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Legend of Zelda Wii U Gameplay Demo

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wrowa

Member
42 pages, mostly discussion about empty overworlds and downgrades. Yeah, I think it's safe to assume that this was the first and the last time that Nintendo showed work-in-progress footage like this.
 
Looks cool. I hope there is no fast travel.
I am honestly bewildered people are saying it looks like a downgrade. How can you even possibly tell? It's off screen footage. It's not even like the camera is close enough to make out much detail.

In any case I still don't believe it's coming 2015.

I hope there is no Fast Travel, but I really want a boat and a bird or something.
 
Looks cool. I hope there is no fast travel.
I am honestly bewildered people are saying it looks like a downgrade. How can you even possibly tell? It's off screen footage. It's not even like the camera is close enough to make out much detail.

In any case I still don't believe it's coming 2015.
Every 3D Zelda has had fast travel, I can't imagine they would suddenly take it out.
 

Celine

Member
Uh, where does this talk about "downgrade" come from?
Looks the same to me, just with different areas and time condition (twilight).
 

Exile20

Member
Looks cool. I hope there is no fast travel.
I am honestly bewildered people are saying it looks like a downgrade. How can you even possibly tell? It's off screen footage. It's not even like the camera is close enough to make out much detail.

In any case I still don't believe it's coming 2015.
Off screen and at an angle

If this comes out 2015 then the team has to be working 24/7
 

Yrael

Member
The one on the right is Link, the other is the point he marked to go.

No, I mean the white icon in the red rectangle, not the cross or green arrow:

7rtz4rA.png


UkRauVU.png


It isn't part of the terrain, because it stays the same size when the map zooms in and out. It's an icon like the house, but I can't make out what it is.
 

bomblord1

Banned
Are people really claiming downgrade because there's more stuff in one area than another? Come on people if anything this is a clear upgrade.
 

imae

Member
Right? Some people in this thread act like the game is coming out tomorrow and not still in development lol.

The nitpicking at GAF is ridiculous sometimes.

Yeah it makes it really hard to read through threads sometimes :/.

The game is beautiful, I have no reservations regarding the visuals of the game. All I'm interested in at this point is discussing the gameplay and progression mechanics of the game.
 

Alienous

Member
Uh, where does this talk about "downgrade" come from?
Looks the same to me, just with different areas and time condition (twilight).

Does it really?

It still has all the same atmospheric effects? The smoke? The small wildlife?

It seems to me people are saying it looks the same, then in the next breath they are saying that you couldn't possibly notice a loss of detail because of it being off-screen.
 

Sacul64GC

Banned
The fully zoomed-out area is surrounded by nondescript sea and mountains, so I'd say that's it. Still vast for a Zelda game.

But whats beyond that sea? My hope is that we will get some ocean travel with some smaller landmasses that are larger then WWs.
 

wrowa

Member
Uh, where does this talk about "downgrade" come from?
Looks the same to me, just with different areas and time condition (twilight).

Well, there was more "fluff" in the E3 footage (people, butterflies), but I think it's pretty safe to assume that this kind of stuff just won't be added into the general game until everything else is close to finished. It's just not the priority at this point in the development.
 
Edge of sigh reduced.
No more flowers and butterflyes all around.
Empty world.

This is the downgrade I expected from the last E3 so I'm not disappointed.
What I don't like is that "aiming/moving the cam" moving that stupid pad.
There is no downgrade.

It's a different scenery, they're just close so they share similarities.


Miyamoto said: "there is insect and animal life as well" (2:22), but you can't see it because of the compression.


Flowers (scene is just too fast and video quality too bad to see it):
weqfqwef86ba7.jpg


wefijkqa.jpg
 
Does it really?

It still has all the same atmospheric effects? The smoke? The small wildlife?

It seems to me people are saying it looks the same, then in the next breath they are saying that you couldn't possibly notice a loss of detail because of it being off-screen.

