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STEAM | November 2014 - Ride of the Valkyries

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I haven't notice anything different from normal.

If you install it on a SSD though its not really healthy for that. At least if it works the same as it worked in Lords of the Fallen:

"Wanna know average number of times parts of LotF exe code are fucked around between RAM and HDD in the span of one hour? 150000 copy/write iterations. That's about 10000 times more than usual. DRM constantly decrypts the game code into the memory and encrypts it back. This is the most bullshit usage of encryption software I've ever stumbled upon. And even though code chunks are quite small(couple of kilobytes per go at worst), they are all stored in one memory block. And playing the game for 4-8 hours(depends on SSD quality) means that you can say goodbye to that block."
 
Sorry, fixed it.

Thanks!
Damn it dragon age inquisition, I'm not paying 60/70€ for you.
Stop tempting me.
Yeah... I'm in the same boat.

Cheapest in North America is probably GMG's VIP price; standard edition of DAI for ~$52.

RPS' WIT really swayed me into the "GRAB IT, YOU FOOL" camp.
It's the Denuvo shit that's putting me off, not when there is so little info out there about what it does :/
So, here's the thing: Denuvo was in Lords of the Fallen (unless I'm mistaken) and no one had any problems whatsoever with the Denuvo copy protection. But suddenly, when it's in an EA game, Denuvo is the Devil's son, and there is a report that it uses impossibly huge amounts of hard drive access.

I just don't get it. I doubt Denuvo is good, but something stinks.

Edit: Wait, so as per Chairmanchuck's post above, the Denuvo read/write access problem is real? How has there not been a huge uproar about this? It's unacceptable.
 
Seems like I will be able to play FC4 with everything totally maxed out smoothly according to this statitstics Nvidia rep Andy confirmed was real in the performance thread.
http://www.geforce.com/sites/defaul...-playable-settings-table-gtx-600-series-3.png http://www.geforce.com/sites/defaul...e-settings-table-gtx-900-and-700-series-3.png
With Ambient Occlusion, is HBAO+ or SSBC better and how do they compare on performance hit? I saw some images but couldn't see much differences.
And I forgot, SMAA is more heavy on performance, right? And wasn't TXAA the method that makes the image blurry?
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Running FF28.0 - Win7x64 - Enhanced Steam 7.1
Trying to install from http://firefox.enhancedsteam.com/."Enhanced Steam could not be installed because firefox cannot modify the needed file."
Trying to update from add-ons tab, it just fails "There was an error installing Enhanced Steam."

Unfortunately, Firefox versions prior to 32 are not supported. This is because of Mozilla's ridiculous requirements of the Add On SDK. So the only advice I can offer is to update to the latest stable Firefox build and try again.
 

Arthea

Member

ya, that doesn't sound all that good, especially crashing part. Oh well, waiting for a deep discount then.
Still, neat idea.
There is this Wizorb game that I liked idea too, and didn't like the game at all. It's mix of arcanoid and adventure, but I disliked controls right from the start and never went back, it was cheap at least.

I didn't personally care about LotF, so I didn't follow it all that closely.
I'm against tacked on DRM in all shapes and forms, though. =p

you and me, don't see myself buying DA:I ever, in fact, the price point EA decided to ask of us, helped even more in making such decision, it was plain easy (><)
 

Turfster

Member
So, here's the thing: Denuvo was in Lords of the Fallen (unless I'm mistaken) and no one had any problems whatsoever with the Denuvo copy protection.

I didn't personally care about LotF, so I didn't follow it all that closely.
I'm against tacked on DRM in all shapes and forms, though. =p
 
Edit: Wait, so as per Chairmanchuck's post above, the Denuvo read/write access problem is real? How has there not been a huge uproar about this? It's unacceptable.

There are people on the net analyzing this with some tools. I am not sure myself if thats true, but if its true, that would be horrible...
 
Alright, an official word on Denuvo, from the Bioware Forums:

Derek French said:
To be clear, Denuvo is not DRM in the sense the DRM stands for Digital Rights Management (or Dogs Reading Magazines, or whatever you prefer). There is nothing in the Denuvo stuff that has to do with accounts or release date checking, or ownership or anything like that. It is not SecuROM. It is not Steamworks. It is not Safedisc, or any of the other DRM solutions that have been in the past. Origin is the DRM for Dragon Age: Inquisition in the exact same manner and settings as it was in Mass Effect 3. Nothing has changed here.

