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So, what do you DO in No Man's Sky?

question; are there any, and I mean ANY offscreen gameplay footage anywhere? I can't seem to find any of it and only official stuff.
I ain't falling for that official shit, we all know what happened(i hope)
 
1st post clarify things for me, thanks :)
I do enjoy walking simulator. Just walking and seeing a semi-fantasy world is good enough for a relaxing experience.
 

dalin80

Banned
Any mention of black holes, neutron stars, supernovas or other astronomy phenomenons?

Also, when is this game releasing?

Not much talk of phenomena yet and most people are expecting a release late next year but not much official.

question; are there any, and I mean ANY offscreen gameplay footage anywhere? I can't seem to find any of it and only official stuff.
I ain't falling for that official shit, we all know what happened(i hope)

We have seen Sean Murray 'tinker' with the game during interviews mainly showing dev tools and some of the engineering approaches rather then gameplay.

https://www.youtube.com/watch?v=h-kifCYToAU
 

grimmiq

Member
Haven't sat down and watched much of the footage..any signs of a water planet and underwater exploration? Would love to fly down to a planet and see nothing but blue, then go under the surface and seeing lots of colourful scenery.
 

xxracerxx

Don't worry, I'll vouch for them.
Haven't sat down and watched much of the footage..any signs of a water planet and underwater exploration? Would love to fly down to a planet and see nothing but blue, then go under the surface and seeing lots of colourful scenery.
Yes.
 

Arkham

The Amiga Brotherhood
Oh wow, thanks man! :) I'm glad if I've been helpful in any way. As for the OT, I haven't even made one topic on GAF yet so the prospect of it makes me a bit nervous, but then again, No Man's Sky is still a ways off so who knows. :)

Thanks for your post, here's a Robot Jox brofist:
THMBdSB.gif

aNl7jzm.gif
 

AwShucks

Member
Oh wow, thanks man! :) I'm glad if I've been helpful in any way. As for the OT, I haven't even made one topic on GAF yet so the prospect of it makes me a bit nervous, but then again, No Man's Sky is still a ways off so who knows. :)

Thanks for your post, here's a Robot Jox brofist:
THMBdSB.gif

You're now my favorite poster ever. Robot Jox brofist is the best.
 
New Game Informer article is up: Stop Thinking Of No Man’s Sky As A Multiplayer Game.

A lot of good information about multiplayer in there. One quote really stood out to me as a huge Lost fan:

It will be so surreal to see another person walking around on a planet.
We keep talking about Jack's dad from Lost, basically just to see them in the distance. Like, “Did I? What?”

Another quote that gives you a good idea about multiplayer in this game:

If you're thinking, “Okay, okay, I understand all of that, Sean, but let's say all my friends want to go and play together.” That's not what this is about. You've seen the galactic map. I don't want to disappoint people. I don't want to answer your question and then they will think, “Yeah, yeah, he's saying it's difficult, but I'll do it. And then we will play Destiny together, effectively. We will all run around the planets.”

No. If you want to play a first-person-shooter-sci-fi-run-around-on-a-planet game, play Destiny. It’s a really good game. Go play that. We're not trying to do that.

Really sounds like they are taking the Journey approach to multiplayer, but there are other ways to interact with players they mention. Stuff like death messages or Dark Souls styled messages. I have to admit though, I'm still going to try and meet up with a friend even after this quote haha. If we decide after a bit that it is fruitless, so be it.
 

Reszo

Member
New Game Informer article is up: Stop Thinking Of No Man’s Sky As A Multiplayer Game.

A lot of good information about multiplayer in there. One quote really stood out to me as a huge Lost fan:



Another quote that gives you a good idea about multiplayer in this game:



Really sounds like they are taking the Journey approach to multiplayer, but there are other ways to interact with players they mention. Stuff like death messages or Dark Souls styled messages. I have to admit though, I'm still going to try and meet up with a friend even after this quote haha. If we decide after a bit that it is fruitless, so be it.

