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The Order 1886 Review Thread

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Smash88

Banned
AKKU9xx.gif

Was hoping to see you make an appearance. You never fail to make me laugh Sunhi, even after all these years.
 

RM8

Member
You don't need to find enjoyment in low scores to appreciate the awesome gifs, lol. I'm not interested at all in this game, or in reviews as a whole, but these threads can be funny.
 
I'm playing for 5 hours, and I don't understand the review, this game is gorgeous, the scenario is for now good, sounds are very good. Why?!
Hmmm....I noticed that you didn't mention gameplay. Is it because you haven't experienced much of it? That should have been a big clue as to why.
 
Thiswill be a long weekend for them.


To be fair, they have most likely brought in journalists to give early review projections. I remember the Bombcast talking about that practice and how it is quite common on larger games.

They had a fair idea of what the reception was going to be.
 

Randam

Member
Wait, is that his real Twitter account or one of those "fake Food Network, eat Oreos of the floor you piece of shit" mock accounts? If real, then why is the CEO talking shit about a huge product for his company? That would be awesome!, but I'm so confused.
Of course it's not the real Kaz.
Lol.
 

Amentallica

Unconfirmed Member
At least 50 million were spent making this game. These money could be spent making one or two real games instead of this "cinematic experience". For every single game made, there are games that got denied the chance. And you do know that big budget games like The Order are detrimental to the diversity of the video game industry in the first place, right? So there is a good chance that not having The Order made would actually inject more diversity into the industry.

...or they could (which they did) choose a game like this instead because that's what they actually wanted to make.
 

gamerMan

Member
I didn't really have that much interest in this game to begin with after seeing some of the initial reveal footage with QTEs and what appeared to be generic chest-high-walls cover shooting mechanics, so I can understand some of the reviews that are critical of the mechanics of the game and the pros and cons of them. What I find abso-fucking bewildering is the number of reviews criticizing this game for what it apparently isn't instead of what it is, a very linear, story driven SP experience.

Somewhere I missed the memo apparently where SP games now have to have unlockable weapons that you have to level now? Tacked on MP? Choice-based narratives and branching paths in a linear narrative experience? I think I literally read something that knocked the game for beginning development at a time when people were enamored with the likes of Uncharted 2? Uncharted 2 is a bad game now? Jim actually says that it harkens back to a PS2 game, which sounds kind of awesome. Does every game have to have an open world now with a skill tree to unlock the ability to run fast and jump slightly higher or something now? I can obviously get why the mechanics of the game may be dull or outdated, such as the shooting mechanics and QTE's, AND I understand why certain people don't like "cinematic gameplay" games, but hell I loved the Uncharted games and The Last of Us.

The thing I'm worried about is that these reviews are going to send the wrong message to publishers. Instead of sending the message that maybe you should try to liven up the gameplay mechanics, the message is going to going to be that no one likes SP narrative games anymore. The message is going to be if we try to make a AAA story driven SP experience, we are going to get shit reviews and nobody is going to buy it unless we water it down and fill it with busy work filler content, unlockables, skill trees, leveling guns, and a tacked on MP mode filled to the brim with microtransactions along with an aggressive DLC release schedule.

This line of thinking is the same reason why I'm struggling to play through Alien:Isolation because they felt like they needed to make it a 20-hour experience instead of a 10-hour one and why playing Dragon Age Inquisition at this point for me feels like work because it is filled with so much time-wasting, game-padding, filler-laden bullshit side content.

I wonder how these reviewers are going receive Uncharted 4? It should get a baseline 6 or 7 judging by something of these reviews I'm reading. .

I don't think the Order is getting bad reviews because it is an AAA story driven single player experience. It sounds boring.

I think these reviews send a strong message. We don't want to go so far into the cinematic experience that we are essentially watching a movie. Game developers need to stop trying to make better movies and start making better games. I think it would be a tragedy if all this new power in this generation is being use to make cinematic games where you push buttons and watch cut scenes instead of improvements to AI, physics, game design, and interactivity.
 

Tabasco

Member
Wait, is that his real Twitter account or one of those "fake Food Network, eat Oreos of the floor you piece of shit" mock accounts? If real, then why is the CEO talking shit about a huge product for his company? That would be awesome!, but I'm so confused.
It's obviously fake.

The twitter description even says parody account.
 