Denuvo is anti-tamper on the executable. This has nothing to do with mods or attempts to change textures or anything like that. Trying to hack the executable to cheat in multiplayer? This is what we are talking about.

So it's multiplayer DRM and its effects are nebulous at the moment.
 
Chairmanchuck, your quote about Denuvo goes back to that RPGCodex guy.

I didn't realize it was the same person I read about before. For some reason I thought it was always referring to DAI, not LotF.
Actually it's more akin to anti-piracy, which on its own is pretty much a form of DRM.

Them saying it's not DRM is pretty much BS.

DRM's a bad word, but saying it's just Punkbuster makes everything better.

Punkbuster is the worst
 

Kiru

Member
Anyone recognize this music from some game ? I heard it in some flashgame called "Super Mega Bot", the game itself already has ripped off graphics so I assume this must also be stolen from somewhere. It sounds so good to me.
 

Tellaerin

Member
Anyone recognize this music from some game ? I heard it in some flashgame called "Super Mega Bot", the game itself already has ripped off graphics so I assume this must also be stolen from somewhere. It sounds so good to me.

Definitely sounds like mod music that's been converted to mp3, though I can't place the source off the top of my head.
 

Durante

Member
It's interesting to compare the big english-language game site reviews of DA:I with those of the more PC-focused German publications I read. The former generally are full of praise, while the overall impression when reading the latter is far more tepid (one rating is a 59/100). Most of them criticize a negative Skyrim influence with a flood of forgettable quests, lack of strategic relevance in combat and simplistic character building. And a "surprisingly" mediocre story (I'm not surprised).
 

Uzzy

Member
Alright, an official word on Denuvo, from the Bioware Forums:

So it's multiplayer DRM and its effects are nebulous at the moment.

EA could state that water is wet and I'd still not believe them. Nor trust them by installing their software, especially software that's packing 'brand new DRM!'

It's interesting to compare the big english-language game site reviews of DA:I with those of the more PC-focused German publications I read. The former generally are full of praise, while the overall impression when reading the latter is far more tepid (one rating is a 59/100). Most of them criticize a negative Skyrim influence with a flood of forgettable quests, lack of strategic relevance in combat and simplistic character building. And a "surprisingly" mediocre story (I'm not surprised).

That is interesting, if hardly surprising. Even DA:2 got amazing reviews from the big sites.
 
Developers should release benchmarks (actual executables) for their games ahead of launch. I'd love to be able to find out just how well my system will run a game before I throw money down.

oh yes yes! this indeed would be great, especially since most games have benchmarks built in already. just also make it a separate exe that can be downloaded for free so we can all see how it is on our rigs.
 
DRM's a bad word, but saying it's just Punkbuster makes everything better.

Punkbuster is the worst

No, it isnt multiplayer DRM.

Reading from Denuvo's site, this bit cracked me up:
JvAyBp0l.jpg

9ZXGN5A.gif

Riiight. It's totally pro-consumer, just like SecuROM before it.
 

Tellaerin

Member
I recorded it myself while playing the game in firefox, so that's why it's in mp3 :p

Ah. Since you were talking about ripped assets, I thought the developer might have dug it up on modarchive or some old Amiga mod site or something and converted it to mp3 for his game, figuring nobody would notice. >.>
 

zkylon

zkylewd
It's interesting to compare the big english-language game site reviews of DA:I with those of the more PC-focused German publications I read. The former generally are full of praise, while the overall impression when reading the latter is far more tepid (one rating is a 59/100). Most of them criticize a negative Skyrim influence with a flood of forgettable quests, lack of strategic relevance in combat and simplistic character building. And a "surprisingly" mediocre story (I'm not surprised).

good for the people that liked skyrim but i guess that confirms all my fears

that's ok tho, i was over dragon age after 2 :/
 
It's interesting to compare the big english-language game site reviews of DA:I with those of the more PC-focused German publications I read. The former generally are full of praise, while the overall impression when reading the latter is far more tepid (one rating is a 59/100). Most of them criticize a negative Skyrim influence with a flood of forgettable quests, lack of strategic relevance in combat and simplistic character building. And a "surprisingly" mediocre story (I'm not surprised).

I take it, business like usual then? How did these sites review other previous big press favorite western AAA RPGs? Also I wonder if DA:I still has the typical Biowerian narrative structure and plot progression they have been emulating since NWN and Kotor.
 

