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Games that tastelessly overuse graphical gimmicks

The absolute worst:

MassEffect2_2010-05-01_18-46-44-25.jpg


Mass Effect 2.

I still don't know what those red lines are supposed to be.
 

Krejlooc

Banned
I don't have any of the details but I've read that this game was intended to be played with special glasses that makes it look 3D or something.

The Amiga version, yes. It comes with a pair of glasses that play off the Pulfrich effect. They're not particularly useful nor is the effect convincing.

A better, more mind blowing use of Parallax came from Shadow of the Beast 4 years earlier. Even though that was a crappy game (Jim Power plays better IMO), the visual component of the game was outstanding and is the main reason the game is still remembered today.
 

SerTapTap

Member
Wind Waker HD has some pretty nasty bloom. At least it has selfies.

It's a real shame there's no option to turn it off, the game really does look way better otherwise (arguably the ambient occlusion is also bad. It's not exactly fitting to say the least)
 

sharc

Neo Member
You want some fucking parallax, bruh?

https://www.youtube.com/watch?v=8tN_TPTIrYs

the most confusing thing about this is that the amiga jim power game has all the layers moving normally. the snes game's vomit-inducing cylinder world wrap-around effect was specifically added in where it wasn't before. how did that happen

there's a level like this in pulseman too and i don't think i've ever made it through that one without screwing up somewhere along the way because i rush to get it over with as fast as possible :U
 
Wind Waker HD has some pretty nasty bloom. At least it has selfies.

gbwpKLu.jpg

Isn't those WW HD shots from the initial reveal? I heard something about the bloom being toned down a bit for the final version of the game. From the shots I've seen, the bloom doesn't look as bad as in those shots.
 

Brashnir

Member
the most confusing thing about this is that the amiga jim power game has all the layers moving normally. the snes game's vomit-inducing cylinder world wrap-around effect was specifically added in where it wasn't before. how did that happen

It's as if someone put in a negative value instead of positive for the scrolling speeds on the two back layers, and just said "fuck it, close enough" and never fixed it.
 
Super Castlevania IV is terrible about this. Entire rooms where all you do is stand still while you watch the background slowly rotate.

Yep. One of the reasons I can't stand SCIV now. It's neat to look at the first go around, but a shallow annoyance pretty much every other playthrough.
 

Krejlooc

Banned
Damn, this is criminal. I feel nauseated watching this. Wouldn't be surprised if some people threw up when they played it.

The SNES and Genesis versions are fucked. One of the background layers scrolls the wrong direction in both ports. The Amiga version doesn't do this.
 

DOWN

Banned
I really get irked by people who try to argue against cinema lens effects like lens flare and chromatic aberration being in games at all - that said, I think they are often overused or done poorly. AC Unity Dead Kings has awful aberration.
 

lazygecko

Member
I remember Half Life 2 suffering from some bloom issues on my old old PC at the time when that was released also, like it was unbelievably bright so I had to turn it all off. Now I keep it on, not sure if it was the game bugged, my PC/GPU at the time or both.

I think Half-Life 2 was one of the very first showcases of the effect, but this was patched in later with The Lost Coast.

I find this kind of weird since Half-Life 2 is otherwise very restrained with its use of tech gimmicks like normals/speculars so the artists and designers at least had some tact in that regard.
 

Nzyme32

Member
Honestly, the new Zelda looks like crap. What's with these filters? Is that foggy effect supposed to represent smoke from the fire? Why is there so much bloom and flare? Not a fan of the artstyle either, the root thingies at the bottom on the enemy look bad. Are those shadows painted on?

SaE21xw.jpg


dvmMkoT.jpg


What is with the whiteness?

Kind of hilarious for a first post, considering no one has actually played or seen enough of the game to come to these conclusions
 
I actually enjoyed the mode 7 part in Contra 3. I wondered why they didn't add them in the GBA version, but then again, it was a horribly gutted and put together version.
 
I knew the thread would be completely shat on after the first post. You can't really say anything bad about that games graphics according to some people.
 

Putosaure

Member
Are you enjoying the amazing processing power of your brand new XBox 360 ?

We thought you might enjoy GODRAYS.

13YaclN.jpg

Kameo Elements of Power
 

R_Deckard

Member
That is actually very hard to watch!

But back to chromatic aberration; I don't know why anyone would want to add an effect to a video game that is seen as detrimental to the picture quality of a digital camera.

Again another feature taken from films, this being a false error generated from the camera lens and is a real scenario.

It can be ok when subtlety done (order 1886/Metal Gear) and not over done (Lords of the fallen/Alien Isolation/Daylight) and can help edge aliasing alittle.
 

DOWN

Banned
Max Payne 3's unskippable cutscenes with those awful "Effects"?

To be fair, those were basically loading screens, which you can never skip until they are done in any game with the same format of hidden loading. And the effects were fine, blending the franchise's heavy graphic novel inspirations with harsh underground filmmaking.
 

