R9 280x 3GB, and I can max everything out on Ultra (1080p). Frame-rate fluctuates between lower 40's and upper 50's during busy scenes, rare drops to 35 when shit's firing from all places, and 60 during the less busy scenes. Runs well as far as I'm concerned. I'd say you're golden, I don't expect the CPU to bottleneck you that much (I myself have a 4670K).
 

JaseC

gave away the keys to the kingdom.
so does a vpn unlock this game now?

If you have the Steam version, yes; if you have the Uplay version, no; if you have the Origin version, you're stuck waiting until release before you download a single byte, anyway.

Is it more critical than it was in FC3? I turned it all off for that and got by just fine.

I don't think so. It functions identically to its FC3 counterpart, unless something changes later into the game.
 

Mohonky

Member
I7 4770k
16gb ram
GTX670 2gb

Just set the over all options to High and left them there. Definitely getting 40+ fps, probably a little higher in some scenes. Just finished Prologue.

Getting annoying screen tearing though even with vsync turned on.
 

JaseC

gave away the keys to the kingdom.
I was using HBAO+ at first and didn't notice anything out of the ordinary. As of the game's launch date (i.e. a few hours ago) it's already at v1.3.
 
I assume the 770 4GB is considerably better than the R9 280x 3GB, and I can max everything out on Ultra (1080p). Frame-rate fluctuates between lower 40's and upper 50's during busy scenes, rare drops to 35 when shit's firing from all places, and 60 during the less busy scenes. Runs well as far as I'm concerned. I'd say you're golden, I don't expect the CPU to bottleneck you that much (I myself have a 4670K).

great news, thanks for the info
 
How do I get rid of the crushed blacks? SSAO instead of HDAO+?

I was on Guru3D earlier and someone said using SSAO will fix it. The other 2 AO methods cause the shadows to go completely black and cause screen flickering.

I suspect a patch would fix this. SSAO in this game looks pretty bad. It's either HBAO+ or no AO at all.

That DoF looks a lot better if you downsample, it looks pretty decent at 4k. But at 1080P it looks low-res and ugly.

That's the same as in Far Cry 3, but it doens't mean the DoF is good. It's some really crappy gaussian blur. Nothing at all like the beautiful DoF you get in Unity or Alien Isolation.
 
Can someone clear a picture quality question up for me?

Should I downsample and turn off AA? Or use AA and downsample? or just use AA?
 

Delt31

Member
could be a dumb question but new to PC and noticed this much more than consoles. Is this b/c the PC game is not vsync by default and if not, I'm assuming vsync will take up more performance yet you get no screen tearing? I've been using adaptive in the Nvidia panel but this game seems to display screen tear even with that on.
 

JaseC

gave away the keys to the kingdom.
could be a dumb question but new to PC and noticed this much more than consoles. Is this b/c the PC game is not vsync by default and if not, I'm assuming vsync will take up more performance yet you get no screen tearing? I've been using adaptive in the Nvidia panel but this game seems to display screen tear even with that on.

Adaptive vsync means vsync is disabled when, say, you're on a 60Hz display and the game cannot maintain 60fps. With adaptive enabled, you don't drop from 60fps to 30fps, but this means tearing is going to crop up whenever the load is too much for your system, as you've noticed. Try disabling vsync entirely in the Nvidia CP and experimenting with the in-game vsync/triple buffering options (the latter of which stores an additional frame in memory so there is no tearing regardless of your framerate, however this increases VRAM usage slightly and may also introduce noticeable input lag).
 
Looks like SLI support is coming with the Day 1 patch according to the notes

The Far Cry 4 development team has been working very hard in anticipation of launch and will continue to do so in post-launch updates and ongoing support for the game and its community. For the optimal Far Cry 4 experience, we highly recommend you download our “Day 1” patch through Uplay or Steam.

Here is the list of known issues fixed by the Day 1 Patch. Note, the patch for PC users contains a number of additional fixes - these are indicated throughout the notes below.