I think these reviews send a strong message. We don't want to go so far into the cinematic experience that we are essentially watching a movie. Game developers need to stop trying to make better movies and start making better games. I think it would be a tragedy if all this new power in this generation is being use to make cinematic games where you push buttons and watch cut scenes instead of improvements to AI, physics, game design, and interactivity.

I couldn't have said it better!
 

Shpeshal Nick

aka Collingwood
No. In fact if you had scrolled down just a bit more you would have seen that this was untrue.

I'm jumping between so many pages right now I don't know which way is which. This thread exploded and I'm trying to sift for key points.

I'm still on the fence about my pre order only because I still want the game, but not necessarily at $70AU when I suspect it will drop like a rock fast or have pre owned copies within a day or so.
 
I'm jumping between so many pages right now I don't know which way is which. This thread exploded and I'm trying to sift for key points.

I'm still on the fence about my pre order only because I still want the game, but not necessarily at $70AU when I suspect it will drop like a rock fast or have pre owned copies within a day or so.

This seems like a game that will see substantial sales in the coming weeks.
 

Radian8

Member
The reviews dropped overnight for NZ so if you are getting it delivered via courier here, you are pretty much out of luck with returning it.
Just an FYI, for people saying that it's a waste of $60 (US $). Think about us poor plebs in New Zealand who purchased the collectors edition for $159 for this game...

F**king game hype man, that shit will drain your wallet then crush your soul. Time and time again.
 
...or they could (which they did) choose a game like this instead because that's what they actually wanted to make.

This is a "business". What they "wanted to make" is - sadly - quite irrelevant.

And the argument was about "diversity" and the reply was about that. It's pretty obvious that spending big money on this kind of stuff does not help "diversity". The situation would be completely different if this was a small budget game.

Seriously, the level of sophistry in the rationalisations people come up with...incredible.
 

Kinyou

Member
The reviews dropped overnight for NZ so if you are getting it delivered via courier here, you are pretty much out of luck with returning it.
Just an FYI, for people saying that it's a waste of $60 (US $). Think about us poor plebs in New Zealand who purchased the collectors edition for $159 for this game...

F**king game hype man, that shit will drain your wallet then crush your soul. Time and time again.
The danger of pre-ordering. I usually only do it with games that are a safe bet.
 
I think these reviews send a strong message. We don't want to go so far into the cinematic experience that we are essentially watching a movie. Game developers need to stop trying to make better movies and start making better games. I think it would be a tragedy if all this new power in this generation is being use to make cinematic games where you push buttons and watch cut scenes instead of improvements to AI, physics, game design, and interactivity.

I agree.

You can still make a very cinematic game without too much cutscenes. I wished they have taken more of a Half Life approach to telling a story instead.
 

RPGCrazied

Member
Wow at some of those low review scores. I honestly don't mind of QTE's, and more of an interactive movie, see the Telltale games for an example. Wish it could have been a few hours more long, reviewers say its about 8 hours long, and like half of that is cutscenes. Don't get me wrong, I do want to play this game, specially for the setting this game is in, but not for $60. $30 is probably the sweet spot for a game like this.
 

Exile20

Member
10469418_10153687801581164_5051218054303797153_n.jpg


Aaand im off to experience it myself. Its cool they gave me a comb with the game so i can scratch my head with it, if it turns out to be utter shit.

To be honest, the gaming sites i frequently visit outside of gaf where positive about the game. The last 3 games i bought have been trashed in the media (and gaf) beyond belief, and i have enjoyed those very much.. (one with an alien, some game about cars in a corridor and a grindfest on 5 planets.)

This industry is going to hell with its these journalist and armies of fanboys hating on games in general.

Dude is that grip for the n3ds worth it? Please tell me.

Edit: Damn it, it is the old 3dsxl.
 

Grimalkin

Member
At least 50 million were spent making this game. These money could be spent making one or two real games instead of this "cinematic experience". For every single game made, there are games that got denied the chance. And you do know that big budget games like The Order are detrimental to the diversity of the video game industry in the first place, right? So there is a good chance that not having The Order made would actually inject more diversity into the industry.

Surely you jest. 25 million in development for a retail released PS4/Xbox game is a fart in the wind. You can't get something decent out the door for less than 40 million, these days. And we aren't even factoring in marketing costs, which will at least match development costs if your game is to sell a few million copies.
 
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