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The Order 1886 Review Thread

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KKRT00

Member
I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?

I personally didnt like previews and videos of Uncharted, what sold me on a game, was demo. The gameplay sold me, not cinematics or graphics. And Uncharted had some cutscenes and QTE, but it was like 5% of the whole campaign. Completely different priorities.
 
In that post you linked, Scrulox said he doesn't want a game like this ever being made again. That to me doesn't mean a sequel, but anything that wold fall under some kind of umbrella that he doesn't approve of.

Yeah, actually. I was wrong.

Besides, even a sequel to a sparsely populated genre brings more diversity than say, two entries in a much more populated genre, so even that is not so cut and dry.

That could be true in theory, absolutely. I just don't think this game is actually a good example of that. It seems to be more of a big-budget, overhyped, high-tech attempt at a somewhat different AAA TPS. It's a pretty well populated genre now and I don't think The Order in any way looks like an "experimental" game. It looks much more like a surefire focus tested attempt at a general appeal blockbuster. I mean, I don't like the Cage stuff at all, but those games are in fact different and are about "new ways" of storytelling and making a game strictly about a story etc. The Order, I don't think so.

And of course everything depends on how it sells, not directly on review scores. If it sells well, if people enjoy it, none of this is important in any way.
 

TGO

Hype Train conductor. Works harder than it steams.
I think I'll be the judge on this, it can't be that bad.
 

jwhit28

Member
Why are so many people thinking it would take multiplayer to artificially extend the game? It seems like they had a lot of room to expand on gameplay in the campaign that they just covered up with cutscenes.
 

Faith

Member
Well 66% is a D. So you have to figure out whether a D is acceptable to you or not. Depends on where you're from though.
But does the scale really start at 0%? I thought something around 50% is catastrophic and 90%+ is a really good game.
 

Mahonay

Banned
A third person shooter, short, cinematic, singleplayer only, gorgeous graphics, mediocre gameplay...

=>
Metacritic: 8.8
User-Score: 8.2

I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?
Uncharted 1 came out 8 years ago, during the first year the then struggling PS3.

Expectations were entirely different.
 

Interfectum

Member
I'm sure they are pretty hurt right now after the past week of chaos around the title. I mean they've been building it for years, put in tons of hours, and the overall reaction seems to be pretty poor.

That being said, while I feel bad for them, it was their design that got them there.

Yeah they stumbled out the gate for sure. Still, like you said, nothing wrong with feeling empathy for them right now. It's gotta be a rough day at the office. I know I'd be pretty somber. Imagine your girlfriend/wife/whoever reading those comments about something you made. Man...
 

Servbot24

Banned
Can't help but think he's partly responsible for Sony's pretty lackluster 1st/2nd party releases.

Knack's mediocre reception
Killzone's pretty but bland game/gameplay
Driveclub delay and launch issues
LBP3 having so many bugs and issues that Sony/Sumo should be ashamed

YoSP seems like a stand up gamer kinda guy but man they really need to rethink the games they're green-lighting.

Green-lighting those wasn't the issue. There's no reason any of those shouldn't exist. The execution is the issue.
 
Both sides are getting a little extreme here.

I mean, as far as i can tell, it's just an average-poor game, and that's that.

Pretty much.

Game is receiving bad scores simply because reviewers didn't like it. People claiming that the "media is after Sony exclusives" and other ridiculous claims are gonna eat crow next month when Bloodborne is released and receive plenty of 9s and 10s.
 
Both sides are getting a little extreme here.

I mean, as far as i can tell, it's just an average-poor game, and that's that.

Wouldn't be a review thread without the typical nonsense you're referring to. I know we have the defense bingo chart, but should probably get another one for the other 'end' too. Too much good stuff all around.

It's not a console war thing. Cinematic genres aren't destroying the industry and there's no other games. One game doesn't represent a genre. Reviewers are not paid off or didn't get paid enough.

It's just simply peoples opinions on a title that didn't meet the mark.
 