Good read. I was always prepared to play this games solo. I think when they first mentioned meeting people, a lot of people made it a priority to meet their friends. Im not saying it doesn't sound cool to do that but I think that's the last thing they want you to be worried about.
 
You're now my favorite poster ever. Robot Jox brofist is the best.

Thanks man, I think your nickname appropriately fits my response to your post. :)

Really sounds like they are taking the Journey approach to multiplayer, but there are other ways to interact with players they mention. Stuff like death messages or Dark Souls styled messages. I have to admit though, I'm still going to try and meet up with a friend even after this quote haha. If we decide after a bit that it is fruitless, so be it.

Thanks, I keep forgetting about these articles (having to access gameinformer through a VPN doesn't help). It's kinda weird they're actually allowing for people to meet since it will be a very rare occurrence and it sounds like the groups will be rather small anyway. On the other hand, since it is so rare, people that actually decide to focus on meeting up at one specific spot will most likely find each other (instead of other randoms) so it might work out fine in the end. It might end up being increasingly frustrating the more players gather near the center of the galaxy so you might play with your friend today but not be able to see him tomorrow. But if that happens, they should've made some kind of invite/group system from the very beginning, I dunno.

Btw, what do you guys think the players are like? Maybe some glitchy geometrical shapes? Astronauts made out of space stuff? Joe Danger?

Also, they showed a lot of unique footage during the 65days event thing which might've been just created for it but it looked like it might've been the intro to the game some journalists mentioned, something about trippy images and comparisons to 2001: A Space Odyssey. This caught my eye:


Seems like they might be getting some inspiration from Dan McPharlin (I love that they're looking at this kind of art):
 

Blizzard

Banned
I wonder if they're underestimating players though.

What I currently expect to happen is this:
  • Developers don't WANT players to meet up, instead they want to produce a weird hybrid mostly singleplayer game where you occasionally see someone in the distance.
  • However, players DO want to meet up. So either they will travel around the universe in crews, because that's fun to do with friends ("Look at that awesome thing! Yeah I see it too!"), or that's impossible and people will WANT to do it and be unhappy that they can't.
 

GribbleGrunger

Dreams in Digital
I agree it's unlikely to meet another person, but I would imagine after several months of playing and at least a million players (hopefully more), have travelled for hours and hours in this endless universe, the chances of actually encountering another playing will increase, especially as they all begin to converge on that one 'last place' at the centre of it all. My God, that's a long sentence!

Now imagine that possible moment after playing alone for so long and imagine the rarity of it happening. It would be wonderful moment for those extremely lucky individuals and something that they could cherish. I wouldn't mind betting that when (if) it happens, people will actually start threads on forums and want to express their delight.

I believe this game is going to be something incredibly satisfying, not just because of that potential meeting but because of the sense of solitude and perspective it will instil in the player. Each and every person believes themselves to be significant (there's nothing wrong with that) but to have a visual representation of the philosophic thought 'we are nothing when compared to the vastness of the infinite' then it could change lives in the same way Journey did.

This game is going to be something special and something the Dudebro's are unlikely to appreciate. We are all explorers at heart and all of us wish we could discover the undiscovered. Here is our chance to leave footprints in that untouched snow, to find a never before seen species of animal, or to travel to one of a billion pin pricks of light in the nights sky.

If that doesn't excite you then you have no soul.
 

dalin80

Banned
It may be a little selfish of me and may change after a while playing but I dont want to see anyone else. If I see someone else then that means there is a risk that the next planet or creature I encounter was discovered by someone else and I dont want anything to be discovered by anything else. If there is a 200ft tall giant feathered spider out there I want to find it, ME not some unwashed heathen ruining my exploration.

/antisocial gamer rant.
 
I agree it's unlikely to meet another person, but I would imagine after several months of playing and at least a million players (hopefully more), have travelled for hours and hours in this endless universe, the chances of actually encountering another playing will increase, especially as they all begin to converge on that one 'last place' at the centre of it all. My God, that's a long sentence!

Now imagine that possible moment after playing alone for so long and imagine the rarity of it happening. It would be wonderful moment for those extremely lucky individuals and something that they could cherish. I wouldn't mind betting that when (if) it happens, people will actually start threads on forums and want to express their delight.

