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The Order 1886 Review Thread

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cakely

Member
No one should have to apologize for anything. RAD made the game they wanted to make, it seems the media do not like it at all. They made some very questionable design decisions but they made the game they wanted to make. It runs fine / doesn't crash your system / isn't a buggy mess. Its just likely, not all that good.

There is no reason to apologize, just hopefully they will work on their design choices for their next project.

This, yes. Agreed, 100%.
 

Seventy70

Member
Besides Driveclub and The Order? What other games have received such negative "opinions" before release?

Note: I'll reference this post, days before Bloodborne comes out. I expect nothing short of what's happened to Driveclub and The Order...for Bloodborne.

Keep telling yourself that bro. There is a conspiracy going on!!!!!!
 

Afrodium

Banned
There's a lot of people conflating the scores of this game with it's genre. People are saying that this game is only getting trashed because it's a cinematic TPS and if it was an open-world Ubisoft collectathon it would be getting praised. On the other end of the spectrum there's people saying that these scores should be a wake-up call to devs that we don't want cinematic games anymore.

Personally, I think that these reviews scores are simply evidence of The Order not being a very good game. There's totally a place for cinematic third-person shooters. TLoU was a critical darling, so clearly reviewers can appreciate the genre when it's done well. Plus, TLoU did well financially, so there's definitely a place for the genre in the eyes of consumers. The next Gears and Uncharted will probably be pretty good too. The Order just seems to be kind of weak, that's all. There's no reason this is indicative of anything more than that.
 

DNAbro

Member
Besides Driveclub and The Order? What other games have received such negative "opinions" before release?

Note: I'll reference this post, days before Bloodborne comes out. I expect nothing short of what's happened to Driveclub and The Order...for Bloodborne.

please. Ryse got a shit ton of hate too. No one is singling out Sony exclusives. A bad game looks like a bad game.

Bloodborne actually looks good, that is the difference.
 

antitrop

Member
The thing I'm most surprised about is the gun play was apparently simply average. That's a shame cause it seemed like there was a ton of cool, power weaponry.
Mainstream critics' opinions on good gunplay seem to line up less and less with my own, these days. Sometimes I think reviewers aren't even paying attention to what they're doing during routine shootouts, since they've done it so many times. It all just kind of blends together for them and they ignore any nuance.

It's much easier for them to talk about presentation.

Game reviewers are just kind of sick of shooting in games, in general. They don't even know what good or bad gunplay is, anymore, they just want to be doing something else, instead.
 
I don't think anyone is saying that it's innovative in every sense possible. I see it as a TellTale game with some actual gameplay bolted on, and a thousandfold better visuals and polish. I like the idea of it, and don't see why anyone sees the problem with that concept, past the asking price that is higher than TellTale games.
That's a really interesting way to look at a game like this. There's room for stuff like that.
 

Koh

Member
It's amazing how everyone says 'What a shit game" without even playing it. I know this is gaf and whatnot but holy shit. I might need to take a leave of absence from gaming forums

I think it's fair to pass judgement based on text reviews. Whether those reviews are accurate to your tastes is something that each individual can determine.

If several reviews highlight a complaint that would be a big deal to you, you can probably assume it's not the right game for you. Isn't that the whole point of reading a review?

I also think this is one of the reasons you see people complain about scores. If the text, complaints or bullets about the game seem to have a disconnect with the score (a personal judgement) i think you can legitimately disagree with the review even without playing it. A good example being DAI with the too many lame quests. If you don't mind that or can skip them it might not be a problem to you at all.
 

J@hranimo

Banned
It's weird to have called how this game would turn since last year's E3: A gorgeous game that seamlessly flows between cutscene and gameplay, but the gameplay looks so "been there, done that" that it doesn't seem worth a full price purchase.

This would be a good game to get at $40 imo.
 

Seventy70

Member
please. Ryse got a shit ton of hate too. No one is singling out Sony exclusives. A bad game looks like a bad game.

Bloodborne actually looks good, that is the difference.

Also, Persona 5 looks good. You don't see that many people hating on those games because the series has a history of being good.
 

Derpyduck

Banned
Guys, there is plenty of positive to be plucked from these reviews that Ready at Dawn can throw up on any future ads:

EGM: ".... as impressive as anything seen.."
Kotaku: "...a game that combines the magic of cinematic technique with the graphical prowess of the PS4.."
Polygon: "...no better looking game on consoles."
Escapist: "...gorgeous, next generation graphics.."
Gamespot: "consistent, stylish visuals"
IGN: "...absolutely gorgeous and wondefully atmospheric.."