I don't think it's fair to call it a downgrade or an upgrade at all considering they are playing in different areas of the game, and the game isn't finished yet.
 
Still surprised at some of the complaints like it being barren with nothing to do and it looking ugly (what?).
They didn't show much new stuff that wasn't in the original trailer, they didn't show off sword combat, dungeon exploration, new items, etc all which are the core gameplay elements of Zelda.
I think the only new thing they showed was the sail cloth which was great and how the bow works (which also looks great).
The only part that looked really bad was when you zoom in really far where there's some weird technical issues. But the location is really really far away. Just look when Link zooms out, It's a massive distance.
And aside from that I think the game looks amazing. Especially the grass near the end. Any off texture or apparent frame rate dip shouldn't worry anyone. Should be easily fixed in the ~11 months of development they have left
 

Sakura

Member
I hope there is no Fast Travel, but I really want a boat and a bird or something.

Every 3D Zelda has had fast travel, I can't imagine they would suddenly take it out.

I don't mind methods of faster travel you can unlock later in the game, or perhaps ferries between several cities or something that cost money. But I just don't want it to be something like Skyrim/Oblivion where you have this big, open world, but you never really need to actually traverse it.
 

Alienous

Member
I don't think it's fair to call it a downgrade or an upgrade at all considering they are playing in different areas of the game, and the game isn't finished yet.

I don't think it's fair to call it a downgrade either. But I'm struggling to see how people think this demonstration is visually as impressive as the first one, whilst also discounting complaints by saying "It's off screen".
 

Nicktendo86

Member
There is no downgrade.

It's a different scenery, they're just close so they share similarities.


Miyamoto said: "there is insect and animal life as well" (2:22), but you can't see it because of the compression.


Flowers (scene is just too fast and video quality too bad to see it):
weqfqwef86ba7.jpg


wefijkqa.jpg
THANK YOU for posting this. Comments of a downgrade are laughable, this is Nintendo not ubisoft here.
 
The fast travel mostly came from not having a way to traverse the world very fast. I hope they get rid of the fast travel and just add a fast flying bird or some shit.

Traveling from place to place still gets tedious. Putting in an option for fast travel doesn't mean you have to use it - a lot of people swear by no-warp runs of Skyrim or Fallout.
 
Does it really?

It still has all the same atmospheric effects? The smoke? The small wildlife?

It seems to me people are saying it looks the same, then in the next breath they are saying that you couldn't possibly notice a loss of detail because of it being off-screen.

Did you see the bugs and apples mentioned by Miyamoto? Me neither.. mayxbe its because we can´t see them in a crappy stream showing some off-tv play. Nintendo doesnt do downgrades. Why strip stuff that was already up and running 8 month ago?
 

Sakura

Member
No, I mean the white icon in the red rectangle, not the cross or green arrow:

It isn't part of the terrain, because it stays the same size when the map zooms in and out. It's an icon like the house, but I can't make out what it is.

It looks like it's sticking to the road. Maybe a merchant or something?
 
I can't recall the last game where I actually excited they announced it was gonna be open world, or "now its 5x as big"

It usually just means 5x the travel time to get to the interesting parts of the game. Or makes traveling to get the usually inconsequential Zelda items(A heart piece in a game that's rarely taxing combat wise! 20 Rupees oh wait your wallet is full!) even more annoying.

What is the benefit of all this extra space
 
Does it really?

It still has all the same atmospheric effects? The smoke? The small wildlife?

It seems to me people are saying it looks the same, then in the next breath they are saying that you couldn't possibly notice a loss of detail because of it being off-screen.

Definetly looks a bit worse, people are talking about the small animals and different lowers but they don't notice the lack of atmospheric effects and general detail lost in the new footage. But I feel we need a direct feed gameplay.
 

Vidiot

Member
Looks fantastic to me. Not surprised to see people complaining. That's like 90% of what the Internet is for these days.
 