I believe this game is going to be something incredibly satisfying, not just because of that potential meeting but because of the sense of solitude and perspective it will instil in the player. Each and every person believes themselves to be significant (there's nothing wrong with that) but to have a visual representation of the philosophic thought 'we are nothing when compared to the vastness of the infinite' then it could change lives in the same way Journey did.

This game is going to be something special and something the Dudebro's are unlikely to appreciate. We are all explorers at heart and all of us wish we could discover the undiscovered. Here is our chance to leave footprints in that untouched snow, to find a never before seen species of animal, or to travel to one of a billion pin pricks of light in the nights sky.

If that doesn't excite you then you have no soul.

This exactly what i want as well. Imagine playing for months thinking you will never meet another person, only to finally see a ship arrive or a lone guy on a planet. No gamertag , no way to add them as a friend , just meet up and follow each other.

If we can leave legacys , notes or some other thing on planets that would be amazing. Discovering someone else was there , will keep you wanting to explore more.
 
There's a The Guardian interview that came out yesterday with mainly the same info we've been hearing before, but Sean Murray talks a bit more about the game having lore, lots of story details to discover etc.

“The mythology that surrounds the yeti in GTA – we’re sort of making a game that is about that,” he says. “It should appeal to the people who that appeals to. This is slightly embarrassing, but we have a whole lore, a mythology mapped out, and every design decision we make, we make it with that in mind.

“So choosing the insignia on ships or the type of architecture – if people lived on these types of planets, what kind of buildings would they have? How many different races are there? We have it all mapped up, but we won’t tell you any of it; and you probably won’t be able to figure it out.

“But if it happens that people start a wiki to map the whole thing out, that’s fantastic – that’s so much more interesting than us just trying to ram it down your throat, or having a little AI that travels around with you in your ship, telling you the name of everything. It’s not our story.”
 

RiverKwai

Member
Btw, what do you guys think the players are like? Maybe some glitchy geometrical shapes? Astronauts made out of space stuff? Joe Danger?

They've said repeatedly that everything in this game is procedural. That means that there's a formula inherent in the universe. "Every atom" etc. follows the procedure.

So it makes sense that you are also following the procedure. What do we know about ourselves in-game? We need a space suit to survive. (thus, we aren't likely robots or extradimensional shape-creatures) We have a way of holding, or being outfitted with a multi-tool. So at least one appendage. We have an eye, or some other method of visual observation. We are laterally mobile, but (if I remember correctly) can't jump. So... not necessarily bipedal or with appendages not suitable for jumping.

I'm going with space-octopus.
 
I want wormholes that lead to random parts of the galaxy. You could either end up closer to the middle or you could end up much further out than you were before you entered the wormhole.

Would add a nice element of risk/reward.
 
Thought this was worth posting. Not sure if anyone else has already posted it elsewhere or needs an actual thread but it's quite a good video!

Quickfire questions to Sean Murray about what you can do in the game. Some informative answers, cryptic ones and silly ones too. Worth a watch even if it's just for the laughs :)

http://www.gameinformer.com/b/features/archive/2014/12/12/70questionsandanswersaboutnomanssky.aspx

Yep, there was a separate thread for this a few days ago. The bongos bit was hilarious. :)
 

Kssio_Aug

Member
Call me whatever, but being able to upgrade your gear and battle enemies makes it more interesting to me, together with all the exploration. Am hyped!
 
I wonder if they're underestimating players though.

What I currently expect to happen is this:
  • Developers don't WANT players to meet up, instead they want to produce a weird hybrid mostly singleplayer game where you occasionally see someone in the distance.
  • However, players DO want to meet up. So either they will travel around the universe in crews, because that's fun to do with friends ("Look at that awesome thing! Yeah I see it too!"), or that's impossible and people will WANT to do it and be unhappy that they can't.
These are my thoughts too. I can see that they're going for a Journey-like multiplayer system, with even less chance of meeting another player, but there will be many people who want to find their mates immediately and go exploring together. Does the game even support this? Or are there different instances of the game, meaning that if you could arrange to be in the same place, you still wouldn't see each other?
 