"No day one patch required!", says Random Forum Member
 
Right now, FromSoftware is in the same place Pixar was a few years ago (after releasing Wall-E, Up, and Toy Story 3) where I'll play anything they make until they convince me that they're slipping.

So I have preordered it.
Same. Holding out for Bloodborne is anything but blind faith.
 

Jams775

Member

HA! so that's where the steak analogy I read pages back comes from. hahaha

"If you go and you eat a steak, if you pay $100 for a steak that tastes like the best steak you've ever had in your life but it's only 200 grams versus paying the same price for the worst steak you could want--but it's all-you-can-eat," he said. "There's an argument to be made that one is better than the other depending on who you are. If you just want to be full all the time then all-you-can-eat terrible steak, maybe that's for you?"

I wonder if he'll have a twitter break down. I can't imagine him staying silent for too long about the development on this game. It'll be interesting for sure.
 
Besides Driveclub and The Order? What other games have received such negative "opinions" before release?

Note: I'll reference this post, days before Bloodborne comes out. I expect nothing short of what's happened to Driveclub and The Order...for Bloodborne.
Destiny for one. Ryse for another. Battlefield Hardline seems to be getting pretty negative opinions.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
No one should have to apologize for anything. RAD made the game they wanted to make, it seems the media do not like it at all. They made some very questionable design decisions but they made the game they wanted to make. It runs fine / doesn't crash your system / isn't a buggy mess. Its just likely, not all that good.

There is no reason to apologize, just hopefully they will work on their design choices for their next project.

I agree. And good god this thread is massive.

Have you seen any activity at retail. I've always claimed that the title was going to be a disappointment, but yeah anything?
 
Hoping it hits 70 on MC just to help the chances of a sequel. The studio is talented and made the game they wanted. Now they have plenty of criticism to improve the next game on. Almost everyhing RAD was proud of and talked about has been recieved very well (visuals, atmosphere, world and lore(not necessarily the story))

I hope they get a chance to build this into what would be received well by gamers and still retain their vision. Maybe if Sony can get some ND guys to go help with the TPS gameplay a bit

That being said I haven't played yet. This is all assumptions and what I have read. Still buying it as I love to rewatch movies a lot and should get some mileage out of this
 
Well, thats made my mind up. Will pick it up at a discounted price at some point. I just don't understand why they leaned so heavily on cinematics if they didn't have anything interesting in mind storywise.
 

Interfectum

Member
Isn't that kind of the case with every creative line of work? Even in shit movies goes often some hard work. It's cruel, but at the same time will people carry you on their shoulders if you succeed

I just think it would make for a good article... Life inside Ready at Dawn the day before The Order release. Personal reactions to the reviews and the barrage of internet hate.
 
Cinematic games are great. They're my favourites. I love the Uncharteds and Max Paynes of the world.

Just seems like to most reviewers, RAD dropped the ball in a few key areas. Just... do better next time, RAD. If there's a next time anyway. There are great ways to do cinematic shooters. If you have a solid foundation, great. Take the comments to heart, find what needs to be fixed, and work on it.

Nobody goes around wanting games to just suck for the sake of sucking.
 

Korten

Banned
Umm, what one aspect of what I wrote would you consider unappealing in a game? Open world? Is that it? I don't get the hate of open worlds. A large scaled open RPG set in The Order's mythos and locals would be epic.

I guess you're super bummed about The Witcher III aren't you?

No, because Witcher III is building off of W1 and 2.

But not every fucking game needs to be fucking open world. I'm getting sick of all of these open world collecthons filled with pointless quests and filler content. The hate for Open World games comes from the fact that so many are coming out and they're all structured the exact same... It's becoming boring and tiring and the fact that some games have even been attacked for not being open world (Driveclub for example) is just sickening.
 

Lord Error

Insane For Sony
It was about a *sequel* and that not making a sequel would lessen diversity. Which is clearly wrong, exactly because money is not infinite.
In that post you linked, Scrulox said he doesn't want a game like this ever being made again. That to me doesn't mean a sequel, but anything that wold fall under some kind of umbrella that he doesn't approve of. Besides, even a sequel to a sparsely populated genre brings more diversity than say, two entries in a much more populated genre, so even that is not so cut and dry.
 