Sakura

Member
I can't recall the last game where I actually excited they announced it was gonna be open world, or "now its 5x as big"

It usually just means 5x the travel time to get to the interesting parts of the game. Or makes traveling to get the usually inconsequential Zelda items(A heart piece in a game that's rarely taxing combat wise! 20 Rupees oh wait your wallet is full!) even more annoying.

What is the benefit of all this extra space

Immersion.
 
Technically, I'm not particularly worried, as open-world games are pretty mature as far as technology goes these days, but I do wonder if Nintendo have the assets and content to fill this huge location they've conceived. If 90% of the overworld is just indistinct filler that you have to Desert Bus your way through to get to the next meaningful location (which is what it's been in every console Zelda game since Wind Waker), then what's the point of it being there?
 

Maedhros

Member
I know right? This is awesome. Just like in real life. Not every single tiny spot has to have a "meaning". No, scratch that, a huge terrain where nothing happens actually HAS a meaning. It gives you the urge to explore and the feeling that you are in a real place, not made by some developer who tries to keep gamers "busy" all the time because some have short attention spans.

It also reminds me of Shadow of Colossus a bit, so that's good.

You aren't playing real life. You are playing games, remember that.

Open world games bores me. But this is Zelda... I'm sure I'll play this, even if I'm bored to tears.
 

Air

Banned
This thread is a good example of why I almost never post in gaming side. It's fine to air your concerns, but there seems to be this tone deafness accounting for the fact that the game is one year away from release and the footage was offscreen (regarding the 'emptiness of the world). This thread is a good example why a lot of developers don't like showing much until everything is finished.
 

chadboban

Member
Don't know if anyone else has posted about this, but I just noticed after watching again. Link has his hood on at the start of the video, however later in the footage it's completely gone. Is it an equipable item or something?
Or can you just lose it randomly?

screenshot_3ebjj5.png


screenshot_4prjhq.png
 

Nanashrew

Banned
Does it really?

It still has all the same atmospheric effects? The smoke? The small wildlife?

It seems to me people are saying it looks the same, then in the next breath they are saying that you couldn't possibly notice a loss of detail because of it being off-screen.

Smoke could have been an atmospheric effect for early morning like a light morning mist traveling across the ground. I mentioned earlier in this thread that Wind Waker HD's morning effect was a very white and hazy look. They could be going in this direction with the new game but more advanced and detailed. But we didn't get a morning time in this footage, it was more mid-day look and that sunset.
 
I can't recall the last game where I actually excited they announced it was gonna be open world, or "now its 5x as big"

It usually just means 5x the travel time to get to the interesting parts of the game. Or makes traveling to get the usually inconsequential Zelda items(A heart piece in a game that's rarely taxing combat wise! 20 Rupees oh wait your wallet is full!) even more annoying.

What is the benefit of all this extra space

For me a big part of my enjoyment of RDR was riding through the beautiful landscape. My wife and I both wondered why Rockstar managed to out-Zelda Nintendo when Nintendo laid the groundwork for open world games with the original Zelda.
 
Edge of sigh reduced.
No more flowers and butterflyes all around.
Empty world.

This is the downgrade I expected from the last E3 so I'm not disappointed.
What I don't like is that "aiming/moving the cam" moving that stupid pad.

Stop this. Unless you're being sarcastic
At 2:22 Miyamoto literally says "There's insects and animal life as well"
 

nkarafo

Member
Hmm, looks like the grass is casting it's own shadows in the older E3 vids but they don't in the new ones.

How many people do you think will skip the game for this reason alone?
 

Violet_0

Banned
What is the benefit of all this extra space

exploration, more stuff to see - villages, ruins, forests, mountains, rivers, waterfalls, different environments and climates. Now, the trick is to fill those empty areas up with unique content. If there's nothing to do or there's only useless collectibles (see AC games), mindless repetitive quests (DA: Inquisition) and copy-paste dungeons (Elder Scrolls) it gets boring fast
 
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