enigmatic_alex44
Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
I've been gaming since the beginning of the NES. The biggest leap forward that games have taken imo is going from the 16-bit (SNES, Genesis) era to the 32-bit/64-bit (Playstation, Saturn, N64) era. It was the awkward leap from 2D to 3D, a "growing pains" time for games. Some series didn't translate over too well (Bubsy), others did (Zelda).
Mario 64 and FF7 are still the two games that in my mind pushed the medium forward more than any other game had done before, or since. They are landmarks in game evolution and design and kicked off a new era for the industry. Which one had a bigger impact though?
Arguments for Mario 64:
-We went from 2D control to full, precise, effortless 3D controls. These controls were so well done Nintendo/other developers have not improved upon them since as they absolutely nailed it, instead they've tried to innovate in other way such as motion controls
-Massive (at the time) and interactive 3D environments like nothing seen before
-Clean, impressive, fully 3D graphics with a fully controllable camera
-became the blueprint for many 3D platformers and adventure games to follow
Arguments for FF7:
-went from 2D sprites and tile backgrounds to 3D characters and impressive, artistic and highly detailed pre-rendered backgrounds
-basically ushered in FMV storytelling during key scenes. FF7 is responsible in large part for the cinematic storytelling road the industry has traveled down for AAA games since
-the music made a similar leap, with a huge, sweeping orchestral soundtrack
-became the blueprint for RPGs and cinematic story focused games to follow
Both are revolutionary, and arguably beloved classics. This one is really close for me but I personally have to give the slight edge to Final Fantasy 7. As I'm a huge fan of visual storytelling and it's my main draw to this hobby, FF7 had a bigger impact on the games that I play.
What are your thoughts?
Mario 64 and FF7 are still the two games that in my mind pushed the medium forward more than any other game had done before, or since. They are landmarks in game evolution and design and kicked off a new era for the industry. Which one had a bigger impact though?
Arguments for Mario 64:
-We went from 2D control to full, precise, effortless 3D controls. These controls were so well done Nintendo/other developers have not improved upon them since as they absolutely nailed it, instead they've tried to innovate in other way such as motion controls
-Massive (at the time) and interactive 3D environments like nothing seen before
-Clean, impressive, fully 3D graphics with a fully controllable camera
-became the blueprint for many 3D platformers and adventure games to follow
Arguments for FF7:
-went from 2D sprites and tile backgrounds to 3D characters and impressive, artistic and highly detailed pre-rendered backgrounds
-basically ushered in FMV storytelling during key scenes. FF7 is responsible in large part for the cinematic storytelling road the industry has traveled down for AAA games since
-the music made a similar leap, with a huge, sweeping orchestral soundtrack
-became the blueprint for RPGs and cinematic story focused games to follow
Both are revolutionary, and arguably beloved classics. This one is really close for me but I personally have to give the slight edge to Final Fantasy 7. As I'm a huge fan of visual storytelling and it's my main draw to this hobby, FF7 had a bigger impact on the games that I play.
What are your thoughts?