I think what's sad about all this is that if the game had better reviews, we would not have this much posts about it lol. I never cared for reviews because I like experience things for myself so I'll be getting it soon as I did with other games that interest me.
 
Besides Driveclub and The Order? What other games have received such negative "opinions" before release?

Note: I'll reference this post, days before Bloodborne comes out. I expect nothing short of what's happened to Driveclub and The Order...for Bloodborne.

If you are insinuating the media doesn't like Sony 1st party titles I don't know what to tell you

Screen-Shot-2014-07-28-at-4.32.32-PM.png
 

twobear

sputum-flecked apoplexy
I don't think anyone is saying that it's innovative in every sense possible. I see it as a TellTale game with some actual gameplay bolted on, and a thousandfold better visuals and polish. I like the idea of it, and don't see why anyone sees the problem with that concept, past the asking price that is higher than TellTale games.

Isn't the whole point of TellTale games that the player agency is absorbed into the story, so you have some choice over the way the narrative unfolds?

If so that would be...not like this.
 

orochi91

Member
is it reasonably to believe that if the game included a multiplayer component that the mc score could've been at least slightly higher?

More content would have naturally resulted in higher MC scores.

The Order is a glorified interactive tech demo in its current iteration.

RAD needs to think long and hard before attempting to ape Naughty Dog again because they are unable to balance cinematics with gameplay in a satisfying way.
 

mcrommert

Banned
Also if you take this list down to more gaming publications of note, no newspapers, no 2 man organizations...you have a much more lower number of 58

This is unusual...usually these publications will either agree with each other at the high end of numbers or dissagree...very rarely do they agree at such low numbers (ignoring game informer in this case with a 78)

Game Informer
IGN
The Escapist
Destructoid
Polygon
Gamespot
giantbomb
 
Yeah this is why I don't understand people reveling in the game not reviewing well.

It's possible that Ready At Dawn doesn't deserve all the wrath they have received.

I'm not sure if you have been following the industry for the last three to five years. A good amount of people are tired of getting fucked by developers and publishers.

I don't think this classifies as getting "fucked" but I am not one of the people that bought into the hype so hard that I pre-ordered it on PSN...

I think it's safe to say that a good portion of the gaming demographic is tired of being told we're over-entitled and know nothing. So when a developer makes a mistake...deserved or not, they're going to eat some shit.

I don't buy into the "customer is always right" bullshit...but we're still the fucking customer. A number of developers and publishers should remember that.
 
I'm glad I already learned my lesson with pre-ordering digitally or I would have done that with this game as well.

I still want to play it but will wait for the inevitable fire-sale.
 

hipbabboom

Huh? What did I say? Did I screw up again? :(
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!
 

Savantcore

Unconfirmed Member
Nobody at Ready At Dawn have Tweeted at all today, less than 24 hours from the release of their brand new game. I feel really bad for them.
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
is it reasonably to believe that if the game included a multiplayer component that the mc score could've been at least slightly higher?

Probably. I doubt it would've gotten some of the absolutely dreadful scores if it had some tacked-on multiplayer that wasn't worthwhile at all. It probably wouldn't have changed the higher scores, just raised the floor. I'm glad they didn't go that route though.
 

Seventy70

Member
I wonder if the people irrationally attacking the reviewers will look back and laugh at themselves fighting over such a mediocre game. If you enjoyed it. Fine. Enjoy it all you want, but people can have their own opinions on it and they are not wrong.
 

PnCIa

Member
That youtube video :D *lol*
Well i wonder what some expected. Now i thought it may go into the direction of the Uncharted games with a good amount of gameplay, i did not expect this game to be one of those glorified DVD-menus like Heavy Rain though.
 

Alienous

Member
Cinematic games are great. They're my favourites. I love the Uncharteds and Max Paynes of the world.

Just seems like to most reviewers, RAD dropped the ball in a few key areas. Just... do better next time, RAD. If there's a next time anyway. There are great ways to do cinematic shooters. If you have a solid foundation, great. Take the comments to heart, find what needs to be fixed, and work on it.

Nobody goes around wanting games to just suck for the sake of sucking.

I honestly believe that if RAD's intention was to make a good game they would have absolutely been able to do that. And it's clear that the gameplay wasn't the most important aspect of their game. Not to say that is has to be, but if it isn't going to be everything else has to be on point, and you still need to embrace the fact that you are an interactive medium.
 
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