Haunted

Member
First one to reach the centre gets access to the dev tools.

I want wormholes that lead to random parts of the galaxy. You could either end up closer to the middle or you could end up much further out than you were before you entered the wormhole.

Would add a nice element of risk/reward.
I thought that's exactly what those portals do? You hop in without knowing exactly where you'll end up.

No-Mans-Sky-Portal-600x400.jpg
 

Aces&Eights

Member
I agree it's unlikely to meet another person, but I would imagine after several months of playing and at least a million players (hopefully more), have travelled for hours and hours in this endless universe, the chances of actually encountering another playing will increase, especially as they all begin to converge on that one 'last place' at the centre of it all. .


Well, they do mention how you can be a pirate in the game, right? I would think that implies that you will be able to rob other people or at least chase them around?
 
For all the people wondering what's No Man's Sky gameplay like and having trouble understanding the game, I advice to try Starflight at Genesis/Mega Drive / PC Dos. It's more or less the same game, just from 20 years ago.
 
Black holes were mentioned at PSX! I'll have to dig to find the reference.

At the very end of the Gameinformer 70 questions video Sean confirms there are black holes in the game.

Well, they do mention how you can be a pirate in the game, right? I would think that implies that you will be able to rob other people or at least chase them around?

I think so far the piracy bits have been about you being aggressive towards NPC space ships, especially the trading NPCs which I assume might give you more cash or even fill your cargo space after you kill them. I suppose you will be able to do this to players as well, but seeing as these encounters will be scarce, it doesn't really matter that much from a gameplay perspective apart from them being real people of course.
 
I thought that's exactly what those portals do? You hop in without knowing exactly where you'll end up.

No-Mans-Sky-Portal-600x400.jpg

I was thinking more along the lines of one way trips, those seemed to be portals where you could go back and forth between planets that have them.

Making it one way adds a huge element of risk/reward.
 
These are my thoughts too. I can see that they're going for a Journey-like multiplayer system, with even less chance of meeting another player, but there will be many people who want to find their mates immediately and go exploring together. Does the game even support this? Or are there different instances of the game, meaning that if you could arrange to be in the same place, you still wouldn't see each other?

One of the questions in the Game Informer interview posted above was "Can you play with friends?" and the answer was a simple "Yes". Based on their other multiplayer interview (also from GI), it sounds like it is possible if you want to make the journey but the way multiplayer is set up you might not see them if there are many other players around.
 

orava

Member
One of the questions in the Game Informer interview posted above was "Can you play with friends?" and the answer was a simple "Yes". Based on their other multiplayer interview (also from GI), it sounds like it is possible if you want to make the journey but the way multiplayer is set up you might not see them if there are many other players around.

Or you can "play" with your friends as in you can see their names and name of the system they are with all the discoveries they make.
 

todahawk

Member
1st post clarify things for me, thanks :)
I do enjoy walking simulator. Just walking and seeing a semi-fantasy world is good enough for a relaxing experience.

I know there's going to be times I just want to relax and explore. I do that with Minecraft. I generate new worlds just to go walk around, climb up mountains for some nice views or climb down into caves. It'll be nice to do it on these gorgeous planets via ship and spacesuit on foot or jetpack.
 
Or you can "play" with your friends as in you can see their names and name of the system they are with all the discoveries they make.

I think he would've specified if that were the case like he did with other questions. From everything I read in that Game Informer article it is "possible" to meet up with friends but the distances and planet sizes make it really difficult.
 

NotBacon

Member
I wonder how strong of an emphasis on physics there will be. Can I orbit something? Can I gain speed by whipping around a planet?
 

Cess007

Member
When I talk about No Man’s Sky, either on the site or with friends, I typically get one of two reactions. It’s either, “That sounds cool,” or “That sounds cool, but what’s the point?” I get it; a lot of people like to play games with a greater purpose in mind. They want to rescue a princess or kill the bad guy or save the universe – possibly even all three at once. Hello Games’ spacefaring adventure isn’t easily explained, and the fact that the studio doesn’t want to reveal all of its secrets doesn’t make it any easier. That doesn’t mean that there isn’t a goal in the game, for people who want more than simply idling through space, scanning planets, and gathering minerals. There’s a central mystery at the center of the game’s galaxy, and we’re sharing all we currently know about it.

