Peter Molyneux: I’ll tell you why, John. Because we’re so fucking busy trying to make this game a great game. Everybody here, every single person here is doing something on the game, with the exception of Michelle, and even Michelle who is the office administrator is now acting as a producer to help out. And someone called Peter Murphy who is the finance director. Everyone else is programming, doing art, coding, doing concept drawings, testing, and there isn’t, there’s not, we’re not a big enough company to have someone who looks after the pledges. We did have someone like that and unfortunately they left and went and left the industry. And you know, maybe if we had more money than anybody else, we’d employ lots of support people to handle that. We’re just a small indie developer. If I was Electronic Arts then, fair enough, justified, because they’ve got the infrastructure. You know I think something like 80% of their people are support people and only 20% people are actually people who produce stuff, who make code and art.
[later]
RPS: OK, can we just clarify one thing. A number of sites have reported this week that the Godus team has been hugely reduced, there’s very few people left working on it, but you’ve implied that the whole of 22cans is working on it. Where’s the truth in that?
Peter Molyneux: No, I didn’t say that.
RPS: Sorry, I misunderstood you then.
Hmm? Hmm.
I know not everyone has read the full interview as it seems the site is overloaded, but there are moments where John is actually very kind to Peter, despite his frustrations that John's out to ruin him. He wants Molyneux to stop.. lying, which is basically what everyone wants.