DaciaJC

Gold Member

Bricky

Member
YUqUpmz.jpg


Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck. Very realistic and cinematic.

(Although it looked kinda cool and wasn't overused yet when Battlefield 3 was the only one making extensive use of the effect)
 

Daedardus

Member
I also had trouble with playing NaissanceE. My screen is quite color correct and has decent contrast, but an antiglare filter reduces the brightness. I couldn't see shit, not even when playing in the dark or tweaking the settings.
 

Ran rp

Member
Lately it seems like almost every 2D indie game is using the "paper doll" rig to animate the characters rather than actually animating the sprites using hand-drawn frames. It obviously saves a lot of time, and results in smooth movements, but if not done properly it can look really cheap and lifeless. I get that redrawing the character for every frame is too time-consuming when doing very detailed sprites, but a lot of the time the characters aren't even that detailed to begin with!

That's more of a shortcut or alternative animation style than a gimmick.
 

injurai

Banned
Wait, in addition to scrolling way too fast... it's going in the wrong direction?!



I thought about that but it makes no sense.

Still you are probably right.

You see the veins on the back of your eye where the cornea is, not the ones that wrap around front.

So you should see a faint lattice of veins all across your vision.
 

n!smo

Neo Member
Kind of hilarious for a first post, considering no one has actually played or seen enough of the game to come to these conclusions

judging the new zelda is premature, sure, but the last zelda (also cel shaded) had strange bloom effects.
 

b0bbyJ03

Member
Everything that treats the player's face as a camera. There's dirt IN MY EYES? My EYES have been chromatically aberated because my point of view moved? There's ridiculously short depth of field because my EYES apparently can only focus on my immediate surroundings? My eyes have lens flare?

Battlefield 3 as mentioned does basically all of this and it's all stupid.

Though it was pretty cool when Outlast used camera visual quirks when you are actually using a camera. To a lesser extent it might be okay for a third person camera, but I really hate first person games that treat what is supposed to be your personal vision as if it were a camera on a tripod shooting a movie.



Sometimes there are filters, but graphical effect or not I hate it. Makes Bayonetta 1 really hard to play. There are actual colors in Bayo 2 so I put down 1 in favor of it. Bayo 1 looks like I'm using a camera lens made out of piss.

no bro, you're wrong, battlefield 3 your playing as a soldier with a go pro on his helmet
 

lazygecko

Member
I think Kane & Lynch 2 gets a pass because it is very consciously going for the online cam footage aeshetic. I think it was very interesting how it pulled that off.

Now, the day I start seeing chromatic abberation applied to medieval fantasy games is the day I start truly weeping.

What about Perfect Dark Zero's obsession with making everything look like shiny plastic?

perfect-dark-zero-20050820024011628_640w.jpg

That's what you end up with when you overemphasize normal maps.

Contra 3 is a pretty gross overrated game. The overhead stages in Super C are so much better.

It's really bad in Contra 3 because the difference in game design makes such a sudden and jarring change. In the previous Contra games with different level perspectives it at least still controlled practically the same. The fact that you have to wander around the map searching for that last enemy to kill in order to move on also completely ruins the pacing.
 

CassSept

Member
Wet pavement is this gen's mode 7

I remember when the PS360 gen first started everything looked super wet/shiny. It was really weird. I can't find any examples cus I'm on mobile atm but Oblivion is another good one.

For me it's the wet shiny surfaces. Only game I've ever see it's really work was Infanmous PS4

Yes, this one. Wet surfaces that look like they were doused in hectolitres of baby oil, ridiculous. For some reason it was ebeverywhere a while ago.
 

BPoole

Member
YUqUpmz.jpg


Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck.

All FPS games that do this need to add the face wipe mechanic from Metro Last Light. If it were real life and my mask was filthy dirty and obstructing my vision, I would wipe it off.
 
Madworld. The black & white comic book style made some execution moves and enemies hard to see at times. Adding to that the blood splattering on the screen.

mad-world-1-wii_0081.jpg
 

bsod

Banned
YUqUpmz.jpg


Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck.

Oddly enough, I really like this effect in Battlefield. Maybe it's because I wear glasses and my vision can look like that in the right conditions (especially so when I was a manual laborer), so it adds a bit of realism for me.
 
I knew the thread would be completely shat on after the first post. You can't really say anything bad about that games graphics according to some people.
Zelda was still over a year away from completion when we saw those images and has only been viewed over a stream which isn't an accurate way to judge any title.
 
YUqUpmz.jpg


Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck. Very realistic and cinematic.

(Although it looked kinda cool and not overused yet when Battlefield 3 was the only one using the effect)

Fuck this shit, and the dirt/watersplash nonsense in Tomb Raider 2013 along with it.

Smearing stuff onto the screen during action bits isn't "immersive", it's distracting and annoying. I died several times in TR because I couldn't see what was going on during that part where you get caught by the river. Thank God you can turn it off on PC.
 
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