Extra Sauce
Member
The absolute worst:
Mass Effect 2.
I still don't know what those red lines are supposed to be.
The absolute worst:
Mass Effect 2.
I don't have any of the details but I've read that this game was intended to be played with special glasses that makes it look 3D or something.
Does bloom in Oblivion count?
Wind Waker HD has some pretty nasty bloom. At least it has selfies.
Seeing as that exact pic was used in the OP, I'm going to go with yes.Does bloom in Oblivion count?
I still don't know what those red lines are supposed to be.
Maybe? awful choice, was it ever modded out the PC version?
Wind Waker HD has some pretty nasty bloom. At least it has selfies.
the most confusing thing about this is that the amiga jim power game has all the layers moving normally. the snes game's vomit-inducing cylinder world wrap-around effect was specifically added in where it wasn't before. how did that happen
Wind Waker HD has some pretty nasty bloom. At least it has selfies.
Super Castlevania IV is terrible about this. Entire rooms where all you do is stand still while you watch the background slowly rotate.
Damn, this is criminal. I feel nauseated watching this. Wouldn't be surprised if some people threw up when they played it.
Wind Waker HD has some pretty nasty bloom. At least it has selfies.
I remember Half Life 2 suffering from some bloom issues on my old old PC at the time when that was released also, like it was unbelievably bright so I had to turn it all off. Now I keep it on, not sure if it was the game bugged, my PC/GPU at the time or both.
Honestly, the new Zelda looks like crap. What's with these filters? Is that foggy effect supposed to represent smoke from the fire? Why is there so much bloom and flare? Not a fan of the artstyle either, the root thingies at the bottom on the enemy look bad. Are those shadows painted on?
What is with the whiteness?
That screen is in the OP.
Max Payne 3's unskippable cutscenes with those awful "Effects"?
That is actually very hard to watch!
But back to chromatic aberration; I don't know why anyone would want to add an effect to a video game that is seen as detrimental to the picture quality of a digital camera.
I actually enjoyed the mode 7 part in Contra 3. I wondered why they didn't add them in the GBA version, but then again, it was a horribly gutted and put together version.
Max Payne 3's unskippable cutscenes with those awful "Effects"?
Payday 2 had it bad. I got used to it over time, but jumping back into the game is a bit jarring.
All the post-process garbage in Battlefield 3. None of it looked good and most of it hurt gameplay.
Demon's Souls and bloom.
It's way too much at times. Hurts to look at.
Wind Waker HD hasn't looked like that since the initial reveal. The bloom was toned down by release.
Lately it seems like almost every 2D indie game is using the "paper doll" rig to animate the characters rather than actually animating the sprites using hand-drawn frames. It obviously saves a lot of time, and results in smooth movements, but if not done properly it can look really cheap and lifeless. I get that redrawing the character for every frame is too time-consuming when doing very detailed sprites, but a lot of the time the characters aren't even that detailed to begin with!
Wait, in addition to scrolling way too fast... it's going in the wrong direction?!
I thought about that but it makes no sense.
Still you are probably right.
Kind of hilarious for a first post, considering no one has actually played or seen enough of the game to come to these conclusions
Everything that treats the player's face as a camera. There's dirt IN MY EYES? My EYES have been chromatically aberated because my point of view moved? There's ridiculously short depth of field because my EYES apparently can only focus on my immediate surroundings? My eyes have lens flare?
Battlefield 3 as mentioned does basically all of this and it's all stupid.
Though it was pretty cool when Outlast used camera visual quirks when you are actually using a camera. To a lesser extent it might be okay for a third person camera, but I really hate first person games that treat what is supposed to be your personal vision as if it were a camera on a tripod shooting a movie.
Sometimes there are filters, but graphical effect or not I hate it. Makes Bayonetta 1 really hard to play. There are actual colors in Bayo 2 so I put down 1 in favor of it. Bayo 1 looks like I'm using a camera lens made out of piss.
What about Perfect Dark Zero's obsession with making everything look like shiny plastic?
Contra 3 is a pretty gross overrated game. The overhead stages in Super C are so much better.
Wet pavement is this gen's mode 7
I remember when the PS360 gen first started everything looked super wet/shiny. It was really weird. I can't find any examples cus I'm on mobile atm but Oblivion is another good one.
For me it's the wet shiny surfaces. Only game I've ever see it's really work was Infanmous PS4
Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck.
Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck.
Zelda was still over a year away from completion when we saw those images and has only been viewed over a stream which isn't an accurate way to judge any title.I knew the thread would be completely shat on after the first post. You can't really say anything bad about that games graphics according to some people.
All of the examples I was thinking of mentioned by the end of the first page, very good.
I literally can't watch this.You want some fucking parallax, bruh?
https://www.youtube.com/watch?v=8tN_TPTIrYs
I don't know what you're talking about.
Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck. Very realistic and cinematic.
(Although it looked kinda cool and not overused yet when Battlefield 3 was the only one using the effect)