Hello Games’ co-founder Sean Murray doesn’t enjoy talking about things like goals and objectives when it comes to No Man’s Sky, but he gets it. People have been trained to play games with certain expectations. As he points out, however, you don’t often hear people talking about beating Minecraft when they’re discussing the game. Sure, you can acquire the materials required to go to that game’s ending area, The End, and slay the Ender Dragon, but that’s not why most people are addicted to the game. Similarly, Murray loves the idea of exploring space, dogfighting enemy ships, and discovering things that nobody has seen – and may never see again. And you can do that indefinitely in No Man’s Sky. If you absolutely need closure, though, it’s in the game. Here’s a broad look at the basic loop of No Man’s Sky, for people who are determined to see the end credits. In other words, here’s “The Point” of the game, for those of you who need it.

GI has a interesting article about the objectives in No Man's Sky: http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx?
 
I just saw this in the concluding paragraph of a Game Informer article/interview with Sean Murray:

http://www.gameinformer.com/b/featu...itter.com&utm_campaign=buffer&PostPageIndex=3

Stripped to its most ludicrously basic level, here’s The Point of No Man’s Sky: Harvest resources (or fight A.I.-controlled ships) to acquire wealth. Purchase and refuel a new ship. Head deeper into the galaxy, toward the center. Repeat. Of course, reducing it to that degree eliminates everything that makes the game so incredible, including the wondrous sense of exploration and discovery, but that’s the core of its gameplay loop.

Um... Not exactly shaking my pom-poms over that...
 

Good read. These GI articles have been great at answering some of the questions I have about the game.

People in these NMS threads seem to dislike the Minecraft comparisons because they are caught up in the building aspect of it and don't acknowledge that the comparisons they are making are the lack of clear objectives the player is presented. The player is free to do what they feel like and ignore the "goal" of the game.

Here's a couple excerpts I liked from the article:

On multiplayer with friends:
Murray says that players will want to share the experience with their friends, even though the team is trying to temper players’ multiplayer expectations. “Are you gonna want your friends to join you there? Yeah, without giving too much away, yes.”

On "what you do in NMS":
Stripped to its most ludicrously basic level, here’s The Point of No Man’s Sky: Harvest resources (or fight A.I.-controlled ships) to acquire wealth. Purchase and refuel a new ship. Head deeper into the galaxy, toward the center. Repeat. Of course, reducing it to that degree eliminates everything that makes the game so incredible, including the wondrous sense of exploration and discovery, but that’s the core of its gameplay loop.
 
Good read. These GI articles have been great at answering some of the questions I have about the game.

People in these NMS threads seem to dislike the Minecraft comparisons because they are caught up in the building aspect of it and don't acknowledge that the comparisons they are making are the lack of clear objectives the player is presented. The player is free to do what they feel like and ignore the "goal" of the game.

Here's a couple excerpts I liked from the article:

On multiplayer with friends:


On "what you do in NMS":


The problem with comparisons to Minecraft is that Minecraft lets you build without objective.

The only thing you can seemingly do in No Man's Sky without an objective is scan planets and look at stuff.


No Man's Sky = Aquairum/Zoo.

Minecraft = unlimited Lego Set.


Minecraft never really gets boring because of it's unlimited scope of user creation. No Man's Sky is already "built." All we're doing is flying through it on our way to something in the middle of the galaxy.

But how many times do people go back to the Aquarium/Zoo just to look around at variations of the same wildlife?
 
Minecraft never really gets boring because of it's unlimited scope of user creation. No Man's Sky is already "built." All we're doing is flying through it on our way to something in the middle of the galaxy.
Funny you say this, because everytime I try to play minecraft I get bored and exit the game in less than an hour...and I LOVED legos as a kid.
 
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