Krakn3Dfx

Member
Also if you take this list down to more gaming publications of note, no newspapers, no 2 man organizations...you have a much more lower number of 58

This is unusual...usually these publications will either agree with each other at the high end of numbers or dissagree...very rarely do they agree at such low numbers (ignoring game informer in this case with a 78)

Game Informer
IGN
The Escapist
Destructoid
Polygon
Gamespot
giantbomb

Are you actively trying to make the case that 66 is too good for this game?
 
beautiful post amongst a sea of trash posts.

well said
If people don't want what RAD's vision is, it's perfectly reasonable for people to voice that opinion. We don't owe RAD anything, they're making games for us, not the other way around. And if the people buying the games have no interest in buying what they're selling, the people buying aren't obligated to try it anyway just because that was RAD's vision.

The only thing there should be a "Space" for in video games is whatever the people buying video games want it to be. If there aren't enough people interested in the type of game RAD wants to make to make their games profitable, then it's their responsibility as a business to either adapt or get out.
 
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!

Amazing, amazing post, can't stop laughing. Victimising people who preordered :-D I don't know if it's better to read it as a joke post or as a serious one though.
 

Cider

Member
Can't wait to pre-order this on PSN after I get home today. Honestly the reviews make me excited to play it. I like pretty games, I don't have much time to I love the fact that it's short, also I hate collecting things and updating things so yay :p
 
And although I know that this is kind of sacrilege to say, but I do actually trust videogame journalists who have to play games at trade shows for their job more than the average GAF poster.

Seriously.

I'm not sure why people trust reviews of anything by your average GAF poster. Seems like a lot of people around here are WAY too emotionally invested in this stuff to get anything near an impartial viewpoint.
 

Floridian

Member
But does the scale really start at 0%? I thought something around 50% is catastrophic and 90%+ is a really good game.

There's so many scales that people use, at this point, it's better to make your own scale towards what game you deem worthy enough of playing/purchasing. That said, I usually avoid 0-60% games.
 

Booshka

Member
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!

This can't be real. Shawn Elliot I need you to read this as a Hero of the Web.
 

Curufinwe

Member
50-60 = D
61-70 = C
71-80 = B
81+ = A

That's how it was when I was in in high-school. I graduated 14 years ago.

The numbers aren't really relevant or comparable unless US high school kids are graded only on the same multi-choice tests which don't change over time or between regions.

Other countries use lower ranges for Academic grades without being any easier to pass or get an A. It all depends on how points get awarded.
 
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!

Good post. I will surely pick up the order sometime, but right now the price of the game seems a little to high for what it has to offer.
 

pr0cs

Member
Green-lighting those wasn't the issue. There's no reason any of those shouldn't exist. The execution is the issue.

semantics...
Sony clearly needs to be more proactive in the games getting out to the public, either from the early stages of design/development (The Order, Knack, Killzone) or from staging for release (Driveclub, LBP3)
 

dan2026

Member
I don't understand why there was so much riding on this game.

From the very start it seemed like a solid, if unremarkable game.
And lo and behold the reviews support that.

I'm sure it will be free on PS+ eventually.
 

D-VoN

Member
So basically if they sold this game for $40, everyone would love it? Sounds like the reviewers simply can't justify $60 for a game of this length.
 

hipbabboom

Huh? What did I say? Did I screw up again? :(
Damn RAD. 100+ pages already, crazy.

It's a testament to the artistic nature of this product. It's fresh and provocative and has the attention of people and is able to drive much discourse where people have plenty of interesting and varied perspectives on the matter. It's further proof of excellence in my opinion. My only regret is that people do not realize they are also apart of the performance piece hence fail to judge themselves as part of the work. I would never give myself a 4/10... I love myself too much to be that derisive to me as a work of art and I respect all the people who helped move me forward in live to where I am today. I honestly believe that instead of such nihilistic perspective on the product but taking a more holistic perspective would allow people to see themselves in this product and perhaps yield much different opinions ad assessments.

Ultimately art speaks to each differently but we have to be willing to listing and since will as an internal process, I have no choice but to respect everyone's perspective on the product even if I strongly feel otherwise.
 
Seriously.

I'm not sure why people trust reviews of anything by your average GAF poster. Seems like a lot of people around here are WAY too emotionally invested in this stuff to get anything near an impartial viewpoint.

The best way for reviews to work is to find a publication or particular reviewers or even generally visible people in the industry that share your tastes. It's a lot of work and it's tough, but if people generally end up agreeing with me on say, shooters, then when I play a shooter and talk about it, I'm useful to those people for my opinion. But maybe not on say, obscure japanese rhythm games.
 
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