Fantastapotamus

Wrong about commas, wrong about everything
It's interesting to compare the big english-language game site reviews of DA:I with those of the more PC-focused German publications I read. The former generally are full of praise, while the overall impression when reading the latter is far more tepid (one rating is a 59/100). Most of them criticize a negative Skyrim influence with a flood of forgettable quests, lack of strategic relevance in combat and simplistic character building. And a "surprisingly" mediocre story (I'm not surprised).

Ha, I was JUST thinking the same thing. It's actually really interesting that there are a bunch of franchises that are only really popular in Germany (and Austria/Switzerland to a lesser extend).
Anno, Siedler, Gothic and Stronghold etc. are really beloved in the german speaking countries while most US publication don't really care about those games. Not saying there are no fans of those games here, but Gothic for example used to be a really big deal.

I take it, business like usual then? How did these sites review other previous big press favorite western AAA RPGs? Also I wonder if DA:I still has the typical Biowerian narrative structure and plot progression they have been emulating since NWN and Kotor.

Most of them were reviewed pretty favourably IIRC.
 

BinaryPork2737

Unconfirmed Member
It seems like an editor actually went in and fixed most of the grammatical and spelling errors in Sakura Spirit after Turfster and Chariot played it.

Not all of them, but most of them.
 

Euphor!a

Banned
Is there a decent way to get money from Steam wallet to PayPal? I wanted to get the current humble bundle but I don't have moeny in my paypal account.
 

Turfster

Member
Is there a decent way to get money from Steam wallet to PayPal? I wanted to get the current humble bundle but I don't have moeny in my paypal account.
No.*

* and the only ways you can do involve other people sending you money for something you do (i.e. buy them something else with your wallet money)
 

Kiru

Member
Ah. Since you were talking about ripped assets, I thought the developer might have dug it up on modarchive or some old Amiga mod site or something and converted it to mp3 for his game, figuring nobody would notice. >.>
Ahh, thanks for the info!
 

Kaleinc

Banned
If you install it on a SSD though its not really healthy for that. At least if it works the same as it worked in Lords of the Fallen:
"Wanna know average number of times parts of LotF exe code are fucked around between RAM and HDD in the span of one hour? 150000 copy/write iterations. That's about 10000 times more than usual. DRM constantly decrypts the game code into the memory and encrypts it back. This is the most bullshit usage of encryption software I've ever stumbled upon. And even though code chunks are quite small(couple of kilobytes per go at worst), they are all stored in one memory block. And playing the game for 4-8 hours(depends on SSD quality) means that you can say goodbye to that block."
6 cores for Denuvo, 2 for the game.
 

zkylon

zkylewd
I Don't Know WTF Is Going On With THIS HAIR

untitled3p4o1p.jpg


This ain't there's something about mary

so many things wrong about this picture

She looks so sad.
That's incredibly plastic-y and helmet-y tho.

well she got knifed in the face like three times already

that's reason enough to be sad

i really don't get what this people rant about with doing 60 fps and multiple resolutions and everything

in my experience it's been super easy to do both. don't tie gameplay things to framerate, and just scale things if you're gonna do 2d, it's not gonna be super duper awesome like in 3d but at least it won't annoy people with the whole resolution changes when alt tabbing or closing/opening the game
 

Sarcasm

Member
So not only does Project Zomboid have multiplayer & servers it now has:


Split-Screen Co-Op and Gamepad Control: The Return
The redoubtable EasyPickins has been hard at work polishing and improving on the old model of split-screen that we first bundled into our Rezzed build all that time ago. What can you expect aside from four player split-screen play and improved controller support?

Tap ‘A’ on a controller and you’ll get some options that will let you: take over an existing on-screen player 1, add a new player via the character creation screen and (if previously created) add in an existing co-op character.
All co-op characters are now saved automatically, just as they are in SP. They appear in the game’s save directory in files called map_p1.bin, map_p2.bin etc
It is now possible to play split-screen MP online. The first player logs in to a server, then co-op players hit the A button once in-game just like in SP. Co-op players don’t need to log in, but we do have to juggle issues like MP co-op players having the same username – likewise we’ll have to work out what to do with in-game chat.
Sleeping in local co-op will now work in that players can go to sleep separately, but time will only speed up when you’re both asleep. This currently leads to hilarity [well, slight amusement] as the player snoozing first does so standing up.
 
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