Stability & Performance

Fixed some random crashes on all game modes

AI

Fixed various edge case animation issues
Fixed various edge case detection issues
Fixed missing VO for edge case reaction issues

Matchmaking, Connectivity & Replication

Fixed matchmaking edge case issues
Fixed host migration random & edge case issues
Fixed join-in-progress edge case issues
Fixed various replication issues between host and clients
Fixed edge case replication issues with systems

Menus and HUD

Fixed various edge case menus and pop-up overlap issues
Fixed Mission objectives & updates issues
Fixed Co-op specific pop-up updates issues
Fixed few localization issues (cut-off text, subtitles)
Fixed progression displaying 100% too early in progress tab
Polished tutorial images

Mission Tweaks (Campaign, Co-Op & Side Content)

Fixed various low repro walkthrough breaks

World & 3D

Fixed various texture issues
Deleted some rare floating objects

Rendering & Graphics Features (PC Only)

Fixed rendering features not available under certain configurations
Fixed multi-monitor display issues
Fixed multiple visual artifacts; added SLI support

Inputs & Controls (PC Only)

Fixed mouse cursor and keyboard functionality

In-Game map editor

Fixed some graphical corruptions
Fixed some edge case issue with maps upload
 

Carlius

Banned
this game has some very nice graphics options, i dont understand why this is so well optmized and unity is not. this is running on everything maxed out at 60+fps with my 680. easily.
 
If you have the Steam version, yes; if you have the Uplay version, no; if you have the Origin version, you're stuck waiting until release before you download a single byte, anyway.



I don't think so. It functions identically to its FC3 counterpart, unless something changes later into the game.

what vpn should i use? and which location?
 

Chiggs

Member
This game looks nearly identical to Far Cry 3 in terms of visuals and post-processing.

Has anything changed?
 
Anybody out there with a 3570k and 7870 getting good performance? 8 GB RAM btw. I know I can't run it on Ultra but I hope it runs as well as 3 did on Ultra with tessalation and high AA turned off.
 
This game looks nearly identical to Far Cry 3 in terms of visuals and post-processing.

Has anything changed?

It's basically the same engine with some new fur tech, improved ambient occlusion/shadows, and tessellation on trees.

The issue isn't that the game itself doesn't support SLI; it's that there are no SLI bits. Nvidia needs to update the game's profile.
It will probably be a fix to get the issues with the Far Cry 3 bits worked out.
 
i downloaded the game via uplay im on europe when i try to start the game it hangs me on a fc4 screen,this is normal? i know what the game isnt out yet,but i expected a message like you cant play this yet or anything similar
 
this game has some very nice graphics options, i dont understand why this is so well optmized and unity is not. this is running on everything maxed out at 60+fps with my 680. easily.

This is OUTSTANDING news after the Unity debacle. Now if GMG would just send my key for a pre-load.

Any little Greenmen receive their keys already? They're usually out in front on these big releases.
 

BigDug13

Member
There's no DirectX 9 path for this game, I think. You shouldn't really be concerned. It sounds like a GPU driver and/or game configuration problem that you experienced with Far Cry 3.

Yeah I know. It's a problem with enduro switchable graphics with AMD GPU's and being unable to force AMD full GPU utilization on my particular Sager laptop. The fix of making the AMD GPU show as primary in Dxdiag before applying the fix is impossible to do on my specific hardware. Therefore it is impossible to fix those black boxes in Far Cry 3 in Dx11 mode.

So I can't buy FC4 until I can be sure those black boxes won't show up. It sucks because I still get great framerates on ultra on FC3, but those damned boxes make me shift back to DX9 setting.

It was a hardware fuck up by Sager and AMD that left me with a $1400 partially gimped gaming laptop.
 

The Cowboy

Member
For those saying RTSS isn't working, mine seems to be working just fine (its combined with HWinfo the extra stuff).

Sorry banned link.
 
mind you, i also have 32gb at 2600 and a 4790k OCéd, so that helps,but yes, motion blur off since i dont use that crap and shadows to medium since i dont care bout them either and its 60fps easily
Gotcha, with FC3 I too throttled shadows back and disabled motion blur to get my frames near 60.
 

JaseC

gave away the keys to the kingdom.
For those saying RTSS isn't working, mine seems to be working just fine (its combined with HWinfo the extra stuff).
dewims.jpg

Tinypic is banned here due to URL recycling.
 
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